diff --git a/scripts/BoardScreen.cs b/scripts/BoardScreen.cs index 2b1db82..2099f6b 100644 --- a/scripts/BoardScreen.cs +++ b/scripts/BoardScreen.cs @@ -4,7 +4,6 @@ using System.Linq; public partial class BoardScreen : Node2D { - [Export] private AudioStream endingSfx; [Export] private Theme theme; @@ -71,7 +70,6 @@ public partial class BoardScreen : Node2D Connection.Instance.OnObserveTerminated += () => PopupMessage("Match Terminated"); Connection.Instance.OnObserveMove += ObserveMove; Connection.Instance.OnTournamentEnd += ShowTournamentScoreboard; - Connection.Instance.OnWSDisconnect += () => GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn"); } public override void _Process(double delta) @@ -139,7 +137,6 @@ public partial class BoardScreen : Node2D { var popup = new Popup(); popup.AlwaysOnTop = true; - popup.PopupCentered(); popup.Size = new Vector2I(200, 100); popup.Theme = GD.Load("res://assets/theme.tres"); var text = new Label(); @@ -157,6 +154,7 @@ public partial class BoardScreen : Node2D popup.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen; popup.PopupHide += () => popup.QueueFree(); GetTree().Root.AddChild(popup); + popup.PopupCentered(); sfx.Play(); popup.Show(); TransitionToBracket(); diff --git a/scripts/BracketScene.cs b/scripts/BracketScene.cs index 0021289..219fa7c 100644 --- a/scripts/BracketScene.cs +++ b/scripts/BracketScene.cs @@ -32,7 +32,6 @@ public partial class BracketScene : Control Connection.Instance.OnUpdatedMatches += UpdateMatches; Connection.Instance.OnWatchGameAck += TransitionToBoard; Connection.Instance.OnTournamentEnd += ShowTournamentScoreboard; - Connection.Instance.OnWSDisconnect += () => GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn"); } public override void _ExitTree() diff --git a/scripts/ConnectButtonUI.cs b/scripts/ConnectButtonUI.cs index 3f1f9f4..f7de4d6 100644 --- a/scripts/ConnectButtonUI.cs +++ b/scripts/ConnectButtonUI.cs @@ -8,8 +8,8 @@ public partial class ConnectButtonUI : Button public override void _Ready() { - Connection.Instance.OnWSConnectionSuccess += () => GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH); - Connection.Instance.OnWSConnectionFailed += () => ErrorLabel.Text = "Couldn't connect to server! " + Connection.Instance.LastError; + Connection.Instance.OnWsConnectionSuccess += () => GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH); + Connection.Instance.OnWsConnectionFailed += () => ErrorLabel.Text = "Couldn't connect to server! " + Connection.Instance.LastError; } public override void _Pressed() diff --git a/scripts/Connection.cs b/scripts/Connection.cs index bfc7d70..6866040 100644 --- a/scripts/Connection.cs +++ b/scripts/Connection.cs @@ -33,9 +33,9 @@ public partial class Connection : Node public event Action> OnTournamentEnd; public event Action OnBecomeAdmin; - public event Action OnWSConnectionSuccess; - public event Action OnWSConnectionFailed; - public event Action OnWSDisconnect; + public event Action OnWsConnectionSuccess; + public event Action OnWsConnectionFailed; + public event Action OnWsDisconnect; // Already prints to console public event Action OnError; @@ -61,6 +61,7 @@ public partial class Connection : Node Instance = this; _webSocket.SetHeartbeatInterval(5.0); _webSocket.HeartbeatInterval = 5.0; + Instance.OnWsDisconnect += () => GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn"); } public void Connect(string address) @@ -93,7 +94,7 @@ public partial class Connection : Node { _connecting = false; _connected = true; - OnWSConnectionSuccess?.Invoke(); + OnWsConnectionSuccess?.Invoke(); StartGameListRefreshLoop(); } @@ -116,7 +117,7 @@ public partial class Connection : Node if (_connecting) { _connecting = false; - OnWSConnectionFailed?.Invoke(); + OnWsConnectionFailed?.Invoke(); } else if (_connected) { @@ -125,7 +126,7 @@ public partial class Connection : Node var code = _webSocket.GetCloseCode(); var reason = _webSocket.GetCloseReason(); GD.PrintErr("WebSocket closed with code: " + code + ", reason " + reason + ". Clean: " + (code != -1)); - OnWSDisconnect?.Invoke(); + OnWsDisconnect?.Invoke(); } } }