misc: fmt

This commit is contained in:
2026-04-15 17:25:16 -04:00
Unverified
parent 5b4cd944c1
commit bcde443c65
8 changed files with 665 additions and 670 deletions

View File

@@ -3,4 +3,4 @@ using System;
public partial class AddressUI : TextEdit { public partial class AddressUI : TextEdit {
public override void _Ready() { Text = Connection.WS_DEFAULT_ADDRESS; } public override void _Ready() { Text = Connection.WS_DEFAULT_ADDRESS; }
} }

View File

@@ -8,126 +8,126 @@ public partial class AdminControls : HBoxContainer {
[Export] public Slider Timeout; [Export] public Slider Timeout;
public override void _Ready() { public override void _Ready() {
Connection.Instance.OnBecomeAdmin += UpdateUI; Connection.Instance.OnBecomeAdmin += UpdateUI;
Connection.Instance.OnTournamentEnd += UpdateUI; Connection.Instance.OnTournamentEnd += UpdateUI;
Connection.Instance.OnStartTournament += UpdateUI; Connection.Instance.OnStartTournament += UpdateUI;
Connection.Instance.OnCancelTournamentAck += UpdateUI; Connection.Instance.OnCancelTournamentAck += UpdateUI;
Connection.Instance.OnGetDataAcks += UpdateUI; Connection.Instance.OnGetDataAcks += UpdateUI;
Connection.Instance.OnSetDataAcks += UpdateUI; Connection.Instance.OnSetDataAcks += UpdateUI;
StartTournament.Pressed += () => Connection.Instance.StartTournament(); StartTournament.Pressed += () => Connection.Instance.StartTournament();
CancelTournament.Pressed += () => Connection.Instance.CancelTournament(); CancelTournament.Pressed += () => Connection.Instance.CancelTournament();
UpdateUI(); UpdateUI();
Timeout.ValueChanged += value => Timeout.ValueChanged += value =>
{ {
Connection.Instance.SetMoveWait((float)value); Connection.Instance.SetMoveWait((float)value);
var time = Connection.Instance.CurrentWaitTimeout.ToString(); var time = Connection.Instance.CurrentWaitTimeout.ToString();
if (time.Length > 3) { if (time.Length > 3) {
time = time.Substring(0, 3); time = time.Substring(0, 3);
} }
Label.Text = "Wait To Move: " + time + "s "; Label.Text = "Wait To Move: " + time + "s ";
}; };
BecomeAdmin.Pressed += showAuthPopup; BecomeAdmin.Pressed += showAuthPopup;
} }
public override void _ExitTree() { public override void _ExitTree() {
Connection.Instance.OnBecomeAdmin -= UpdateUI; Connection.Instance.OnBecomeAdmin -= UpdateUI;
Connection.Instance.OnTournamentEnd -= UpdateUI; Connection.Instance.OnTournamentEnd -= UpdateUI;
Connection.Instance.OnStartTournament -= UpdateUI; Connection.Instance.OnStartTournament -= UpdateUI;
Connection.Instance.OnCancelTournamentAck -= UpdateUI; Connection.Instance.OnCancelTournamentAck -= UpdateUI;
Connection.Instance.OnGetDataAcks -= UpdateUI; Connection.Instance.OnGetDataAcks -= UpdateUI;
Connection.Instance.OnSetDataAcks -= UpdateUI; Connection.Instance.OnSetDataAcks -= UpdateUI;
} }
private void UpdateUI() { private void UpdateUI() {
if (!Connection.Instance.IsAdmin) { if (!Connection.Instance.IsAdmin) {
BecomeAdmin.Show(); BecomeAdmin.Show();
StartTournament.Hide(); StartTournament.Hide();
CancelTournament.Hide(); CancelTournament.Hide();
Label.Hide(); Label.Hide();
Timeout.Hide(); Timeout.Hide();
} else { } else {
BecomeAdmin.Hide(); BecomeAdmin.Hide();
Label.Show(); Label.Show();
Timeout.Show(); Timeout.Show();
} }
if (Connection.Instance.IsAdmin && Connection.Instance.DemoMode) { if (Connection.Instance.IsAdmin && Connection.Instance.DemoMode) {
StartTournament.Hide(); StartTournament.Hide();
CancelTournament.Hide(); CancelTournament.Hide();
} else if (Connection.Instance.IsAdmin && Connection.Instance.ActiveTournament != TournamentType.None) { } else if (Connection.Instance.IsAdmin && Connection.Instance.ActiveTournament != TournamentType.None) {
StartTournament.Hide(); StartTournament.Hide();
CancelTournament.Show(); CancelTournament.Show();
} else if (Connection.Instance.IsAdmin) { } else if (Connection.Instance.IsAdmin) {
StartTournament.Show(); StartTournament.Show();
CancelTournament.Hide(); CancelTournament.Hide();
} }
Timeout.Value = Connection.Instance.CurrentWaitTimeout; Timeout.Value = Connection.Instance.CurrentWaitTimeout;
var time = Connection.Instance.CurrentWaitTimeout.ToString(); var time = Connection.Instance.CurrentWaitTimeout.ToString();
if (time.Length > 3) { if (time.Length > 3) {
time = time.Substring(0, 3); time = time.Substring(0, 3);
} }
Label.Text = "Wait To Move: " + time + "s "; Label.Text = "Wait To Move: " + time + "s ";
} }
private void showAuthPopup() { private void showAuthPopup() {
var authWindow = new Window(); var authWindow = new Window();
authWindow.Theme = GD.Load<Theme>("res://assets/theme.tres"); authWindow.Theme = GD.Load<Theme>("res://assets/theme.tres");
authWindow.AlwaysOnTop = true; authWindow.AlwaysOnTop = true;
authWindow.MaximizeDisabled = true; authWindow.MaximizeDisabled = true;
authWindow.Unresizable = true; authWindow.Unresizable = true;
authWindow.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen; authWindow.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
authWindow.Size = new Vector2I(256, 128); authWindow.Size = new Vector2I(256, 128);
authWindow.CloseRequested += () => authWindow.CloseRequested += () =>
{ {
GetTree().Root.CallDeferred(Node.MethodName.RemoveChild, authWindow); GetTree().Root.CallDeferred(Node.MethodName.RemoveChild, authWindow);
}; };
var vbox = new VBoxContainer(); var vbox = new VBoxContainer();
vbox.LayoutMode = 1; vbox.LayoutMode = 1;
vbox.AnchorBottom = 1.0f; vbox.AnchorBottom = 1.0f;
vbox.AnchorRight = 1.0f; vbox.AnchorRight = 1.0f;
vbox.GrowHorizontal = GrowDirection.Both; vbox.GrowHorizontal = GrowDirection.Both;
vbox.GrowVertical = GrowDirection.Both; vbox.GrowVertical = GrowDirection.Both;
vbox.Alignment = AlignmentMode.Center; vbox.Alignment = AlignmentMode.Center;
var passwordBox = new TextEdit(); var passwordBox = new TextEdit();
passwordBox.PlaceholderText = "Password"; passwordBox.PlaceholderText = "Password";
passwordBox.SetCustomMinimumSize(new Vector2(32, 32)); passwordBox.SetCustomMinimumSize(new Vector2(32, 32));
passwordBox.GuiInput += e => passwordBox.GuiInput += e =>
{ {
if (passwordBox.HasFocus() && e is InputEventKey inputEventKey && inputEventKey.IsPressed()) { if (passwordBox.HasFocus() && e is InputEventKey inputEventKey && inputEventKey.IsPressed()) {
if (inputEventKey.KeyLabel == Key.Enter) { if (inputEventKey.KeyLabel == Key.Enter) {
Connection.Instance.AdminAuth(passwordBox.Text); Connection.Instance.AdminAuth(passwordBox.Text);
GetTree().Root.CallDeferred(Node.MethodName.RemoveChild, authWindow); GetTree().Root.CallDeferred(Node.MethodName.RemoveChild, authWindow);
GetViewport().SetInputAsHandled(); GetViewport().SetInputAsHandled();
} }
if (inputEventKey.KeyLabel == Key.Space) { if (inputEventKey.KeyLabel == Key.Space) {
GetViewport().SetInputAsHandled(); GetViewport().SetInputAsHandled();
} }
} }
}; };
var button = new Button(); var button = new Button();
button.Text = "Login"; button.Text = "Login";
button.Pressed += () => button.Pressed += () =>
{ {
Connection.Instance.AdminAuth(passwordBox.Text); Connection.Instance.AdminAuth(passwordBox.Text);
GetTree().Root.CallDeferred(Node.MethodName.RemoveChild, authWindow); GetTree().Root.CallDeferred(Node.MethodName.RemoveChild, authWindow);
}; };
vbox.AddChild(passwordBox); vbox.AddChild(passwordBox);
vbox.AddChild(button); vbox.AddChild(button);
authWindow.AddChild(vbox); authWindow.AddChild(vbox);
GetTree().Root.AddChild(authWindow); GetTree().Root.AddChild(authWindow);
} }
} }

View File

@@ -5,9 +5,9 @@ public partial class BackButton : TextureButton {
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn"; private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
public override void _Pressed() { public override void _Pressed() {
transitionToBracket(); transitionToBracket();
base._Pressed(); base._Pressed();
} }
private void transitionToBracket() { GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH); } private void transitionToBracket() { GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH); }
} }

View File

@@ -33,131 +33,131 @@ public partial class BoardScreen : Node2D {
// Called when the node enters the scene tree for the first time. // Called when the node enters the scene tree for the first time.
public override void _Ready() { public override void _Ready() {
// Node initialization // Node initialization
player1Card = GetNode<Node2D>("Player1Card"); player1Card = GetNode<Node2D>("Player1Card");
player2Card = GetNode<Node2D>("Player2Card"); player2Card = GetNode<Node2D>("Player2Card");
player1Card.GetNode<Label>("Name").Resized += () => player1Card.GetNode<Label>("Name").Resized += () =>
setPlayerCardScale((player1Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player1Card); setPlayerCardScale((player1Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player1Card);
player2Card.GetNode<Label>("Name").Resized += () => player2Card.GetNode<Label>("Name").Resized += () =>
setPlayerCardScale((player2Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player2Card); setPlayerCardScale((player2Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player2Card);
redChip = GD.Load<PackedScene>(RED_CHIP_PATH); redChip = GD.Load<PackedScene>(RED_CHIP_PATH);
ylwChip = GD.Load<PackedScene>(YELLOW_CHIP_PATH); ylwChip = GD.Load<PackedScene>(YELLOW_CHIP_PATH);
matchData = Connection.Instance.CurrentObservingMatch; matchData = Connection.Instance.CurrentObservingMatch;
player1Card.GetNode<Label>("Name").Text = matchData.player1; player1Card.GetNode<Label>("Name").Text = matchData.player1;
player2Card.GetNode<Label>("Name").Text = matchData.player2; player2Card.GetNode<Label>("Name").Text = matchData.player2;
if (Connection.Instance.PreviousMoves.Count == 0) { if (Connection.Instance.PreviousMoves.Count == 0) {
player1Card.GetNode<Label>("Status").Show(); player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide(); player2Card.GetNode<Label>("Status").Hide();
} else if (Connection.Instance.PreviousMoves.Last().Item1 == matchData.player1) { } else if (Connection.Instance.PreviousMoves.Last().Item1 == matchData.player1) {
player1Card.GetNode<Label>("Status").Hide(); player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Show(); player2Card.GetNode<Label>("Status").Show();
} else { } else {
player1Card.GetNode<Label>("Status").Show(); player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide(); player2Card.GetNode<Label>("Status").Hide();
} }
Connection.Instance.OnObserveWin += OnObserveWin; Connection.Instance.OnObserveWin += OnObserveWin;
Connection.Instance.OnObserveDraw += OnObserveDraw; Connection.Instance.OnObserveDraw += OnObserveDraw;
Connection.Instance.OnObserveTerminated += OnObserveTerminated; Connection.Instance.OnObserveTerminated += OnObserveTerminated;
Connection.Instance.OnObserveMove += OnObserveMove; Connection.Instance.OnObserveMove += OnObserveMove;
} }
public override void _Process(double delta) { public override void _Process(double delta) {
if (Connection.Instance.PreviousMoves.Count != 0 && currentTimeout <= 0.0f) { if (Connection.Instance.PreviousMoves.Count != 0 && currentTimeout <= 0.0f) {
var move = Connection.Instance.PreviousMoves[0]; var move = Connection.Instance.PreviousMoves[0];
Connection.Instance.PreviousMoves.RemoveAt(0); Connection.Instance.PreviousMoves.RemoveAt(0);
if (move.Item1 == matchData.player1) { if (move.Item1 == matchData.player1) {
spawnRed(move.Item2); spawnRed(move.Item2);
} else { } else {
spawnYellow(move.Item2); spawnYellow(move.Item2);
} }
currentTimeout = MOVE_TIMEOUT_BEFORE_PLACE; currentTimeout = MOVE_TIMEOUT_BEFORE_PLACE;
} else if (currentTimeout >= 0.0f) { } else if (currentTimeout >= 0.0f) {
currentTimeout -= delta; currentTimeout -= delta;
} }
if (_lastMove) { if (_lastMove) {
_lastMoveTimer -= (float)delta; _lastMoveTimer -= (float)delta;
} }
if (_lastMoveTimer <= 0.0f) { if (_lastMoveTimer <= 0.0f) {
if (_winner == "") { if (_winner == "") {
showPopupMessage("Draw!"); showPopupMessage("Draw!");
} else { } else {
showPopupMessage(_winner + " wins!"); showPopupMessage(_winner + " wins!");
} }
} }
} }
public override void _ExitTree() { public override void _ExitTree() {
Connection.Instance.OnObserveWin -= OnObserveWin; Connection.Instance.OnObserveWin -= OnObserveWin;
Connection.Instance.OnObserveDraw -= OnObserveDraw; Connection.Instance.OnObserveDraw -= OnObserveDraw;
Connection.Instance.OnObserveTerminated -= OnObserveTerminated; Connection.Instance.OnObserveTerminated -= OnObserveTerminated;
Connection.Instance.OnObserveMove -= OnObserveMove; Connection.Instance.OnObserveMove -= OnObserveMove;
} }
private void OnObserveWin(string winner) { private void OnObserveWin(string winner) {
_lastMove = true; _lastMove = true;
_winner = winner; _winner = winner;
player1Card.GetNode<Label>("Status").Hide(); player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide(); player2Card.GetNode<Label>("Status").Hide();
} }
private void OnObserveDraw() { private void OnObserveDraw() {
_lastMove = true; _lastMove = true;
player1Card.GetNode<Label>("Status").Hide(); player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide(); player2Card.GetNode<Label>("Status").Hide();
} }
private void OnObserveTerminated() { private void OnObserveTerminated() {
showPopupMessage("Match Terminated"); showPopupMessage("Match Terminated");
player1Card.GetNode<Label>("Status").Hide(); player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide(); player2Card.GetNode<Label>("Status").Hide();
} }
private void OnObserveMove(string username, int column) { private void OnObserveMove(string username, int column) {
if (username == matchData.player1) { if (username == matchData.player1) {
if (!_lastMove) if (!_lastMove)
player2Card.GetNode<Label>("Status").Show(); player2Card.GetNode<Label>("Status").Show();
player1Card.GetNode<Label>("Status").Hide(); player1Card.GetNode<Label>("Status").Hide();
} else { } else {
if (!_lastMove) if (!_lastMove)
player1Card.GetNode<Label>("Status").Show(); player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide(); player2Card.GetNode<Label>("Status").Hide();
} }
Connection.Instance.PreviousMoves.Add((username, column)); Connection.Instance.PreviousMoves.Add((username, column));
} }
private void showPopupMessage(string message) { private void showPopupMessage(string message) {
var popup = new Popup(); var popup = new Popup();
popup.AlwaysOnTop = true; popup.AlwaysOnTop = true;
popup.Size = new Vector2I(200, 100); popup.Size = new Vector2I(200, 100);
popup.Theme = GD.Load<Theme>("res://assets/theme.tres"); popup.Theme = GD.Load<Theme>("res://assets/theme.tres");
var text = new Label(); var text = new Label();
text.Text = message; text.Text = message;
var sfx = new AudioStreamPlayer(); var sfx = new AudioStreamPlayer();
sfx.Stream = endingSfx; sfx.Stream = endingSfx;
sfx.VolumeDb = -2; sfx.VolumeDb = -2;
popup.AddChild(sfx); popup.AddChild(sfx);
popup.AddChild(text); popup.AddChild(text);
text.GrowHorizontal = Control.GrowDirection.Both; text.GrowHorizontal = Control.GrowDirection.Both;
text.GrowVertical = Control.GrowDirection.Both; text.GrowVertical = Control.GrowDirection.Both;
text.HorizontalAlignment = HorizontalAlignment.Center; text.HorizontalAlignment = HorizontalAlignment.Center;
text.VerticalAlignment = VerticalAlignment.Center; text.VerticalAlignment = VerticalAlignment.Center;
text.AnchorsPreset = (int)Control.LayoutPreset.FullRect; text.AnchorsPreset = (int)Control.LayoutPreset.FullRect;
popup.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen; popup.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
popup.PopupHide += () => popup.QueueFree(); popup.PopupHide += () => popup.QueueFree();
GetTree().Root.AddChild(popup); GetTree().Root.AddChild(popup);
popup.PopupCentered(); popup.PopupCentered();
sfx.Play(); sfx.Play();
popup.Show(); popup.Show();
transitionToBracket(); transitionToBracket();
} }
private void transitionToBracket() { GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH); } private void transitionToBracket() { GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH); }
@@ -169,63 +169,63 @@ public partial class BoardScreen : Node2D {
* Will return row of board in which chip can be placed * Will return row of board in which chip can be placed
*/ */
private int canPlaceOnCol(int col) { private int canPlaceOnCol(int col) {
if (col < 0 || col > 6) // Col out of range if (col < 0 || col > 6) // Col out of range
return -1; return -1;
return getNextAvailRow(col); return getNextAvailRow(col);
} }
private int getNextAvailRow(int col) { private int getNextAvailRow(int col) {
for (int i = chips.GetLength(0) - 1; i >= 0; i--) { for (int i = chips.GetLength(0) - 1; i >= 0; i--) {
// Start at bottom // Start at bottom
if (chips[i, col] == null) if (chips[i, col] == null)
return i; return i;
} }
return -1; return -1;
} }
private void spawnRed(int col) { private void spawnRed(int col) {
int row = canPlaceOnCol(col); int row = canPlaceOnCol(col);
if (row == -1) { if (row == -1) {
GD.Print("Invalid Placement!"); GD.Print("Invalid Placement!");
return; return;
} }
RigidBody2D newNode = redChip.Instantiate<RigidBody2D>(); RigidBody2D newNode = redChip.Instantiate<RigidBody2D>();
AddChild(newNode); AddChild(newNode);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col), newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col),
-(CHIP_SIZE + CHIP_PADDING) * 7); -(CHIP_SIZE + CHIP_PADDING) * 7);
chips[row, col] = newNode; chips[row, col] = newNode;
} }
private void spawnYellow(int col) { private void spawnYellow(int col) {
int row = canPlaceOnCol(col); int row = canPlaceOnCol(col);
if (row == -1) { if (row == -1) {
GD.Print("Invalid Placement!"); GD.Print("Invalid Placement!");
return; return;
} }
RigidBody2D newNode = ylwChip.Instantiate<RigidBody2D>(); RigidBody2D newNode = ylwChip.Instantiate<RigidBody2D>();
AddChild(newNode); AddChild(newNode);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col), newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col),
-(CHIP_SIZE + CHIP_PADDING) * 7); -(CHIP_SIZE + CHIP_PADDING) * 7);
chips[row, col] = newNode; chips[row, col] = newNode;
} }
private void setPlayerCardScale(float x, Node2D playerCard) { private void setPlayerCardScale(float x, Node2D playerCard) {
Sprite2D cardCenter = playerCard.GetNode<Sprite2D>("Center"); Sprite2D cardCenter = playerCard.GetNode<Sprite2D>("Center");
Sprite2D cardRight = playerCard.GetNode<Sprite2D>("Right"); Sprite2D cardRight = playerCard.GetNode<Sprite2D>("Right");
float offX = 16 * x / 2; float offX = 16 * x / 2;
cardCenter.Scale = new Vector2(x, 2); cardCenter.Scale = new Vector2(x, 2);
cardCenter.Position = new Vector2(CARD_CENTER_X_DEFAULT + offX, cardCenter.Position.Y); cardCenter.Position = new Vector2(CARD_CENTER_X_DEFAULT + offX, cardCenter.Position.Y);
cardRight.Position = cardRight.Position =
new Vector2(CARD_CENTER_X_DEFAULT + offX * 2 + 8, new Vector2(CARD_CENTER_X_DEFAULT + offX * 2 + 8,
cardRight.Position.Y); // 8 is a magic number (im too lazy) for the size of the card edge multipled by 2 cardRight.Position.Y); // 8 is a magic number (im too lazy) for the size of the card edge multipled by 2
} }
} }
@@ -238,4 +238,4 @@ enum Direction {
DOWN_LEFT, DOWN_LEFT,
LEFT, LEFT,
UP_LEFT UP_LEFT
} }

View File

@@ -12,80 +12,80 @@ public partial class BracketScene : Control {
private List<MatchData> matchList; private List<MatchData> matchList;
public override void _Ready() { public override void _Ready() {
Players.SetColumnTitle(0, "Name"); Players.SetColumnTitle(0, "Name");
Players.SetColumnTitle(1, "Ready"); Players.SetColumnTitle(1, "Ready");
Players.SetColumnTitle(2, "Playing"); Players.SetColumnTitle(2, "Playing");
Players.HideRoot = true; Players.HideRoot = true;
Players.ButtonClicked += kickPlayer; Players.ButtonClicked += kickPlayer;
Matches.SetColumnTitle(0, "Match"); Matches.SetColumnTitle(0, "Match");
Matches.SetColumnTitle(1, "Red"); Matches.SetColumnTitle(1, "Red");
Matches.SetColumnTitle(2, "Yellow"); Matches.SetColumnTitle(2, "Yellow");
Matches.HideRoot = true; Matches.HideRoot = true;
Matches.ButtonClicked += watchGame; Matches.ButtonClicked += watchGame;
Matches.ButtonClicked += terminateGame; Matches.ButtonClicked += terminateGame;
Connection.Instance.OnUpdatedPlayers += updatePlayers; Connection.Instance.OnUpdatedPlayers += updatePlayers;
Connection.Instance.OnUpdatedMatches += updateMatches; Connection.Instance.OnUpdatedMatches += updateMatches;
Connection.Instance.OnWatchGameAck += transitionToBoard; Connection.Instance.OnWatchGameAck += transitionToBoard;
} }
public override void _ExitTree() { public override void _ExitTree() {
Connection.Instance.OnUpdatedPlayers -= updatePlayers; Connection.Instance.OnUpdatedPlayers -= updatePlayers;
Connection.Instance.OnUpdatedMatches -= updateMatches; Connection.Instance.OnUpdatedMatches -= updateMatches;
Connection.Instance.OnWatchGameAck -= transitionToBoard; Connection.Instance.OnWatchGameAck -= transitionToBoard;
} }
private void updatePlayers(List<PlayerData> newPlayerList) { private void updatePlayers(List<PlayerData> newPlayerList) {
Players.Clear(); Players.Clear();
playerList = newPlayerList; playerList = newPlayerList;
playerList.Sort((a, b) => a.Username.CompareTo(b.Username)); playerList.Sort((a, b) => a.Username.CompareTo(b.Username));
var root = Players.CreateItem(); var root = Players.CreateItem();
for (int i = 0; i < playerList.Count; i++) { for (int i = 0; i < playerList.Count; i++) {
var item = Players.CreateItem(root); var item = Players.CreateItem(root);
item.SetText(0, newPlayerList[i].Username); item.SetText(0, newPlayerList[i].Username);
item.SetText(1, newPlayerList[i].IsReady ? "Yes" : "No"); item.SetText(1, newPlayerList[i].IsReady ? "Yes" : "No");
item.SetText(2, newPlayerList[i].IsPlaying ? "Yes" : "No"); item.SetText(2, newPlayerList[i].IsPlaying ? "Yes" : "No");
if (Connection.Instance.IsAdmin) { if (Connection.Instance.IsAdmin) {
item.AddButton(0, TerminateKickButton, i, false, "Kick"); item.AddButton(0, TerminateKickButton, i, false, "Kick");
} }
} }
} }
private void updateMatches(List<MatchData> newMatchList) { private void updateMatches(List<MatchData> newMatchList) {
Matches.Clear(); Matches.Clear();
matchList = newMatchList; matchList = newMatchList;
var root = Matches.CreateItem(); var root = Matches.CreateItem();
for (int i = 0; i < newMatchList.Count; i++) { for (int i = 0; i < newMatchList.Count; i++) {
var item = Matches.CreateItem(root); var item = Matches.CreateItem(root);
item.SetText(0, newMatchList[i].matchId.ToString()); item.SetText(0, newMatchList[i].matchId.ToString());
item.SetText(1, newMatchList[i].player1); item.SetText(1, newMatchList[i].player1);
item.SetText(2, newMatchList[i].player2); item.SetText(2, newMatchList[i].player2);
item.AddButton(0, WatchButton, i, false, "Watch"); item.AddButton(0, WatchButton, i, false, "Watch");
if (Connection.Instance.IsAdmin) { if (Connection.Instance.IsAdmin) {
item.AddButton(0, TerminateKickButton, 128 + i, false, "Terminate"); item.AddButton(0, TerminateKickButton, 128 + i, false, "Terminate");
} }
} }
} }
private void watchGame(TreeItem item, long column, long id, long mouseButtonIndex) { private void watchGame(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0 && id < 128) { if (mouseButtonIndex == 1 && column == 0 && id < 128) {
Connection.Instance.SendWatchGame(matchList[(int)id].matchId); Connection.Instance.SendWatchGame(matchList[(int)id].matchId);
} }
} }
private void terminateGame(TreeItem item, long column, long id, long mouseButtonIndex) { private void terminateGame(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0 && id - 128 >= 0 && matchList[(int)id - 128] != null) { if (mouseButtonIndex == 1 && column == 0 && id - 128 >= 0 && matchList[(int)id - 128] != null) {
Connection.Instance.TerminateGame(matchList[(int)id - 128].matchId); Connection.Instance.TerminateGame(matchList[(int)id - 128].matchId);
} }
} }
private void kickPlayer(TreeItem item, long column, long id, long mouseButtonIndex) { private void kickPlayer(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0) { if (mouseButtonIndex == 1 && column == 0) {
Connection.Instance.KickPlayer(playerList[(int)id].Username); Connection.Instance.KickPlayer(playerList[(int)id].Username);
} }
} }
private void transitionToBoard() { GetTree().ChangeSceneToFile(BOARD_SCENE_PATH); } private void transitionToBoard() { GetTree().ChangeSceneToFile(BOARD_SCENE_PATH); }
} }

View File

@@ -6,35 +6,35 @@ public partial class ConnectButtonUI : Button {
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn"; private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
public override void _Ready() { public override void _Ready() {
Connection.Instance.OnWsConnectionSuccess += OnConnectionSuccess; Connection.Instance.OnWsConnectionSuccess += OnConnectionSuccess;
Connection.Instance.OnWsConnectionFailed += OnConnectionFailed; Connection.Instance.OnWsConnectionFailed += OnConnectionFailed;
if (Connection.Instance.LastUsedConnectionAddress.Length > 0) { if (Connection.Instance.LastUsedConnectionAddress.Length > 0) {
AddressField.Text = Connection.Instance.LastUsedConnectionAddress; AddressField.Text = Connection.Instance.LastUsedConnectionAddress;
} }
if (Connection.Instance.LastError.Length > 0) { if (Connection.Instance.LastError.Length > 0) {
ErrorLabel.Text = Connection.Instance.LastError; ErrorLabel.Text = Connection.Instance.LastError;
} }
AddressField.GuiInput += e => AddressField.GuiInput += e =>
{ {
if (AddressField.HasFocus() && e is InputEventKey inputEventKey && inputEventKey.IsPressed()) { if (AddressField.HasFocus() && e is InputEventKey inputEventKey && inputEventKey.IsPressed()) {
if (inputEventKey.KeyLabel == Key.Enter) { if (inputEventKey.KeyLabel == Key.Enter) {
Connection.Instance.Connect(AddressField.Text); Connection.Instance.Connect(AddressField.Text);
GetViewport().SetInputAsHandled(); GetViewport().SetInputAsHandled();
} }
if (inputEventKey.KeyLabel == Key.Space) { if (inputEventKey.KeyLabel == Key.Space) {
GetViewport().SetInputAsHandled(); GetViewport().SetInputAsHandled();
} }
} }
}; };
} }
public override void _ExitTree() { public override void _ExitTree() {
Connection.Instance.OnWsConnectionSuccess -= OnConnectionSuccess; Connection.Instance.OnWsConnectionSuccess -= OnConnectionSuccess;
Connection.Instance.OnWsConnectionFailed -= OnConnectionFailed; Connection.Instance.OnWsConnectionFailed -= OnConnectionFailed;
} }
public override void _Pressed() { Connection.Instance.Connect(AddressField.Text); } public override void _Pressed() { Connection.Instance.Connect(AddressField.Text); }
@@ -42,6 +42,6 @@ public partial class ConnectButtonUI : Button {
private void OnConnectionSuccess() { GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH); } private void OnConnectionSuccess() { GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH); }
private void OnConnectionFailed() { private void OnConnectionFailed() {
ErrorLabel.Text = "Couldn't connect to server! " + Connection.Instance.LastError; ErrorLabel.Text = "Couldn't connect to server! " + Connection.Instance.LastError;
} }
} }

View File

@@ -6,14 +6,14 @@ public partial class Connection : Node {
public const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com"; public const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com";
private static TournamentType? parseTournamentType(string type) { private static TournamentType? parseTournamentType(string type) {
switch (type) { switch (type) {
case "RoundRobin": case "RoundRobin":
return TournamentType.RoundRobin; return TournamentType.RoundRobin;
case "false": case "false":
return TournamentType.None; return TournamentType.None;
default: default:
return null; return null;
} }
} }
public static Connection Instance { get; private set; } public static Connection Instance { get; private set; }
@@ -74,100 +74,98 @@ public partial class Connection : Node {
private float refreshGamePlayerListTimer = 5.0f; private float refreshGamePlayerListTimer = 5.0f;
public override void _Ready() { public override void _Ready() {
Instance = this; Instance = this;
webSocket.SetHeartbeatInterval(5.0); webSocket.SetHeartbeatInterval(5.0);
webSocket.HeartbeatInterval = 5.0; webSocket.HeartbeatInterval = 5.0;
Instance.OnWsDisconnect += () => GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn"); Instance.OnWsDisconnect += () => GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn");
} }
public void Connect(string address) { public void Connect(string address) {
isConnecting = true; isConnecting = true;
LastUsedConnectionAddress = address; LastUsedConnectionAddress = address;
if (isConnected) { if (isConnected) {
return; return;
} }
Error error = webSocket.ConnectToUrl(address); Error error = webSocket.ConnectToUrl(address);
if (error != Error.Ok) { if (error != Error.Ok) {
LastError = error.ToString(); LastError = error.ToString();
} }
} }
public override void _Process(double delta) { public override void _Process(double delta) {
webSocket.Poll(); webSocket.Poll();
WebSocketPeer.State state = webSocket.GetReadyState(); WebSocketPeer.State state = webSocket.GetReadyState();
if (state == WebSocketPeer.State.Open) { if (state == WebSocketPeer.State.Open) {
if (isConnecting) { if (isConnecting) {
isConnecting = false; isConnecting = false;
isConnected = true; isConnected = true;
LastError = ""; LastError = "";
OnWsConnectionSuccess?.Invoke(); OnWsConnectionSuccess?.Invoke();
UpdateGameList(); UpdateGameList();
UpdatePlayerList(); UpdatePlayerList();
GetReservations(); refreshGamePlayerListTimer = 5.0f;
refreshGamePlayerListTimer = 5.0f; } else if (refreshGamePlayerListTimer <= 0.0f) {
} else if (refreshGamePlayerListTimer <= 0.0f) { UpdateGameList();
UpdateGameList(); UpdatePlayerList();
UpdatePlayerList(); refreshGamePlayerListTimer = 5.0f;
GetReservations(); } else {
refreshGamePlayerListTimer = 5.0f; refreshGamePlayerListTimer -= (float)delta;
} else { }
refreshGamePlayerListTimer -= (float)delta;
}
while (webSocket.GetAvailablePacketCount() > 0) { while (webSocket.GetAvailablePacketCount() > 0) {
string message = webSocket.GetPacket().GetStringFromUtf8(); string message = webSocket.GetPacket().GetStringFromUtf8();
handleServerMessage(message); handleServerMessage(message);
} }
if (shouldShowTournamentResults) { if (shouldShowTournamentResults) {
var children = GetTree().Root.GetChildren(); var children = GetTree().Root.GetChildren();
foreach (var child in children) { foreach (var child in children) {
if (child.Name.ToString() == "BracketView") { if (child.Name.ToString() == "BracketView") {
shouldShowTournamentResults = false; shouldShowTournamentResults = false;
ShowTournamentScoreboard(lastScoreboard); ShowTournamentScoreboard(lastScoreboard);
} }
} }
} }
} else if (state == WebSocketPeer.State.Connecting) { } else if (state == WebSocketPeer.State.Connecting) {
// Do nothing // Do nothing
} else if (state == WebSocketPeer.State.Closing) { } else if (state == WebSocketPeer.State.Closing) {
// Do nothing // Do nothing
} else if (state == WebSocketPeer.State.Closed) { } else if (state == WebSocketPeer.State.Closed) {
if (isConnecting) { if (isConnecting) {
isConnecting = false; isConnecting = false;
OnWsConnectionFailed?.Invoke(); OnWsConnectionFailed?.Invoke();
} else if (isConnected) { } else if (isConnected) {
isConnected = false; isConnected = false;
IsAdmin = false; IsAdmin = false;
CurrentWaitTimeout = 5.0; CurrentWaitTimeout = 5.0;
ActiveTournament = TournamentType.None; ActiveTournament = TournamentType.None;
DemoMode = false; DemoMode = false;
refreshGamePlayerListTimer = 5.0f; refreshGamePlayerListTimer = 5.0f;
var code = webSocket.GetCloseCode(); var code = webSocket.GetCloseCode();
var reason = webSocket.GetCloseReason(); var reason = webSocket.GetCloseReason();
LastError = "Unexpected Disconnect. Reason: " + reason + ", Code: " + code; LastError = "Unexpected Disconnect. Reason: " + reason + ", Code: " + code;
GD.PrintErr("WebSocket closed with code: " + code + ", reason " + reason + ". Clean: " + (code != -1)); GD.PrintErr("WebSocket closed with code: " + code + ", reason " + reason + ". Clean: " + (code != -1));
OnWsDisconnect?.Invoke(); OnWsDisconnect?.Invoke();
} }
} }
} }
// Player commands // Player commands
public void SendConnect(string clientId) { public void SendConnect(string clientId) {
if (string.IsNullOrWhiteSpace(clientId)) { if (string.IsNullOrWhiteSpace(clientId)) {
GD.PrintErr("Client ID is required to CONNECT."); GD.PrintErr("Client ID is required to CONNECT.");
return; return;
} }
clientId = clientId.Trim(); clientId = clientId.Trim();
if (clientId.Contains(":")) { if (clientId.Contains(":")) {
GD.PrintErr("Client ID cannot contain ':' characters."); GD.PrintErr("Client ID cannot contain ':' characters.");
return; return;
} }
sendCommand("CONNECT", clientId); sendCommand("CONNECT", clientId);
} }
public void SendDisconnect() { sendCommand("DISCONNECT"); } public void SendDisconnect() { sendCommand("DISCONNECT"); }
@@ -179,8 +177,8 @@ public partial class Connection : Node {
public void UpdatePlayerList() { sendCommand("PLAYER", "LIST"); } public void UpdatePlayerList() { sendCommand("PLAYER", "LIST"); }
public void SendWatchGame(int matchID) { sendCommand("GAME", "WATCH:" + matchID); } public void SendWatchGame(int matchID) { sendCommand("GAME", "WATCH:" + matchID); }
public void AdminAuth(string password) { public void AdminAuth(string password) {
if (IsAdmin) return; if (IsAdmin) return;
sendCommand("ADMIN", "AUTH:" + password); sendCommand("ADMIN", "AUTH:" + password);
} }
public void GetMoveWait() { sendCommand("GET", "MOVE_WAIT"); } public void GetMoveWait() { sendCommand("GET", "MOVE_WAIT"); }
public void GetTournamentStatus() { sendCommand("GET", "TOURNAMENT_STATUS"); } public void GetTournamentStatus() { sendCommand("GET", "TOURNAMENT_STATUS"); }
@@ -189,23 +187,23 @@ public partial class Connection : Node {
// Admin commands // Admin commands
public void KickPlayer(string playerId) { public void KickPlayer(string playerId) {
if (!IsAdmin) return; if (!IsAdmin) return;
sendCommand("ADMIN", "KICK:" + playerId); sendCommand("ADMIN", "KICK:" + playerId);
} }
public void StartTournament(string tournamentType = "RoundRobin") { public void StartTournament(string tournamentType = "RoundRobin") {
if (!IsAdmin) return; if (!IsAdmin) return;
sendCommand("TOURNAMENT", "START:" + tournamentType); sendCommand("TOURNAMENT", "START:" + tournamentType);
} }
public void CancelTournament() { public void CancelTournament() {
if (!IsAdmin) return; if (!IsAdmin) return;
sendCommand("TOURNAMENT", "CANCEL"); sendCommand("TOURNAMENT", "CANCEL");
} }
public void TerminateGame(int matchID) { public void TerminateGame(int matchID) {
if (!IsAdmin) return; if (!IsAdmin) return;
sendCommand("GAME", "TERMINATE:" + matchID); sendCommand("GAME", "TERMINATE:" + matchID);
} }
public void AwardGameWinner(int matchID, string winnerUsername) { public void AwardGameWinner(int matchID, string winnerUsername) {
@@ -215,21 +213,21 @@ public partial class Connection : Node {
} }
public void SetMoveWait(float waitTime) { public void SetMoveWait(float waitTime) {
if (!IsAdmin) return; if (!IsAdmin) return;
CurrentWaitTimeout = waitTime; CurrentWaitTimeout = waitTime;
sendCommand("SET", "MOVE_WAIT:" + waitTime); sendCommand("SET", "MOVE_WAIT:" + waitTime);
} }
public void SetDemoMode(bool demoMode) { public void SetDemoMode(bool demoMode) {
if (!IsAdmin) return; if (!IsAdmin) return;
DemoMode = demoMode; DemoMode = demoMode;
sendCommand("SET", "DEMO_MODE:" + demoMode); sendCommand("SET", "DEMO_MODE:" + demoMode);
} }
public void SetMaxTimeout(float maxTimeout) { public void SetMaxTimeout(float maxTimeout) {
if (!IsAdmin) return; if (!IsAdmin) return;
MaxTimeout = maxTimeout; MaxTimeout = maxTimeout;
sendCommand("SET", "MAX_TIMEOUT:" + maxTimeout); sendCommand("SET", "MAX_TIMEOUT:" + maxTimeout);
} }
public void AddReservation(string player1Username, string player2Username) { public void AddReservation(string player1Username, string player2Username) {
@@ -248,155 +246,151 @@ public partial class Connection : Node {
} }
private void sendCommand(string header, string body = "") { private void sendCommand(string header, string body = "") {
if (!IsSocketOpen) { if (!IsSocketOpen) {
GD.PrintErr($"Cannot send {header}, socket is not open."); GD.PrintErr($"Cannot send {header}, socket is not open.");
return; return;
} }
string payload = string.IsNullOrEmpty(body) ? header : $"{header}:{body}"; string payload = string.IsNullOrEmpty(body) ? header : $"{header}:{body}";
webSocket.SendText(payload); webSocket.SendText(payload);
} }
private void handleServerMessage(string message) { private void handleServerMessage(string message) {
if (string.IsNullOrWhiteSpace(message)) { if (string.IsNullOrWhiteSpace(message)) {
return; return;
} }
message = message.Trim(); message = message.Trim();
string header; string header;
string body; string body;
int separatorIndex = message.IndexOf(':'); int separatorIndex = message.IndexOf(':');
if (separatorIndex >= 0) { if (separatorIndex >= 0) {
header = message.Substring(0, separatorIndex).Trim(); header = message.Substring(0, separatorIndex).Trim();
body = message.Substring(separatorIndex + 1).Trim(); body = message.Substring(separatorIndex + 1).Trim();
} else { } else {
header = message.Trim(); header = message.Trim();
body = string.Empty; body = string.Empty;
} }
header = header.ToUpperInvariant(); header = header.ToUpperInvariant();
switch (header) { switch (header) {
case "CONNECT": case "CONNECT":
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) { if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) {
IsPlayer = true; IsPlayer = true;
OnConnected?.Invoke(); OnConnected?.Invoke();
} }
break; break;
case "READY": case "READY":
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) { if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) {
OnReadyAcknowledged?.Invoke(); OnReadyAcknowledged?.Invoke();
} }
break; break;
case "GAME": case "GAME":
handleGameMessage(body); handleGameMessage(body);
break; break;
case "PLAYER": case "PLAYER":
handlePlayerList(body); handlePlayerList(body);
break; break;
case "OPPONENT": case "OPPONENT":
if (int.TryParse(body, out int column)) { if (int.TryParse(body, out int column)) {
OnOpponentMove?.Invoke(column); OnOpponentMove?.Invoke(column);
} else { } else {
GD.PrintErr($"Invalid opponent column: {body}"); GD.PrintErr($"Invalid opponent column: {body}");
} }
break; break;
case "ADMIN": case "ADMIN":
if (body == "AUTH:ACK") { if (body == "AUTH:ACK") {
IsAdmin = true; IsAdmin = true;
GetMoveWait(); GetMoveWait();
GetTournamentStatus(); GetTournamentStatus();
GetReservations(); OnBecomeAdmin?.Invoke();
OnBecomeAdmin?.Invoke(); }
}
break; break;
case "TOURNAMENT": case "TOURNAMENT":
handleTournamentMessage(body); handleTournamentMessage(body);
break; break;
case "RESERVATION": case "GET":
handleReservationMessage(body); string data = body.Split(":")[1];
break; if (body.StartsWith("MOVE_WAIT")) {
case "GET": CurrentWaitTimeout = double.Parse(data);
string data = body.Split(":")[1]; } else if (body.StartsWith("MAX_TIMEOUT")) {
if (body.StartsWith("MOVE_WAIT")) { MaxTimeout = double.Parse(data);
CurrentWaitTimeout = double.Parse(data); } else if (body.StartsWith("DEMO_MODE")) {
} else if (body.StartsWith("MAX_TIMEOUT")) { DemoMode = bool.Parse(data);
MaxTimeout = double.Parse(data); } else if (body.StartsWith("TOURNAMENT_STATUS")) {
} else if (body.StartsWith("DEMO_MODE")) { TournamentType? type = parseTournamentType(data);
DemoMode = bool.Parse(data);
} else if (body.StartsWith("TOURNAMENT_STATUS")) {
TournamentType? type = parseTournamentType(data);
if (type == null) { if (type == null) {
GD.PrintErr($"Unhandled tournament type: {data}"); GD.PrintErr($"Unhandled tournament type: {data}");
} else { } else {
ActiveTournament = type.Value; ActiveTournament = type.Value;
} }
} else { } else {
GD.PrintErr($"Unhandled data get: {body}"); GD.PrintErr($"Unhandled data get: {body}");
} }
OnGetDataAcks?.Invoke(); OnGetDataAcks?.Invoke();
break; break;
case "SET": case "SET":
OnSetDataAcks?.Invoke(); OnSetDataAcks?.Invoke();
break; break;
case "ERROR": case "ERROR":
GD.PrintErr(message); GD.PrintErr(message);
OnError?.Invoke(message); OnError?.Invoke(message);
break; break;
default: default:
GD.Print($"Unhandled server message: {message}"); GD.Print($"Unhandled server message: {message}");
break; break;
} }
} }
private void handleTournamentMessage(string body) { private void handleTournamentMessage(string body) {
if (string.IsNullOrWhiteSpace(body)) { if (string.IsNullOrWhiteSpace(body)) {
return; return;
} }
string[] segments = body.Split(':'); string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant(); string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty; string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
switch (command) { switch (command) {
case "END": { case "END": {
ActiveTournament = TournamentType.None; ActiveTournament = TournamentType.None;
List<(string, int)> playerScoreboard = new List<(string, int)>(); List<(string, int)> playerScoreboard = new List<(string, int)>();
string[] entries = segments[1].Split("|"); string[] entries = segments[1].Split("|");
foreach (string entry in entries) { foreach (string entry in entries) {
string[] data = entry.Split(','); string[] data = entry.Split(',');
playerScoreboard.Add((data[0], int.Parse(data[1]))); playerScoreboard.Add((data[0], int.Parse(data[1])));
} }
lastScoreboard = playerScoreboard; lastScoreboard = playerScoreboard;
shouldShowTournamentResults = true; shouldShowTournamentResults = true;
OnTournamentEnd?.Invoke(); OnTournamentEnd?.Invoke();
break; break;
} }
case "START": { case "START": {
TournamentType? type = parseTournamentType(argument); TournamentType? type = parseTournamentType(argument);
if (type == null) { if (type == null) {
GD.PrintErr($"Unhandled tournament type: {argument}"); GD.PrintErr($"Unhandled tournament type: {argument}");
} else { } else {
ActiveTournament = type.Value; ActiveTournament = type.Value;
OnStartTournament?.Invoke(); OnStartTournament?.Invoke();
} }
break; break;
} }
case "CANCEL": { case "CANCEL": {
ActiveTournament = TournamentType.None; ActiveTournament = TournamentType.None;
OnCancelTournamentAck?.Invoke(); OnCancelTournamentAck?.Invoke();
break; break;
} }
} }
} }
private void handleReservationMessage(string body) { private void handleReservationMessage(string body) {
@@ -453,151 +447,151 @@ public partial class Connection : Node {
} }
private void handlePlayerList(string body) { private void handlePlayerList(string body) {
if (string.IsNullOrWhiteSpace(body)) { if (string.IsNullOrWhiteSpace(body)) {
return; return;
} }
string[] segments = body.Split(':'); string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant(); string command = segments[0].Trim().ToUpperInvariant();
switch (command) { switch (command) {
case "LIST": { case "LIST": {
List<PlayerData> players = new List<PlayerData>(); List<PlayerData> players = new List<PlayerData>();
if (segments.Length < 2) { if (segments.Length < 2) {
OnUpdatedPlayers?.Invoke(players); OnUpdatedPlayers?.Invoke(players);
break; break;
} }
string[] entries = segments[1].Split("|"); string[] entries = segments[1].Split("|");
foreach (string entry in entries) { foreach (string entry in entries) {
string[] data = entry.Split(','); string[] data = entry.Split(',');
players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2]))); players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2])));
} }
OnUpdatedPlayers?.Invoke(players); OnUpdatedPlayers?.Invoke(players);
break; break;
} }
} }
} }
private void handleGameMessage(string body) { private void handleGameMessage(string body) {
if (string.IsNullOrWhiteSpace(body)) { if (string.IsNullOrWhiteSpace(body)) {
return; return;
} }
string[] segments = body.Split(':'); string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant(); string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty; string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
if (IsPlayer) { if (IsPlayer) {
switch (command) { switch (command) {
case "START": case "START":
bool isFirst = argument == "1" || argument.Equals("TRUE", StringComparison.OrdinalIgnoreCase); bool isFirst = argument == "1" || argument.Equals("TRUE", StringComparison.OrdinalIgnoreCase);
OnGameStart?.Invoke(isFirst); OnGameStart?.Invoke(isFirst);
break; break;
case "WINS": case "WINS":
OnGameWin?.Invoke(); OnGameWin?.Invoke();
break; break;
case "LOSS": case "LOSS":
OnGameLoss?.Invoke(); OnGameLoss?.Invoke();
break; break;
case "DRAW": case "DRAW":
OnGameDraw?.Invoke(); OnGameDraw?.Invoke();
break; break;
case "TERMINATED": case "TERMINATED":
OnGameTerminated?.Invoke(); OnGameTerminated?.Invoke();
break; break;
default: default:
GD.Print($"Unhandled GAME message: {body}"); GD.Print($"Unhandled GAME message: {body}");
break; break;
} }
} else // Regular observer/admin } else // Regular observer/admin
{ {
switch (command) { switch (command) {
case "WIN": case "WIN":
OnObserveWin?.Invoke(segments[1]); OnObserveWin?.Invoke(segments[1]);
break; break;
case "MOVE": case "MOVE":
OnObserveMove?.Invoke(segments[1], int.Parse(segments[2])); OnObserveMove?.Invoke(segments[1], int.Parse(segments[2]));
break; break;
case "DRAW": case "DRAW":
OnObserveDraw?.Invoke(); OnObserveDraw?.Invoke();
break; break;
case "TERMINATED": case "TERMINATED":
OnObserveTerminated?.Invoke(); OnObserveTerminated?.Invoke();
break; break;
case "LIST": case "LIST":
List<MatchData> matches = new List<MatchData>(); List<MatchData> matches = new List<MatchData>();
if (segments.Length < 2) { if (segments.Length < 2) {
OnUpdatedMatches?.Invoke(matches); OnUpdatedMatches?.Invoke(matches);
break; break;
} }
string[] entries = segments[1].Split("|"); string[] entries = segments[1].Split("|");
foreach (string entry in entries) { foreach (string entry in entries) {
string[] data = entry.Split(','); string[] data = entry.Split(',');
matches.Add(new MatchData(int.Parse(data[0]), data[1], data[2])); matches.Add(new MatchData(int.Parse(data[0]), data[1], data[2]));
} }
OnUpdatedMatches?.Invoke(matches); OnUpdatedMatches?.Invoke(matches);
break; break;
case "WATCH": case "WATCH":
CurrentObservingMatch = null; CurrentObservingMatch = null;
PreviousMoves.Clear(); PreviousMoves.Clear();
string[] activeMatchData = segments[2].Split("|"); string[] activeMatchData = segments[2].Split("|");
if (activeMatchData.IsEmpty()) { if (activeMatchData.IsEmpty()) {
string[] matchData = segments[2].Split(','); string[] matchData = segments[2].Split(',');
CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]); CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]);
} else { } else {
string[] matchData = activeMatchData[0].Split(','); string[] matchData = activeMatchData[0].Split(',');
CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]); CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]);
for (int i = 1; i < activeMatchData.Length; i++) { for (int i = 1; i < activeMatchData.Length; i++) {
string[] moveData = activeMatchData[i].Split(','); string[] moveData = activeMatchData[i].Split(',');
PreviousMoves.Add((moveData[0], int.Parse(moveData[1]))); PreviousMoves.Add((moveData[0], int.Parse(moveData[1])));
} }
} }
OnWatchGameAck?.Invoke(); OnWatchGameAck?.Invoke();
break; break;
default: default:
GD.Print($"Unhandled GAME message: {body}"); GD.Print($"Unhandled GAME message: {body}");
break; break;
} }
} }
} }
public void ShowTournamentScoreboard(List<(string, int)> playerScoreboard) { public void ShowTournamentScoreboard(List<(string, int)> playerScoreboard) {
var scoreboardWindow = new Window(); var scoreboardWindow = new Window();
scoreboardWindow.Theme = GD.Load<Theme>("res://assets/theme.tres"); scoreboardWindow.Theme = GD.Load<Theme>("res://assets/theme.tres");
scoreboardWindow.AlwaysOnTop = true; scoreboardWindow.AlwaysOnTop = true;
scoreboardWindow.MaximizeDisabled = true; scoreboardWindow.MaximizeDisabled = true;
scoreboardWindow.Unresizable = true; scoreboardWindow.Unresizable = true;
scoreboardWindow.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen; scoreboardWindow.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
scoreboardWindow.Size = new Vector2I(256, 512); scoreboardWindow.Size = new Vector2I(256, 512);
scoreboardWindow.CloseRequested += () => { GetTree().Root.RemoveChild(scoreboardWindow); }; scoreboardWindow.CloseRequested += () => { GetTree().Root.RemoveChild(scoreboardWindow); };
var tree = new Tree(); var tree = new Tree();
tree.HideRoot = true; tree.HideRoot = true;
tree.Columns = 2; tree.Columns = 2;
tree.ColumnTitlesVisible = true; tree.ColumnTitlesVisible = true;
tree.Theme = GD.Load<Theme>("res://assets/theme.tres"); tree.Theme = GD.Load<Theme>("res://assets/theme.tres");
tree.GrowHorizontal = Control.GrowDirection.Both; tree.GrowHorizontal = Control.GrowDirection.Both;
tree.GrowVertical = Control.GrowDirection.Both; tree.GrowVertical = Control.GrowDirection.Both;
tree.SetColumnTitle(0, "Player"); tree.SetColumnTitle(0, "Player");
tree.SetColumnTitle(1, "Score"); tree.SetColumnTitle(1, "Score");
var root = tree.CreateItem(); var root = tree.CreateItem();
foreach ((string, int) entry in playerScoreboard) { foreach ((string, int) entry in playerScoreboard) {
var item = tree.CreateItem(root); var item = tree.CreateItem(root);
item.SetText(0, entry.Item1); item.SetText(0, entry.Item1);
item.SetText(1, entry.Item2.ToString()); item.SetText(1, entry.Item2.ToString());
} }
scoreboardWindow.AddChild(tree); scoreboardWindow.AddChild(tree);
tree.SetAnchorsPreset(Control.LayoutPreset.FullRect); tree.SetAnchorsPreset(Control.LayoutPreset.FullRect);
GetTree().Root.AddChild(scoreboardWindow); GetTree().Root.AddChild(scoreboardWindow);
} }
} }

View File

@@ -0,0 +1 @@
uid://dwb6ioubllb24