feat: all new networking changes (except reservations), huge refactor and fmt

This commit is contained in:
2026-02-03 13:39:16 -05:00
Unverified
parent ade6b9b4e4
commit 4ccc501700
11 changed files with 895 additions and 958 deletions

View File

@@ -1,109 +1,93 @@
using Godot;
using System.Collections.Generic;
public partial class BracketScene : Control
{
[Export] public Tree Players;
[Export] public Tree Matches;
[Export] public Texture2D WatchButton;
[Export] public Texture2D TerminateKickButton;
private const string BOARD_SCENE_PATH = "res://scenes/game.tscn";
private List<PlayerData> _playerList;
private List<MatchData> _matchList;
public override void _Ready()
{
Players.SetColumnTitle(0, "Name");
Players.SetColumnTitle(1, "Ready");
Players.SetColumnTitle(2, "Playing");
Players.HideRoot = true;
Players.ButtonClicked += KickPlayer;
Matches.SetColumnTitle(0, "Match");
Matches.SetColumnTitle(1, "Red");
Matches.SetColumnTitle(2, "Yellow");
Matches.HideRoot = true;
Matches.ButtonClicked += WatchGame;
Matches.ButtonClicked += TerminateGame;
Connection.Instance.OnUpdatedPlayers += UpdatePlayers;
Connection.Instance.OnUpdatedMatches += UpdateMatches;
Connection.Instance.OnWatchGameAck += TransitionToBoard;
}
public partial class BracketScene : Control {
[Export] public Tree Players;
[Export] public Tree Matches;
[Export] public Texture2D WatchButton;
[Export] public Texture2D TerminateKickButton;
private const string BOARD_SCENE_PATH = "res://scenes/game.tscn";
public override void _ExitTree()
{
Connection.Instance.OnUpdatedPlayers -= UpdatePlayers;
Connection.Instance.OnUpdatedMatches -= UpdateMatches;
Connection.Instance.OnWatchGameAck -= TransitionToBoard;
}
private List<PlayerData> playerList;
private List<MatchData> matchList;
private void UpdatePlayers(List<PlayerData> playerList)
{
Players.Clear();
_playerList = playerList;
_playerList.Sort((a, b) => a.username.CompareTo(b.username));
var root = Players.CreateItem();
for (int i = 0; i < _playerList.Count; i++)
{
var item = Players.CreateItem(root);
item.SetText(0, playerList[i].username);
item.SetText(1, playerList[i].isReady ? "Yes" : "No");
item.SetText(2, playerList[i].isPlaying ? "Yes" : "No");
if (Connection.Instance.IsAdmin)
{
item.AddButton(0, TerminateKickButton, i, false, "Kick");
}
}
}
private void UpdateMatches(List<MatchData> matchList)
{
Matches.Clear();
_matchList = matchList;
var root = Matches.CreateItem();
for (int i = 0; i < matchList.Count; i++)
{
var item = Matches.CreateItem(root);
item.SetText(0, matchList[i].matchId.ToString());
item.SetText(1, matchList[i].player1);
item.SetText(2, matchList[i].player2);
item.AddButton(0, WatchButton, i, false, "Watch");
if (Connection.Instance.IsAdmin)
{
item.AddButton(0, TerminateKickButton, 128 + i, false, "Terminate");
}
}
}
public override void _Ready() {
Players.SetColumnTitle(0, "Name");
Players.SetColumnTitle(1, "Ready");
Players.SetColumnTitle(2, "Playing");
Players.HideRoot = true;
Players.ButtonClicked += kickPlayer;
private void WatchGame(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0 && id < 128)
{
Connection.Instance.SendWatchGame(_matchList[(int) id].matchId);
}
}
private void TerminateGame(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0 && id - 128 >= 0 && _matchList[(int) id - 128] != null)
{
Connection.Instance.TerminateGame(_matchList[(int) id - 128].matchId);
}
}
private void KickPlayer(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0)
{
Connection.Instance.KickPlayer(_playerList[(int) id].username);
}
}
private void TransitionToBoard()
{
GetTree().ChangeSceneToFile(BOARD_SCENE_PATH);
}
}
Matches.SetColumnTitle(0, "Match");
Matches.SetColumnTitle(1, "Red");
Matches.SetColumnTitle(2, "Yellow");
Matches.HideRoot = true;
Matches.ButtonClicked += watchGame;
Matches.ButtonClicked += terminateGame;
Connection.Instance.OnUpdatedPlayers += updatePlayers;
Connection.Instance.OnUpdatedMatches += updateMatches;
Connection.Instance.OnWatchGameAck += transitionToBoard;
}
public override void _ExitTree() {
Connection.Instance.OnUpdatedPlayers -= updatePlayers;
Connection.Instance.OnUpdatedMatches -= updateMatches;
Connection.Instance.OnWatchGameAck -= transitionToBoard;
}
private void updatePlayers(List<PlayerData> newPlayerList) {
Players.Clear();
playerList = newPlayerList;
playerList.Sort((a, b) => a.username.CompareTo(b.username));
var root = Players.CreateItem();
for (int i = 0; i < playerList.Count; i++) {
var item = Players.CreateItem(root);
item.SetText(0, newPlayerList[i].username);
item.SetText(1, newPlayerList[i].isReady ? "Yes" : "No");
item.SetText(2, newPlayerList[i].isPlaying ? "Yes" : "No");
if (Connection.Instance.IsAdmin) {
item.AddButton(0, TerminateKickButton, i, false, "Kick");
}
}
}
private void updateMatches(List<MatchData> newMatchList) {
Matches.Clear();
matchList = newMatchList;
var root = Matches.CreateItem();
for (int i = 0; i < newMatchList.Count; i++) {
var item = Matches.CreateItem(root);
item.SetText(0, newMatchList[i].matchId.ToString());
item.SetText(1, newMatchList[i].player1);
item.SetText(2, newMatchList[i].player2);
item.AddButton(0, WatchButton, i, false, "Watch");
if (Connection.Instance.IsAdmin) {
item.AddButton(0, TerminateKickButton, 128 + i, false, "Terminate");
}
}
}
private void watchGame(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0 && id < 128) {
Connection.Instance.SendWatchGame(matchList[(int)id].matchId);
}
}
private void terminateGame(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0 && id - 128 >= 0 && matchList[(int)id - 128] != null) {
Connection.Instance.TerminateGame(matchList[(int)id - 128].matchId);
}
}
private void kickPlayer(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0) {
Connection.Instance.KickPlayer(playerList[(int)id].username);
}
}
private void transitionToBoard() {
GetTree().ChangeSceneToFile(BOARD_SCENE_PATH);
}
}