feat: most of BracketScene done, need admin auth

This commit is contained in:
2025-12-03 21:36:33 -05:00
Unverified
parent 42cea6a1c4
commit 4e2c4bda5d
5 changed files with 577 additions and 501 deletions

View File

@@ -1,8 +1,10 @@
[gd_scene load_steps=2 format=3 uid="uid://rl33x81cxlh0"] [gd_scene load_steps=4 format=3 uid="uid://rl33x81cxlh0"]
[ext_resource type="Script" uid="uid://dm25u0a2lqk2x" path="res://scripts/BracketScene.cs" id="1_dvj3m"] [ext_resource type="Script" uid="uid://dm25u0a2lqk2x" path="res://scripts/BracketScene.cs" id="1_dvj3m"]
[ext_resource type="Texture2D" uid="uid://ckmfi0cjgxgyk" path="res://assets/sprites/RedChip.png" id="2_7c11m"]
[ext_resource type="PackedScene" uid="uid://m542qwlp7hl7" path="res://scenes/board_screen.tscn" id="3_1511b"]
[node name="BracketView" type="Control" node_paths=PackedStringArray("players")] [node name="BracketView" type="Control" node_paths=PackedStringArray("Players", "Matches")]
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@@ -10,14 +12,29 @@ anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("1_dvj3m") script = ExtResource("1_dvj3m")
players = NodePath("Tree") Players = NodePath("HBoxContainer/PlayerList")
Matches = NodePath("HBoxContainer/MatchList")
JoinButton = ExtResource("2_7c11m")
BoardScene = ExtResource("3_1511b")
[node name="Tree" type="Tree" parent="."] [node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 1 layout_mode = 1
anchors_preset = 9 anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
offset_right = 348.0 offset_top = 36.0
grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
[node name="PlayerList" type="Tree" parent="HBoxContainer"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
columns = 3 columns = 3
column_titles_visible = true column_titles_visible = true
scroll_horizontal_enabled = false scroll_horizontal_enabled = false
[node name="MatchList" type="Tree" parent="HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
columns = 3
column_titles_visible = true

View File

@@ -28,7 +28,7 @@ grow_vertical = 2
placeholder_text = "Server Address" placeholder_text = "Server Address"
script = ExtResource("1_l6cm7") script = ExtResource("1_l6cm7")
[node name="Button" type="Button" parent="." node_paths=PackedStringArray("addressUI", "errorLabel")] [node name="Button" type="Button" parent="." node_paths=PackedStringArray("AddressUi", "ErrorLabel")]
layout_mode = 1 layout_mode = 1
anchors_preset = 8 anchors_preset = 8
anchor_left = 0.5 anchor_left = 0.5
@@ -43,9 +43,9 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
text = "Connect" text = "Connect"
script = ExtResource("2_ekxnf") script = ExtResource("2_ekxnf")
addressUI = NodePath("../Address") AddressUi = NodePath("../Address")
errorLabel = NodePath("../Label") ErrorLabel = NodePath("../Label")
nextScene = ExtResource("3_bqqt6") NextScene = ExtResource("3_bqqt6")
[node name="Label" type="Label" parent="."] [node name="Label" type="Label" parent="."]
layout_mode = 1 layout_mode = 1

View File

@@ -4,15 +4,31 @@ using System.Collections.Generic;
public partial class BracketScene : Control public partial class BracketScene : Control
{ {
[Export] public Tree players; [Export] public Tree Players;
[Export] public Tree Matches;
[Export] public Texture2D JoinButton;
[Export] public PackedScene BoardScene;
private List<PlayerData> _playerList;
private List<MatchData> _matchList;
public override void _Ready() public override void _Ready()
{ {
players.SetColumnTitle(0, "Name"); Players.SetColumnTitle(0, "Name");
players.SetColumnTitle(1, "Ready"); Players.SetColumnTitle(1, "Ready");
players.SetColumnTitle(2, "Playing"); Players.SetColumnTitle(2, "Playing");
Players.HideRoot = true;
Players.ButtonClicked += KickPlayer;
Matches.SetColumnTitle(0, "Match");
Matches.SetColumnTitle(1, "Red");
Matches.SetColumnTitle(2, "Yellow");
Matches.HideRoot = true;
Matches.ButtonClicked += WatchGame;
Connection.Instance.OnUpdatedPlayers += UpdatePlayers; Connection.Instance.OnUpdatedPlayers += UpdatePlayers;
Connection.Instance.OnUpdatedMatches += UpdateMatches;
Connection.Instance.OnBecomeAdmin += BecomeAdmin; Connection.Instance.OnBecomeAdmin += BecomeAdmin;
Connection.Instance.OnWatchGameAck += TransitionToBoard; Connection.Instance.OnWatchGameAck += TransitionToBoard;
} }
@@ -20,19 +36,59 @@ public partial class BracketScene : Control
public override void _ExitTree() public override void _ExitTree()
{ {
Connection.Instance.OnUpdatedPlayers -= UpdatePlayers; Connection.Instance.OnUpdatedPlayers -= UpdatePlayers;
Connection.Instance.OnUpdatedMatches -= UpdateMatches;
Connection.Instance.OnBecomeAdmin -= BecomeAdmin;
Connection.Instance.OnWatchGameAck -= TransitionToBoard;
} }
private void UpdatePlayers(List<PlayerData> playerList) private void UpdatePlayers(List<PlayerData> playerList)
{ {
players.Clear(); Players.Clear();
foreach (var playerData in playerList) _playerList = playerList;
var root = Players.CreateItem();
for (int i = 0; i < _playerList.Count; i++)
{ {
var item = players.CreateItem(); var item = Players.CreateItem(root);
item.SetText(0, playerData.username); item.SetText(0, playerList[i].username);
item.SetText(1, playerData.isReady ? "Yes" : "No"); item.SetText(1, playerList[i].isReady ? "Yes" : "No");
item.SetText(2, playerData.isPlaying ? "Yes" : "No"); item.SetText(2, playerList[i].isPlaying ? "Yes" : "No");
if (Connection.Instance.IsAdmin)
{
item.AddButton(0, JoinButton, i, false, "Kick"); // TODO
}
} }
} }
private void UpdateMatches(List<MatchData> matchList)
{
Matches.Clear();
_matchList = matchList;
var root = Matches.CreateItem();
for (int i = 0; i < matchList.Count; i++)
{
var item = Matches.CreateItem(root);
item.SetText(0, matchList[i].matchId.ToString());
item.SetText(1, matchList[i].player1);
item.SetText(2, matchList[i].player2);
item.AddButton(0, JoinButton, i, false, "Watch");
}
}
private void WatchGame(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0)
{
Connection.Instance.SendWatchGame(_matchList[(int) id].matchId);
}
}
private void KickPlayer(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0)
{
Connection.Instance.KickPlayer(_playerList[(int) id].username);
}
}
private void BecomeAdmin() private void BecomeAdmin()
{ {
@@ -42,5 +98,7 @@ public partial class BracketScene : Control
private void TransitionToBoard() private void TransitionToBoard()
{ {
// TODO // TODO
GD.Print("Watch game worked!");
GetTree().ChangeSceneToPacked(BoardScene);
} }
} }

View File

@@ -3,20 +3,20 @@ using System;
public partial class ConnectButtonUI : Button public partial class ConnectButtonUI : Button
{ {
[Export] public TextEdit addressUI; [Export] public TextEdit AddressUi;
[Export] public Label errorLabel; [Export] public Label ErrorLabel;
[Export] public PackedScene nextScene; [Export] public PackedScene NextScene;
public override void _Pressed() public override void _Pressed()
{ {
if (Connection.Instance.Connect(addressUI.Text)) if (Connection.Instance.Connect(AddressUi.Text))
{ {
GD.Print("Success!"); GD.Print("Success!");
GetTree().ChangeSceneToPacked(nextScene); GetTree().ChangeSceneToPacked(NextScene);
} }
else else
{ {
errorLabel.Text = "Couldn't connect to server!"; ErrorLabel.Text = "Couldn't connect to server!";
} }
base._Pressed(); base._Pressed();
} }

View File

@@ -5,478 +5,479 @@ using System.Threading;
public partial class Connection : Node public partial class Connection : Node
{ {
public const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com"; public const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com";
public static Connection Instance { get; private set; } public static Connection Instance { get; private set; }
private WebSocketPeer _webSocket = new WebSocketPeer(); private WebSocketPeer _webSocket = new WebSocketPeer();
private bool _firstConnect = true; private bool _firstConnect = true;
private Thread _gameListThread; private Thread _gameListThread;
private bool _gameListThreadRunning; private bool _gameListThreadRunning;
public event Action OnConnected; public event Action OnConnected;
public event Action OnReadyAcknowledged; public event Action OnReadyAcknowledged;
public event Action<bool> OnGameStart; public event Action<bool> OnGameStart;
public event Action OnGameWin; public event Action OnGameWin;
public event Action OnGameLoss; public event Action OnGameLoss;
public event Action OnGameDraw; public event Action OnGameDraw;
public event Action OnGameTerminated; public event Action OnGameTerminated;
public event Action<int> OnOpponentMove; public event Action<int> OnOpponentMove;
public event Action OnWatchGameAck; public event Action OnWatchGameAck;
public event Action<string> OnObserveWin; public event Action<string> OnObserveWin;
public event Action OnObserveDraw; public event Action OnObserveDraw;
public event Action OnObserveTerminated; public event Action OnObserveTerminated;
public event Action<string, int> OnObserveMove; public event Action<string, int> OnObserveMove;
public event Action<List<MatchData>> OnUpdatedMatches; public event Action<List<MatchData>> OnUpdatedMatches;
public event Action<List<PlayerData>> OnUpdatedPlayers; public event Action<List<PlayerData>> OnUpdatedPlayers;
public event Action<List<(string, int)>> OnTournamentEnd; public event Action<List<(string, int)>> OnTournamentEnd;
public event Action OnBecomeAdmin; public event Action OnBecomeAdmin;
// Already prints to console // Already prints to console
public event Action<string, string> OnError; public event Action<string, string> OnError;
public bool IsAdmin { get; private set; } public bool IsAdmin { get; private set; }
public bool IsPlayer { get; private set; } public bool IsPlayer { get; private set; }
public MatchData CurrentObservingMatch { get; private set; } public MatchData CurrentObservingMatch { get; private set; }
private bool IsSocketOpen => _webSocket.GetReadyState() == WebSocketPeer.State.Open; private bool IsSocketOpen => _webSocket.GetReadyState() == WebSocketPeer.State.Open;
public override void _Ready() public override void _Ready()
{ {
Instance = this; Instance = this;
_webSocket.SetHeartbeatInterval(5.0); _webSocket.SetHeartbeatInterval(5.0);
_webSocket.HeartbeatInterval = 5.0; _webSocket.HeartbeatInterval = 5.0;
} }
public bool Connect(string address) public bool Connect(string address)
{ {
if (_webSocket.GetReadyState() == WebSocketPeer.State.Open) if (_webSocket.GetReadyState() == WebSocketPeer.State.Open)
{ {
return false; return false;
} }
Error error = _webSocket.ConnectToUrl(address); Error error = _webSocket.ConnectToUrl(address);
if (error != Error.Ok) if (error != Error.Ok)
{ {
return false; return false;
} }
_webSocket.Poll(); _webSocket.Poll();
while (_webSocket.GetReadyState() == WebSocketPeer.State.Connecting) while (_webSocket.GetReadyState() == WebSocketPeer.State.Connecting)
{ {
_webSocket.Poll(); _webSocket.Poll();
Thread.Sleep(TimeSpan.FromMilliseconds(17)); Thread.Sleep(TimeSpan.FromMilliseconds(5));
} }
if (_webSocket.GetReadyState() != WebSocketPeer.State.Open) if (_webSocket.GetReadyState() != WebSocketPeer.State.Open)
{ {
return false; return false;
} }
_webSocket.SetHeartbeatInterval(5.0); _webSocket.SetHeartbeatInterval(5.0);
_webSocket.HeartbeatInterval = 5.0; _webSocket.HeartbeatInterval = 5.0;
_firstConnect = false; _firstConnect = false;
return true; StartGameListRefreshLoop();
} return true;
}
public override void _ExitTree()
{ public override void _ExitTree()
StopGameListRefreshLoop(); {
} StopGameListRefreshLoop();
}
public override void _PhysicsProcess(double delta)
{ public override void _PhysicsProcess(double delta)
_webSocket.Poll(); {
WebSocketPeer.State state = _webSocket.GetReadyState(); _webSocket.Poll();
if (state == WebSocketPeer.State.Closed && !_firstConnect) WebSocketPeer.State state = _webSocket.GetReadyState();
{ if ((state == WebSocketPeer.State.Closed || state == WebSocketPeer.State.Closing) && !_firstConnect)
StopGameListRefreshLoop(); {
GetTree().Quit(); StopGameListRefreshLoop();
} GD.PrintErr("Connection lost.");
//GetTree().Quit();
if (IsSocketOpen) }
{
StartGameListRefreshLoop(); if (IsSocketOpen)
while (_webSocket.GetAvailablePacketCount() > 0) {
{ while (_webSocket.GetAvailablePacketCount() > 0)
string message = _webSocket.GetPacket().GetStringFromUtf8(); {
HandleServerMessage(message); string message = _webSocket.GetPacket().GetStringFromUtf8();
} HandleServerMessage(message);
} }
} }
}
// Player commands
public void SendConnect(string clientId) // Player commands
{ public void SendConnect(string clientId)
if (string.IsNullOrWhiteSpace(clientId)) {
{ if (string.IsNullOrWhiteSpace(clientId))
GD.PrintErr("Client ID is required to CONNECT."); {
return; GD.PrintErr("Client ID is required to CONNECT.");
} return;
}
clientId = clientId.Trim();
clientId = clientId.Trim();
if (clientId.Contains(":"))
{ if (clientId.Contains(":"))
GD.PrintErr("Client ID cannot contain ':' characters."); {
return; GD.PrintErr("Client ID cannot contain ':' characters.");
} return;
}
SendCommand("CONNECT", clientId);
} SendCommand("CONNECT", clientId);
}
public void SendReady()
{ public void SendReady()
SendCommand("READY"); {
} SendCommand("READY");
}
public void SendPlay(int column)
{ public void SendPlay(int column)
SendCommand("PLAY", column.ToString()); {
} SendCommand("PLAY", column.ToString());
}
// Observer commands
public void UpdateGameList() // Observer commands
{ public void UpdateGameList()
SendCommand("GAME", "LIST"); {
} SendCommand("GAME", "LIST");
}
private void StartGameListRefreshLoop()
{ private void StartGameListRefreshLoop()
if (_gameListThreadRunning) {
{ if (_gameListThreadRunning)
return; {
} return;
}
_gameListThreadRunning = true;
_gameListThread = new Thread(() => _gameListThreadRunning = true;
{ _gameListThread = new Thread(() =>
while (_gameListThreadRunning) {
{ while (_gameListThreadRunning)
if (IsSocketOpen) {
{ if (IsSocketOpen)
UpdateGameList(); {
UpdatePlayerList(); UpdateGameList();
} UpdatePlayerList();
}
Thread.Sleep(TimeSpan.FromSeconds(5));
} Thread.Sleep(TimeSpan.FromSeconds(5));
}) }
{ })
IsBackground = true {
}; IsBackground = true
_gameListThread.Start(); };
} _gameListThread.Start();
}
private void StopGameListRefreshLoop()
{ private void StopGameListRefreshLoop()
if (!_gameListThreadRunning) {
{ if (!_gameListThreadRunning)
return; {
} return;
}
_gameListThreadRunning = false;
_gameListThread?.Join(); _gameListThreadRunning = false;
_gameListThread = null; _gameListThread?.Join();
} _gameListThread = null;
}
public void UpdatePlayerList()
{ public void UpdatePlayerList()
SendCommand("PLAYER", "LIST"); {
} SendCommand("PLAYER", "LIST");
}
public void SendWatchGame(int matchID)
{ public void SendWatchGame(int matchID)
SendCommand("GAME", "WATCH:" + matchID); {
} SendCommand("GAME", "WATCH:" + matchID);
}
public void AdminAuth(string password)
{ public void AdminAuth(string password)
if (IsAdmin) return; {
SendCommand("ADMIN", "AUTH:" + password); if (IsAdmin) return;
} SendCommand("ADMIN", "AUTH:" + password);
}
// Admin commands
public void KickPlayer(string playerId) // Admin commands
{ public void KickPlayer(string playerId)
if (!IsAdmin) return; {
SendCommand("ADMIN", "KICK:" + playerId); if (!IsAdmin) return;
} SendCommand("ADMIN", "KICK:" + playerId);
}
public void StartTournament()
{ public void StartTournament()
if (!IsAdmin) return; {
SendCommand("TOURNAMENT", "START"); if (!IsAdmin) return;
} SendCommand("TOURNAMENT", "START");
}
public void TerminateGame()
{ public void TerminateGame()
if (!IsAdmin) return; {
SendCommand("GAME", "TERMINATE"); if (!IsAdmin) return;
} SendCommand("GAME", "TERMINATE");
}
public void SetTournamentWait(float waitTime)
{ public void SetTournamentWait(float waitTime)
if (!IsAdmin) return; {
SendCommand("TOURNAMENT", "WAIT:" + waitTime); if (!IsAdmin) return;
} SendCommand("TOURNAMENT", "WAIT:" + waitTime);
}
private void SendCommand(string header, string body = "")
{ private void SendCommand(string header, string body = "")
if (!IsSocketOpen) {
{ if (!IsSocketOpen)
GD.PrintErr($"Cannot send {header}, socket is not open."); {
return; GD.PrintErr($"Cannot send {header}, socket is not open.");
} return;
}
string payload = string.IsNullOrEmpty(body) ? header : $"{header}:{body}";
_webSocket.SendText(payload); string payload = string.IsNullOrEmpty(body) ? header : $"{header}:{body}";
} _webSocket.SendText(payload);
}
private void HandleServerMessage(string message)
{ private void HandleServerMessage(string message)
if (string.IsNullOrWhiteSpace(message)) {
{ if (string.IsNullOrWhiteSpace(message))
return; {
} return;
}
message = message.Trim();
message = message.Trim();
string header;
string body; string header;
int separatorIndex = message.IndexOf(':'); string body;
if (separatorIndex >= 0) int separatorIndex = message.IndexOf(':');
{ if (separatorIndex >= 0)
header = message.Substring(0, separatorIndex).Trim(); {
body = message.Substring(separatorIndex + 1).Trim(); header = message.Substring(0, separatorIndex).Trim();
} body = message.Substring(separatorIndex + 1).Trim();
else }
{ else
header = message.Trim(); {
body = string.Empty; header = message.Trim();
} body = string.Empty;
}
header = header.ToUpperInvariant();
header = header.ToUpperInvariant();
switch (header)
{ switch (header)
case "CONNECT": {
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) case "CONNECT":
{ if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
IsPlayer = true; {
OnConnected?.Invoke(); IsPlayer = true;
} OnConnected?.Invoke();
}
break;
case "READY": break;
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) case "READY":
{ if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
OnReadyAcknowledged?.Invoke(); {
} OnReadyAcknowledged?.Invoke();
}
break;
case "GAME": break;
HandleGameMessage(body); case "GAME":
break; HandleGameMessage(body);
case "PLAYER": break;
HandlePlayerList(body); case "PLAYER":
break; HandlePlayerList(body);
case "OPPONENT": break;
if (int.TryParse(body, out int column)) case "OPPONENT":
{ if (int.TryParse(body, out int column))
OnOpponentMove?.Invoke(column); {
} OnOpponentMove?.Invoke(column);
else }
{ else
GD.PrintErr($"Invalid opponent column: {body}"); {
} GD.PrintErr($"Invalid opponent column: {body}");
}
break;
case "ADMIN": break;
if (body == "AUTH:ACK") case "ADMIN":
{ if (body == "AUTH:ACK")
IsAdmin = true; {
OnBecomeAdmin?.Invoke(); IsAdmin = true;
} OnBecomeAdmin?.Invoke();
}
break;
case "TOURNAMENT": break;
HandleTournamentMessage(body); case "TOURNAMENT":
break; HandleTournamentMessage(body);
case "ERROR": break;
HandleErrorMessage(body); case "ERROR":
GD.PrintErr($"Error: {body}"); HandleErrorMessage(body);
break; GD.PrintErr($"Error: {body}");
default: break;
GD.Print($"Unhandled server message: {message}"); default:
break; GD.Print($"Unhandled server message: {message}");
} break;
} }
}
private void HandleTournamentMessage(string body)
{ private void HandleTournamentMessage(string body)
if (string.IsNullOrWhiteSpace(body)) {
{ if (string.IsNullOrWhiteSpace(body))
return; {
} return;
}
string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant(); string[] segments = body.Split(':');
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty; string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
switch (command)
{ switch (command)
case "END": {
{ case "END":
List<(string, int)> playerScoreboard = new List<(string, int)>(); {
string[] entries = segments[1].Split("|"); List<(string, int)> playerScoreboard = new List<(string, int)>();
foreach (string entry in entries) string[] entries = segments[1].Split("|");
{ foreach (string entry in entries)
string[] data = entry.Split(','); {
playerScoreboard.Add((data[0], int.Parse(data[1]))); string[] data = entry.Split(',');
} playerScoreboard.Add((data[0], int.Parse(data[1])));
}
OnTournamentEnd?.Invoke(playerScoreboard);
break; OnTournamentEnd?.Invoke(playerScoreboard);
} break;
} }
} }
}
private void HandlePlayerList(string body)
{ private void HandlePlayerList(string body)
if (string.IsNullOrWhiteSpace(body)) {
{ if (string.IsNullOrWhiteSpace(body))
return; {
} return;
}
string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant(); string[] segments = body.Split(':');
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty; string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
switch (command)
{ switch (command)
case "LIST": {
{ case "LIST":
List<PlayerData> players = new List<PlayerData>(); {
List<PlayerData> players = new List<PlayerData>();
if (segments.Length < 2)
{ if (segments.Length < 2)
OnUpdatedPlayers?.Invoke(players); {
break; OnUpdatedPlayers?.Invoke(players);
} break;
}
string[] entries = segments[1].Split("|");
foreach (string entry in entries) string[] entries = segments[1].Split("|");
{ foreach (string entry in entries)
string[] data = entry.Split(','); {
players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2]))); string[] data = entry.Split(',');
} players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2])));
}
OnUpdatedPlayers?.Invoke(players);
break; OnUpdatedPlayers?.Invoke(players);
} break;
} }
} }
}
private void HandleGameMessage(string body)
{ private void HandleGameMessage(string body)
if (string.IsNullOrWhiteSpace(body)) {
{ if (string.IsNullOrWhiteSpace(body))
return; {
} return;
}
string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant(); string[] segments = body.Split(':');
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty; string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
if (IsPlayer)
{ if (IsPlayer)
switch (command) {
{ switch (command)
case "START": {
bool isFirst = argument == "1" || argument.Equals("TRUE", StringComparison.OrdinalIgnoreCase); case "START":
OnGameStart?.Invoke(isFirst); bool isFirst = argument == "1" || argument.Equals("TRUE", StringComparison.OrdinalIgnoreCase);
break; OnGameStart?.Invoke(isFirst);
case "WINS": break;
OnGameWin?.Invoke(); case "WINS":
break; OnGameWin?.Invoke();
case "LOSS": break;
OnGameLoss?.Invoke(); case "LOSS":
break; OnGameLoss?.Invoke();
case "DRAW": break;
OnGameDraw?.Invoke(); case "DRAW":
break; OnGameDraw?.Invoke();
case "TERMINATED": break;
OnGameTerminated?.Invoke(); case "TERMINATED":
break; OnGameTerminated?.Invoke();
default: break;
GD.Print($"Unhandled GAME message: {body}"); default:
break; GD.Print($"Unhandled GAME message: {body}");
} break;
} }
else // Regular observer/admin }
{ else // Regular observer/admin
switch (command) {
{ switch (command)
case "WIN": {
OnObserveWin?.Invoke(segments[1]); case "WIN":
break; OnObserveWin?.Invoke(segments[1]);
case "MOVE": break;
OnObserveMove?.Invoke(segments[1], int.Parse(segments[2])); case "MOVE":
break; OnObserveMove?.Invoke(segments[1], int.Parse(segments[2]));
case "DRAW": break;
OnObserveDraw?.Invoke(); case "DRAW":
break; OnObserveDraw?.Invoke();
case "TERMINATED": break;
OnObserveTerminated?.Invoke(); case "TERMINATED":
break; OnObserveTerminated?.Invoke();
case "LIST": break;
List<MatchData> matches = new List<MatchData>(); case "LIST":
List<MatchData> matches = new List<MatchData>();
if (segments.Length < 2)
{ if (segments.Length < 2)
OnUpdatedMatches?.Invoke(matches); {
break; OnUpdatedMatches?.Invoke(matches);
} break;
}
string[] entries = segments[1].Split("|");
foreach (string entry in entries) string[] entries = segments[1].Split("|");
{ foreach (string entry in entries)
string[] data = entry.Split(','); {
matches.Add(new MatchData(int.Parse(data[0]), data[1], data[2])); string[] data = entry.Split(',');
} matches.Add(new MatchData(int.Parse(data[0]), data[1], data[2]));
}
OnUpdatedMatches?.Invoke(matches);
break; OnUpdatedMatches?.Invoke(matches);
case "WATCH": break;
string[] game = segments[2].Split(","); case "WATCH":
CurrentObservingMatch = new MatchData(int.Parse(game[0]), game[1], game[2]); string[] game = segments[2].Split(",");
OnWatchGameAck?.Invoke(); CurrentObservingMatch = new MatchData(int.Parse(game[0]), game[1], game[2]);
break; OnWatchGameAck?.Invoke();
default: break;
GD.Print($"Unhandled GAME message: {body}"); default:
break; GD.Print($"Unhandled GAME message: {body}");
} break;
} }
} }
}
private void HandleErrorMessage(string body)
{ private void HandleErrorMessage(string body)
if (string.IsNullOrWhiteSpace(body)) {
{ if (string.IsNullOrWhiteSpace(body))
OnError?.Invoke("UNKNOWN", string.Empty); {
return; OnError?.Invoke("UNKNOWN", string.Empty);
} return;
}
string[] segments = body.Split(':');
string code = segments.Length > 0 ? segments[0].Trim().ToUpperInvariant() : "UNKNOWN"; string[] segments = body.Split(':');
string detail = segments.Length > 1 ? string.Join(":", segments, 1, segments.Length - 1).Trim() : string.Empty; string code = segments.Length > 0 ? segments[0].Trim().ToUpperInvariant() : "UNKNOWN";
string detail = segments.Length > 1 ? string.Join(":", segments, 1, segments.Length - 1).Trim() : string.Empty;
OnError?.Invoke(code, detail);
} OnError?.Invoke(code, detail);
} }
}