feat: all new networking changes (except reservations), huge refactor and fmt

This commit is contained in:
2026-02-03 13:39:16 -05:00
Unverified
parent ade6b9b4e4
commit 4ccc501700
11 changed files with 895 additions and 958 deletions

View File

@@ -2,3 +2,9 @@ root = true
[*]
charset = utf-8
indent_style = space
indent_size = 2
tab_width = 2
[*.{cs,vb}]
dotnet_diagnostic.CA1050.severity = none

View File

@@ -1,10 +1,8 @@
using Godot;
using System;
public partial class AddressUI : TextEdit
{
public override void _Ready()
{
Text = Connection.WS_DEFAULT_ADDRESS;
}
public partial class AddressUI : TextEdit {
public override void _Ready() {
Text = Connection.WS_DEFAULT_ADDRESS;
}
}

View File

@@ -12,9 +12,10 @@ public partial class AdminControls : HBoxContainer
{
Connection.Instance.OnBecomeAdmin += UpdateUI;
Connection.Instance.OnTournamentEnd += UpdateUI;
Connection.Instance.OnStartTournamentAck += UpdateUI;
Connection.Instance.OnStartTournament += UpdateUI;
Connection.Instance.OnCancelTournamentAck += UpdateUI;
Connection.Instance.OnGetDataAcks += UpdateUI;
Connection.Instance.OnSetDataAcks += UpdateUI;
StartTournament.Pressed += () => Connection.Instance.StartTournament();
CancelTournament.Pressed += () => Connection.Instance.CancelTournament();
@@ -23,7 +24,7 @@ public partial class AdminControls : HBoxContainer
Timeout.ValueChanged += value =>
{
Connection.Instance.SetTournamentWait((float)value);
Connection.Instance.SetMoveWait((float)value);
var time = Connection.Instance.CurrentWaitTimeout.ToString();
if (time.Length > 3)
{
@@ -32,16 +33,17 @@ public partial class AdminControls : HBoxContainer
Label.Text = "Wait To Move: " + time + "s ";
};
BecomeAdmin.Pressed += ShowAuthPopup;
BecomeAdmin.Pressed += showAuthPopup;
}
public override void _ExitTree()
{
Connection.Instance.OnBecomeAdmin -= UpdateUI;
Connection.Instance.OnTournamentEnd -= UpdateUI;
Connection.Instance.OnStartTournamentAck -= UpdateUI;
Connection.Instance.OnStartTournament -= UpdateUI;
Connection.Instance.OnCancelTournamentAck -= UpdateUI;
Connection.Instance.OnGetDataAcks -= UpdateUI;
Connection.Instance.OnSetDataAcks -= UpdateUI;
}
private void UpdateUI()
@@ -66,7 +68,7 @@ public partial class AdminControls : HBoxContainer
StartTournament.Hide();
CancelTournament.Hide();
}
else if (Connection.Instance.IsAdmin && Connection.Instance.ActiveTournament)
else if (Connection.Instance.IsAdmin && Connection.Instance.ActiveTournament != TournamentType.None)
{
StartTournament.Hide();
CancelTournament.Show();
@@ -87,7 +89,7 @@ public partial class AdminControls : HBoxContainer
Label.Text = "Wait To Move: " + time + "s ";
}
private void ShowAuthPopup()
private void showAuthPopup()
{
var authWindow = new Window();
authWindow.Theme = GD.Load<Theme>("res://assets/theme.tres");

View File

@@ -1,18 +1,15 @@
using Godot;
using System;
public partial class BackButton : TextureButton
{
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
public partial class BackButton : TextureButton {
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
public override void _Pressed()
{
TransitionToBracket();
base._Pressed();
}
public override void _Pressed() {
TransitionToBracket();
base._Pressed();
}
private void TransitionToBracket()
{
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
private void TransitionToBracket() {
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
}

View File

@@ -1,264 +1,249 @@
using Godot;
using System.Linq;
public partial class BoardScreen : Node2D
{
[Export] private AudioStream endingSfx;
[Export] private Theme theme;
public partial class BoardScreen : Node2D {
[Export] private AudioStream endingSfx;
[Export] private Theme theme;
private const string RED_CHIP_PATH = "res://scenes/red_chip.tscn";
private const string YELLOW_CHIP_PATH = "res://scenes/yellow_chip.tscn";
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
private const int CHIP_SCALE = 3;
private const int CHIP_SIZE = 24;
private const int CHIP_PADDING = 2;
private const int CHIP_X_OFF = -(CHIP_SIZE + CHIP_PADDING) * 7 / 2 + (CHIP_SIZE + CHIP_PADDING) / 2;
private const int Y_OFF = 300;
private const int CARD_CENTER_X_DEFAULT = -536;
private const double MOVE_TIMEOUT_BEFORE_PLACE = 1.0f;
private const string RED_CHIP_PATH = "res://scenes/red_chip.tscn";
private const string YELLOW_CHIP_PATH = "res://scenes/yellow_chip.tscn";
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
private const int CHIP_SCALE = 3;
private const int CHIP_SIZE = 24;
private const int CHIP_PADDING = 2;
private const int CHIP_X_OFF = -(CHIP_SIZE + CHIP_PADDING) * 7 / 2 + (CHIP_SIZE + CHIP_PADDING) / 2;
private const int Y_OFF = 300;
private const int CARD_CENTER_X_DEFAULT = -536;
private const double MOVE_TIMEOUT_BEFORE_PLACE = 1.0f;
private double currentTimeout = 0.0f;
private double currentTimeout = 0.0f;
private PackedScene redChip;
private PackedScene ylwChip;
private PackedScene redChip;
private PackedScene ylwChip;
private Node2D player1Card;
private Node2D player2Card;
private MatchData matchData;
private Node2D player1Card;
private Node2D player2Card;
private MatchData matchData;
private RigidBody2D[,] chips = new RigidBody2D[6, 7]; // 6 rows 7 cols | 0, 0 is top left
private RigidBody2D[,] chips = new RigidBody2D[6, 7]; // 6 rows 7 cols | 0, 0 is top left
private bool _lastMove = false;
private float _lastMoveTimer = 2.5f;
private string _winner = "";
private bool _lastMove = false;
private float _lastMoveTimer = 2.5f;
private string _winner = "";
// Called when the node enters the scene tree for the first time.
public override void _Ready() {
// Node initialization
player1Card = GetNode<Node2D>("Player1Card");
player2Card = GetNode<Node2D>("Player2Card");
// Called when the node enters the scene tree for the first time.
public override void _Ready() {
// Node initialization
player1Card = GetNode<Node2D>("Player1Card");
player2Card = GetNode<Node2D>("Player2Card");
player1Card.GetNode<Label>("Name").Resized += () => setPlayerCardScale((player1Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player1Card);
player2Card.GetNode<Label>("Name").Resized += () => setPlayerCardScale((player2Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player2Card);
player1Card.GetNode<Label>("Name").Resized += () =>
setPlayerCardScale((player1Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player1Card);
player2Card.GetNode<Label>("Name").Resized += () =>
setPlayerCardScale((player2Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player2Card);
redChip = GD.Load<PackedScene>(RED_CHIP_PATH);
ylwChip = GD.Load<PackedScene>(YELLOW_CHIP_PATH);
redChip = GD.Load<PackedScene>(RED_CHIP_PATH);
ylwChip = GD.Load<PackedScene>(YELLOW_CHIP_PATH);
matchData = Connection.Instance.CurrentObservingMatch;
player1Card.GetNode<Label>("Name").Text = matchData.player1;
player2Card.GetNode<Label>("Name").Text = matchData.player2;
matchData = Connection.Instance.CurrentObservingMatch;
player1Card.GetNode<Label>("Name").Text = matchData.player1;
player2Card.GetNode<Label>("Name").Text = matchData.player2;
if (Connection.Instance.PreviousMoves.Count == 0)
{
player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide();
}
else if (Connection.Instance.PreviousMoves.Last().Item1 == matchData.player1)
{
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Show();
}
else
{
player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide();
}
if (Connection.Instance.PreviousMoves.Count == 0) {
player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide();
}
else if (Connection.Instance.PreviousMoves.Last().Item1 == matchData.player1) {
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Show();
}
else {
player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide();
}
Connection.Instance.OnObserveWin += OnObserveWin;
Connection.Instance.OnObserveDraw += OnObserveDraw;
Connection.Instance.OnObserveTerminated += OnObserveTerminated;
Connection.Instance.OnObserveMove += ObserveMove;
}
Connection.Instance.OnObserveWin += OnObserveWin;
Connection.Instance.OnObserveDraw += OnObserveDraw;
Connection.Instance.OnObserveTerminated += OnObserveTerminated;
Connection.Instance.OnObserveMove += OnObserveMove;
}
public override void _Process(double delta)
{
if (Connection.Instance.PreviousMoves.Count != 0 && currentTimeout <= 0.0f)
{
var move = Connection.Instance.PreviousMoves[0];
Connection.Instance.PreviousMoves.RemoveAt(0);
if (move.Item1 == matchData.player1)
{
spawnRed(move.Item2);
}
else
{
spawnYellow(move.Item2);
}
public override void _Process(double delta) {
if (Connection.Instance.PreviousMoves.Count != 0 && currentTimeout <= 0.0f) {
var move = Connection.Instance.PreviousMoves[0];
Connection.Instance.PreviousMoves.RemoveAt(0);
if (move.Item1 == matchData.player1) {
spawnRed(move.Item2);
}
else {
spawnYellow(move.Item2);
}
currentTimeout = MOVE_TIMEOUT_BEFORE_PLACE;
}
else if (currentTimeout >= 0.0f)
{
currentTimeout -= delta;
}
currentTimeout = MOVE_TIMEOUT_BEFORE_PLACE;
}
else if (currentTimeout >= 0.0f) {
currentTimeout -= delta;
}
if (_lastMove)
{
_lastMoveTimer -= (float) delta;
}
if (_lastMove) {
_lastMoveTimer -= (float)delta;
}
if (_lastMoveTimer <= 0.0f)
{
if (_winner == "")
{
PopupMessage("Draw!");
}
else
{
PopupMessage(_winner + " wins!");
}
}
}
if (_lastMoveTimer <= 0.0f) {
if (_winner == "") {
showPopupMessage("Draw!");
}
else {
showPopupMessage(_winner + " wins!");
}
}
}
public override void _ExitTree()
{
Connection.Instance.OnObserveWin -= OnObserveWin;
Connection.Instance.OnObserveDraw -= OnObserveDraw;
Connection.Instance.OnObserveTerminated -= OnObserveTerminated;
Connection.Instance.OnObserveMove -= ObserveMove;
}
public override void _ExitTree() {
Connection.Instance.OnObserveWin -= OnObserveWin;
Connection.Instance.OnObserveDraw -= OnObserveDraw;
Connection.Instance.OnObserveTerminated -= OnObserveTerminated;
Connection.Instance.OnObserveMove -= OnObserveMove;
}
private void OnObserveWin(string winner)
{
_lastMove = true;
_winner = winner;
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide();
}
private void OnObserveWin(string winner) {
_lastMove = true;
_winner = winner;
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide();
}
private void OnObserveDraw()
{
_lastMove = true;
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide();
}
private void OnObserveDraw() {
_lastMove = true;
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide();
}
private void OnObserveTerminated()
{
PopupMessage("Match Terminated");
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide();
}
private void OnObserveTerminated() {
showPopupMessage("Match Terminated");
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide();
}
private void ObserveMove(string username, int column)
{
if (username == matchData.player1)
{
if (!_lastMove)
player2Card.GetNode<Label>("Status").Show();
player1Card.GetNode<Label>("Status").Hide();
}
else
{
if (!_lastMove)
player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide();
}
Connection.Instance.PreviousMoves.Add((username, column));
}
private void OnObserveMove(string username, int column) {
if (username == matchData.player1) {
if (!_lastMove)
player2Card.GetNode<Label>("Status").Show();
player1Card.GetNode<Label>("Status").Hide();
}
else {
if (!_lastMove)
player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide();
}
private void PopupMessage(string message)
{
var popup = new Popup();
popup.AlwaysOnTop = true;
popup.Size = new Vector2I(200, 100);
popup.Theme = GD.Load<Theme>("res://assets/theme.tres");
var text = new Label();
text.Text = message;
var sfx = new AudioStreamPlayer();
sfx.Stream = endingSfx;
sfx.VolumeDb = -2;
popup.AddChild(sfx);
popup.AddChild(text);
text.GrowHorizontal = Control.GrowDirection.Both;
text.GrowVertical = Control.GrowDirection.Both;
text.HorizontalAlignment = HorizontalAlignment.Center;
text.VerticalAlignment = VerticalAlignment.Center;
text.AnchorsPreset = (int) Control.LayoutPreset.FullRect;
popup.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
popup.PopupHide += () => popup.QueueFree();
GetTree().Root.AddChild(popup);
popup.PopupCentered();
sfx.Play();
popup.Show();
TransitionToBracket();
}
Connection.Instance.PreviousMoves.Add((username, column));
}
private void TransitionToBracket()
{
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
private void showPopupMessage(string message) {
var popup = new Popup();
popup.AlwaysOnTop = true;
popup.Size = new Vector2I(200, 100);
popup.Theme = GD.Load<Theme>("res://assets/theme.tres");
var text = new Label();
text.Text = message;
var sfx = new AudioStreamPlayer();
sfx.Stream = endingSfx;
sfx.VolumeDb = -2;
popup.AddChild(sfx);
popup.AddChild(text);
text.GrowHorizontal = Control.GrowDirection.Both;
text.GrowVertical = Control.GrowDirection.Both;
text.HorizontalAlignment = HorizontalAlignment.Center;
text.VerticalAlignment = VerticalAlignment.Center;
text.AnchorsPreset = (int)Control.LayoutPreset.FullRect;
popup.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
popup.PopupHide += () => popup.QueueFree();
GetTree().Root.AddChild(popup);
popup.PopupCentered();
sfx.Play();
popup.Show();
transitionToBracket();
}
/*
* Determines if the column can have a new chip placed
* Will return -1 if invalid
* or
* Will return row of board in which chip can be placed
*/
public int canPlaceOnCol(int col) {
if(col < 0 || col > 6) // Col out of range
return -1;
private void transitionToBracket() {
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
return getNextAvailRow(col);
}
/*
* Determines if the column can have a new chip placed
* Will return -1 if invalid
* or
* Will return row of board in which chip can be placed
*/
private int canPlaceOnCol(int col) {
if (col < 0 || col > 6) // Col out of range
return -1;
public int getNextAvailRow(int col) {
for(int i = chips.GetLength(0) - 1; i >= 0; i--) { // Start at bottom
if(chips[i, col] == null)
return i;
}
return getNextAvailRow(col);
}
return -1;
}
private int getNextAvailRow(int col) {
for (int i = chips.GetLength(0) - 1; i >= 0; i--) {
// Start at bottom
if (chips[i, col] == null)
return i;
}
private void spawnRed(int col) {
int row = canPlaceOnCol(col);
if(row == -1) {
GD.Print("Invalid Placement!");
return;
}
return -1;
}
RigidBody2D newNode = redChip.Instantiate<RigidBody2D>();
AddChild(newNode);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col), -(CHIP_SIZE + CHIP_PADDING) * 7);
private void spawnRed(int col) {
int row = canPlaceOnCol(col);
if (row == -1) {
GD.Print("Invalid Placement!");
return;
}
chips[row, col] = newNode;
}
RigidBody2D newNode = redChip.Instantiate<RigidBody2D>();
AddChild(newNode);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col),
-(CHIP_SIZE + CHIP_PADDING) * 7);
private void spawnYellow(int col) {
int row = canPlaceOnCol(col);
if(row == -1) {
GD.Print("Invalid Placement!");
return;
}
chips[row, col] = newNode;
}
RigidBody2D newNode = ylwChip.Instantiate<RigidBody2D>();
AddChild(newNode);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col), -(CHIP_SIZE + CHIP_PADDING) * 7);
private void spawnYellow(int col) {
int row = canPlaceOnCol(col);
if (row == -1) {
GD.Print("Invalid Placement!");
return;
}
chips[row, col] = newNode;
}
RigidBody2D newNode = ylwChip.Instantiate<RigidBody2D>();
AddChild(newNode);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col),
-(CHIP_SIZE + CHIP_PADDING) * 7);
private void setPlayerCardScale(float x, Node2D playerCard) {
Sprite2D cardCenter = playerCard.GetNode<Sprite2D>("Center");
Sprite2D cardRight = playerCard.GetNode<Sprite2D>("Right");
chips[row, col] = newNode;
}
float offX = 16 * x / 2;
cardCenter.Scale = new Vector2(x, 2);
cardCenter.Position = new Vector2(CARD_CENTER_X_DEFAULT + offX, cardCenter.Position.Y);
private void setPlayerCardScale(float x, Node2D playerCard) {
Sprite2D cardCenter = playerCard.GetNode<Sprite2D>("Center");
Sprite2D cardRight = playerCard.GetNode<Sprite2D>("Right");
cardRight.Position = new Vector2(CARD_CENTER_X_DEFAULT + offX * 2 + 8, cardRight.Position.Y); // 8 is a magic number (im too lazy) for the size of the card edge multipled by 2
}
float offX = 16 * x / 2;
cardCenter.Scale = new Vector2(x, 2);
cardCenter.Position = new Vector2(CARD_CENTER_X_DEFAULT + offX, cardCenter.Position.Y);
cardRight.Position =
new Vector2(CARD_CENTER_X_DEFAULT + offX * 2 + 8,
cardRight.Position.Y); // 8 is a magic number (im too lazy) for the size of the card edge multipled by 2
}
}
enum Direction
{
UP,
UP_RIGHT,
RIGHT,
DOWN_RIGHT,
DOWN,
DOWN_LEFT,
LEFT,
UP_LEFT
enum Direction {
UP,
UP_RIGHT,
RIGHT,
DOWN_RIGHT,
DOWN,
DOWN_LEFT,
LEFT,
UP_LEFT
}

View File

@@ -1,109 +1,93 @@
using Godot;
using System.Collections.Generic;
public partial class BracketScene : Control
{
[Export] public Tree Players;
[Export] public Tree Matches;
[Export] public Texture2D WatchButton;
[Export] public Texture2D TerminateKickButton;
private const string BOARD_SCENE_PATH = "res://scenes/game.tscn";
public partial class BracketScene : Control {
[Export] public Tree Players;
[Export] public Tree Matches;
[Export] public Texture2D WatchButton;
[Export] public Texture2D TerminateKickButton;
private const string BOARD_SCENE_PATH = "res://scenes/game.tscn";
private List<PlayerData> _playerList;
private List<MatchData> _matchList;
private List<PlayerData> playerList;
private List<MatchData> matchList;
public override void _Ready()
{
Players.SetColumnTitle(0, "Name");
Players.SetColumnTitle(1, "Ready");
Players.SetColumnTitle(2, "Playing");
Players.HideRoot = true;
Players.ButtonClicked += KickPlayer;
public override void _Ready() {
Players.SetColumnTitle(0, "Name");
Players.SetColumnTitle(1, "Ready");
Players.SetColumnTitle(2, "Playing");
Players.HideRoot = true;
Players.ButtonClicked += kickPlayer;
Matches.SetColumnTitle(0, "Match");
Matches.SetColumnTitle(1, "Red");
Matches.SetColumnTitle(2, "Yellow");
Matches.HideRoot = true;
Matches.ButtonClicked += WatchGame;
Matches.ButtonClicked += TerminateGame;
Matches.SetColumnTitle(0, "Match");
Matches.SetColumnTitle(1, "Red");
Matches.SetColumnTitle(2, "Yellow");
Matches.HideRoot = true;
Matches.ButtonClicked += watchGame;
Matches.ButtonClicked += terminateGame;
Connection.Instance.OnUpdatedPlayers += UpdatePlayers;
Connection.Instance.OnUpdatedMatches += UpdateMatches;
Connection.Instance.OnWatchGameAck += TransitionToBoard;
}
Connection.Instance.OnUpdatedPlayers += updatePlayers;
Connection.Instance.OnUpdatedMatches += updateMatches;
Connection.Instance.OnWatchGameAck += transitionToBoard;
}
public override void _ExitTree()
{
Connection.Instance.OnUpdatedPlayers -= UpdatePlayers;
Connection.Instance.OnUpdatedMatches -= UpdateMatches;
Connection.Instance.OnWatchGameAck -= TransitionToBoard;
}
public override void _ExitTree() {
Connection.Instance.OnUpdatedPlayers -= updatePlayers;
Connection.Instance.OnUpdatedMatches -= updateMatches;
Connection.Instance.OnWatchGameAck -= transitionToBoard;
}
private void UpdatePlayers(List<PlayerData> playerList)
{
Players.Clear();
_playerList = playerList;
_playerList.Sort((a, b) => a.username.CompareTo(b.username));
var root = Players.CreateItem();
for (int i = 0; i < _playerList.Count; i++)
{
var item = Players.CreateItem(root);
item.SetText(0, playerList[i].username);
item.SetText(1, playerList[i].isReady ? "Yes" : "No");
item.SetText(2, playerList[i].isPlaying ? "Yes" : "No");
if (Connection.Instance.IsAdmin)
{
item.AddButton(0, TerminateKickButton, i, false, "Kick");
}
}
}
private void updatePlayers(List<PlayerData> newPlayerList) {
Players.Clear();
playerList = newPlayerList;
playerList.Sort((a, b) => a.username.CompareTo(b.username));
var root = Players.CreateItem();
for (int i = 0; i < playerList.Count; i++) {
var item = Players.CreateItem(root);
item.SetText(0, newPlayerList[i].username);
item.SetText(1, newPlayerList[i].isReady ? "Yes" : "No");
item.SetText(2, newPlayerList[i].isPlaying ? "Yes" : "No");
if (Connection.Instance.IsAdmin) {
item.AddButton(0, TerminateKickButton, i, false, "Kick");
}
}
}
private void UpdateMatches(List<MatchData> matchList)
{
Matches.Clear();
_matchList = matchList;
var root = Matches.CreateItem();
for (int i = 0; i < matchList.Count; i++)
{
var item = Matches.CreateItem(root);
item.SetText(0, matchList[i].matchId.ToString());
item.SetText(1, matchList[i].player1);
item.SetText(2, matchList[i].player2);
item.AddButton(0, WatchButton, i, false, "Watch");
if (Connection.Instance.IsAdmin)
{
item.AddButton(0, TerminateKickButton, 128 + i, false, "Terminate");
}
}
}
private void updateMatches(List<MatchData> newMatchList) {
Matches.Clear();
matchList = newMatchList;
var root = Matches.CreateItem();
for (int i = 0; i < newMatchList.Count; i++) {
var item = Matches.CreateItem(root);
item.SetText(0, newMatchList[i].matchId.ToString());
item.SetText(1, newMatchList[i].player1);
item.SetText(2, newMatchList[i].player2);
item.AddButton(0, WatchButton, i, false, "Watch");
if (Connection.Instance.IsAdmin) {
item.AddButton(0, TerminateKickButton, 128 + i, false, "Terminate");
}
}
}
private void WatchGame(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0 && id < 128)
{
Connection.Instance.SendWatchGame(_matchList[(int) id].matchId);
}
}
private void watchGame(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0 && id < 128) {
Connection.Instance.SendWatchGame(matchList[(int)id].matchId);
}
}
private void TerminateGame(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0 && id - 128 >= 0 && _matchList[(int) id - 128] != null)
{
Connection.Instance.TerminateGame(_matchList[(int) id - 128].matchId);
}
}
private void terminateGame(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0 && id - 128 >= 0 && matchList[(int)id - 128] != null) {
Connection.Instance.TerminateGame(matchList[(int)id - 128].matchId);
}
}
private void KickPlayer(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0)
{
Connection.Instance.KickPlayer(_playerList[(int) id].username);
}
}
private void kickPlayer(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0) {
Connection.Instance.KickPlayer(playerList[(int)id].username);
}
}
private void TransitionToBoard()
{
GetTree().ChangeSceneToFile(BOARD_SCENE_PATH);
}
private void transitionToBoard() {
GetTree().ChangeSceneToFile(BOARD_SCENE_PATH);
}
}

View File

@@ -1,62 +1,50 @@
using Godot;
public partial class ConnectButtonUI : Button
{
[Export] public TextEdit AddressField;
[Export] public Label ErrorLabel;
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
public partial class ConnectButtonUI : Button {
[Export] public TextEdit AddressField;
[Export] public Label ErrorLabel;
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
public override void _Ready()
{
Connection.Instance.OnWsConnectionSuccess += OnConnectionSuccess;
Connection.Instance.OnWsConnectionFailed += OnConnectionFailed;
public override void _Ready() {
Connection.Instance.OnWsConnectionSuccess += OnConnectionSuccess;
Connection.Instance.OnWsConnectionFailed += OnConnectionFailed;
if (Connection.Instance.LastUsedConnectionAddress.Length > 0)
{
AddressField.Text = Connection.Instance.LastUsedConnectionAddress;
}
if (Connection.Instance.LastUsedConnectionAddress.Length > 0) {
AddressField.Text = Connection.Instance.LastUsedConnectionAddress;
}
if (Connection.Instance.LastError.Length > 0)
{
ErrorLabel.Text = Connection.Instance.LastError;
}
if (Connection.Instance.LastError.Length > 0) {
ErrorLabel.Text = Connection.Instance.LastError;
}
AddressField.GuiInput += e =>
{
if (AddressField.HasFocus() && e is InputEventKey inputEventKey && inputEventKey.IsPressed())
{
if (inputEventKey.KeyLabel == Key.Enter)
{
Connection.Instance.Connect(AddressField.Text);
GetViewport().SetInputAsHandled();
}
AddressField.GuiInput += e => {
if (AddressField.HasFocus() && e is InputEventKey inputEventKey && inputEventKey.IsPressed()) {
if (inputEventKey.KeyLabel == Key.Enter) {
Connection.Instance.Connect(AddressField.Text);
GetViewport().SetInputAsHandled();
}
if (inputEventKey.KeyLabel == Key.Space)
{
GetViewport().SetInputAsHandled();
}
}
};
}
if (inputEventKey.KeyLabel == Key.Space) {
GetViewport().SetInputAsHandled();
}
}
};
}
public override void _ExitTree()
{
Connection.Instance.OnWsConnectionSuccess -= OnConnectionSuccess;
Connection.Instance.OnWsConnectionFailed -= OnConnectionFailed;
}
public override void _ExitTree() {
Connection.Instance.OnWsConnectionSuccess -= OnConnectionSuccess;
Connection.Instance.OnWsConnectionFailed -= OnConnectionFailed;
}
public override void _Pressed()
{
Connection.Instance.Connect(AddressField.Text);
}
public override void _Pressed() {
Connection.Instance.Connect(AddressField.Text);
}
private void OnConnectionSuccess()
{
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
private void OnConnectionSuccess() {
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
private void OnConnectionFailed()
{
ErrorLabel.Text = "Couldn't connect to server! " + Connection.Instance.LastError;
}
private void OnConnectionFailed() {
ErrorLabel.Text = "Couldn't connect to server! " + Connection.Instance.LastError;
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +1,11 @@
public class MatchData
{
public int matchId { get; private set; }
public string player1 { get; private set; }
public string player2 { get; private set; }
public class MatchData {
public int matchId { get; private set; }
public string player1 { get; private set; }
public string player2 { get; private set; }
public MatchData(int matchId, string player1, string player2)
{
this.matchId = matchId;
this.player1 = player1;
this.player2 = player2;
}
public MatchData(int matchId, string player1, string player2) {
this.matchId = matchId;
this.player1 = player1;
this.player2 = player2;
}
}

View File

@@ -1,13 +1,11 @@
public class PlayerData
{
public string username { get; private set; }
public bool isReady { get; private set; }
public bool isPlaying { get; private set; }
public class PlayerData {
public string username { get; private set; }
public bool isReady { get; private set; }
public bool isPlaying { get; private set; }
public PlayerData(string username, bool isReady, bool isPlaying)
{
this.username = username;
this.isReady = isReady;
this.isPlaying = isPlaying;
}
public PlayerData(string username, bool isReady, bool isPlaying) {
this.username = username;
this.isReady = isReady;
this.isPlaying = isPlaying;
}
}

View File

@@ -0,0 +1,5 @@
public enum TournamentType {
None,
RoundRobin
}