fmt
This commit is contained in:
@@ -4,11 +4,11 @@ import { useCallback, useEffect, useRef, useState } from "react";
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import { useRouter } from "next/navigation";
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import Board from "@/components/Board";
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import {
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BoardState,
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ParsedMessage,
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cmd,
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createEmptyBoard,
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placeToken,
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BoardState,
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ParsedMessage,
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cmd,
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createEmptyBoard,
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placeToken,
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} from "@/lib/protocol";
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import { useConnection } from "@/lib/connection";
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@@ -17,465 +17,465 @@ type GamePhase = "idle" | "connected" | "ready" | "playing" | "game-over";
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type GameResult = "win" | "loss" | "draw" | "terminated";
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export default function PlayPage() {
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const router = useRouter();
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const {
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role,
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username,
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status,
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send,
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subscribe,
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disconnect,
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reconnectAttempts,
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shouldRedirectToConnect,
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clearRedirectFlag,
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} = useConnection();
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const router = useRouter();
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const {
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role,
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username,
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status,
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send,
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subscribe,
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disconnect,
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reconnectAttempts,
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shouldRedirectToConnect,
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clearRedirectFlag,
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} = useConnection();
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const [gamePhase, setGamePhase] = useState<GamePhase>("idle");
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const [myColor, setMyColor] = useState<1 | 2 | null>(null);
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const [isMyTurn, setIsMyTurn] = useState(false);
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const [board, setBoard] = useState<BoardState>(createEmptyBoard());
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const [lastMove, setLastMove] = useState<{
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column: number;
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row: number;
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} | null>(null);
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const [gameResult, setGameResult] = useState<GameResult | null>(null);
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const [moveCount, setMoveCount] = useState(0);
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const [statusMessages, setStatusMessages] = useState<string[]>([]);
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const [tournamentMode, setTournamentMode] = useState(false);
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const [gamePhase, setGamePhase] = useState<GamePhase>("idle");
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const [myColor, setMyColor] = useState<1 | 2 | null>(null);
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const [isMyTurn, setIsMyTurn] = useState(false);
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const [board, setBoard] = useState<BoardState>(createEmptyBoard());
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const [lastMove, setLastMove] = useState<{
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column: number;
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row: number;
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} | null>(null);
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const [gameResult, setGameResult] = useState<GameResult | null>(null);
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const [moveCount, setMoveCount] = useState(0);
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const [statusMessages, setStatusMessages] = useState<string[]>([]);
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const [tournamentMode, setTournamentMode] = useState(false);
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const myColorRef = useRef<1 | 2 | null>(null);
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const isMyTurnRef = useRef(false);
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const myColorRef = useRef<1 | 2 | null>(null);
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const isMyTurnRef = useRef(false);
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const addStatus = useCallback(
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(msg: string) =>
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setStatusMessages((prev) => [
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`[${new Date().toLocaleTimeString()}] ${msg}`,
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...prev.slice(0, 29),
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]),
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[],
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);
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const addStatus = useCallback(
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(msg: string) =>
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setStatusMessages((prev) => [
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`[${new Date().toLocaleTimeString()}] ${msg}`,
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...prev.slice(0, 29),
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]),
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[],
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);
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const resetGame = useCallback(() => {
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setBoard(createEmptyBoard());
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setLastMove(null);
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setMoveCount(0);
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setMyColor(null);
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myColorRef.current = null;
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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setGameResult(null);
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}, []);
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const resetGame = useCallback(() => {
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setBoard(createEmptyBoard());
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setLastMove(null);
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setMoveCount(0);
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setMyColor(null);
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myColorRef.current = null;
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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setGameResult(null);
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}, []);
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useEffect(() => {
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if (status === "disconnected" && shouldRedirectToConnect) {
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clearRedirectFlag();
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router.replace("/");
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}
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useEffect(() => {
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if (status === "disconnected" && shouldRedirectToConnect) {
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clearRedirectFlag();
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router.replace("/");
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}
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if (status === "idle") {
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router.replace("/");
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}
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if (status === "idle") {
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router.replace("/");
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}
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if (role !== "player" && status !== "idle") {
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router.replace("/spectate");
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return;
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}
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if (role !== "player" && status !== "idle") {
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router.replace("/spectate");
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return;
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}
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if (status === "connected" && gamePhase === "idle") {
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setGamePhase("connected");
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}
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}, [
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role,
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status,
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router,
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gamePhase,
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shouldRedirectToConnect,
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clearRedirectFlag,
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]);
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if (status === "connected" && gamePhase === "idle") {
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setGamePhase("connected");
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}
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}, [
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role,
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status,
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router,
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gamePhase,
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shouldRedirectToConnect,
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clearRedirectFlag,
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]);
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useEffect(() => {
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const unsubscribe = subscribe((msg: ParsedMessage) => {
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switch (msg.type) {
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case "CONNECT_ACK":
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case "RECONNECT_ACK":
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setGamePhase((prev) => (prev === "idle" ? "connected" : prev));
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addStatus("Connected to server");
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break;
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useEffect(() => {
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const unsubscribe = subscribe((msg: ParsedMessage) => {
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switch (msg.type) {
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case "CONNECT_ACK":
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case "RECONNECT_ACK":
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setGamePhase((prev) => (prev === "idle" ? "connected" : prev));
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addStatus("Connected to server");
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break;
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case "ERROR":
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addStatus(`⚠ ${msg.message}`);
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break;
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case "ERROR":
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addStatus(`⚠ ${msg.message}`);
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break;
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case "READY_ACK":
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setGamePhase("ready");
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addStatus("⏳ Waiting for an opponent...");
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break;
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case "READY_ACK":
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setGamePhase("ready");
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addStatus("⏳ Waiting for an opponent...");
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break;
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case "GAME_START": {
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resetGame();
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const color: 1 | 2 = msg.goesFirst ? 1 : 2;
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setMyColor(color);
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myColorRef.current = color;
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setGamePhase("playing");
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const firstTurn = msg.goesFirst;
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setIsMyTurn(firstTurn);
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isMyTurnRef.current = firstTurn;
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addStatus(
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msg.goesFirst
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? "🔴 You are Red - you go first"
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: "🟡 You are Yellow - wait for opponent's move",
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);
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break;
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}
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case "GAME_START": {
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resetGame();
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const color: 1 | 2 = msg.goesFirst ? 1 : 2;
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setMyColor(color);
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myColorRef.current = color;
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setGamePhase("playing");
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const firstTurn = msg.goesFirst;
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setIsMyTurn(firstTurn);
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isMyTurnRef.current = firstTurn;
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addStatus(
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msg.goesFirst
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? "🔴 You are Red - you go first"
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: "🟡 You are Yellow - wait for opponent's move",
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);
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break;
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}
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case "OPPONENT_MOVE": {
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const opponentColor: 1 | 2 = myColorRef.current === 1 ? 2 : 1;
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setBoard((prev) => {
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const { board: next, row } = placeToken(
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prev,
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opponentColor,
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msg.column,
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);
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setLastMove({ column: msg.column, row });
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return next;
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});
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setMoveCount((n) => n + 1);
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setIsMyTurn(true);
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isMyTurnRef.current = true;
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addStatus(`Opponent played column ${msg.column}`);
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break;
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}
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case "OPPONENT_MOVE": {
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const opponentColor: 1 | 2 = myColorRef.current === 1 ? 2 : 1;
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setBoard((prev) => {
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const { board: next, row } = placeToken(
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prev,
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opponentColor,
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msg.column,
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);
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setLastMove({ column: msg.column, row });
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return next;
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});
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setMoveCount((n) => n + 1);
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setIsMyTurn(true);
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isMyTurnRef.current = true;
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addStatus(`Opponent played column ${msg.column}`);
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break;
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}
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case "GAME_WINS":
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setGameResult("win");
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setGamePhase("game-over");
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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addStatus("🏆 You won!");
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break;
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case "GAME_WINS":
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setGameResult("win");
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setGamePhase("game-over");
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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addStatus("🏆 You won!");
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break;
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case "GAME_LOSS":
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setGameResult("loss");
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setGamePhase("game-over");
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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addStatus("💔 You lost");
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break;
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case "GAME_LOSS":
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setGameResult("loss");
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setGamePhase("game-over");
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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addStatus("💔 You lost");
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break;
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case "GAME_DRAW":
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setGameResult("draw");
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setGamePhase("game-over");
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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addStatus("🤝 Draw");
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break;
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case "GAME_DRAW":
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setGameResult("draw");
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setGamePhase("game-over");
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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addStatus("🤝 Draw");
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break;
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case "GAME_TERMINATED":
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setGameResult("terminated");
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setGamePhase("game-over");
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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addStatus("⛔ Match terminated");
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break;
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case "GAME_TERMINATED":
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setGameResult("terminated");
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setGamePhase("game-over");
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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addStatus("⛔ Match terminated");
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break;
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case "TOURNAMENT_START":
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setTournamentMode(true);
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addStatus(`🏆 Tournament started: ${msg.tournamentType}`);
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break;
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case "TOURNAMENT_START":
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setTournamentMode(true);
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addStatus(`🏆 Tournament started: ${msg.tournamentType}`);
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break;
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case "TOURNAMENT_END":
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setGamePhase("connected");
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resetGame();
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send(cmd.ready());
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setGamePhase("ready");
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addStatus("⏳ Ready for next round...");
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break;
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case "TOURNAMENT_END":
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setGamePhase("connected");
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resetGame();
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send(cmd.ready());
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setGamePhase("ready");
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addStatus("⏳ Ready for next round...");
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break;
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case "TOURNAMENT_CANCEL":
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setTournamentMode(false);
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setGamePhase("connected");
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resetGame();
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addStatus("Tournament cancelled");
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break;
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case "TOURNAMENT_CANCEL":
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setTournamentMode(false);
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setGamePhase("connected");
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resetGame();
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addStatus("Tournament cancelled");
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break;
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default:
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break;
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}
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});
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default:
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break;
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}
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});
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return unsubscribe;
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}, [addStatus, resetGame, send, subscribe]);
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return unsubscribe;
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}, [addStatus, resetGame, send, subscribe]);
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const handleColumnClick = useCallback(
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(col: number) => {
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if (!isMyTurnRef.current || gamePhase !== "playing") return;
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const color = myColorRef.current;
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if (!color) return;
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const handleColumnClick = useCallback(
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(col: number) => {
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if (!isMyTurnRef.current || gamePhase !== "playing") return;
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const color = myColorRef.current;
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if (!color) return;
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setBoard((prev) => {
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const { board: next, row } = placeToken(prev, color, col);
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if (row === -1) return prev;
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setLastMove({ column: col, row });
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return next;
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});
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setBoard((prev) => {
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const { board: next, row } = placeToken(prev, color, col);
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if (row === -1) return prev;
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setLastMove({ column: col, row });
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return next;
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});
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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setMoveCount((n) => n + 1);
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send(cmd.play(col));
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addStatus(`You played column ${col}`);
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},
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[addStatus, gamePhase, send],
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);
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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setMoveCount((n) => n + 1);
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send(cmd.play(col));
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addStatus(`You played column ${col}`);
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},
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[addStatus, gamePhase, send],
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);
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const sendReady = useCallback(() => {
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send(cmd.ready());
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setGamePhase("ready");
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addStatus("⏳ Waiting for an opponent...");
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}, [addStatus, send]);
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const sendReady = useCallback(() => {
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send(cmd.ready());
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setGamePhase("ready");
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addStatus("⏳ Waiting for an opponent...");
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}, [addStatus, send]);
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const myColorLabel =
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myColor === 1 ? "🔴 Red" : myColor === 2 ? "🟡 Yellow" : null;
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const opponentColor: 1 | 2 | null =
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myColor === 1 ? 2 : myColor === 2 ? 1 : null;
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const redPlayerName = myColor === 1 ? username : "Opponent";
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const yellowPlayerName = myColor === 2 ? username : "Opponent";
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const myColorLabel =
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myColor === 1 ? "🔴 Red" : myColor === 2 ? "🟡 Yellow" : null;
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const opponentColor: 1 | 2 | null =
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myColor === 1 ? 2 : myColor === 2 ? 1 : null;
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const redPlayerName = myColor === 1 ? username : "Opponent";
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const yellowPlayerName = myColor === 2 ? username : "Opponent";
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return (
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<div className="flex flex-col gap-6">
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<div className="flex items-center justify-between">
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<div>
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<h1 className="text-2xl font-bold text-white">🎮 Play Connect4</h1>
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<p className="text-gray-400 text-sm mt-1">
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Connected as <span className="text-green-300">{username}</span>
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</p>
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</div>
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<PhaseIndicator phase={gamePhase} isMyTurn={isMyTurn} />
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</div>
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return (
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<div className="flex flex-col gap-6">
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<div className="flex items-center justify-between">
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<div>
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||||
<h1 className="text-2xl font-bold text-white">🎮 Play Connect4</h1>
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<p className="text-gray-400 text-sm mt-1">
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Connected as <span className="text-green-300">{username}</span>
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</p>
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</div>
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<PhaseIndicator phase={gamePhase} isMyTurn={isMyTurn} />
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</div>
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{status === "reconnecting" && (
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<div className="rounded-lg border border-yellow-700 bg-yellow-950/30 px-4 py-3 text-sm text-yellow-200">
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Connection lost during a live match. Reconnect attempt #
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{reconnectAttempts}...
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</div>
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)}
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{status === "reconnecting" && (
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<div className="rounded-lg border border-yellow-700 bg-yellow-950/30 px-4 py-3 text-sm text-yellow-200">
|
||||
Connection lost during a live match. Reconnect attempt #
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{reconnectAttempts}...
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</div>
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)}
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<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
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||||
<div className="flex flex-col gap-4">
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<div className="bg-gray-900 border border-gray-700 rounded-xl p-4 flex flex-col gap-3">
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<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider">
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Session
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</h2>
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||||
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
|
||||
<div className="flex flex-col gap-4">
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4 flex flex-col gap-3">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider">
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||||
Session
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||||
</h2>
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||||
|
||||
<div className="text-xs text-gray-400">
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||||
Status: <span className="text-gray-200">{status}</span>
|
||||
</div>
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||||
<div className="text-xs text-gray-400">
|
||||
User: <span className="text-gray-200">{username}</span>
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||||
</div>
|
||||
<div className="text-xs text-gray-400">
|
||||
Status: <span className="text-gray-200">{status}</span>
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">
|
||||
User: <span className="text-gray-200">{username}</span>
|
||||
</div>
|
||||
|
||||
<button
|
||||
onClick={disconnect}
|
||||
className="w-full py-2 bg-gray-700 hover:bg-gray-600 text-white text-sm font-medium rounded-lg transition-colors"
|
||||
>
|
||||
Disconnect
|
||||
</button>
|
||||
</div>
|
||||
<button
|
||||
onClick={disconnect}
|
||||
className="w-full py-2 bg-gray-700 hover:bg-gray-600 text-white text-sm font-medium rounded-lg transition-colors"
|
||||
>
|
||||
Disconnect
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4 flex flex-col gap-3">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider">
|
||||
Match
|
||||
</h2>
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4 flex flex-col gap-3">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider">
|
||||
Match
|
||||
</h2>
|
||||
|
||||
{tournamentMode && (
|
||||
<div className="flex items-center gap-2 px-3 py-2 rounded-lg bg-purple-950/50 border border-purple-700 text-purple-300 text-sm">
|
||||
<span>🏆</span>
|
||||
<span>Tournament mode active</span>
|
||||
</div>
|
||||
)}
|
||||
{tournamentMode && (
|
||||
<div className="flex items-center gap-2 px-3 py-2 rounded-lg bg-purple-950/50 border border-purple-700 text-purple-300 text-sm">
|
||||
<span>🏆</span>
|
||||
<span>Tournament mode active</span>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{gamePhase === "connected" && (
|
||||
<button
|
||||
onClick={sendReady}
|
||||
className="w-full py-2.5 bg-green-700 hover:bg-green-600 text-white text-sm font-semibold rounded-lg transition-colors"
|
||||
>
|
||||
✋ Ready to Play
|
||||
</button>
|
||||
)}
|
||||
{gamePhase === "connected" && (
|
||||
<button
|
||||
onClick={sendReady}
|
||||
className="w-full py-2.5 bg-green-700 hover:bg-green-600 text-white text-sm font-semibold rounded-lg transition-colors"
|
||||
>
|
||||
✋ Ready to Play
|
||||
</button>
|
||||
)}
|
||||
|
||||
{gamePhase === "ready" && (
|
||||
<div className="text-center py-3 text-yellow-300 text-sm animate-pulse">
|
||||
⏳ Waiting for opponent...
|
||||
</div>
|
||||
)}
|
||||
{gamePhase === "ready" && (
|
||||
<div className="text-center py-3 text-yellow-300 text-sm animate-pulse">
|
||||
⏳ Waiting for opponent...
|
||||
</div>
|
||||
)}
|
||||
|
||||
{(gamePhase === "playing" || gamePhase === "game-over") &&
|
||||
myColor && (
|
||||
<div className="flex flex-col gap-2">
|
||||
<div className="flex items-center gap-3 px-3 py-2 rounded-lg bg-gray-800">
|
||||
<div
|
||||
className={`w-4 h-4 rounded-full ${myColor === 1 ? "bg-red-500" : "bg-yellow-400"}`}
|
||||
/>
|
||||
<span className="text-white font-medium text-sm">
|
||||
You are {myColorLabel}
|
||||
</span>
|
||||
</div>
|
||||
{(gamePhase === "playing" || gamePhase === "game-over") &&
|
||||
myColor && (
|
||||
<div className="flex flex-col gap-2">
|
||||
<div className="flex items-center gap-3 px-3 py-2 rounded-lg bg-gray-800">
|
||||
<div
|
||||
className={`w-4 h-4 rounded-full ${myColor === 1 ? "bg-red-500" : "bg-yellow-400"}`}
|
||||
/>
|
||||
<span className="text-white font-medium text-sm">
|
||||
You are {myColorLabel}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{gamePhase === "playing" && (
|
||||
<div
|
||||
className={`flex items-center justify-center gap-2 px-3 py-2 rounded-lg font-semibold text-sm ${
|
||||
isMyTurn
|
||||
? "bg-green-900/50 border border-green-600 text-green-300 animate-pulse"
|
||||
: "bg-gray-800 text-gray-400"
|
||||
}`}
|
||||
>
|
||||
{isMyTurn
|
||||
? "⬆ Your turn - click a column"
|
||||
: "⏳ Waiting for opponent..."}
|
||||
</div>
|
||||
)}
|
||||
{gamePhase === "playing" && (
|
||||
<div
|
||||
className={`flex items-center justify-center gap-2 px-3 py-2 rounded-lg font-semibold text-sm ${
|
||||
isMyTurn
|
||||
? "bg-green-900/50 border border-green-600 text-green-300 animate-pulse"
|
||||
: "bg-gray-800 text-gray-400"
|
||||
}`}
|
||||
>
|
||||
{isMyTurn
|
||||
? "⬆ Your turn - click a column"
|
||||
: "⏳ Waiting for opponent..."}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="text-xs text-gray-500 text-center">
|
||||
{moveCount} move{moveCount !== 1 ? "s" : ""} played
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
<div className="text-xs text-gray-500 text-center">
|
||||
{moveCount} move{moveCount !== 1 ? "s" : ""} played
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{gamePhase === "game-over" && gameResult && !tournamentMode && (
|
||||
<button
|
||||
onClick={sendReady}
|
||||
className="w-full py-2 bg-green-700 hover:bg-green-600 text-white text-sm font-semibold rounded-lg transition-colors"
|
||||
>
|
||||
Play Again
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
{gamePhase === "game-over" && gameResult && !tournamentMode && (
|
||||
<button
|
||||
onClick={sendReady}
|
||||
className="w-full py-2 bg-green-700 hover:bg-green-600 text-white text-sm font-semibold rounded-lg transition-colors"
|
||||
>
|
||||
Play Again
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-2">
|
||||
Status Log
|
||||
</h2>
|
||||
<div className="flex flex-col gap-0.5 max-h-52 overflow-y-auto">
|
||||
{statusMessages.length === 0 ? (
|
||||
<p className="text-gray-600 text-xs">No events yet</p>
|
||||
) : (
|
||||
statusMessages.map((m, i) => (
|
||||
<p key={i} className="text-xs text-gray-400 font-mono">
|
||||
{m}
|
||||
</p>
|
||||
))
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-2">
|
||||
Status Log
|
||||
</h2>
|
||||
<div className="flex flex-col gap-0.5 max-h-52 overflow-y-auto">
|
||||
{statusMessages.length === 0 ? (
|
||||
<p className="text-gray-600 text-xs">No events yet</p>
|
||||
) : (
|
||||
statusMessages.map((m, i) => (
|
||||
<p key={i} className="text-xs text-gray-400 font-mono">
|
||||
{m}
|
||||
</p>
|
||||
))
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="lg:col-span-2 bg-gray-900 border border-gray-700 rounded-xl p-6 flex flex-col items-center justify-center gap-4 min-h-96">
|
||||
{gamePhase === "idle" ? (
|
||||
<div className="text-gray-500 text-center py-10">
|
||||
Connect from the connection page to start.
|
||||
</div>
|
||||
) : gamePhase === "connected" ? (
|
||||
<div className="flex flex-col items-center gap-4 text-center py-8">
|
||||
<div className="text-5xl">✋</div>
|
||||
<p className="text-blue-300 text-lg font-medium">
|
||||
Ready up to start
|
||||
</p>
|
||||
<p className="text-gray-500 text-sm max-w-sm">
|
||||
Click the{" "}
|
||||
<span className="text-green-300 font-semibold">
|
||||
Ready to Play
|
||||
</span>{" "}
|
||||
button in the Match panel to enter the queue.
|
||||
</p>
|
||||
</div>
|
||||
) : gamePhase === "ready" ? (
|
||||
<div className="flex flex-col items-center gap-4 text-center py-8">
|
||||
<div className="text-5xl animate-bounce">⏳</div>
|
||||
<p className="text-yellow-300 text-lg font-medium">
|
||||
Waiting for an opponent...
|
||||
</p>
|
||||
</div>
|
||||
) : (
|
||||
<>
|
||||
{gameResult && (
|
||||
<div
|
||||
className={`w-full max-w-md rounded-xl p-4 text-center font-bold text-xl border ${
|
||||
gameResult === "win"
|
||||
? "bg-green-900/50 border-green-500 text-green-300"
|
||||
: gameResult === "loss"
|
||||
? "bg-red-900/50 border-red-500 text-red-300"
|
||||
: gameResult === "draw"
|
||||
? "bg-blue-900/50 border-blue-500 text-blue-300"
|
||||
: "bg-gray-800 border-gray-600 text-gray-300"
|
||||
}`}
|
||||
>
|
||||
{gameResult === "win"
|
||||
? "🏆 You Won!"
|
||||
: gameResult === "loss"
|
||||
? "💔 You Lost"
|
||||
: gameResult === "draw"
|
||||
? "🤝 Draw"
|
||||
: "⛔ Match Terminated"}
|
||||
</div>
|
||||
)}
|
||||
<div className="lg:col-span-2 bg-gray-900 border border-gray-700 rounded-xl p-6 flex flex-col items-center justify-center gap-4 min-h-96">
|
||||
{gamePhase === "idle" ? (
|
||||
<div className="text-gray-500 text-center py-10">
|
||||
Connect from the connection page to start.
|
||||
</div>
|
||||
) : gamePhase === "connected" ? (
|
||||
<div className="flex flex-col items-center gap-4 text-center py-8">
|
||||
<div className="text-5xl">✋</div>
|
||||
<p className="text-blue-300 text-lg font-medium">
|
||||
Ready up to start
|
||||
</p>
|
||||
<p className="text-gray-500 text-sm max-w-sm">
|
||||
Click the{" "}
|
||||
<span className="text-green-300 font-semibold">
|
||||
Ready to Play
|
||||
</span>{" "}
|
||||
button in the Match panel to enter the queue.
|
||||
</p>
|
||||
</div>
|
||||
) : gamePhase === "ready" ? (
|
||||
<div className="flex flex-col items-center gap-4 text-center py-8">
|
||||
<div className="text-5xl animate-bounce">⏳</div>
|
||||
<p className="text-yellow-300 text-lg font-medium">
|
||||
Waiting for an opponent...
|
||||
</p>
|
||||
</div>
|
||||
) : (
|
||||
<>
|
||||
{gameResult && (
|
||||
<div
|
||||
className={`w-full max-w-md rounded-xl p-4 text-center font-bold text-xl border ${
|
||||
gameResult === "win"
|
||||
? "bg-green-900/50 border-green-500 text-green-300"
|
||||
: gameResult === "loss"
|
||||
? "bg-red-900/50 border-red-500 text-red-300"
|
||||
: gameResult === "draw"
|
||||
? "bg-blue-900/50 border-blue-500 text-blue-300"
|
||||
: "bg-gray-800 border-gray-600 text-gray-300"
|
||||
}`}
|
||||
>
|
||||
{gameResult === "win"
|
||||
? "🏆 You Won!"
|
||||
: gameResult === "loss"
|
||||
? "💔 You Lost"
|
||||
: gameResult === "draw"
|
||||
? "🤝 Draw"
|
||||
: "⛔ Match Terminated"}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<Board
|
||||
board={board}
|
||||
lastMove={lastMove}
|
||||
player1={redPlayerName}
|
||||
player2={yellowPlayerName}
|
||||
currentTurnColor={
|
||||
gamePhase === "playing" && myColor
|
||||
? isMyTurn
|
||||
? myColor
|
||||
: opponentColor
|
||||
: null
|
||||
}
|
||||
onColumnClick={
|
||||
gamePhase === "playing" && isMyTurn
|
||||
? handleColumnClick
|
||||
: undefined
|
||||
}
|
||||
disabled={gamePhase !== "playing" || !isMyTurn}
|
||||
/>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
<Board
|
||||
board={board}
|
||||
lastMove={lastMove}
|
||||
player1={redPlayerName}
|
||||
player2={yellowPlayerName}
|
||||
currentTurnColor={
|
||||
gamePhase === "playing" && myColor
|
||||
? isMyTurn
|
||||
? myColor
|
||||
: opponentColor
|
||||
: null
|
||||
}
|
||||
onColumnClick={
|
||||
gamePhase === "playing" && isMyTurn
|
||||
? handleColumnClick
|
||||
: undefined
|
||||
}
|
||||
disabled={gamePhase !== "playing" || !isMyTurn}
|
||||
/>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function PhaseIndicator({
|
||||
phase,
|
||||
isMyTurn,
|
||||
phase,
|
||||
isMyTurn,
|
||||
}: {
|
||||
phase: GamePhase;
|
||||
isMyTurn: boolean;
|
||||
phase: GamePhase;
|
||||
isMyTurn: boolean;
|
||||
}) {
|
||||
if (phase === "playing" && isMyTurn) {
|
||||
return (
|
||||
<span className="px-3 py-1.5 rounded-full text-sm font-medium bg-green-900/60 text-green-300 animate-pulse">
|
||||
Your Turn!
|
||||
</span>
|
||||
);
|
||||
}
|
||||
if (phase === "playing" && isMyTurn) {
|
||||
return (
|
||||
<span className="px-3 py-1.5 rounded-full text-sm font-medium bg-green-900/60 text-green-300 animate-pulse">
|
||||
Your Turn!
|
||||
</span>
|
||||
);
|
||||
}
|
||||
|
||||
const config: Record<GamePhase, { label: string; cls: string }> = {
|
||||
idle: { label: "Not ready", cls: "bg-gray-700 text-gray-400" },
|
||||
connected: { label: "Connected", cls: "bg-blue-900/60 text-blue-300" },
|
||||
ready: {
|
||||
label: "Waiting...",
|
||||
cls: "bg-yellow-900/60 text-yellow-300 animate-pulse",
|
||||
},
|
||||
playing: { label: "In Game", cls: "bg-green-900/60 text-green-400" },
|
||||
"game-over": { label: "Game Over", cls: "bg-gray-700 text-gray-400" },
|
||||
};
|
||||
const config: Record<GamePhase, { label: string; cls: string }> = {
|
||||
idle: { label: "Not ready", cls: "bg-gray-700 text-gray-400" },
|
||||
connected: { label: "Connected", cls: "bg-blue-900/60 text-blue-300" },
|
||||
ready: {
|
||||
label: "Waiting...",
|
||||
cls: "bg-yellow-900/60 text-yellow-300 animate-pulse",
|
||||
},
|
||||
playing: { label: "In Game", cls: "bg-green-900/60 text-green-400" },
|
||||
"game-over": { label: "Game Over", cls: "bg-gray-700 text-gray-400" },
|
||||
};
|
||||
|
||||
const { label, cls } = config[phase];
|
||||
return (
|
||||
<span className={`px-3 py-1.5 rounded-full text-sm font-medium ${cls}`}>
|
||||
{label}
|
||||
</span>
|
||||
);
|
||||
const { label, cls } = config[phase];
|
||||
return (
|
||||
<span className={`px-3 py-1.5 rounded-full text-sm font-medium ${cls}`}>
|
||||
{label}
|
||||
</span>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user