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This commit is contained in:
546
connect4-ui/app/tournament/page.tsx
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546
connect4-ui/app/tournament/page.tsx
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"use client";
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import { useCallback, useEffect, useRef, useState } from "react";
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import Board from "@/components/Board";
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import {
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BoardState,
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GameEntry,
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ParsedMessage,
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PlayerEntry,
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ScoreEntry,
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cmd,
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createEmptyBoard,
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parseMessage,
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placeToken,
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replayMoves,
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} from "@/lib/protocol";
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type ConnStatus = "idle" | "connecting" | "connected" | "disconnected";
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interface LiveGame {
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id: number;
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player1: string;
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player2: string;
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board: BoardState;
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lastMove: { column: number; row: number } | null;
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currentTurnColor: 1 | 2;
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result: { kind: "win"; winner: string } | { kind: "draw" } | { kind: "terminated" } | null;
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}
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const DEFAULT_URL = "wss://connect4.abunchofknowitalls.com";
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export default function TournamentPage() {
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const [wsUrl, setWsUrl] = useState(DEFAULT_URL);
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const [status, setStatus] = useState<ConnStatus>("idle");
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const [tournamentActive, setTournamentActive] = useState(false);
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const [tournamentType, setTournamentType] = useState<string | null>(null);
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const [scores, setScores] = useState<ScoreEntry[]>([]);
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const [players, setPlayers] = useState<PlayerEntry[]>([]);
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const [gameList, setGameList] = useState<GameEntry[]>([]);
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const [liveGames, setLiveGames] = useState<Map<number, LiveGame>>(new Map());
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const [selectedGame, setSelectedGame] = useState<number | null>(null);
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const [log, setLog] = useState<string[]>([]);
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const wsRef = useRef<WebSocket | null>(null);
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const pollRef = useRef<ReturnType<typeof setInterval> | null>(null);
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// keep a ref to liveGames for use inside the message handler closure
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const liveGamesRef = useRef<Map<number, LiveGame>>(new Map());
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const addLog = (msg: string) =>
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setLog((prev) => [`[${new Date().toLocaleTimeString()}] ${msg}`, ...prev.slice(0, 79)]);
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const send = useCallback((msg: string) => {
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if (wsRef.current?.readyState === WebSocket.OPEN) wsRef.current.send(msg);
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}, []);
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/** Merge a partial update into a live game, creating it if new. */
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const updateGame = useCallback((id: number, patch: Partial<LiveGame>) => {
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setLiveGames((prev) => {
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const next = new Map(prev);
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const existing = next.get(id) ?? {
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id,
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player1: "",
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player2: "",
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board: createEmptyBoard(),
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lastMove: null,
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currentTurnColor: 1 as const,
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result: null,
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};
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next.set(id, { ...existing, ...patch });
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liveGamesRef.current = next;
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return next;
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});
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}, []);
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const handleMessage = useCallback(
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(raw: string) => {
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const msg: ParsedMessage = parseMessage(raw);
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switch (msg.type) {
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case "TOURNAMENT_START":
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setTournamentActive(true);
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setTournamentType(msg.tournamentType);
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setScores([]);
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addLog(`🏆 Tournament started: ${msg.tournamentType}`);
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send(cmd.gameList());
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send(cmd.playerList());
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break;
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case "TOURNAMENT_CANCEL":
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setTournamentActive(false);
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setTournamentType(null);
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addLog("❌ Tournament cancelled");
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break;
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case "TOURNAMENT_SCORES":
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setScores(msg.scores);
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addLog(
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`📊 Scores updated: ${msg.scores
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.map((s) => `${s.player} ${s.score}`)
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.join(", ")}`
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);
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break;
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case "TOURNAMENT_END":
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addLog("Round ended");
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send(cmd.gameList());
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send(cmd.playerList());
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break;
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case "GAME_LIST": {
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setGameList(msg.games);
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// Watch any new games we don't have yet
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for (const g of msg.games) {
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if (!liveGamesRef.current.has(g.id)) {
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send(cmd.gameWatch(g.id));
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}
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}
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break;
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}
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case "GAME_WATCH_ACK": {
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const { board, lastMove } = replayMoves(msg.moves, msg.player1);
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const moveCount = msg.moves.length;
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updateGame(msg.matchId, {
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player1: msg.player1,
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player2: msg.player2,
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board,
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lastMove,
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currentTurnColor: (moveCount % 2 === 0 ? 1 : 2) as 1 | 2,
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result: null,
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});
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addLog(`Watching match ${msg.matchId}: ${msg.player1} vs ${msg.player2}`);
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break;
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}
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case "GAME_MOVE": {
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// find the game this player is in
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const gamesSnapshot = liveGamesRef.current;
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for (const [id, game] of gamesSnapshot) {
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if (game.player1 === msg.username || game.player2 === msg.username) {
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const color: 1 | 2 = msg.username === game.player1 ? 1 : 2;
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const { board: next, row } = placeToken(game.board, color, msg.column);
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updateGame(id, {
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board: next,
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lastMove: { column: msg.column, row },
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currentTurnColor: (color === 1 ? 2 : 1) as 1 | 2,
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});
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addLog(`[#${id}] ${msg.username} played column ${msg.column}`);
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break;
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}
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}
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break;
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}
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case "GAME_WIN": {
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const gamesSnapshot = liveGamesRef.current;
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for (const [id, game] of gamesSnapshot) {
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if (game.player1 === msg.winner || game.player2 === msg.winner) {
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updateGame(id, { result: { kind: "win", winner: msg.winner } });
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addLog(`🏆 [#${id}] ${msg.winner} wins!`);
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break;
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}
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}
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// refresh lists after match ends
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setTimeout(() => {
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send(cmd.gameList());
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send(cmd.playerList());
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}, 1000);
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break;
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}
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case "GAME_DRAW": {
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// mark the selected game as draw (we can't easily identify which)
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if (selectedGame !== null) {
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updateGame(selectedGame, { result: { kind: "draw" } });
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}
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addLog("🤝 Draw");
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break;
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}
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case "GAME_TERMINATED": {
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if (selectedGame !== null) {
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updateGame(selectedGame, { result: { kind: "terminated" } });
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}
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addLog("⛔ Match terminated");
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send(cmd.gameList());
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break;
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}
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case "PLAYER_LIST":
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setPlayers(msg.players);
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break;
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case "GET_DATA":
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if (msg.key === "TOURNAMENT_STATUS") {
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if (msg.value && msg.value !== "false") {
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setTournamentActive(true);
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setTournamentType(msg.value);
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}
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}
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break;
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case "ERROR":
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addLog(`Error: ${msg.message}`);
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break;
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default:
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break;
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}
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},
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[send, updateGame, selectedGame]
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);
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const connect = useCallback(() => {
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if (wsRef.current) wsRef.current.close();
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setStatus("connecting");
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setLog([]);
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setLiveGames(new Map());
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liveGamesRef.current = new Map();
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setSelectedGame(null);
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setScores([]);
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setPlayers([]);
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setGameList([]);
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setTournamentActive(false);
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setTournamentType(null);
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const ws = new WebSocket(wsUrl);
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wsRef.current = ws;
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ws.onopen = () => {
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setStatus("connected");
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addLog("Connected as observer");
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ws.send(cmd.getData("TOURNAMENT_STATUS"));
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ws.send(cmd.gameList());
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ws.send(cmd.playerList());
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};
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ws.onmessage = (e) => handleMessage(e.data as string);
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ws.onclose = () => {
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setStatus("disconnected");
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addLog("Disconnected");
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if (pollRef.current) clearInterval(pollRef.current);
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};
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ws.onerror = () => addLog("WebSocket error");
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pollRef.current = setInterval(() => {
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if (ws.readyState === WebSocket.OPEN) {
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ws.send(cmd.gameList());
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ws.send(cmd.playerList());
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}
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}, 5000);
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}, [wsUrl, handleMessage]);
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const disconnect = useCallback(() => {
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if (pollRef.current) clearInterval(pollRef.current);
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wsRef.current?.close();
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}, []);
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useEffect(() => () => {
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if (pollRef.current) clearInterval(pollRef.current);
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wsRef.current?.close();
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}, []);
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const selectedGameData = selectedGame !== null ? liveGames.get(selectedGame) : null;
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return (
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<div className="flex flex-col gap-6">
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{/* Header */}
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<div className="flex items-center justify-between">
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<div>
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<h1 className="text-2xl font-bold text-white">🏆 Tournament View</h1>
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<p className="text-gray-400 text-sm mt-1">
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Live standings, active matches, and player status
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</p>
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</div>
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<StatusBadge status={status} />
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</div>
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{/* Connection bar */}
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<div className="bg-gray-900 border border-gray-700 rounded-xl p-4 flex flex-wrap gap-3 items-end">
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<div className="flex-1 min-w-48">
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<label className="text-xs text-gray-400 uppercase tracking-wider mb-1 block">
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Server URL
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</label>
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<input
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className="w-full bg-gray-800 border border-gray-600 rounded-lg px-3 py-2 text-sm text-white focus:border-blue-500 focus:outline-none"
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value={wsUrl}
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onChange={(e) => setWsUrl(e.target.value)}
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disabled={status === "connected" || status === "connecting"}
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/>
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</div>
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{status !== "connected" ? (
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<button
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onClick={connect}
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disabled={status === "connecting"}
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className="px-5 py-2 bg-blue-600 hover:bg-blue-500 disabled:bg-gray-700 disabled:text-gray-500 text-white text-sm font-medium rounded-lg transition-colors"
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>
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{status === "connecting" ? "Connecting…" : "Connect"}
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</button>
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) : (
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<button
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onClick={disconnect}
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className="px-5 py-2 bg-gray-700 hover:bg-gray-600 text-white text-sm font-medium rounded-lg transition-colors"
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>
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Disconnect
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</button>
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)}
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</div>
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{/* Tournament banner */}
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{status === "connected" && (
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<div
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className={`rounded-xl p-4 border flex items-center gap-4 ${
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tournamentActive
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? "bg-purple-950/40 border-purple-600"
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: "bg-gray-900 border-gray-700"
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}`}
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>
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<div className="text-3xl">{tournamentActive ? "🏆" : "⏳"}</div>
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<div>
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<div className="font-semibold text-white">
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{tournamentActive
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? `Tournament Active — ${tournamentType ?? "Unknown Type"}`
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: "No Active Tournament"}
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</div>
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<div className="text-sm text-gray-400">
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{tournamentActive
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? `${gameList.length} match${gameList.length !== 1 ? "es" : ""} running · ${players.filter((p) => p.inMatch).length}/${players.length} players in game`
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: "Waiting for admin to start a tournament"}
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</div>
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</div>
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</div>
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)}
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<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
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{/* Left column */}
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<div className="flex flex-col gap-4">
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{/* Leaderboard */}
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<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
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<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3">
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Leaderboard
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</h2>
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{scores.length === 0 ? (
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<p className="text-gray-500 text-sm text-center py-4">
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{status === "connected" ? "No scores yet" : "Connect to see scores"}
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</p>
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) : (
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<div className="flex flex-col gap-1.5">
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{scores.map((s, i) => (
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<div
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key={s.player}
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className="flex items-center gap-3 px-3 py-2 rounded-lg bg-gray-800"
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>
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<span
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className={`text-sm font-bold w-6 ${
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i === 0
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? "text-yellow-400"
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: i === 1
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? "text-gray-300"
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: i === 2
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? "text-amber-700"
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: "text-gray-600"
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}`}
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>
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{i === 0 ? "🥇" : i === 1 ? "🥈" : i === 2 ? "🥉" : `${i + 1}.`}
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</span>
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<span className="text-white flex-1 font-medium text-sm">{s.player}</span>
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<span className="text-blue-400 font-bold">{s.score}</span>
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</div>
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))}
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</div>
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)}
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</div>
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{/* Player list */}
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<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
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<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3 flex items-center justify-between">
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<span>Players</span>
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<span className="text-xs text-gray-500 font-normal">
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{players.length} connected
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</span>
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</h2>
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{players.length === 0 ? (
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<p className="text-gray-500 text-sm text-center py-4">
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{status === "connected" ? "No players connected" : "Connect to see players"}
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</p>
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) : (
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<div className="flex flex-col gap-1.5">
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{players.map((p) => (
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<div
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key={p.username}
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className="flex items-center gap-2 px-3 py-2 rounded-lg bg-gray-800"
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>
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<span className="text-white text-sm flex-1 font-medium">
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{p.username}
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</span>
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{p.inMatch ? (
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<span className="text-xs px-2 py-0.5 rounded-full bg-blue-900/60 text-blue-300 border border-blue-700">
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In game
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</span>
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) : p.ready ? (
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<span className="text-xs px-2 py-0.5 rounded-full bg-green-900/60 text-green-300 border border-green-700">
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||||
Ready
|
||||
</span>
|
||||
) : (
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||||
<span className="text-xs px-2 py-0.5 rounded-full bg-gray-700 text-gray-500">
|
||||
Idle
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Event log */}
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-2">
|
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Event Log
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</h2>
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||||
<div className="flex flex-col gap-0.5 max-h-40 overflow-y-auto">
|
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{log.slice(0, 20).map((entry, i) => (
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<p key={i} className="text-xs text-gray-400 font-mono">
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{entry}
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</p>
|
||||
))}
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{log.length === 0 && (
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<p className="text-gray-600 text-xs">No events yet</p>
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||||
)}
|
||||
</div>
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||||
</div>
|
||||
</div>
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||||
|
||||
{/* Right: active matches + board */}
|
||||
<div className="lg:col-span-2 flex flex-col gap-4">
|
||||
{/* Active matches */}
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3">
|
||||
Active Matches
|
||||
</h2>
|
||||
{gameList.length === 0 ? (
|
||||
<p className="text-gray-500 text-sm text-center py-3">
|
||||
{status === "connected" ? "No active matches" : "Connect to see matches"}
|
||||
</p>
|
||||
) : (
|
||||
<div className="flex flex-wrap gap-2">
|
||||
{gameList.map((g) => {
|
||||
const live = liveGames.get(g.id);
|
||||
return (
|
||||
<button
|
||||
key={g.id}
|
||||
onClick={() => setSelectedGame(selectedGame === g.id ? null : g.id)}
|
||||
className={`px-3 py-2 rounded-lg border text-sm transition-colors ${
|
||||
selectedGame === g.id
|
||||
? "border-blue-500 bg-blue-950/50 text-blue-200"
|
||||
: "border-gray-700 bg-gray-800 hover:border-gray-500 text-gray-300"
|
||||
}`}
|
||||
>
|
||||
<span className="text-gray-500 text-xs font-mono mr-1">
|
||||
#{g.id}
|
||||
</span>
|
||||
<span className="text-red-400">{g.player1}</span>
|
||||
<span className="text-gray-500 mx-1">vs</span>
|
||||
<span className="text-yellow-400">{g.player2}</span>
|
||||
{live?.result && (
|
||||
<span className="ml-1 text-xs">
|
||||
{live.result.kind === "win"
|
||||
? ` 🏆 ${live.result.winner}`
|
||||
: live.result.kind === "draw"
|
||||
? " 🤝"
|
||||
: " ⛔"}
|
||||
</span>
|
||||
)}
|
||||
</button>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Selected game board */}
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-6 flex flex-col items-center gap-4 min-h-64">
|
||||
{!selectedGameData ? (
|
||||
<div className="flex flex-col items-center justify-center gap-3 py-12 text-center">
|
||||
<span className="text-4xl text-gray-700">🎯</span>
|
||||
<p className="text-gray-500 text-sm">
|
||||
{gameList.length > 0
|
||||
? "Click a match above to see the board"
|
||||
: "Active matches will appear here"}
|
||||
</p>
|
||||
</div>
|
||||
) : (
|
||||
<>
|
||||
{selectedGameData.result && (
|
||||
<div
|
||||
className={`w-full rounded-lg p-3 text-center font-semibold ${
|
||||
selectedGameData.result.kind === "win"
|
||||
? "bg-green-900/50 border border-green-600 text-green-300"
|
||||
: selectedGameData.result.kind === "draw"
|
||||
? "bg-blue-900/50 border border-blue-600 text-blue-300"
|
||||
: "bg-red-900/50 border border-red-600 text-red-300"
|
||||
}`}
|
||||
>
|
||||
{selectedGameData.result.kind === "win"
|
||||
? `🏆 ${selectedGameData.result.winner} wins!`
|
||||
: selectedGameData.result.kind === "draw"
|
||||
? "🤝 Draw!"
|
||||
: "⛔ Match Terminated"}
|
||||
</div>
|
||||
)}
|
||||
<Board
|
||||
board={selectedGameData.board}
|
||||
lastMove={selectedGameData.lastMove}
|
||||
player1={selectedGameData.player1}
|
||||
player2={selectedGameData.player2}
|
||||
currentTurnColor={selectedGameData.result ? null : selectedGameData.currentTurnColor}
|
||||
disabled
|
||||
/>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function StatusBadge({ status }: { status: ConnStatus }) {
|
||||
const colors: Record<ConnStatus, string> = {
|
||||
idle: "bg-gray-700 text-gray-400",
|
||||
connecting: "bg-yellow-900/60 text-yellow-300 animate-pulse",
|
||||
connected: "bg-green-900/60 text-green-300",
|
||||
disconnected: "bg-red-900/60 text-red-300",
|
||||
};
|
||||
const labels: Record<ConnStatus, string> = {
|
||||
idle: "Not connected",
|
||||
connecting: "Connecting…",
|
||||
connected: "Connected",
|
||||
disconnected: "Disconnected",
|
||||
};
|
||||
return (
|
||||
<span className={`px-3 py-1.5 rounded-full text-sm font-medium ${colors[status]}`}>
|
||||
{labels[status]}
|
||||
</span>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user