feat: most of BracketScene done, need admin auth
This commit is contained in:
@@ -5,478 +5,479 @@ using System.Threading;
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public partial class Connection : Node
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{
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public const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com";
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public static Connection Instance { get; private set; }
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private WebSocketPeer _webSocket = new WebSocketPeer();
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private bool _firstConnect = true;
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private Thread _gameListThread;
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private bool _gameListThreadRunning;
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public event Action OnConnected;
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public event Action OnReadyAcknowledged;
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public event Action<bool> OnGameStart;
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public event Action OnGameWin;
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public event Action OnGameLoss;
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public event Action OnGameDraw;
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public event Action OnGameTerminated;
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public event Action<int> OnOpponentMove;
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public event Action OnWatchGameAck;
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public event Action<string> OnObserveWin;
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public event Action OnObserveDraw;
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public event Action OnObserveTerminated;
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public event Action<string, int> OnObserveMove;
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public event Action<List<MatchData>> OnUpdatedMatches;
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public event Action<List<PlayerData>> OnUpdatedPlayers;
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public event Action<List<(string, int)>> OnTournamentEnd;
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public event Action OnBecomeAdmin;
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// Already prints to console
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public event Action<string, string> OnError;
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public bool IsAdmin { get; private set; }
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public bool IsPlayer { get; private set; }
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public MatchData CurrentObservingMatch { get; private set; }
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private bool IsSocketOpen => _webSocket.GetReadyState() == WebSocketPeer.State.Open;
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public override void _Ready()
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{
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Instance = this;
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_webSocket.SetHeartbeatInterval(5.0);
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_webSocket.HeartbeatInterval = 5.0;
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}
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public bool Connect(string address)
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{
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if (_webSocket.GetReadyState() == WebSocketPeer.State.Open)
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{
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return false;
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}
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Error error = _webSocket.ConnectToUrl(address);
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if (error != Error.Ok)
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{
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return false;
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}
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_webSocket.Poll();
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while (_webSocket.GetReadyState() == WebSocketPeer.State.Connecting)
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{
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_webSocket.Poll();
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Thread.Sleep(TimeSpan.FromMilliseconds(17));
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}
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if (_webSocket.GetReadyState() != WebSocketPeer.State.Open)
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{
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return false;
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}
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_webSocket.SetHeartbeatInterval(5.0);
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_webSocket.HeartbeatInterval = 5.0;
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_firstConnect = false;
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return true;
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}
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public override void _ExitTree()
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{
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StopGameListRefreshLoop();
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}
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public override void _PhysicsProcess(double delta)
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{
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_webSocket.Poll();
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WebSocketPeer.State state = _webSocket.GetReadyState();
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if (state == WebSocketPeer.State.Closed && !_firstConnect)
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{
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StopGameListRefreshLoop();
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GetTree().Quit();
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}
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if (IsSocketOpen)
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{
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StartGameListRefreshLoop();
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while (_webSocket.GetAvailablePacketCount() > 0)
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{
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string message = _webSocket.GetPacket().GetStringFromUtf8();
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HandleServerMessage(message);
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}
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}
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}
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// Player commands
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public void SendConnect(string clientId)
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{
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if (string.IsNullOrWhiteSpace(clientId))
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{
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GD.PrintErr("Client ID is required to CONNECT.");
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return;
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}
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clientId = clientId.Trim();
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if (clientId.Contains(":"))
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{
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GD.PrintErr("Client ID cannot contain ':' characters.");
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return;
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}
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SendCommand("CONNECT", clientId);
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}
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public void SendReady()
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{
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SendCommand("READY");
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}
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public void SendPlay(int column)
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{
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SendCommand("PLAY", column.ToString());
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}
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// Observer commands
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public void UpdateGameList()
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{
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SendCommand("GAME", "LIST");
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}
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private void StartGameListRefreshLoop()
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{
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if (_gameListThreadRunning)
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{
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return;
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}
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_gameListThreadRunning = true;
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_gameListThread = new Thread(() =>
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{
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while (_gameListThreadRunning)
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{
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if (IsSocketOpen)
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{
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UpdateGameList();
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UpdatePlayerList();
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}
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Thread.Sleep(TimeSpan.FromSeconds(5));
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}
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})
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{
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IsBackground = true
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};
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_gameListThread.Start();
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}
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private void StopGameListRefreshLoop()
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{
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if (!_gameListThreadRunning)
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{
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return;
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}
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_gameListThreadRunning = false;
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_gameListThread?.Join();
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_gameListThread = null;
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}
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public void UpdatePlayerList()
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{
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SendCommand("PLAYER", "LIST");
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}
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public void SendWatchGame(int matchID)
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{
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SendCommand("GAME", "WATCH:" + matchID);
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}
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public void AdminAuth(string password)
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{
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if (IsAdmin) return;
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SendCommand("ADMIN", "AUTH:" + password);
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}
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// Admin commands
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public void KickPlayer(string playerId)
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{
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if (!IsAdmin) return;
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SendCommand("ADMIN", "KICK:" + playerId);
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}
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public void StartTournament()
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{
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if (!IsAdmin) return;
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SendCommand("TOURNAMENT", "START");
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}
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public void TerminateGame()
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{
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if (!IsAdmin) return;
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SendCommand("GAME", "TERMINATE");
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}
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public void SetTournamentWait(float waitTime)
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{
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if (!IsAdmin) return;
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SendCommand("TOURNAMENT", "WAIT:" + waitTime);
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}
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private void SendCommand(string header, string body = "")
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{
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if (!IsSocketOpen)
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{
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GD.PrintErr($"Cannot send {header}, socket is not open.");
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return;
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}
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string payload = string.IsNullOrEmpty(body) ? header : $"{header}:{body}";
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_webSocket.SendText(payload);
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}
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private void HandleServerMessage(string message)
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{
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if (string.IsNullOrWhiteSpace(message))
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{
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return;
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}
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message = message.Trim();
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string header;
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string body;
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int separatorIndex = message.IndexOf(':');
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if (separatorIndex >= 0)
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{
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header = message.Substring(0, separatorIndex).Trim();
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body = message.Substring(separatorIndex + 1).Trim();
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}
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else
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{
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header = message.Trim();
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body = string.Empty;
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}
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header = header.ToUpperInvariant();
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switch (header)
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{
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case "CONNECT":
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if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
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{
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IsPlayer = true;
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OnConnected?.Invoke();
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}
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break;
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case "READY":
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if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
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{
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OnReadyAcknowledged?.Invoke();
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}
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break;
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case "GAME":
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HandleGameMessage(body);
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break;
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case "PLAYER":
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HandlePlayerList(body);
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break;
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case "OPPONENT":
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if (int.TryParse(body, out int column))
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{
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OnOpponentMove?.Invoke(column);
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}
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else
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{
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GD.PrintErr($"Invalid opponent column: {body}");
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}
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break;
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case "ADMIN":
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if (body == "AUTH:ACK")
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{
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IsAdmin = true;
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OnBecomeAdmin?.Invoke();
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}
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break;
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case "TOURNAMENT":
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HandleTournamentMessage(body);
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break;
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case "ERROR":
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HandleErrorMessage(body);
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GD.PrintErr($"Error: {body}");
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break;
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default:
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GD.Print($"Unhandled server message: {message}");
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break;
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}
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}
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private void HandleTournamentMessage(string body)
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{
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if (string.IsNullOrWhiteSpace(body))
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{
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return;
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}
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string[] segments = body.Split(':');
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string command = segments[0].Trim().ToUpperInvariant();
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string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
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switch (command)
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{
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case "END":
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{
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List<(string, int)> playerScoreboard = new List<(string, int)>();
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string[] entries = segments[1].Split("|");
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foreach (string entry in entries)
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{
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string[] data = entry.Split(',');
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playerScoreboard.Add((data[0], int.Parse(data[1])));
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}
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OnTournamentEnd?.Invoke(playerScoreboard);
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break;
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}
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}
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}
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private void HandlePlayerList(string body)
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{
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if (string.IsNullOrWhiteSpace(body))
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{
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return;
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}
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string[] segments = body.Split(':');
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string command = segments[0].Trim().ToUpperInvariant();
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string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
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switch (command)
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{
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case "LIST":
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{
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List<PlayerData> players = new List<PlayerData>();
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if (segments.Length < 2)
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{
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OnUpdatedPlayers?.Invoke(players);
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break;
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}
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string[] entries = segments[1].Split("|");
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foreach (string entry in entries)
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{
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string[] data = entry.Split(',');
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players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2])));
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}
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OnUpdatedPlayers?.Invoke(players);
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break;
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}
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}
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}
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private void HandleGameMessage(string body)
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{
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if (string.IsNullOrWhiteSpace(body))
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{
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return;
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}
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string[] segments = body.Split(':');
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string command = segments[0].Trim().ToUpperInvariant();
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string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
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if (IsPlayer)
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{
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switch (command)
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{
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case "START":
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bool isFirst = argument == "1" || argument.Equals("TRUE", StringComparison.OrdinalIgnoreCase);
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OnGameStart?.Invoke(isFirst);
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break;
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case "WINS":
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OnGameWin?.Invoke();
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break;
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case "LOSS":
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OnGameLoss?.Invoke();
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break;
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case "DRAW":
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OnGameDraw?.Invoke();
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break;
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case "TERMINATED":
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OnGameTerminated?.Invoke();
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break;
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default:
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GD.Print($"Unhandled GAME message: {body}");
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break;
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}
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}
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else // Regular observer/admin
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{
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switch (command)
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{
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case "WIN":
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OnObserveWin?.Invoke(segments[1]);
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break;
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case "MOVE":
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OnObserveMove?.Invoke(segments[1], int.Parse(segments[2]));
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break;
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case "DRAW":
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OnObserveDraw?.Invoke();
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break;
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case "TERMINATED":
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OnObserveTerminated?.Invoke();
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break;
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case "LIST":
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List<MatchData> matches = new List<MatchData>();
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if (segments.Length < 2)
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{
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OnUpdatedMatches?.Invoke(matches);
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break;
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}
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string[] entries = segments[1].Split("|");
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foreach (string entry in entries)
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{
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string[] data = entry.Split(',');
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matches.Add(new MatchData(int.Parse(data[0]), data[1], data[2]));
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}
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OnUpdatedMatches?.Invoke(matches);
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break;
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case "WATCH":
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string[] game = segments[2].Split(",");
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CurrentObservingMatch = new MatchData(int.Parse(game[0]), game[1], game[2]);
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OnWatchGameAck?.Invoke();
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break;
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default:
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GD.Print($"Unhandled GAME message: {body}");
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break;
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}
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}
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}
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private void HandleErrorMessage(string body)
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{
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if (string.IsNullOrWhiteSpace(body))
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{
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OnError?.Invoke("UNKNOWN", string.Empty);
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return;
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}
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string[] segments = body.Split(':');
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string code = segments.Length > 0 ? segments[0].Trim().ToUpperInvariant() : "UNKNOWN";
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string detail = segments.Length > 1 ? string.Join(":", segments, 1, segments.Length - 1).Trim() : string.Empty;
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OnError?.Invoke(code, detail);
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}
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}
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public const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com";
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public static Connection Instance { get; private set; }
|
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|
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private WebSocketPeer _webSocket = new WebSocketPeer();
|
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private bool _firstConnect = true;
|
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private Thread _gameListThread;
|
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private bool _gameListThreadRunning;
|
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public event Action OnConnected;
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public event Action OnReadyAcknowledged;
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public event Action<bool> OnGameStart;
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public event Action OnGameWin;
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public event Action OnGameLoss;
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public event Action OnGameDraw;
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public event Action OnGameTerminated;
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public event Action<int> OnOpponentMove;
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public event Action OnWatchGameAck;
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public event Action<string> OnObserveWin;
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public event Action OnObserveDraw;
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public event Action OnObserveTerminated;
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public event Action<string, int> OnObserveMove;
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public event Action<List<MatchData>> OnUpdatedMatches;
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public event Action<List<PlayerData>> OnUpdatedPlayers;
|
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public event Action<List<(string, int)>> OnTournamentEnd;
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public event Action OnBecomeAdmin;
|
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|
||||
|
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// Already prints to console
|
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public event Action<string, string> OnError;
|
||||
|
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public bool IsAdmin { get; private set; }
|
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public bool IsPlayer { get; private set; }
|
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|
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public MatchData CurrentObservingMatch { get; private set; }
|
||||
|
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private bool IsSocketOpen => _webSocket.GetReadyState() == WebSocketPeer.State.Open;
|
||||
|
||||
public override void _Ready()
|
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{
|
||||
Instance = this;
|
||||
_webSocket.SetHeartbeatInterval(5.0);
|
||||
_webSocket.HeartbeatInterval = 5.0;
|
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}
|
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|
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public bool Connect(string address)
|
||||
{
|
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if (_webSocket.GetReadyState() == WebSocketPeer.State.Open)
|
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{
|
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return false;
|
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}
|
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|
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Error error = _webSocket.ConnectToUrl(address);
|
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if (error != Error.Ok)
|
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{
|
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return false;
|
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}
|
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|
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_webSocket.Poll();
|
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|
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while (_webSocket.GetReadyState() == WebSocketPeer.State.Connecting)
|
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{
|
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_webSocket.Poll();
|
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Thread.Sleep(TimeSpan.FromMilliseconds(5));
|
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}
|
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|
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if (_webSocket.GetReadyState() != WebSocketPeer.State.Open)
|
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{
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return false;
|
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}
|
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|
||||
_webSocket.SetHeartbeatInterval(5.0);
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||||
_webSocket.HeartbeatInterval = 5.0;
|
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_firstConnect = false;
|
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StartGameListRefreshLoop();
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return true;
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||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
StopGameListRefreshLoop();
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
_webSocket.Poll();
|
||||
WebSocketPeer.State state = _webSocket.GetReadyState();
|
||||
if ((state == WebSocketPeer.State.Closed || state == WebSocketPeer.State.Closing) && !_firstConnect)
|
||||
{
|
||||
StopGameListRefreshLoop();
|
||||
GD.PrintErr("Connection lost.");
|
||||
//GetTree().Quit();
|
||||
}
|
||||
|
||||
if (IsSocketOpen)
|
||||
{
|
||||
while (_webSocket.GetAvailablePacketCount() > 0)
|
||||
{
|
||||
string message = _webSocket.GetPacket().GetStringFromUtf8();
|
||||
HandleServerMessage(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Player commands
|
||||
public void SendConnect(string clientId)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(clientId))
|
||||
{
|
||||
GD.PrintErr("Client ID is required to CONNECT.");
|
||||
return;
|
||||
}
|
||||
|
||||
clientId = clientId.Trim();
|
||||
|
||||
if (clientId.Contains(":"))
|
||||
{
|
||||
GD.PrintErr("Client ID cannot contain ':' characters.");
|
||||
return;
|
||||
}
|
||||
|
||||
SendCommand("CONNECT", clientId);
|
||||
}
|
||||
|
||||
public void SendReady()
|
||||
{
|
||||
SendCommand("READY");
|
||||
}
|
||||
|
||||
public void SendPlay(int column)
|
||||
{
|
||||
SendCommand("PLAY", column.ToString());
|
||||
}
|
||||
|
||||
// Observer commands
|
||||
public void UpdateGameList()
|
||||
{
|
||||
SendCommand("GAME", "LIST");
|
||||
}
|
||||
|
||||
private void StartGameListRefreshLoop()
|
||||
{
|
||||
if (_gameListThreadRunning)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_gameListThreadRunning = true;
|
||||
_gameListThread = new Thread(() =>
|
||||
{
|
||||
while (_gameListThreadRunning)
|
||||
{
|
||||
if (IsSocketOpen)
|
||||
{
|
||||
UpdateGameList();
|
||||
UpdatePlayerList();
|
||||
}
|
||||
|
||||
Thread.Sleep(TimeSpan.FromSeconds(5));
|
||||
}
|
||||
})
|
||||
{
|
||||
IsBackground = true
|
||||
};
|
||||
_gameListThread.Start();
|
||||
}
|
||||
|
||||
private void StopGameListRefreshLoop()
|
||||
{
|
||||
if (!_gameListThreadRunning)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_gameListThreadRunning = false;
|
||||
_gameListThread?.Join();
|
||||
_gameListThread = null;
|
||||
}
|
||||
|
||||
public void UpdatePlayerList()
|
||||
{
|
||||
SendCommand("PLAYER", "LIST");
|
||||
}
|
||||
|
||||
public void SendWatchGame(int matchID)
|
||||
{
|
||||
SendCommand("GAME", "WATCH:" + matchID);
|
||||
}
|
||||
|
||||
public void AdminAuth(string password)
|
||||
{
|
||||
if (IsAdmin) return;
|
||||
SendCommand("ADMIN", "AUTH:" + password);
|
||||
}
|
||||
|
||||
|
||||
// Admin commands
|
||||
public void KickPlayer(string playerId)
|
||||
{
|
||||
if (!IsAdmin) return;
|
||||
SendCommand("ADMIN", "KICK:" + playerId);
|
||||
}
|
||||
|
||||
public void StartTournament()
|
||||
{
|
||||
if (!IsAdmin) return;
|
||||
SendCommand("TOURNAMENT", "START");
|
||||
}
|
||||
|
||||
public void TerminateGame()
|
||||
{
|
||||
if (!IsAdmin) return;
|
||||
SendCommand("GAME", "TERMINATE");
|
||||
}
|
||||
|
||||
public void SetTournamentWait(float waitTime)
|
||||
{
|
||||
if (!IsAdmin) return;
|
||||
SendCommand("TOURNAMENT", "WAIT:" + waitTime);
|
||||
}
|
||||
|
||||
private void SendCommand(string header, string body = "")
|
||||
{
|
||||
if (!IsSocketOpen)
|
||||
{
|
||||
GD.PrintErr($"Cannot send {header}, socket is not open.");
|
||||
return;
|
||||
}
|
||||
|
||||
string payload = string.IsNullOrEmpty(body) ? header : $"{header}:{body}";
|
||||
_webSocket.SendText(payload);
|
||||
}
|
||||
|
||||
private void HandleServerMessage(string message)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(message))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
message = message.Trim();
|
||||
|
||||
string header;
|
||||
string body;
|
||||
int separatorIndex = message.IndexOf(':');
|
||||
if (separatorIndex >= 0)
|
||||
{
|
||||
header = message.Substring(0, separatorIndex).Trim();
|
||||
body = message.Substring(separatorIndex + 1).Trim();
|
||||
}
|
||||
else
|
||||
{
|
||||
header = message.Trim();
|
||||
body = string.Empty;
|
||||
}
|
||||
|
||||
header = header.ToUpperInvariant();
|
||||
|
||||
switch (header)
|
||||
{
|
||||
case "CONNECT":
|
||||
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
IsPlayer = true;
|
||||
OnConnected?.Invoke();
|
||||
}
|
||||
|
||||
break;
|
||||
case "READY":
|
||||
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
OnReadyAcknowledged?.Invoke();
|
||||
}
|
||||
|
||||
break;
|
||||
case "GAME":
|
||||
HandleGameMessage(body);
|
||||
break;
|
||||
case "PLAYER":
|
||||
HandlePlayerList(body);
|
||||
break;
|
||||
case "OPPONENT":
|
||||
if (int.TryParse(body, out int column))
|
||||
{
|
||||
OnOpponentMove?.Invoke(column);
|
||||
}
|
||||
else
|
||||
{
|
||||
GD.PrintErr($"Invalid opponent column: {body}");
|
||||
}
|
||||
|
||||
break;
|
||||
case "ADMIN":
|
||||
if (body == "AUTH:ACK")
|
||||
{
|
||||
IsAdmin = true;
|
||||
OnBecomeAdmin?.Invoke();
|
||||
}
|
||||
|
||||
break;
|
||||
case "TOURNAMENT":
|
||||
HandleTournamentMessage(body);
|
||||
break;
|
||||
case "ERROR":
|
||||
HandleErrorMessage(body);
|
||||
GD.PrintErr($"Error: {body}");
|
||||
break;
|
||||
default:
|
||||
GD.Print($"Unhandled server message: {message}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleTournamentMessage(string body)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(body))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string[] segments = body.Split(':');
|
||||
string command = segments[0].Trim().ToUpperInvariant();
|
||||
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
|
||||
|
||||
switch (command)
|
||||
{
|
||||
case "END":
|
||||
{
|
||||
List<(string, int)> playerScoreboard = new List<(string, int)>();
|
||||
string[] entries = segments[1].Split("|");
|
||||
foreach (string entry in entries)
|
||||
{
|
||||
string[] data = entry.Split(',');
|
||||
playerScoreboard.Add((data[0], int.Parse(data[1])));
|
||||
}
|
||||
|
||||
OnTournamentEnd?.Invoke(playerScoreboard);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandlePlayerList(string body)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(body))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string[] segments = body.Split(':');
|
||||
string command = segments[0].Trim().ToUpperInvariant();
|
||||
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
|
||||
|
||||
switch (command)
|
||||
{
|
||||
case "LIST":
|
||||
{
|
||||
List<PlayerData> players = new List<PlayerData>();
|
||||
|
||||
if (segments.Length < 2)
|
||||
{
|
||||
OnUpdatedPlayers?.Invoke(players);
|
||||
break;
|
||||
}
|
||||
|
||||
string[] entries = segments[1].Split("|");
|
||||
foreach (string entry in entries)
|
||||
{
|
||||
string[] data = entry.Split(',');
|
||||
players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2])));
|
||||
}
|
||||
|
||||
OnUpdatedPlayers?.Invoke(players);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleGameMessage(string body)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(body))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string[] segments = body.Split(':');
|
||||
string command = segments[0].Trim().ToUpperInvariant();
|
||||
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
|
||||
|
||||
if (IsPlayer)
|
||||
{
|
||||
switch (command)
|
||||
{
|
||||
case "START":
|
||||
bool isFirst = argument == "1" || argument.Equals("TRUE", StringComparison.OrdinalIgnoreCase);
|
||||
OnGameStart?.Invoke(isFirst);
|
||||
break;
|
||||
case "WINS":
|
||||
OnGameWin?.Invoke();
|
||||
break;
|
||||
case "LOSS":
|
||||
OnGameLoss?.Invoke();
|
||||
break;
|
||||
case "DRAW":
|
||||
OnGameDraw?.Invoke();
|
||||
break;
|
||||
case "TERMINATED":
|
||||
OnGameTerminated?.Invoke();
|
||||
break;
|
||||
default:
|
||||
GD.Print($"Unhandled GAME message: {body}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else // Regular observer/admin
|
||||
{
|
||||
switch (command)
|
||||
{
|
||||
case "WIN":
|
||||
OnObserveWin?.Invoke(segments[1]);
|
||||
break;
|
||||
case "MOVE":
|
||||
OnObserveMove?.Invoke(segments[1], int.Parse(segments[2]));
|
||||
break;
|
||||
case "DRAW":
|
||||
OnObserveDraw?.Invoke();
|
||||
break;
|
||||
case "TERMINATED":
|
||||
OnObserveTerminated?.Invoke();
|
||||
break;
|
||||
case "LIST":
|
||||
List<MatchData> matches = new List<MatchData>();
|
||||
|
||||
if (segments.Length < 2)
|
||||
{
|
||||
OnUpdatedMatches?.Invoke(matches);
|
||||
break;
|
||||
}
|
||||
|
||||
string[] entries = segments[1].Split("|");
|
||||
foreach (string entry in entries)
|
||||
{
|
||||
string[] data = entry.Split(',');
|
||||
matches.Add(new MatchData(int.Parse(data[0]), data[1], data[2]));
|
||||
}
|
||||
|
||||
OnUpdatedMatches?.Invoke(matches);
|
||||
break;
|
||||
case "WATCH":
|
||||
string[] game = segments[2].Split(",");
|
||||
CurrentObservingMatch = new MatchData(int.Parse(game[0]), game[1], game[2]);
|
||||
OnWatchGameAck?.Invoke();
|
||||
break;
|
||||
default:
|
||||
GD.Print($"Unhandled GAME message: {body}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleErrorMessage(string body)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(body))
|
||||
{
|
||||
OnError?.Invoke("UNKNOWN", string.Empty);
|
||||
return;
|
||||
}
|
||||
|
||||
string[] segments = body.Split(':');
|
||||
string code = segments.Length > 0 ? segments[0].Trim().ToUpperInvariant() : "UNKNOWN";
|
||||
string detail = segments.Length > 1 ? string.Join(":", segments, 1, segments.Length - 1).Trim() : string.Empty;
|
||||
|
||||
OnError?.Invoke(code, detail);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user