feat: more admin controls, new icons, MSAA...
- fixed scaling viewport
This commit is contained in:
@@ -4,8 +4,6 @@ using System.Collections.Generic;
|
||||
|
||||
public partial class BoardScreen : Node2D {
|
||||
|
||||
[Export] public BaseButton BackButton;
|
||||
|
||||
private const string RED_CHIP_PATH = "res://scenes/red_chip.tscn";
|
||||
private const string YELLOW_CHIP_PATH = "res://scenes/yellow_chip.tscn";
|
||||
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
|
||||
@@ -15,6 +13,9 @@ public partial class BoardScreen : Node2D {
|
||||
private const int CHIP_X_OFF = -(CHIP_SIZE + CHIP_PADDING) * 7 / 2 + (CHIP_SIZE + CHIP_PADDING) / 2;
|
||||
private const int Y_OFF = 300;
|
||||
private const int CARD_CENTER_X_DEFAULT = -536;
|
||||
private const double MOVE_TIMEOUT_BEFORE_PLACE = 1.0f;
|
||||
|
||||
private double currentTimeout = 0.0f;
|
||||
|
||||
private PackedScene redChip;
|
||||
private PackedScene ylwChip;
|
||||
@@ -23,6 +24,8 @@ public partial class BoardScreen : Node2D {
|
||||
private Node2D player2Card;
|
||||
private MatchData matchData;
|
||||
|
||||
private List<(string, int)> moves;
|
||||
|
||||
private RigidBody2D[,] chips = new RigidBody2D[6, 7]; // 6 rows 7 cols | 0, 0 is top left
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
@@ -40,19 +43,35 @@ public partial class BoardScreen : Node2D {
|
||||
matchData = Connection.Instance.CurrentObservingMatch;
|
||||
player1Card.GetNode<Label>("Name").Text = matchData.player1;
|
||||
player2Card.GetNode<Label>("Name").Text = matchData.player2;
|
||||
|
||||
GetNode<TextureButton>("BracketButton").Pressed += TransitionToBracket;
|
||||
|
||||
|
||||
Connection.Instance.OnObserveWin += ObserveWin;
|
||||
Connection.Instance.OnObserveDraw += ObserveDraw;
|
||||
Connection.Instance.OnObserveTerminated += ObserveTerminated;
|
||||
Connection.Instance.OnObserveMove += ObserveMove;
|
||||
Connection.Instance.OnTournamentEnd += ShowTournamentScoreboard;
|
||||
}
|
||||
|
||||
BackButton.Pressed += () =>
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (Connection.Instance.PreviousMoves.Count != 0 && currentTimeout <= 0.0f)
|
||||
{
|
||||
TransitionToBracket();
|
||||
};
|
||||
var move = Connection.Instance.PreviousMoves[0];
|
||||
Connection.Instance.PreviousMoves.RemoveAt(0);
|
||||
if (move.Item1 == matchData.player1)
|
||||
{
|
||||
spawnRed(move.Item2);
|
||||
}
|
||||
else
|
||||
{
|
||||
spawnYellow(move.Item2);
|
||||
}
|
||||
|
||||
currentTimeout = MOVE_TIMEOUT_BEFORE_PLACE;
|
||||
}
|
||||
else if (currentTimeout >= 0.0f)
|
||||
{
|
||||
currentTimeout -= delta;
|
||||
}
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
@@ -66,52 +85,41 @@ public partial class BoardScreen : Node2D {
|
||||
|
||||
private void ObserveMove(string username, int column)
|
||||
{
|
||||
if (username == matchData.player1)
|
||||
{
|
||||
spawnRed(column);
|
||||
}
|
||||
else
|
||||
{
|
||||
spawnYellow(column);
|
||||
}
|
||||
Connection.Instance.PreviousMoves.Add((username, column));
|
||||
}
|
||||
|
||||
private void ObserveWin(string winner)
|
||||
{
|
||||
var popup = new Popup();
|
||||
popup.AlwaysOnTop = true;
|
||||
popup.PopupCentered();
|
||||
popup.Size = new Vector2I(128, 128);
|
||||
var text = new Label();
|
||||
text.Text = winner + " wins!";
|
||||
popup.AddChild(text);
|
||||
GetTree().Root.AddChild(popup);
|
||||
TransitionToBracket();
|
||||
PopupMessage(winner + " wins!");
|
||||
}
|
||||
|
||||
private void ObserveDraw()
|
||||
{
|
||||
var popup = new Popup();
|
||||
popup.AlwaysOnTop = true;
|
||||
popup.PopupCentered();
|
||||
popup.Size = new Vector2I(128, 128);
|
||||
var text = new Label();
|
||||
text.Text = "Draw!";
|
||||
popup.AddChild(text);
|
||||
GetTree().Root.AddChild(popup);
|
||||
TransitionToBracket();
|
||||
PopupMessage("Draw!");
|
||||
}
|
||||
|
||||
private void ObserveTerminated()
|
||||
{
|
||||
PopupMessage("Match Terminated");
|
||||
}
|
||||
|
||||
private void PopupMessage(string message)
|
||||
{
|
||||
var popup = new Popup();
|
||||
popup.AlwaysOnTop = true;
|
||||
popup.PopupCentered();
|
||||
popup.Size = new Vector2I(128, 128);
|
||||
popup.Size = new Vector2I(200, 100);
|
||||
var text = new Label();
|
||||
text.Text = "Match Terminated";
|
||||
text.Text = message;
|
||||
popup.AddChild(text);
|
||||
text.GrowHorizontal = Control.GrowDirection.Both;
|
||||
text.GrowVertical = Control.GrowDirection.Both;
|
||||
text.HorizontalAlignment = HorizontalAlignment.Center;
|
||||
text.VerticalAlignment = VerticalAlignment.Center;
|
||||
text.AnchorsPreset = (int) Control.LayoutPreset.FullRect;
|
||||
popup.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
|
||||
GetTree().Root.AddChild(popup);
|
||||
popup.Show();
|
||||
TransitionToBracket();
|
||||
}
|
||||
|
||||
@@ -153,33 +161,6 @@ public partial class BoardScreen : Node2D {
|
||||
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta) {
|
||||
/*
|
||||
if(p1 != null) {
|
||||
Label username = player1Card.GetNode<Label>("Name");
|
||||
username.Text = p1.username;
|
||||
|
||||
if(p1.isReady) {
|
||||
Label status = player1Card.GetNode<Label>("Status");
|
||||
status.Text = "Ready!";
|
||||
status.AddThemeColorOverride("font_color", Colors.LimeGreen);
|
||||
}
|
||||
}
|
||||
|
||||
if(p2 != null) {
|
||||
Label username = player2Card.GetNode<Label>("Name");
|
||||
username.Text = p2.username;
|
||||
|
||||
if(p2.isReady) {
|
||||
Label status = player2Card.GetNode<Label>("Status");
|
||||
status.Text = "Ready!";
|
||||
status.AddThemeColorOverride("font_color", Colors.LimeGreen);
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
/*
|
||||
* Determines if the column can have a new chip placed
|
||||
* Will return -1 if invalid
|
||||
|
||||
Reference in New Issue
Block a user