feat: all new networking changes (except reservations), huge refactor and fmt

This commit is contained in:
2026-02-03 13:39:16 -05:00
Unverified
parent ade6b9b4e4
commit 4ccc501700
11 changed files with 895 additions and 958 deletions

View File

@@ -2,3 +2,9 @@ root = true
[*]
charset = utf-8
indent_style = space
indent_size = 2
tab_width = 2
[*.{cs,vb}]
dotnet_diagnostic.CA1050.severity = none

View File

@@ -1,10 +1,8 @@
using Godot;
using System;
public partial class AddressUI : TextEdit
{
public override void _Ready()
{
public partial class AddressUI : TextEdit {
public override void _Ready() {
Text = Connection.WS_DEFAULT_ADDRESS;
}
}

View File

@@ -12,9 +12,10 @@ public partial class AdminControls : HBoxContainer
{
Connection.Instance.OnBecomeAdmin += UpdateUI;
Connection.Instance.OnTournamentEnd += UpdateUI;
Connection.Instance.OnStartTournamentAck += UpdateUI;
Connection.Instance.OnStartTournament += UpdateUI;
Connection.Instance.OnCancelTournamentAck += UpdateUI;
Connection.Instance.OnGetDataAcks += UpdateUI;
Connection.Instance.OnSetDataAcks += UpdateUI;
StartTournament.Pressed += () => Connection.Instance.StartTournament();
CancelTournament.Pressed += () => Connection.Instance.CancelTournament();
@@ -23,7 +24,7 @@ public partial class AdminControls : HBoxContainer
Timeout.ValueChanged += value =>
{
Connection.Instance.SetTournamentWait((float)value);
Connection.Instance.SetMoveWait((float)value);
var time = Connection.Instance.CurrentWaitTimeout.ToString();
if (time.Length > 3)
{
@@ -32,16 +33,17 @@ public partial class AdminControls : HBoxContainer
Label.Text = "Wait To Move: " + time + "s ";
};
BecomeAdmin.Pressed += ShowAuthPopup;
BecomeAdmin.Pressed += showAuthPopup;
}
public override void _ExitTree()
{
Connection.Instance.OnBecomeAdmin -= UpdateUI;
Connection.Instance.OnTournamentEnd -= UpdateUI;
Connection.Instance.OnStartTournamentAck -= UpdateUI;
Connection.Instance.OnStartTournament -= UpdateUI;
Connection.Instance.OnCancelTournamentAck -= UpdateUI;
Connection.Instance.OnGetDataAcks -= UpdateUI;
Connection.Instance.OnSetDataAcks -= UpdateUI;
}
private void UpdateUI()
@@ -66,7 +68,7 @@ public partial class AdminControls : HBoxContainer
StartTournament.Hide();
CancelTournament.Hide();
}
else if (Connection.Instance.IsAdmin && Connection.Instance.ActiveTournament)
else if (Connection.Instance.IsAdmin && Connection.Instance.ActiveTournament != TournamentType.None)
{
StartTournament.Hide();
CancelTournament.Show();
@@ -87,7 +89,7 @@ public partial class AdminControls : HBoxContainer
Label.Text = "Wait To Move: " + time + "s ";
}
private void ShowAuthPopup()
private void showAuthPopup()
{
var authWindow = new Window();
authWindow.Theme = GD.Load<Theme>("res://assets/theme.tres");

View File

@@ -1,18 +1,15 @@
using Godot;
using System;
public partial class BackButton : TextureButton
{
public partial class BackButton : TextureButton {
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
public override void _Pressed()
{
public override void _Pressed() {
TransitionToBracket();
base._Pressed();
}
private void TransitionToBracket()
{
private void TransitionToBracket() {
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
}

View File

@@ -1,8 +1,7 @@
using Godot;
using System.Linq;
public partial class BoardScreen : Node2D
{
public partial class BoardScreen : Node2D {
[Export] private AudioStream endingSfx;
[Export] private Theme theme;
@@ -38,8 +37,10 @@ public partial class BoardScreen : Node2D
player1Card = GetNode<Node2D>("Player1Card");
player2Card = GetNode<Node2D>("Player2Card");
player1Card.GetNode<Label>("Name").Resized += () => setPlayerCardScale((player1Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player1Card);
player2Card.GetNode<Label>("Name").Resized += () => setPlayerCardScale((player2Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player2Card);
player1Card.GetNode<Label>("Name").Resized += () =>
setPlayerCardScale((player1Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player1Card);
player2Card.GetNode<Label>("Name").Resized += () =>
setPlayerCardScale((player2Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player2Card);
redChip = GD.Load<PackedScene>(RED_CHIP_PATH);
ylwChip = GD.Load<PackedScene>(YELLOW_CHIP_PATH);
@@ -48,18 +49,15 @@ public partial class BoardScreen : Node2D
player1Card.GetNode<Label>("Name").Text = matchData.player1;
player2Card.GetNode<Label>("Name").Text = matchData.player2;
if (Connection.Instance.PreviousMoves.Count == 0)
{
if (Connection.Instance.PreviousMoves.Count == 0) {
player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide();
}
else if (Connection.Instance.PreviousMoves.Last().Item1 == matchData.player1)
{
else if (Connection.Instance.PreviousMoves.Last().Item1 == matchData.player1) {
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Show();
}
else
{
else {
player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide();
}
@@ -67,98 +65,82 @@ public partial class BoardScreen : Node2D
Connection.Instance.OnObserveWin += OnObserveWin;
Connection.Instance.OnObserveDraw += OnObserveDraw;
Connection.Instance.OnObserveTerminated += OnObserveTerminated;
Connection.Instance.OnObserveMove += ObserveMove;
Connection.Instance.OnObserveMove += OnObserveMove;
}
public override void _Process(double delta)
{
if (Connection.Instance.PreviousMoves.Count != 0 && currentTimeout <= 0.0f)
{
public override void _Process(double delta) {
if (Connection.Instance.PreviousMoves.Count != 0 && currentTimeout <= 0.0f) {
var move = Connection.Instance.PreviousMoves[0];
Connection.Instance.PreviousMoves.RemoveAt(0);
if (move.Item1 == matchData.player1)
{
if (move.Item1 == matchData.player1) {
spawnRed(move.Item2);
}
else
{
else {
spawnYellow(move.Item2);
}
currentTimeout = MOVE_TIMEOUT_BEFORE_PLACE;
}
else if (currentTimeout >= 0.0f)
{
else if (currentTimeout >= 0.0f) {
currentTimeout -= delta;
}
if (_lastMove)
{
_lastMoveTimer -= (float) delta;
if (_lastMove) {
_lastMoveTimer -= (float)delta;
}
if (_lastMoveTimer <= 0.0f)
{
if (_winner == "")
{
PopupMessage("Draw!");
if (_lastMoveTimer <= 0.0f) {
if (_winner == "") {
showPopupMessage("Draw!");
}
else
{
PopupMessage(_winner + " wins!");
else {
showPopupMessage(_winner + " wins!");
}
}
}
public override void _ExitTree()
{
public override void _ExitTree() {
Connection.Instance.OnObserveWin -= OnObserveWin;
Connection.Instance.OnObserveDraw -= OnObserveDraw;
Connection.Instance.OnObserveTerminated -= OnObserveTerminated;
Connection.Instance.OnObserveMove -= ObserveMove;
Connection.Instance.OnObserveMove -= OnObserveMove;
}
private void OnObserveWin(string winner)
{
private void OnObserveWin(string winner) {
_lastMove = true;
_winner = winner;
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide();
}
private void OnObserveDraw()
{
private void OnObserveDraw() {
_lastMove = true;
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide();
}
private void OnObserveTerminated()
{
PopupMessage("Match Terminated");
private void OnObserveTerminated() {
showPopupMessage("Match Terminated");
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide();
}
private void ObserveMove(string username, int column)
{
if (username == matchData.player1)
{
private void OnObserveMove(string username, int column) {
if (username == matchData.player1) {
if (!_lastMove)
player2Card.GetNode<Label>("Status").Show();
player1Card.GetNode<Label>("Status").Hide();
}
else
{
else {
if (!_lastMove)
player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide();
}
Connection.Instance.PreviousMoves.Add((username, column));
}
private void PopupMessage(string message)
{
private void showPopupMessage(string message) {
var popup = new Popup();
popup.AlwaysOnTop = true;
popup.Size = new Vector2I(200, 100);
@@ -174,18 +156,17 @@ public partial class BoardScreen : Node2D
text.GrowVertical = Control.GrowDirection.Both;
text.HorizontalAlignment = HorizontalAlignment.Center;
text.VerticalAlignment = VerticalAlignment.Center;
text.AnchorsPreset = (int) Control.LayoutPreset.FullRect;
text.AnchorsPreset = (int)Control.LayoutPreset.FullRect;
popup.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
popup.PopupHide += () => popup.QueueFree();
GetTree().Root.AddChild(popup);
popup.PopupCentered();
sfx.Play();
popup.Show();
TransitionToBracket();
transitionToBracket();
}
private void TransitionToBracket()
{
private void transitionToBracket() {
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
@@ -195,16 +176,17 @@ public partial class BoardScreen : Node2D
* or
* Will return row of board in which chip can be placed
*/
public int canPlaceOnCol(int col) {
if(col < 0 || col > 6) // Col out of range
private int canPlaceOnCol(int col) {
if (col < 0 || col > 6) // Col out of range
return -1;
return getNextAvailRow(col);
}
public int getNextAvailRow(int col) {
for(int i = chips.GetLength(0) - 1; i >= 0; i--) { // Start at bottom
if(chips[i, col] == null)
private int getNextAvailRow(int col) {
for (int i = chips.GetLength(0) - 1; i >= 0; i--) {
// Start at bottom
if (chips[i, col] == null)
return i;
}
@@ -213,28 +195,30 @@ public partial class BoardScreen : Node2D
private void spawnRed(int col) {
int row = canPlaceOnCol(col);
if(row == -1) {
if (row == -1) {
GD.Print("Invalid Placement!");
return;
}
RigidBody2D newNode = redChip.Instantiate<RigidBody2D>();
AddChild(newNode);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col), -(CHIP_SIZE + CHIP_PADDING) * 7);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col),
-(CHIP_SIZE + CHIP_PADDING) * 7);
chips[row, col] = newNode;
}
private void spawnYellow(int col) {
int row = canPlaceOnCol(col);
if(row == -1) {
if (row == -1) {
GD.Print("Invalid Placement!");
return;
}
RigidBody2D newNode = ylwChip.Instantiate<RigidBody2D>();
AddChild(newNode);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col), -(CHIP_SIZE + CHIP_PADDING) * 7);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col),
-(CHIP_SIZE + CHIP_PADDING) * 7);
chips[row, col] = newNode;
}
@@ -247,12 +231,13 @@ public partial class BoardScreen : Node2D
cardCenter.Scale = new Vector2(x, 2);
cardCenter.Position = new Vector2(CARD_CENTER_X_DEFAULT + offX, cardCenter.Position.Y);
cardRight.Position = new Vector2(CARD_CENTER_X_DEFAULT + offX * 2 + 8, cardRight.Position.Y); // 8 is a magic number (im too lazy) for the size of the card edge multipled by 2
cardRight.Position =
new Vector2(CARD_CENTER_X_DEFAULT + offX * 2 + 8,
cardRight.Position.Y); // 8 is a magic number (im too lazy) for the size of the card edge multipled by 2
}
}
enum Direction
{
enum Direction {
UP,
UP_RIGHT,
RIGHT,

View File

@@ -1,109 +1,93 @@
using Godot;
using System.Collections.Generic;
public partial class BracketScene : Control
{
public partial class BracketScene : Control {
[Export] public Tree Players;
[Export] public Tree Matches;
[Export] public Texture2D WatchButton;
[Export] public Texture2D TerminateKickButton;
private const string BOARD_SCENE_PATH = "res://scenes/game.tscn";
private List<PlayerData> _playerList;
private List<MatchData> _matchList;
private List<PlayerData> playerList;
private List<MatchData> matchList;
public override void _Ready()
{
public override void _Ready() {
Players.SetColumnTitle(0, "Name");
Players.SetColumnTitle(1, "Ready");
Players.SetColumnTitle(2, "Playing");
Players.HideRoot = true;
Players.ButtonClicked += KickPlayer;
Players.ButtonClicked += kickPlayer;
Matches.SetColumnTitle(0, "Match");
Matches.SetColumnTitle(1, "Red");
Matches.SetColumnTitle(2, "Yellow");
Matches.HideRoot = true;
Matches.ButtonClicked += WatchGame;
Matches.ButtonClicked += TerminateGame;
Matches.ButtonClicked += watchGame;
Matches.ButtonClicked += terminateGame;
Connection.Instance.OnUpdatedPlayers += UpdatePlayers;
Connection.Instance.OnUpdatedMatches += UpdateMatches;
Connection.Instance.OnWatchGameAck += TransitionToBoard;
Connection.Instance.OnUpdatedPlayers += updatePlayers;
Connection.Instance.OnUpdatedMatches += updateMatches;
Connection.Instance.OnWatchGameAck += transitionToBoard;
}
public override void _ExitTree()
{
Connection.Instance.OnUpdatedPlayers -= UpdatePlayers;
Connection.Instance.OnUpdatedMatches -= UpdateMatches;
Connection.Instance.OnWatchGameAck -= TransitionToBoard;
public override void _ExitTree() {
Connection.Instance.OnUpdatedPlayers -= updatePlayers;
Connection.Instance.OnUpdatedMatches -= updateMatches;
Connection.Instance.OnWatchGameAck -= transitionToBoard;
}
private void UpdatePlayers(List<PlayerData> playerList)
{
private void updatePlayers(List<PlayerData> newPlayerList) {
Players.Clear();
_playerList = playerList;
_playerList.Sort((a, b) => a.username.CompareTo(b.username));
playerList = newPlayerList;
playerList.Sort((a, b) => a.username.CompareTo(b.username));
var root = Players.CreateItem();
for (int i = 0; i < _playerList.Count; i++)
{
for (int i = 0; i < playerList.Count; i++) {
var item = Players.CreateItem(root);
item.SetText(0, playerList[i].username);
item.SetText(1, playerList[i].isReady ? "Yes" : "No");
item.SetText(2, playerList[i].isPlaying ? "Yes" : "No");
if (Connection.Instance.IsAdmin)
{
item.SetText(0, newPlayerList[i].username);
item.SetText(1, newPlayerList[i].isReady ? "Yes" : "No");
item.SetText(2, newPlayerList[i].isPlaying ? "Yes" : "No");
if (Connection.Instance.IsAdmin) {
item.AddButton(0, TerminateKickButton, i, false, "Kick");
}
}
}
private void UpdateMatches(List<MatchData> matchList)
{
private void updateMatches(List<MatchData> newMatchList) {
Matches.Clear();
_matchList = matchList;
matchList = newMatchList;
var root = Matches.CreateItem();
for (int i = 0; i < matchList.Count; i++)
{
for (int i = 0; i < newMatchList.Count; i++) {
var item = Matches.CreateItem(root);
item.SetText(0, matchList[i].matchId.ToString());
item.SetText(1, matchList[i].player1);
item.SetText(2, matchList[i].player2);
item.SetText(0, newMatchList[i].matchId.ToString());
item.SetText(1, newMatchList[i].player1);
item.SetText(2, newMatchList[i].player2);
item.AddButton(0, WatchButton, i, false, "Watch");
if (Connection.Instance.IsAdmin)
{
if (Connection.Instance.IsAdmin) {
item.AddButton(0, TerminateKickButton, 128 + i, false, "Terminate");
}
}
}
private void WatchGame(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0 && id < 128)
{
Connection.Instance.SendWatchGame(_matchList[(int) id].matchId);
private void watchGame(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0 && id < 128) {
Connection.Instance.SendWatchGame(matchList[(int)id].matchId);
}
}
private void TerminateGame(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0 && id - 128 >= 0 && _matchList[(int) id - 128] != null)
{
Connection.Instance.TerminateGame(_matchList[(int) id - 128].matchId);
private void terminateGame(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0 && id - 128 >= 0 && matchList[(int)id - 128] != null) {
Connection.Instance.TerminateGame(matchList[(int)id - 128].matchId);
}
}
private void KickPlayer(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0)
{
Connection.Instance.KickPlayer(_playerList[(int) id].username);
private void kickPlayer(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0) {
Connection.Instance.KickPlayer(playerList[(int)id].username);
}
}
private void TransitionToBoard()
{
private void transitionToBoard() {
GetTree().ChangeSceneToFile(BOARD_SCENE_PATH);
}
}

View File

@@ -1,62 +1,50 @@
using Godot;
public partial class ConnectButtonUI : Button
{
public partial class ConnectButtonUI : Button {
[Export] public TextEdit AddressField;
[Export] public Label ErrorLabel;
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
public override void _Ready()
{
public override void _Ready() {
Connection.Instance.OnWsConnectionSuccess += OnConnectionSuccess;
Connection.Instance.OnWsConnectionFailed += OnConnectionFailed;
if (Connection.Instance.LastUsedConnectionAddress.Length > 0)
{
if (Connection.Instance.LastUsedConnectionAddress.Length > 0) {
AddressField.Text = Connection.Instance.LastUsedConnectionAddress;
}
if (Connection.Instance.LastError.Length > 0)
{
if (Connection.Instance.LastError.Length > 0) {
ErrorLabel.Text = Connection.Instance.LastError;
}
AddressField.GuiInput += e =>
{
if (AddressField.HasFocus() && e is InputEventKey inputEventKey && inputEventKey.IsPressed())
{
if (inputEventKey.KeyLabel == Key.Enter)
{
AddressField.GuiInput += e => {
if (AddressField.HasFocus() && e is InputEventKey inputEventKey && inputEventKey.IsPressed()) {
if (inputEventKey.KeyLabel == Key.Enter) {
Connection.Instance.Connect(AddressField.Text);
GetViewport().SetInputAsHandled();
}
if (inputEventKey.KeyLabel == Key.Space)
{
if (inputEventKey.KeyLabel == Key.Space) {
GetViewport().SetInputAsHandled();
}
}
};
}
public override void _ExitTree()
{
public override void _ExitTree() {
Connection.Instance.OnWsConnectionSuccess -= OnConnectionSuccess;
Connection.Instance.OnWsConnectionFailed -= OnConnectionFailed;
}
public override void _Pressed()
{
public override void _Pressed() {
Connection.Instance.Connect(AddressField.Text);
}
private void OnConnectionSuccess()
{
private void OnConnectionSuccess() {
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
private void OnConnectionFailed()
{
private void OnConnectionFailed() {
ErrorLabel.Text = "Couldn't connect to server! " + Connection.Instance.LastError;
}
}

View File

@@ -1,18 +1,24 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Threading;
public partial class Connection : Node
{
public partial class Connection : Node {
public const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com";
private static TournamentType? parseTournamentType(string type) {
switch (type) {
case "RoundRobin":
return TournamentType.RoundRobin;
case "false":
return TournamentType.None;
default:
return null;
}
}
public static Connection Instance { get; private set; }
private WebSocketPeer _webSocket = new ();
private Thread _gameListThread;
private bool _gameListThreadRunning;
private WebSocketPeer webSocket = new WebSocketPeer();
public event Action OnConnected;
public event Action OnReadyAcknowledged;
public event Action<bool> OnGameStart;
@@ -29,11 +35,12 @@ public partial class Connection : Node
public event Action<string, int> OnObserveMove;
public event Action<List<MatchData>> OnUpdatedMatches;
public event Action<List<PlayerData>> OnUpdatedPlayers;
public event Action OnStartTournamentAck;
public event Action OnStartTournament;
public event Action OnTournamentEnd;
public event Action OnCancelTournamentAck;
public event Action OnBecomeAdmin;
public event Action OnGetDataAcks;
public event Action OnSetDataAcks;
public event Action OnWsConnectionSuccess;
public event Action OnWsConnectionFailed;
@@ -44,116 +51,100 @@ public partial class Connection : Node
public bool IsAdmin { get; private set; }
public bool IsPlayer { get; private set; }
public bool ActiveTournament { get; private set; }
public TournamentType ActiveTournament { get; private set; }
public bool DemoMode { get; private set; }
public List<(string, int)> PreviousMoves { get; private set; } = [];
public double CurrentWaitTimeout { get; private set; } = 5.0;
public double MaxTimeout { get; private set; } = 30.0;
public MatchData CurrentObservingMatch { get; private set; }
public string LastUsedConnectionAddress { get; private set; } = "";
public string LastError { get; private set; } = "";
private bool IsSocketOpen => _webSocket.GetReadyState() == WebSocketPeer.State.Open;
private bool IsSocketOpen => webSocket.GetReadyState() == WebSocketPeer.State.Open;
private bool _connecting = false;
private bool _connected = false;
private List<(string, int)> _lastScoreboard = [];
private bool _shouldShowTournamentResults = false;
private float _refreshGamePlayerListTimer = 5.0f;
private bool isConnecting = false;
private bool isConnected = false;
private List<(string, int)> lastScoreboard = [];
private bool shouldShowTournamentResults = false;
private float refreshGamePlayerListTimer = 5.0f;
public override void _Ready()
{
public override void _Ready() {
Instance = this;
_webSocket.SetHeartbeatInterval(5.0);
_webSocket.HeartbeatInterval = 5.0;
webSocket.SetHeartbeatInterval(5.0);
webSocket.HeartbeatInterval = 5.0;
Instance.OnWsDisconnect += () => GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn");
}
public void Connect(string address)
{
_connecting = true;
public void Connect(string address) {
isConnecting = true;
LastUsedConnectionAddress = address;
if (_connected)
{
if (isConnected) {
return;
}
Error error = _webSocket.ConnectToUrl(address);
if (error != Error.Ok)
{
Error error = webSocket.ConnectToUrl(address);
if (error != Error.Ok) {
LastError = error.ToString();
}
}
public override void _Process(double delta)
{
_webSocket.Poll();
WebSocketPeer.State state = _webSocket.GetReadyState();
if (state == WebSocketPeer.State.Open)
{
if (_connecting)
{
_connecting = false;
_connected = true;
public override void _Process(double delta) {
webSocket.Poll();
WebSocketPeer.State state = webSocket.GetReadyState();
if (state == WebSocketPeer.State.Open) {
if (isConnecting) {
isConnecting = false;
isConnected = true;
LastError = "";
OnWsConnectionSuccess?.Invoke();
UpdateGameList();
UpdatePlayerList();
_refreshGamePlayerListTimer = 5.0f;
} else if (_refreshGamePlayerListTimer <= 0.0f)
{
refreshGamePlayerListTimer = 5.0f;
}
else if (refreshGamePlayerListTimer <= 0.0f) {
UpdateGameList();
UpdatePlayerList();
_refreshGamePlayerListTimer = 5.0f;
refreshGamePlayerListTimer = 5.0f;
}
else
{
_refreshGamePlayerListTimer -= (float) delta;
else {
refreshGamePlayerListTimer -= (float)delta;
}
while (_webSocket.GetAvailablePacketCount() > 0)
{
string message = _webSocket.GetPacket().GetStringFromUtf8();
HandleServerMessage(message);
while (webSocket.GetAvailablePacketCount() > 0) {
string message = webSocket.GetPacket().GetStringFromUtf8();
handleServerMessage(message);
}
if (_shouldShowTournamentResults)
{
if (shouldShowTournamentResults) {
var children = GetTree().Root.GetChildren();
foreach (var child in children)
{
if (child.Name.ToString() == "BracketView")
{
_shouldShowTournamentResults = false;
ShowTournamentScoreboard(_lastScoreboard);
foreach (var child in children) {
if (child.Name.ToString() == "BracketView") {
shouldShowTournamentResults = false;
ShowTournamentScoreboard(lastScoreboard);
}
}
}
}
else if (state == WebSocketPeer.State.Connecting)
{
else if (state == WebSocketPeer.State.Connecting) {
// Do nothing
}
else if (state == WebSocketPeer.State.Closing)
{
else if (state == WebSocketPeer.State.Closing) {
// Do nothing
}
else if (state == WebSocketPeer.State.Closed)
{
if (_connecting)
{
_connecting = false;
else if (state == WebSocketPeer.State.Closed) {
if (isConnecting) {
isConnecting = false;
OnWsConnectionFailed?.Invoke();
}
else if (_connected)
{
_connected = false;
else if (isConnected) {
isConnected = false;
IsAdmin = false;
CurrentWaitTimeout = 5.0;
ActiveTournament = false;
ActiveTournament = TournamentType.None;
DemoMode = false;
_refreshGamePlayerListTimer = 5.0f;
var code = _webSocket.GetCloseCode();
var reason = _webSocket.GetCloseReason();
refreshGamePlayerListTimer = 5.0f;
var code = webSocket.GetCloseCode();
var reason = webSocket.GetCloseReason();
LastError = "Unexpected Disconnect. Reason: " + reason + ", Code: " + code;
GD.PrintErr("WebSocket closed with code: " + code + ", reason " + reason + ". Clean: " + (code != -1));
OnWsDisconnect?.Invoke();
@@ -162,116 +153,120 @@ public partial class Connection : Node
}
// Player commands
public void SendConnect(string clientId)
{
if (string.IsNullOrWhiteSpace(clientId))
{
public void SendConnect(string clientId) {
if (string.IsNullOrWhiteSpace(clientId)) {
GD.PrintErr("Client ID is required to CONNECT.");
return;
}
clientId = clientId.Trim();
if (clientId.Contains(":"))
{
if (clientId.Contains(":")) {
GD.PrintErr("Client ID cannot contain ':' characters.");
return;
}
SendCommand("CONNECT", clientId);
sendCommand("CONNECT", clientId);
}
public void SendReady()
{
SendCommand("READY");
public void SendDisconnect() {
sendCommand("DISCONNECT");
}
public void SendPlay(int column)
{
SendCommand("PLAY", column.ToString());
public void SendReady() {
sendCommand("READY");
}
public void SendPlay(int column) {
sendCommand("PLAY", column.ToString());
}
// Observer commands
public void UpdateGameList()
{
SendCommand("GAME", "LIST");
public void UpdateGameList() {
sendCommand("GAME", "LIST");
}
public void UpdatePlayerList()
{
SendCommand("PLAYER", "LIST");
public void UpdatePlayerList() {
sendCommand("PLAYER", "LIST");
}
public void SendWatchGame(int matchID)
{
SendCommand("GAME", "WATCH:" + matchID);
public void SendWatchGame(int matchID) {
sendCommand("GAME", "WATCH:" + matchID);
}
public void AdminAuth(string password)
{
public void AdminAuth(string password) {
if (IsAdmin) return;
SendCommand("ADMIN", "AUTH:" + password);
sendCommand("ADMIN", "AUTH:" + password);
}
public void GetMoveWait()
{
SendCommand("GET", "MOVE_WAIT");
public void GetMoveWait() {
sendCommand("GET", "MOVE_WAIT");
}
public void GetTournamentStatus()
{
SendCommand("GET", "TOURNAMENT_STATUS");
public void GetTournamentStatus() {
sendCommand("GET", "TOURNAMENT_STATUS");
}
public void GetDemoMode() {
sendCommand("GET", "DEMO_MODE");
}
public void GetMaxTimeout() {
sendCommand("GET", "MAX_TIMEOUT");
}
// Admin commands
public void KickPlayer(string playerId)
{
public void KickPlayer(string playerId) {
if (!IsAdmin) return;
SendCommand("ADMIN", "KICK:" + playerId);
sendCommand("ADMIN", "KICK:" + playerId);
}
public void StartTournament()
{
public void StartTournament(string tournamentType = "RoundRobin") {
if (!IsAdmin) return;
SendCommand("TOURNAMENT", "START");
sendCommand("TOURNAMENT", "START:" + tournamentType);
}
public void CancelTournament()
{
public void CancelTournament() {
if (!IsAdmin) return;
SendCommand("TOURNAMENT", "CANCEL");
sendCommand("TOURNAMENT", "CANCEL");
}
public void TerminateGame(int matchID)
{
public void TerminateGame(int matchID) {
if (!IsAdmin) return;
SendCommand("GAME", "TERMINATE:" + matchID);
sendCommand("GAME", "TERMINATE:" + matchID);
}
public void SetTournamentWait(float waitTime)
{
public void SetMoveWait(float waitTime) {
if (!IsAdmin) return;
CurrentWaitTimeout = waitTime;
SendCommand("TOURNAMENT", "WAIT:" + waitTime);
sendCommand("SET", "MOVE_WAIT:" + waitTime);
}
private void SendCommand(string header, string body = "")
{
if (!IsSocketOpen)
{
public void SetDemoMode(bool demoMode) {
if (!IsAdmin) return;
DemoMode = demoMode;
sendCommand("SET", "DEMO_MODE:" + demoMode);
}
public void SetMaxTimeout(float maxTimeout) {
if (!IsAdmin) return;
MaxTimeout = maxTimeout;
sendCommand("SET", "MAX_TIMEOUT:" + maxTimeout);
}
private void sendCommand(string header, string body = "") {
if (!IsSocketOpen) {
GD.PrintErr($"Cannot send {header}, socket is not open.");
return;
}
string payload = string.IsNullOrEmpty(body) ? header : $"{header}:{body}";
_webSocket.SendText(payload);
webSocket.SendText(payload);
}
private void HandleServerMessage(string message)
{
if (string.IsNullOrWhiteSpace(message))
{
private void handleServerMessage(string message) {
if (string.IsNullOrWhiteSpace(message)) {
return;
}
@@ -280,56 +275,48 @@ public partial class Connection : Node
string header;
string body;
int separatorIndex = message.IndexOf(':');
if (separatorIndex >= 0)
{
if (separatorIndex >= 0) {
header = message.Substring(0, separatorIndex).Trim();
body = message.Substring(separatorIndex + 1).Trim();
}
else
{
else {
header = message.Trim();
body = string.Empty;
}
header = header.ToUpperInvariant();
switch (header)
{
switch (header) {
case "CONNECT":
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
{
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) {
IsPlayer = true;
OnConnected?.Invoke();
}
break;
case "READY":
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
{
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) {
OnReadyAcknowledged?.Invoke();
}
break;
case "GAME":
HandleGameMessage(body);
handleGameMessage(body);
break;
case "PLAYER":
HandlePlayerList(body);
handlePlayerList(body);
break;
case "OPPONENT":
if (int.TryParse(body, out int column))
{
if (int.TryParse(body, out int column)) {
OnOpponentMove?.Invoke(column);
}
else
{
else {
GD.PrintErr($"Invalid opponent column: {body}");
}
break;
case "ADMIN":
if (body == "AUTH:ACK")
{
if (body == "AUTH:ACK") {
IsAdmin = true;
GetMoveWait();
GetTournamentStatus();
@@ -338,28 +325,38 @@ public partial class Connection : Node
break;
case "TOURNAMENT":
HandleTournamentMessage(body);
handleTournamentMessage(body);
break;
case "GET":
if (body.StartsWith("MOVE_WAIT"))
{
CurrentWaitTimeout = double.Parse(body.Split(":")[1]);
string data = body.Split(":")[1];
if (body.StartsWith("MOVE_WAIT")) {
CurrentWaitTimeout = double.Parse(data);
}
else if (body.StartsWith("TOURNAMENT_STATUS"))
{
string status = body.Split(":")[1];
if (status != "DEMO")
{
ActiveTournament = bool.Parse(status);
else if (body.StartsWith("MAX_TIMEOUT")) {
MaxTimeout = double.Parse(data);
}
else
{
ActiveTournament = false;
DemoMode = true;
else if (body.StartsWith("DEMO_MODE")) {
DemoMode = bool.Parse(data);
}
else if (body.StartsWith("TOURNAMENT_STATUS")) {
TournamentType? type = parseTournamentType(data);
if (type == null) {
GD.PrintErr($"Unhandled tournament type: {data}");
}
else {
ActiveTournament = type.Value;
}
}
else {
GD.PrintErr($"Unhandled data get: {body}");
}
OnGetDataAcks?.Invoke();
break;
case "SET":
OnSetDataAcks?.Invoke();
break;
case "ERROR":
GD.PrintErr(message);
OnError?.Invoke(message);
@@ -370,10 +367,8 @@ public partial class Connection : Node
}
}
private void HandleTournamentMessage(string body)
{
if (string.IsNullOrWhiteSpace(body))
{
private void handleTournamentMessage(string body) {
if (string.IsNullOrWhiteSpace(body)) {
return;
}
@@ -381,65 +376,60 @@ public partial class Connection : Node
string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
switch (command)
{
case "END":
{
ActiveTournament = false;
switch (command) {
case "END": {
ActiveTournament = TournamentType.None;
List<(string, int)> playerScoreboard = new List<(string, int)>();
string[] entries = segments[1].Split("|");
foreach (string entry in entries)
{
foreach (string entry in entries) {
string[] data = entry.Split(',');
playerScoreboard.Add((data[0], int.Parse(data[1])));
}
_lastScoreboard = playerScoreboard;
_shouldShowTournamentResults = true;
lastScoreboard = playerScoreboard;
shouldShowTournamentResults = true;
OnTournamentEnd?.Invoke();
break;
}
case "START":
{
ActiveTournament = true;
OnStartTournamentAck?.Invoke();
case "START": {
TournamentType? type = parseTournamentType(argument);
if (type == null) {
GD.PrintErr($"Unhandled tournament type: {argument}");
}
else {
ActiveTournament = type.Value;
OnStartTournament?.Invoke();
}
break;
}
case "CANCEL":
{
ActiveTournament = false;
case "CANCEL": {
ActiveTournament = TournamentType.None;
OnCancelTournamentAck?.Invoke();
break;
}
}
}
private void HandlePlayerList(string body)
{
if (string.IsNullOrWhiteSpace(body))
{
private void handlePlayerList(string body) {
if (string.IsNullOrWhiteSpace(body)) {
return;
}
string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
switch (command)
{
case "LIST":
{
switch (command) {
case "LIST": {
List<PlayerData> players = new List<PlayerData>();
if (segments.Length < 2)
{
if (segments.Length < 2) {
OnUpdatedPlayers?.Invoke(players);
break;
}
string[] entries = segments[1].Split("|");
foreach (string entry in entries)
{
foreach (string entry in entries) {
string[] data = entry.Split(',');
players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2])));
}
@@ -450,10 +440,8 @@ public partial class Connection : Node
}
}
private void HandleGameMessage(string body)
{
if (string.IsNullOrWhiteSpace(body))
{
private void handleGameMessage(string body) {
if (string.IsNullOrWhiteSpace(body)) {
return;
}
@@ -461,10 +449,8 @@ public partial class Connection : Node
string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
if (IsPlayer)
{
switch (command)
{
if (IsPlayer) {
switch (command) {
case "START":
bool isFirst = argument == "1" || argument.Equals("TRUE", StringComparison.OrdinalIgnoreCase);
OnGameStart?.Invoke(isFirst);
@@ -488,8 +474,7 @@ public partial class Connection : Node
}
else // Regular observer/admin
{
switch (command)
{
switch (command) {
case "WIN":
OnObserveWin?.Invoke(segments[1]);
break;
@@ -505,15 +490,13 @@ public partial class Connection : Node
case "LIST":
List<MatchData> matches = new List<MatchData>();
if (segments.Length < 2)
{
if (segments.Length < 2) {
OnUpdatedMatches?.Invoke(matches);
break;
}
string[] entries = segments[1].Split("|");
foreach (string entry in entries)
{
foreach (string entry in entries) {
string[] data = entry.Split(',');
matches.Add(new MatchData(int.Parse(data[0]), data[1], data[2]));
}
@@ -524,21 +507,19 @@ public partial class Connection : Node
CurrentObservingMatch = null;
PreviousMoves.Clear();
string[] activeMatchData = segments[2].Split("|");
if (activeMatchData.IsEmpty())
{
if (activeMatchData.IsEmpty()) {
string[] matchData = segments[2].Split(',');
CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]);
}
else
{
else {
string[] matchData = activeMatchData[0].Split(',');
CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]);
for (int i = 1; i < activeMatchData.Length; i++)
{
for (int i = 1; i < activeMatchData.Length; i++) {
string[] moveData = activeMatchData[i].Split(',');
PreviousMoves.Add((moveData[0], int.Parse(moveData[1])));
}
}
OnWatchGameAck?.Invoke();
break;
default:
@@ -548,8 +529,7 @@ public partial class Connection : Node
}
}
public void ShowTournamentScoreboard(List<(string, int)> playerScoreboard)
{
public void ShowTournamentScoreboard(List<(string, int)> playerScoreboard) {
var scoreboardWindow = new Window();
scoreboardWindow.Theme = GD.Load<Theme>("res://assets/theme.tres");
scoreboardWindow.AlwaysOnTop = true;
@@ -557,10 +537,7 @@ public partial class Connection : Node
scoreboardWindow.Unresizable = true;
scoreboardWindow.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
scoreboardWindow.Size = new Vector2I(256, 512);
scoreboardWindow.CloseRequested += () =>
{
GetTree().Root.RemoveChild(scoreboardWindow);
};
scoreboardWindow.CloseRequested += () => { GetTree().Root.RemoveChild(scoreboardWindow); };
var tree = new Tree();
tree.HideRoot = true;
@@ -573,8 +550,7 @@ public partial class Connection : Node
tree.SetColumnTitle(1, "Score");
var root = tree.CreateItem();
foreach ((string, int) entry in playerScoreboard)
{
foreach ((string, int) entry in playerScoreboard) {
var item = tree.CreateItem(root);
item.SetText(0, entry.Item1);
item.SetText(1, entry.Item2.ToString());

View File

@@ -1,11 +1,9 @@
public class MatchData
{
public class MatchData {
public int matchId { get; private set; }
public string player1 { get; private set; }
public string player2 { get; private set; }
public MatchData(int matchId, string player1, string player2)
{
public MatchData(int matchId, string player1, string player2) {
this.matchId = matchId;
this.player1 = player1;
this.player2 = player2;

View File

@@ -1,11 +1,9 @@
public class PlayerData
{
public class PlayerData {
public string username { get; private set; }
public bool isReady { get; private set; }
public bool isPlaying { get; private set; }
public PlayerData(string username, bool isReady, bool isPlaying)
{
public PlayerData(string username, bool isReady, bool isPlaying) {
this.username = username;
this.isReady = isReady;
this.isPlaying = isPlaying;

View File

@@ -0,0 +1,5 @@
public enum TournamentType {
None,
RoundRobin
}