feat: most of BracketScene done, need admin auth
This commit is contained in:
@@ -1,8 +1,10 @@
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[gd_scene load_steps=2 format=3 uid="uid://rl33x81cxlh0"]
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[gd_scene load_steps=4 format=3 uid="uid://rl33x81cxlh0"]
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[ext_resource type="Script" uid="uid://dm25u0a2lqk2x" path="res://scripts/BracketScene.cs" id="1_dvj3m"]
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[ext_resource type="Script" uid="uid://dm25u0a2lqk2x" path="res://scripts/BracketScene.cs" id="1_dvj3m"]
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[ext_resource type="Texture2D" uid="uid://ckmfi0cjgxgyk" path="res://assets/sprites/RedChip.png" id="2_7c11m"]
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[ext_resource type="PackedScene" uid="uid://m542qwlp7hl7" path="res://scenes/board_screen.tscn" id="3_1511b"]
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[node name="BracketView" type="Control" node_paths=PackedStringArray("players")]
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[node name="BracketView" type="Control" node_paths=PackedStringArray("Players", "Matches")]
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layout_mode = 3
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layout_mode = 3
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anchors_preset = 15
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anchors_preset = 15
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anchor_right = 1.0
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anchor_right = 1.0
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@@ -10,14 +12,29 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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script = ExtResource("1_dvj3m")
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script = ExtResource("1_dvj3m")
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players = NodePath("Tree")
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Players = NodePath("HBoxContainer/PlayerList")
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Matches = NodePath("HBoxContainer/MatchList")
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JoinButton = ExtResource("2_7c11m")
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BoardScene = ExtResource("3_1511b")
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[node name="Tree" type="Tree" parent="."]
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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layout_mode = 1
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layout_mode = 1
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anchors_preset = 9
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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offset_right = 348.0
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offset_top = 36.0
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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[node name="PlayerList" type="Tree" parent="HBoxContainer"]
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custom_minimum_size = Vector2(400, 0)
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layout_mode = 2
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columns = 3
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columns = 3
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column_titles_visible = true
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column_titles_visible = true
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scroll_horizontal_enabled = false
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scroll_horizontal_enabled = false
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[node name="MatchList" type="Tree" parent="HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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columns = 3
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column_titles_visible = true
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@@ -28,7 +28,7 @@ grow_vertical = 2
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placeholder_text = "Server Address"
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placeholder_text = "Server Address"
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script = ExtResource("1_l6cm7")
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script = ExtResource("1_l6cm7")
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[node name="Button" type="Button" parent="." node_paths=PackedStringArray("addressUI", "errorLabel")]
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[node name="Button" type="Button" parent="." node_paths=PackedStringArray("AddressUi", "ErrorLabel")]
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layout_mode = 1
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layout_mode = 1
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anchors_preset = 8
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anchors_preset = 8
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anchor_left = 0.5
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anchor_left = 0.5
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@@ -43,9 +43,9 @@ grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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text = "Connect"
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text = "Connect"
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script = ExtResource("2_ekxnf")
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script = ExtResource("2_ekxnf")
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addressUI = NodePath("../Address")
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AddressUi = NodePath("../Address")
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errorLabel = NodePath("../Label")
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ErrorLabel = NodePath("../Label")
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nextScene = ExtResource("3_bqqt6")
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NextScene = ExtResource("3_bqqt6")
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[node name="Label" type="Label" parent="."]
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[node name="Label" type="Label" parent="."]
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layout_mode = 1
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layout_mode = 1
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@@ -4,15 +4,31 @@ using System.Collections.Generic;
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public partial class BracketScene : Control
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public partial class BracketScene : Control
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{
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{
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[Export] public Tree players;
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[Export] public Tree Players;
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[Export] public Tree Matches;
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[Export] public Texture2D JoinButton;
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[Export] public PackedScene BoardScene;
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private List<PlayerData> _playerList;
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private List<MatchData> _matchList;
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public override void _Ready()
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public override void _Ready()
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{
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{
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players.SetColumnTitle(0, "Name");
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Players.SetColumnTitle(0, "Name");
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players.SetColumnTitle(1, "Ready");
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Players.SetColumnTitle(1, "Ready");
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players.SetColumnTitle(2, "Playing");
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Players.SetColumnTitle(2, "Playing");
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Players.HideRoot = true;
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Players.ButtonClicked += KickPlayer;
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Matches.SetColumnTitle(0, "Match");
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Matches.SetColumnTitle(1, "Red");
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Matches.SetColumnTitle(2, "Yellow");
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Matches.HideRoot = true;
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Matches.ButtonClicked += WatchGame;
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Connection.Instance.OnUpdatedPlayers += UpdatePlayers;
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Connection.Instance.OnUpdatedPlayers += UpdatePlayers;
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Connection.Instance.OnUpdatedMatches += UpdateMatches;
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Connection.Instance.OnBecomeAdmin += BecomeAdmin;
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Connection.Instance.OnBecomeAdmin += BecomeAdmin;
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Connection.Instance.OnWatchGameAck += TransitionToBoard;
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Connection.Instance.OnWatchGameAck += TransitionToBoard;
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}
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}
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@@ -20,17 +36,57 @@ public partial class BracketScene : Control
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public override void _ExitTree()
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public override void _ExitTree()
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{
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{
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Connection.Instance.OnUpdatedPlayers -= UpdatePlayers;
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Connection.Instance.OnUpdatedPlayers -= UpdatePlayers;
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Connection.Instance.OnUpdatedMatches -= UpdateMatches;
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Connection.Instance.OnBecomeAdmin -= BecomeAdmin;
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Connection.Instance.OnWatchGameAck -= TransitionToBoard;
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}
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}
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private void UpdatePlayers(List<PlayerData> playerList)
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private void UpdatePlayers(List<PlayerData> playerList)
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{
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{
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players.Clear();
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Players.Clear();
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foreach (var playerData in playerList)
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_playerList = playerList;
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var root = Players.CreateItem();
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for (int i = 0; i < _playerList.Count; i++)
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{
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{
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var item = players.CreateItem();
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var item = Players.CreateItem(root);
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item.SetText(0, playerData.username);
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item.SetText(0, playerList[i].username);
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item.SetText(1, playerData.isReady ? "Yes" : "No");
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item.SetText(1, playerList[i].isReady ? "Yes" : "No");
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item.SetText(2, playerData.isPlaying ? "Yes" : "No");
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item.SetText(2, playerList[i].isPlaying ? "Yes" : "No");
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if (Connection.Instance.IsAdmin)
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{
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item.AddButton(0, JoinButton, i, false, "Kick"); // TODO
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}
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}
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}
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private void UpdateMatches(List<MatchData> matchList)
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{
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Matches.Clear();
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_matchList = matchList;
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var root = Matches.CreateItem();
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for (int i = 0; i < matchList.Count; i++)
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{
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var item = Matches.CreateItem(root);
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item.SetText(0, matchList[i].matchId.ToString());
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item.SetText(1, matchList[i].player1);
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item.SetText(2, matchList[i].player2);
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item.AddButton(0, JoinButton, i, false, "Watch");
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}
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}
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private void WatchGame(TreeItem item, long column, long id, long mouseButtonIndex)
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{
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if (mouseButtonIndex == 1 && column == 0)
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{
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Connection.Instance.SendWatchGame(_matchList[(int) id].matchId);
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}
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}
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private void KickPlayer(TreeItem item, long column, long id, long mouseButtonIndex)
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{
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if (mouseButtonIndex == 1 && column == 0)
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{
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Connection.Instance.KickPlayer(_playerList[(int) id].username);
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}
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}
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}
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}
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@@ -42,5 +98,7 @@ public partial class BracketScene : Control
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private void TransitionToBoard()
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private void TransitionToBoard()
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{
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{
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// TODO
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// TODO
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GD.Print("Watch game worked!");
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GetTree().ChangeSceneToPacked(BoardScene);
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}
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}
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}
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}
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@@ -3,20 +3,20 @@ using System;
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public partial class ConnectButtonUI : Button
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public partial class ConnectButtonUI : Button
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{
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{
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[Export] public TextEdit addressUI;
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[Export] public TextEdit AddressUi;
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[Export] public Label errorLabel;
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[Export] public Label ErrorLabel;
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[Export] public PackedScene nextScene;
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[Export] public PackedScene NextScene;
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public override void _Pressed()
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public override void _Pressed()
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{
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{
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if (Connection.Instance.Connect(addressUI.Text))
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if (Connection.Instance.Connect(AddressUi.Text))
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{
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{
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GD.Print("Success!");
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GD.Print("Success!");
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GetTree().ChangeSceneToPacked(nextScene);
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GetTree().ChangeSceneToPacked(NextScene);
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}
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}
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else
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else
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{
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{
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errorLabel.Text = "Couldn't connect to server!";
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ErrorLabel.Text = "Couldn't connect to server!";
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}
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}
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base._Pressed();
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base._Pressed();
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}
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}
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@@ -69,7 +69,7 @@ public partial class Connection : Node
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while (_webSocket.GetReadyState() == WebSocketPeer.State.Connecting)
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while (_webSocket.GetReadyState() == WebSocketPeer.State.Connecting)
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{
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{
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_webSocket.Poll();
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_webSocket.Poll();
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Thread.Sleep(TimeSpan.FromMilliseconds(17));
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Thread.Sleep(TimeSpan.FromMilliseconds(5));
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}
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}
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if (_webSocket.GetReadyState() != WebSocketPeer.State.Open)
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if (_webSocket.GetReadyState() != WebSocketPeer.State.Open)
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@@ -80,6 +80,7 @@ public partial class Connection : Node
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_webSocket.SetHeartbeatInterval(5.0);
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_webSocket.SetHeartbeatInterval(5.0);
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_webSocket.HeartbeatInterval = 5.0;
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_webSocket.HeartbeatInterval = 5.0;
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_firstConnect = false;
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_firstConnect = false;
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StartGameListRefreshLoop();
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return true;
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return true;
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}
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}
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@@ -92,15 +93,15 @@ public partial class Connection : Node
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{
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{
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_webSocket.Poll();
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_webSocket.Poll();
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WebSocketPeer.State state = _webSocket.GetReadyState();
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WebSocketPeer.State state = _webSocket.GetReadyState();
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if (state == WebSocketPeer.State.Closed && !_firstConnect)
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if ((state == WebSocketPeer.State.Closed || state == WebSocketPeer.State.Closing) && !_firstConnect)
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{
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{
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StopGameListRefreshLoop();
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StopGameListRefreshLoop();
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GetTree().Quit();
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GD.PrintErr("Connection lost.");
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//GetTree().Quit();
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}
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}
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if (IsSocketOpen)
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if (IsSocketOpen)
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{
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{
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StartGameListRefreshLoop();
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while (_webSocket.GetAvailablePacketCount() > 0)
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while (_webSocket.GetAvailablePacketCount() > 0)
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{
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{
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string message = _webSocket.GetPacket().GetStringFromUtf8();
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string message = _webSocket.GetPacket().GetStringFromUtf8();
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