feat: more admin controls, new icons, MSAA...

- fixed scaling viewport
This commit is contained in:
2025-12-04 23:25:31 -05:00
Unverified
parent f2d6f0a41f
commit beda42695c
33 changed files with 522 additions and 114 deletions

View File

@@ -6,6 +6,8 @@ public partial class AdminControls : HBoxContainer
{
[Export] public Button BecomeAdmin;
[Export] public Button StartTournament;
[Export] public Label Label;
[Export] public Slider Timeout;
public override void _Ready()
{
@@ -17,6 +19,31 @@ public partial class AdminControls : HBoxContainer
{
StartTournament.Hide();
}
if (!Connection.Instance.IsAdmin)
{
Label.Hide();
Timeout.Hide();
}
Timeout.Value = Connection.Instance.CurrentWaitTimeout;
var time = Connection.Instance.CurrentWaitTimeout.ToString();
if (time.Length > 3)
{
time = time.Substring(0, 3);
}
Label.Text = "Wait To Move: " + time + "s ";
Timeout.ValueChanged += value =>
{
Connection.Instance.SetTournamentWait((float)value);
var time = Connection.Instance.CurrentWaitTimeout.ToString();
if (time.Length > 3)
{
time = time.Substring(0, 3);
}
Label.Text = "Wait To Move: " + time + "s ";
};
BecomeAdmin.Pressed += ShowAuthPopup;
}
@@ -119,5 +146,7 @@ public partial class AdminControls : HBoxContainer
{
StartTournament.Show();
}
Label.Show();
Timeout.Show();
}
}

18
scripts/BackButton.cs Normal file
View File

@@ -0,0 +1,18 @@
using Godot;
using System;
public partial class BackButton : TextureButton
{
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
public override void _Pressed()
{
TransitionToBracket();
base._Pressed();
}
private void TransitionToBracket()
{
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
}

View File

@@ -0,0 +1 @@
uid://b3q4gq63qmx23

View File

@@ -4,8 +4,6 @@ using System.Collections.Generic;
public partial class BoardScreen : Node2D {
[Export] public BaseButton BackButton;
private const string RED_CHIP_PATH = "res://scenes/red_chip.tscn";
private const string YELLOW_CHIP_PATH = "res://scenes/yellow_chip.tscn";
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
@@ -15,6 +13,9 @@ public partial class BoardScreen : Node2D {
private const int CHIP_X_OFF = -(CHIP_SIZE + CHIP_PADDING) * 7 / 2 + (CHIP_SIZE + CHIP_PADDING) / 2;
private const int Y_OFF = 300;
private const int CARD_CENTER_X_DEFAULT = -536;
private const double MOVE_TIMEOUT_BEFORE_PLACE = 1.0f;
private double currentTimeout = 0.0f;
private PackedScene redChip;
private PackedScene ylwChip;
@@ -23,6 +24,8 @@ public partial class BoardScreen : Node2D {
private Node2D player2Card;
private MatchData matchData;
private List<(string, int)> moves;
private RigidBody2D[,] chips = new RigidBody2D[6, 7]; // 6 rows 7 cols | 0, 0 is top left
// Called when the node enters the scene tree for the first time.
@@ -40,19 +43,35 @@ public partial class BoardScreen : Node2D {
matchData = Connection.Instance.CurrentObservingMatch;
player1Card.GetNode<Label>("Name").Text = matchData.player1;
player2Card.GetNode<Label>("Name").Text = matchData.player2;
GetNode<TextureButton>("BracketButton").Pressed += TransitionToBracket;
Connection.Instance.OnObserveWin += ObserveWin;
Connection.Instance.OnObserveDraw += ObserveDraw;
Connection.Instance.OnObserveTerminated += ObserveTerminated;
Connection.Instance.OnObserveMove += ObserveMove;
Connection.Instance.OnTournamentEnd += ShowTournamentScoreboard;
}
BackButton.Pressed += () =>
public override void _Process(double delta)
{
if (Connection.Instance.PreviousMoves.Count != 0 && currentTimeout <= 0.0f)
{
TransitionToBracket();
};
var move = Connection.Instance.PreviousMoves[0];
Connection.Instance.PreviousMoves.RemoveAt(0);
if (move.Item1 == matchData.player1)
{
spawnRed(move.Item2);
}
else
{
spawnYellow(move.Item2);
}
currentTimeout = MOVE_TIMEOUT_BEFORE_PLACE;
}
else if (currentTimeout >= 0.0f)
{
currentTimeout -= delta;
}
}
public override void _ExitTree()
@@ -66,52 +85,41 @@ public partial class BoardScreen : Node2D {
private void ObserveMove(string username, int column)
{
if (username == matchData.player1)
{
spawnRed(column);
}
else
{
spawnYellow(column);
}
Connection.Instance.PreviousMoves.Add((username, column));
}
private void ObserveWin(string winner)
{
var popup = new Popup();
popup.AlwaysOnTop = true;
popup.PopupCentered();
popup.Size = new Vector2I(128, 128);
var text = new Label();
text.Text = winner + " wins!";
popup.AddChild(text);
GetTree().Root.AddChild(popup);
TransitionToBracket();
PopupMessage(winner + " wins!");
}
private void ObserveDraw()
{
var popup = new Popup();
popup.AlwaysOnTop = true;
popup.PopupCentered();
popup.Size = new Vector2I(128, 128);
var text = new Label();
text.Text = "Draw!";
popup.AddChild(text);
GetTree().Root.AddChild(popup);
TransitionToBracket();
PopupMessage("Draw!");
}
private void ObserveTerminated()
{
PopupMessage("Match Terminated");
}
private void PopupMessage(string message)
{
var popup = new Popup();
popup.AlwaysOnTop = true;
popup.PopupCentered();
popup.Size = new Vector2I(128, 128);
popup.Size = new Vector2I(200, 100);
var text = new Label();
text.Text = "Match Terminated";
text.Text = message;
popup.AddChild(text);
text.GrowHorizontal = Control.GrowDirection.Both;
text.GrowVertical = Control.GrowDirection.Both;
text.HorizontalAlignment = HorizontalAlignment.Center;
text.VerticalAlignment = VerticalAlignment.Center;
text.AnchorsPreset = (int) Control.LayoutPreset.FullRect;
popup.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
GetTree().Root.AddChild(popup);
popup.Show();
TransitionToBracket();
}
@@ -153,33 +161,6 @@ public partial class BoardScreen : Node2D {
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta) {
/*
if(p1 != null) {
Label username = player1Card.GetNode<Label>("Name");
username.Text = p1.username;
if(p1.isReady) {
Label status = player1Card.GetNode<Label>("Status");
status.Text = "Ready!";
status.AddThemeColorOverride("font_color", Colors.LimeGreen);
}
}
if(p2 != null) {
Label username = player2Card.GetNode<Label>("Name");
username.Text = p2.username;
if(p2.isReady) {
Label status = player2Card.GetNode<Label>("Status");
status.Text = "Ready!";
status.AddThemeColorOverride("font_color", Colors.LimeGreen);
}
}
*/
}
/*
* Determines if the column can have a new chip placed
* Will return -1 if invalid

View File

@@ -6,7 +6,8 @@ public partial class BracketScene : Control
{
[Export] public Tree Players;
[Export] public Tree Matches;
[Export] public Texture2D JoinButton;
[Export] public Texture2D WatchButton;
[Export] public Texture2D TerminateKickButton;
private const string BOARD_SCENE_PATH = "res://scenes/game.tscn";
private List<PlayerData> _playerList;
@@ -26,6 +27,7 @@ public partial class BracketScene : Control
Matches.SetColumnTitle(2, "Yellow");
Matches.HideRoot = true;
Matches.ButtonClicked += WatchGame;
Matches.ButtonClicked += TerminateGame;
Connection.Instance.OnUpdatedPlayers += UpdatePlayers;
Connection.Instance.OnUpdatedMatches += UpdateMatches;
@@ -52,7 +54,7 @@ public partial class BracketScene : Control
item.SetText(2, playerList[i].isPlaying ? "Yes" : "No");
if (Connection.Instance.IsAdmin)
{
item.AddButton(0, JoinButton, i, false, "Kick"); // TODO
item.AddButton(0, TerminateKickButton, i, false, "Kick"); // TODO
}
}
}
@@ -68,7 +70,11 @@ public partial class BracketScene : Control
item.SetText(0, matchList[i].matchId.ToString());
item.SetText(1, matchList[i].player1);
item.SetText(2, matchList[i].player2);
item.AddButton(0, JoinButton, i, false, "Watch");
item.AddButton(0, WatchButton, item.GetButtonCount(0), false, "Watch");
if (Connection.Instance.IsAdmin)
{
item.AddButton(0, TerminateKickButton, item.GetButtonCount(0), false, "Terminate");
}
}
}
@@ -88,6 +94,14 @@ public partial class BracketScene : Control
}
}
private void TerminateGame(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0 && id - 1 > 0 && _matchList[(int) id - 1] != null)
{
Connection.Instance.TerminateGame(_matchList[(int) id - 1].matchId);
}
}
private void TransitionToBoard()
{
GetTree().ChangeSceneToFile(BOARD_SCENE_PATH);

View File

@@ -41,7 +41,9 @@ public partial class Connection : Node
public bool IsAdmin { get; private set; }
public bool IsPlayer { get; private set; }
public bool ActiveTournament { get; private set; }
public List<(string, int)> PreviousMoves { get; private set; } = new List<(string, int)>();
public double CurrentWaitTimeout { get; private set; } = 5.0;
public MatchData CurrentObservingMatch { get; private set; }
@@ -218,15 +220,16 @@ public partial class Connection : Node
SendCommand("TOURNAMENT", "START");
}
public void TerminateGame()
public void TerminateGame(int matchID)
{
if (!IsAdmin) return;
SendCommand("GAME", "TERMINATE");
SendCommand("GAME", "TERMINATE:" + matchID);
}
public void SetTournamentWait(float waitTime)
{
if (!IsAdmin) return;
CurrentWaitTimeout = waitTime;
SendCommand("TOURNAMENT", "WAIT:" + waitTime);
}
@@ -305,6 +308,7 @@ public partial class Connection : Node
if (body == "AUTH:ACK")
{
IsAdmin = true;
SetTournamentWait(5.0f);
OnBecomeAdmin?.Invoke();
}
@@ -465,8 +469,24 @@ public partial class Connection : Node
OnUpdatedMatches?.Invoke(matches);
break;
case "WATCH":
string[] game = segments[2].Split(",");
CurrentObservingMatch = new MatchData(int.Parse(game[0]), game[1], game[2]);
CurrentObservingMatch = null;
PreviousMoves.Clear();
string[] activeMatchData = segments[2].Split("|");
if (activeMatchData.IsEmpty())
{
string[] matchData = segments[2].Split(',');
CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]);
}
else
{
string[] matchData = activeMatchData[0].Split(',');
CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]);
for (int i = 1; i < activeMatchData.Length; i++)
{
string[] moveData = activeMatchData[i].Split(',');
PreviousMoves.Add((moveData[0], int.Parse(moveData[1])));
}
}
OnWatchGameAck?.Invoke();
break;
default: