feat: button to bring back to bracket
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@@ -39,6 +39,8 @@ public partial class BoardScreen : Node2D {
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player1Card.GetNode<Label>("Name").Text = matchData.player1;
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player2Card.GetNode<Label>("Name").Text = matchData.player2;
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GetNode<TextureButton>("BracketButton").Pressed += TransitionToBracket;
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Connection.Instance.OnObserveWin += ObserveWin;
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Connection.Instance.OnObserveDraw += ObserveDraw;
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Connection.Instance.OnObserveTerminated += ObserveTerminated;
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@@ -10,7 +10,10 @@ func onMouseEnter() -> void:
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label.add_theme_color_override("font_color", HOVERED_COLOR);
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func onMouseExit() -> void:
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label.add_theme_color_override("font_color", DEFAULT_COLOR);
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if button_down:
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label.add_theme_color_override("font_color", CLICKED_COLOR);
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else:
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label.add_theme_color_override("font_color", DEFAULT_COLOR);
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func onButtonDown() -> void:
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label.add_theme_color_override("font_color", CLICKED_COLOR);
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