feat: button to bring back to bracket

This commit is contained in:
Multiplyster
2025-12-04 01:30:10 -05:00
Unverified
parent e921eb253d
commit a16a44ba7a
9 changed files with 81 additions and 37 deletions

View File

@@ -39,6 +39,8 @@ public partial class BoardScreen : Node2D {
player1Card.GetNode<Label>("Name").Text = matchData.player1;
player2Card.GetNode<Label>("Name").Text = matchData.player2;
GetNode<TextureButton>("BracketButton").Pressed += TransitionToBracket;
Connection.Instance.OnObserveWin += ObserveWin;
Connection.Instance.OnObserveDraw += ObserveDraw;
Connection.Instance.OnObserveTerminated += ObserveTerminated;

View File

@@ -10,7 +10,10 @@ func onMouseEnter() -> void:
label.add_theme_color_override("font_color", HOVERED_COLOR);
func onMouseExit() -> void:
label.add_theme_color_override("font_color", DEFAULT_COLOR);
if button_down:
label.add_theme_color_override("font_color", CLICKED_COLOR);
else:
label.add_theme_color_override("font_color", DEFAULT_COLOR);
func onButtonDown() -> void:
label.add_theme_color_override("font_color", CLICKED_COLOR);