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This commit is contained in:
1
.gitignore
vendored
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1
.gitignore
vendored
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**/node_modules
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12
connect4-ui/app/globals.css
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connect4-ui/app/globals.css
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@import "tailwindcss";
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:root {
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--background: #030712;
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--foreground: #f9fafb;
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}
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body {
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background-color: var(--background);
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color: var(--foreground);
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font-family: system-ui, -apple-system, sans-serif;
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}
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23
connect4-ui/app/layout.tsx
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connect4-ui/app/layout.tsx
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import type { Metadata } from "next";
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import "./globals.css";
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import Nav from "@/components/Nav";
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export const metadata: Metadata = {
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title: "Connect4 Moderator",
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description: "Watch matches, track tournaments, and play Connect4",
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};
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export default function RootLayout({
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children,
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}: {
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children: React.ReactNode;
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}) {
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return (
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<html lang="en">
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<body className="min-h-screen bg-gray-950 text-gray-100">
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<Nav />
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<main className="max-w-7xl mx-auto px-4 py-6">{children}</main>
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</body>
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</html>
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);
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}
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84
connect4-ui/app/page.tsx
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84
connect4-ui/app/page.tsx
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import Link from "next/link";
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const cards = [
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{
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href: "/spectate",
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icon: "👁",
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title: "Spectate Matches",
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desc: "Watch live Connect4 games in real time. See every move as it happens on an interactive board.",
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color: "border-blue-600 hover:border-blue-400",
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badge: "Observer",
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},
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{
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href: "/tournament",
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icon: "🏆",
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title: "Tournament View",
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desc: "Track tournament standings, scores, and active rounds. Stay updated with live leaderboards.",
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color: "border-purple-600 hover:border-purple-400",
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badge: "Live Stats",
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},
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{
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href: "/play",
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icon: "🎮",
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title: "Play as Human",
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desc: "Join the server as a player. Connect with a username, ready up, and play Connect4 live.",
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color: "border-green-600 hover:border-green-400",
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badge: "Interactive",
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},
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];
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export default function Home() {
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return (
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<div className="flex flex-col items-center gap-10 py-12">
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<div className="text-center">
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<h1 className="text-4xl font-bold text-white mb-3">
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Connect4 Moderator
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</h1>
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<p className="text-gray-400 text-lg max-w-xl">
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Student AI tournament platform — watch games, track standings, or play
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yourself.
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</p>
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</div>
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<div className="grid grid-cols-1 md:grid-cols-3 gap-6 w-full max-w-4xl">
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{cards.map(({ href, icon, title, desc, color, badge }) => (
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<Link
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key={href}
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href={href}
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className={`bg-gray-900 border-2 ${color} rounded-xl p-6 flex flex-col gap-3 transition-all hover:bg-gray-800 hover:shadow-xl group`}
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>
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<div className="flex items-center justify-between">
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<span className="text-4xl">{icon}</span>
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<span className="text-xs font-mono bg-gray-800 text-gray-400 px-2 py-1 rounded-full group-hover:bg-gray-700">
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{badge}
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</span>
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</div>
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<h2 className="text-xl font-semibold text-white">{title}</h2>
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<p className="text-gray-400 text-sm leading-relaxed">{desc}</p>
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</Link>
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))}
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</div>
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<div className="bg-gray-900 border border-gray-700 rounded-xl p-6 max-w-2xl w-full">
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<h3 className="text-sm font-semibold text-gray-400 uppercase tracking-wider mb-3">
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WebSocket Protocol Reference
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</h3>
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<div className="grid grid-cols-2 gap-2 text-xs font-mono">
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{[
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["CONNECT:<name>", "Register as player"],
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["READY", "Signal ready to play"],
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["PLAY:<col>", "Drop piece in column 0–6"],
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["GAME:LIST", "List active matches"],
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["GAME:WATCH:<id>", "Watch a specific match"],
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["PLAYER:LIST", "List connected players"],
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].map(([cmd, desc]) => (
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<div key={cmd} className="flex gap-2">
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<span className="text-blue-400">{cmd}</span>
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<span className="text-gray-500">→ {desc}</span>
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</div>
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))}
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</div>
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</div>
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</div>
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);
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}
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555
connect4-ui/app/play/page.tsx
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555
connect4-ui/app/play/page.tsx
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"use client";
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import { useCallback, useEffect, useRef, useState } from "react";
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import Board from "@/components/Board";
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import {
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BoardState,
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ParsedMessage,
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cmd,
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createEmptyBoard,
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parseMessage,
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placeToken,
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} from "@/lib/protocol";
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type ConnStatus = "idle" | "connecting" | "connected" | "disconnected";
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type GamePhase =
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| "idle" // not connected or connected but no game
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| "connected" // connected, awaiting ready
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| "ready" // sent READY, waiting for match
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| "playing" // in a match
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| "game-over"; // match finished
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type GameResult = "win" | "loss" | "draw" | "terminated";
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const DEFAULT_URL = "wss://connect4.abunchofknowitalls.com";
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export default function PlayPage() {
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const [wsUrl, setWsUrl] = useState(DEFAULT_URL);
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const [username, setUsername] = useState("");
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const [connStatus, setConnStatus] = useState<ConnStatus>("idle");
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const [gamePhase, setGamePhase] = useState<GamePhase>("idle");
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const [myColor, setMyColor] = useState<1 | 2 | null>(null); // 1=red, 2=yellow
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const [isMyTurn, setIsMyTurn] = useState(false);
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const [board, setBoard] = useState<BoardState>(createEmptyBoard());
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const [lastMove, setLastMove] = useState<{ column: number; row: number } | null>(null);
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const [gameResult, setGameResult] = useState<GameResult | null>(null);
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const [moveCount, setMoveCount] = useState(0);
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const [statusMessages, setStatusMessages] = useState<string[]>([]);
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const [tournamentMode, setTournamentMode] = useState(false);
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const [waitingForNextRound, setWaitingForNextRound] = useState(false);
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const wsRef = useRef<WebSocket | null>(null);
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const myColorRef = useRef<1 | 2 | null>(null);
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const isMyTurnRef = useRef(false);
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const addStatus = (msg: string) =>
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setStatusMessages((prev) => [
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`[${new Date().toLocaleTimeString()}] ${msg}`,
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...prev.slice(0, 29),
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]);
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const send = useCallback((msg: string) => {
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if (wsRef.current?.readyState === WebSocket.OPEN) wsRef.current.send(msg);
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}, []);
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const resetGame = useCallback(() => {
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setBoard(createEmptyBoard());
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setLastMove(null);
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setMoveCount(0);
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setMyColor(null);
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myColorRef.current = null;
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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setGameResult(null);
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}, []);
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const handleColumnClick = useCallback(
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(col: number) => {
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if (!isMyTurnRef.current || gamePhase !== "playing") return;
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// Optimistically place the piece; server validates and replies
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const color = myColorRef.current!;
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setBoard((prev) => {
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const { board: next, row } = placeToken(prev, color, col);
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if (row === -1) return prev; // column full, ignore
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setLastMove({ column: col, row });
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return next;
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});
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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setMoveCount((n) => n + 1);
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send(cmd.play(col));
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addStatus(`You played column ${col}`);
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},
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[gamePhase, send]
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);
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const handleMessage = useCallback(
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(raw: string) => {
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const msg: ParsedMessage = parseMessage(raw);
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switch (msg.type) {
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case "CONNECT_ACK":
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setConnStatus("connected");
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setGamePhase("connected");
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addStatus(`✅ Connected as "${username}"`);
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break;
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case "ERROR":
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addStatus(`⚠ ${msg.message}`);
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break;
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case "READY_ACK":
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setGamePhase("ready");
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addStatus("⏳ Waiting for an opponent…");
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break;
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case "GAME_START": {
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resetGame();
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const color: 1 | 2 = msg.goesFirst ? 1 : 2;
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setMyColor(color);
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myColorRef.current = color;
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setGamePhase("playing");
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setWaitingForNextRound(false);
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const firstTurn = msg.goesFirst;
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setIsMyTurn(firstTurn);
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isMyTurnRef.current = firstTurn;
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addStatus(
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msg.goesFirst
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? "🔴 You are Red — you go FIRST!"
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: "🟡 You are Yellow — wait for opponent's first move"
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);
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break;
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}
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case "OPPONENT_MOVE": {
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const opponentColor: 1 | 2 = myColorRef.current === 1 ? 2 : 1;
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setBoard((prev) => {
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const { board: next, row } = placeToken(prev, opponentColor, msg.column);
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setLastMove({ column: msg.column, row });
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return next;
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});
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setMoveCount((n) => n + 1);
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setIsMyTurn(true);
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isMyTurnRef.current = true;
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addStatus(`Opponent played column ${msg.column} — your turn!`);
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break;
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}
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case "GAME_WINS":
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setGameResult("win");
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setGamePhase("game-over");
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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addStatus("🏆 You won!");
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break;
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case "GAME_LOSS":
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setGameResult("loss");
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setGamePhase("game-over");
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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addStatus("💔 You lost");
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break;
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case "GAME_DRAW":
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setGameResult("draw");
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setGamePhase("game-over");
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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addStatus("🤝 Draw!");
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break;
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case "GAME_TERMINATED":
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setGameResult("terminated");
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setGamePhase("game-over");
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setIsMyTurn(false);
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isMyTurnRef.current = false;
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addStatus("⛔ Match terminated");
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break;
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case "TOURNAMENT_START":
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setTournamentMode(true);
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addStatus(`🏆 Tournament started: ${msg.tournamentType}`);
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break;
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case "TOURNAMENT_END":
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addStatus("Round over — sending Ready for next round…");
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setWaitingForNextRound(false);
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setGamePhase("connected");
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resetGame();
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// Auto-ready for next round (mirror the gameloop.py behavior)
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setTimeout(() => send(cmd.ready()), 500);
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setGamePhase("ready");
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addStatus("⏳ Ready for next round…");
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break;
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case "TOURNAMENT_CANCEL":
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setTournamentMode(false);
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setWaitingForNextRound(false);
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setGamePhase("connected");
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resetGame();
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addStatus("Tournament cancelled");
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break;
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default:
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break;
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}
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},
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[username, resetGame, send]
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);
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const connect = useCallback(() => {
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if (!username.trim()) {
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addStatus("⚠ Please enter a username first");
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return;
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}
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if (wsRef.current) wsRef.current.close();
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setConnStatus("connecting");
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setGamePhase("idle");
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resetGame();
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setStatusMessages([]);
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setTournamentMode(false);
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setWaitingForNextRound(false);
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const ws = new WebSocket(wsUrl);
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wsRef.current = ws;
|
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ws.onopen = () => ws.send(cmd.connect(username.trim()));
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ws.onmessage = (e) => handleMessage(e.data as string);
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ws.onclose = () => {
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setConnStatus("disconnected");
|
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setGamePhase("idle");
|
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addStatus("Disconnected from server");
|
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};
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ws.onerror = () => addStatus("WebSocket error");
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}, [username, wsUrl, handleMessage, resetGame]);
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const disconnect = useCallback(() => {
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send(cmd.disconnect());
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setTimeout(() => wsRef.current?.close(), 200);
|
||||
}, [send]);
|
||||
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const sendReady = useCallback(() => {
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send(cmd.ready());
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setGamePhase("ready");
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addStatus("⏳ Waiting for an opponent…");
|
||||
}, [send]);
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||||
|
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useEffect(() => () => wsRef.current?.close(), []);
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// Derived display values
|
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const myColorLabel = myColor === 1 ? "🔴 Red" : myColor === 2 ? "🟡 Yellow" : null;
|
||||
const opponentColor: 1 | 2 | null = myColor === 1 ? 2 : myColor === 2 ? 1 : null;
|
||||
|
||||
return (
|
||||
<div className="flex flex-col gap-6">
|
||||
{/* Header */}
|
||||
<div className="flex items-center justify-between">
|
||||
<div>
|
||||
<h1 className="text-2xl font-bold text-white">🎮 Play Connect4</h1>
|
||||
<p className="text-gray-400 text-sm mt-1">
|
||||
Connect as a player and compete in matches
|
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</p>
|
||||
</div>
|
||||
<PhaseIndicator phase={gamePhase} isMyTurn={isMyTurn} />
|
||||
</div>
|
||||
|
||||
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
|
||||
{/* Left: controls + status */}
|
||||
<div className="flex flex-col gap-4">
|
||||
{/* Connection card */}
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4 flex flex-col gap-3">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider">
|
||||
Connection
|
||||
</h2>
|
||||
|
||||
<div>
|
||||
<label className="text-xs text-gray-400 mb-1 block">Server URL</label>
|
||||
<input
|
||||
className="w-full bg-gray-800 border border-gray-600 rounded-lg px-3 py-2 text-sm text-white focus:border-blue-500 focus:outline-none"
|
||||
value={wsUrl}
|
||||
onChange={(e) => setWsUrl(e.target.value)}
|
||||
placeholder="wss://..."
|
||||
disabled={connStatus === "connected" || connStatus === "connecting"}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<label className="text-xs text-gray-400 mb-1 block">Username</label>
|
||||
<input
|
||||
className="w-full bg-gray-800 border border-gray-600 rounded-lg px-3 py-2 text-sm text-white focus:border-blue-500 focus:outline-none"
|
||||
value={username}
|
||||
onChange={(e) => setUsername(e.target.value)}
|
||||
placeholder="Enter your username"
|
||||
disabled={connStatus === "connected" || connStatus === "connecting"}
|
||||
onKeyDown={(e) => e.key === "Enter" && connStatus === "idle" && connect()}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{connStatus !== "connected" ? (
|
||||
<button
|
||||
onClick={connect}
|
||||
disabled={connStatus === "connecting" || !username.trim()}
|
||||
className="w-full py-2 bg-blue-600 hover:bg-blue-500 disabled:bg-gray-700 disabled:text-gray-500 text-white text-sm font-medium rounded-lg transition-colors"
|
||||
>
|
||||
{connStatus === "connecting" ? "Connecting…" : "Connect"}
|
||||
</button>
|
||||
) : (
|
||||
<button
|
||||
onClick={disconnect}
|
||||
className="w-full py-2 bg-gray-700 hover:bg-gray-600 text-white text-sm font-medium rounded-lg transition-colors"
|
||||
>
|
||||
Disconnect
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Game controls */}
|
||||
{connStatus === "connected" && (
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4 flex flex-col gap-3">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider">
|
||||
Match
|
||||
</h2>
|
||||
|
||||
{tournamentMode && (
|
||||
<div className="flex items-center gap-2 px-3 py-2 rounded-lg bg-purple-950/50 border border-purple-700 text-purple-300 text-sm">
|
||||
<span>🏆</span>
|
||||
<span>Tournament mode active</span>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{gamePhase === "connected" && !tournamentMode && (
|
||||
<button
|
||||
onClick={sendReady}
|
||||
className="w-full py-2.5 bg-green-700 hover:bg-green-600 text-white text-sm font-semibold rounded-lg transition-colors"
|
||||
>
|
||||
✋ Ready to Play
|
||||
</button>
|
||||
)}
|
||||
|
||||
{gamePhase === "ready" && (
|
||||
<div className="text-center py-3 text-yellow-300 text-sm animate-pulse">
|
||||
⏳ Waiting for opponent…
|
||||
</div>
|
||||
)}
|
||||
|
||||
{(gamePhase === "playing" || gamePhase === "game-over") && myColor && (
|
||||
<div className="flex flex-col gap-2">
|
||||
<div className="flex items-center gap-3 px-3 py-2 rounded-lg bg-gray-800">
|
||||
<div
|
||||
className={`w-4 h-4 rounded-full ${
|
||||
myColor === 1 ? "bg-red-500" : "bg-yellow-400"
|
||||
}`}
|
||||
/>
|
||||
<span className="text-white font-medium text-sm">
|
||||
You are {myColorLabel}
|
||||
</span>
|
||||
{myColor === 1 && (
|
||||
<span className="text-xs text-gray-500">(1st)</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{gamePhase === "playing" && (
|
||||
<div
|
||||
className={`flex items-center justify-center gap-2 px-3 py-2 rounded-lg font-semibold text-sm ${
|
||||
isMyTurn
|
||||
? "bg-green-900/50 border border-green-600 text-green-300 animate-pulse"
|
||||
: "bg-gray-800 text-gray-400"
|
||||
}`}
|
||||
>
|
||||
{isMyTurn ? "⬆ Your turn — click a column!" : "⏳ Waiting for opponent…"}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="text-xs text-gray-500 text-center">
|
||||
{moveCount} move{moveCount !== 1 ? "s" : ""} played
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{gamePhase === "game-over" && gameResult && (
|
||||
<div className="flex flex-col gap-2">
|
||||
<div
|
||||
className={`text-center py-3 rounded-lg font-bold text-base border ${
|
||||
gameResult === "win"
|
||||
? "bg-green-900/50 border-green-600 text-green-300"
|
||||
: gameResult === "loss"
|
||||
? "bg-red-900/50 border-red-600 text-red-300"
|
||||
: gameResult === "draw"
|
||||
? "bg-blue-900/50 border-blue-600 text-blue-300"
|
||||
: "bg-gray-800 border-gray-600 text-gray-300"
|
||||
}`}
|
||||
>
|
||||
{gameResult === "win"
|
||||
? "🏆 You Won!"
|
||||
: gameResult === "loss"
|
||||
? "💔 You Lost"
|
||||
: gameResult === "draw"
|
||||
? "🤝 Draw"
|
||||
: "⛔ Terminated"}
|
||||
</div>
|
||||
{!tournamentMode && (
|
||||
<button
|
||||
onClick={sendReady}
|
||||
className="w-full py-2 bg-green-700 hover:bg-green-600 text-white text-sm font-semibold rounded-lg transition-colors"
|
||||
>
|
||||
Play Again
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Status log */}
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-2">
|
||||
Status Log
|
||||
</h2>
|
||||
<div className="flex flex-col gap-0.5 max-h-52 overflow-y-auto">
|
||||
{statusMessages.length === 0 ? (
|
||||
<p className="text-gray-600 text-xs">Connect to start</p>
|
||||
) : (
|
||||
statusMessages.map((m, i) => (
|
||||
<p key={i} className="text-xs text-gray-400 font-mono">
|
||||
{m}
|
||||
</p>
|
||||
))
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* How to play */}
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-2">
|
||||
How to Play
|
||||
</h2>
|
||||
<ol className="flex flex-col gap-1.5 text-xs text-gray-400">
|
||||
<li className="flex gap-2">
|
||||
<span className="text-blue-400 font-bold shrink-0">1.</span>
|
||||
Enter the server URL and your username, then click <strong className="text-gray-300">Connect</strong>
|
||||
</li>
|
||||
<li className="flex gap-2">
|
||||
<span className="text-blue-400 font-bold shrink-0">2.</span>
|
||||
Click <strong className="text-gray-300">Ready to Play</strong> to queue for a match
|
||||
</li>
|
||||
<li className="flex gap-2">
|
||||
<span className="text-blue-400 font-bold shrink-0">3.</span>
|
||||
When the game starts, click a column number to drop your piece
|
||||
</li>
|
||||
<li className="flex gap-2">
|
||||
<span className="text-blue-400 font-bold shrink-0">4.</span>
|
||||
Connect 4 in a row (horizontal, vertical, or diagonal) to win!
|
||||
</li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Right: board */}
|
||||
<div className="lg:col-span-2 bg-gray-900 border border-gray-700 rounded-xl p-6 flex flex-col items-center justify-center gap-4 min-h-96">
|
||||
{connStatus !== "connected" || gamePhase === "idle" ? (
|
||||
<div className="flex flex-col items-center gap-4 text-center py-8">
|
||||
<span className="text-6xl">🎮</span>
|
||||
<p className="text-gray-400 text-lg font-medium">Ready to play?</p>
|
||||
<p className="text-gray-600 text-sm max-w-xs">
|
||||
Enter your username and connect to the server to start a match
|
||||
</p>
|
||||
</div>
|
||||
) : gamePhase === "ready" ? (
|
||||
<div className="flex flex-col items-center gap-4 text-center py-8">
|
||||
<div className="text-5xl animate-bounce">⏳</div>
|
||||
<p className="text-yellow-300 text-lg font-medium">
|
||||
Waiting for an opponent…
|
||||
</p>
|
||||
<p className="text-gray-500 text-sm">
|
||||
The game will start automatically when a match is found
|
||||
</p>
|
||||
</div>
|
||||
) : (
|
||||
<>
|
||||
{gameResult && (
|
||||
<div
|
||||
className={`w-full max-w-md rounded-xl p-4 text-center font-bold text-xl border ${
|
||||
gameResult === "win"
|
||||
? "bg-green-900/50 border-green-500 text-green-300"
|
||||
: gameResult === "loss"
|
||||
? "bg-red-900/50 border-red-500 text-red-300"
|
||||
: gameResult === "draw"
|
||||
? "bg-blue-900/50 border-blue-500 text-blue-300"
|
||||
: "bg-gray-800 border-gray-600 text-gray-300"
|
||||
}`}
|
||||
>
|
||||
{gameResult === "win"
|
||||
? "🏆 You Won!"
|
||||
: gameResult === "loss"
|
||||
? "💔 You Lost"
|
||||
: gameResult === "draw"
|
||||
? "🤝 Draw!"
|
||||
: "⛔ Match Terminated"}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<Board
|
||||
board={board}
|
||||
lastMove={lastMove}
|
||||
player1={username}
|
||||
player2="Opponent"
|
||||
currentTurnColor={
|
||||
gamePhase === "playing" && myColor
|
||||
? isMyTurn
|
||||
? myColor
|
||||
: opponentColor
|
||||
: null
|
||||
}
|
||||
onColumnClick={
|
||||
gamePhase === "playing" && isMyTurn ? handleColumnClick : undefined
|
||||
}
|
||||
disabled={gamePhase !== "playing" || !isMyTurn}
|
||||
/>
|
||||
|
||||
{gamePhase === "playing" && (
|
||||
<p className="text-sm text-gray-400">
|
||||
{isMyTurn ? (
|
||||
<span className="text-green-400 font-semibold animate-pulse">
|
||||
⬆ Click a column to drop your piece
|
||||
</span>
|
||||
) : (
|
||||
<span className="text-gray-500">Waiting for opponent…</span>
|
||||
)}
|
||||
</p>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function PhaseIndicator({
|
||||
phase,
|
||||
isMyTurn,
|
||||
}: {
|
||||
phase: GamePhase;
|
||||
isMyTurn: boolean;
|
||||
}) {
|
||||
if (phase === "playing" && isMyTurn) {
|
||||
return (
|
||||
<span className="px-3 py-1.5 rounded-full text-sm font-medium bg-green-900/60 text-green-300 animate-pulse">
|
||||
Your Turn!
|
||||
</span>
|
||||
);
|
||||
}
|
||||
const config: Record<GamePhase, { label: string; cls: string }> = {
|
||||
idle: { label: "Not connected", cls: "bg-gray-700 text-gray-400" },
|
||||
connected: { label: "Connected", cls: "bg-blue-900/60 text-blue-300" },
|
||||
ready: { label: "Waiting…", cls: "bg-yellow-900/60 text-yellow-300 animate-pulse" },
|
||||
playing: { label: "In Game", cls: "bg-green-900/60 text-green-400" },
|
||||
"game-over": { label: "Game Over", cls: "bg-gray-700 text-gray-400" },
|
||||
};
|
||||
const { label, cls } = config[phase];
|
||||
return (
|
||||
<span className={`px-3 py-1.5 rounded-full text-sm font-medium ${cls}`}>{label}</span>
|
||||
);
|
||||
}
|
||||
366
connect4-ui/app/spectate/page.tsx
Normal file
366
connect4-ui/app/spectate/page.tsx
Normal file
@@ -0,0 +1,366 @@
|
||||
"use client";
|
||||
|
||||
import { useCallback, useEffect, useRef, useState } from "react";
|
||||
import Board from "@/components/Board";
|
||||
import {
|
||||
BoardState,
|
||||
GameEntry,
|
||||
ParsedMessage,
|
||||
cmd,
|
||||
createEmptyBoard,
|
||||
parseMessage,
|
||||
placeToken,
|
||||
replayMoves,
|
||||
} from "@/lib/protocol";
|
||||
|
||||
type ConnStatus = "idle" | "connecting" | "connected" | "disconnected";
|
||||
|
||||
interface WatchState {
|
||||
matchId: number;
|
||||
player1: string; // Red
|
||||
player2: string; // Yellow
|
||||
}
|
||||
|
||||
type GameResult =
|
||||
| { kind: "win"; winner: string }
|
||||
| { kind: "draw" }
|
||||
| { kind: "terminated" };
|
||||
|
||||
const DEFAULT_URL = "wss://connect4.abunchofknowitalls.com";
|
||||
|
||||
export default function SpectatePage() {
|
||||
const [wsUrl, setWsUrl] = useState(DEFAULT_URL);
|
||||
const [status, setStatus] = useState<ConnStatus>("idle");
|
||||
const [log, setLog] = useState<string[]>([]);
|
||||
|
||||
const [gameList, setGameList] = useState<GameEntry[]>([]);
|
||||
const [watching, setWatching] = useState<WatchState | null>(null);
|
||||
const [board, setBoard] = useState<BoardState>(createEmptyBoard());
|
||||
const [lastMove, setLastMove] = useState<{ column: number; row: number } | null>(null);
|
||||
const [currentTurnColor, setCurrentTurnColor] = useState<1 | 2>(1);
|
||||
const [moveCount, setMoveCount] = useState(0);
|
||||
const [gameResult, setGameResult] = useState<GameResult | null>(null);
|
||||
|
||||
const wsRef = useRef<WebSocket | null>(null);
|
||||
const pollRef = useRef<ReturnType<typeof setInterval> | null>(null);
|
||||
const watchingRef = useRef<WatchState | null>(null);
|
||||
|
||||
const addLog = (msg: string) =>
|
||||
setLog((prev) => [`[${new Date().toLocaleTimeString()}] ${msg}`, ...prev.slice(0, 49)]);
|
||||
|
||||
const send = useCallback((msg: string) => {
|
||||
if (wsRef.current?.readyState === WebSocket.OPEN) {
|
||||
wsRef.current.send(msg);
|
||||
}
|
||||
}, []);
|
||||
|
||||
const handleMessage = useCallback(
|
||||
(raw: string) => {
|
||||
const msg: ParsedMessage = parseMessage(raw);
|
||||
switch (msg.type) {
|
||||
case "GAME_LIST":
|
||||
setGameList(msg.games);
|
||||
break;
|
||||
|
||||
case "GAME_WATCH_ACK": {
|
||||
const { board: replayed, lastMove: lm } = replayMoves(msg.moves, msg.player1);
|
||||
const watchState: WatchState = {
|
||||
matchId: msg.matchId,
|
||||
player1: msg.player1,
|
||||
player2: msg.player2,
|
||||
};
|
||||
setWatching(watchState);
|
||||
watchingRef.current = watchState;
|
||||
setBoard(replayed);
|
||||
setLastMove(lm);
|
||||
setMoveCount(msg.moves.length);
|
||||
setCurrentTurnColor(msg.moves.length % 2 === 0 ? 1 : 2);
|
||||
setGameResult(null);
|
||||
addLog(`Watching match ${msg.matchId}: ${msg.player1} (🔴) vs ${msg.player2} (🟡)`);
|
||||
if (msg.moves.length > 0)
|
||||
addLog(`Replayed ${msg.moves.length} existing move(s)`);
|
||||
break;
|
||||
}
|
||||
|
||||
case "GAME_MOVE": {
|
||||
const w = watchingRef.current;
|
||||
if (!w) break;
|
||||
const color: 1 | 2 = msg.username === w.player1 ? 1 : 2;
|
||||
setBoard((prev) => {
|
||||
const { board: next, row } = placeToken(prev, color, msg.column);
|
||||
setLastMove({ column: msg.column, row });
|
||||
return next;
|
||||
});
|
||||
setMoveCount((n) => n + 1);
|
||||
setCurrentTurnColor((c) => (c === 1 ? 2 : 1));
|
||||
addLog(`${msg.username} played column ${msg.column}`);
|
||||
break;
|
||||
}
|
||||
|
||||
case "GAME_WIN":
|
||||
setGameResult({ kind: "win", winner: msg.winner });
|
||||
setCurrentTurnColor(1); // reset
|
||||
addLog(`🏆 ${msg.winner} wins!`);
|
||||
break;
|
||||
|
||||
case "GAME_DRAW":
|
||||
setGameResult({ kind: "draw" });
|
||||
addLog("🤝 Draw!");
|
||||
break;
|
||||
|
||||
case "GAME_TERMINATED":
|
||||
setGameResult({ kind: "terminated" });
|
||||
addLog("⛔ Match terminated");
|
||||
break;
|
||||
|
||||
case "ERROR":
|
||||
addLog(`Error: ${msg.message}`);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
},
|
||||
[]
|
||||
);
|
||||
|
||||
const connect = useCallback(() => {
|
||||
if (wsRef.current) wsRef.current.close();
|
||||
setStatus("connecting");
|
||||
setLog([]);
|
||||
setGameList([]);
|
||||
setWatching(null);
|
||||
watchingRef.current = null;
|
||||
setBoard(createEmptyBoard());
|
||||
setLastMove(null);
|
||||
setGameResult(null);
|
||||
|
||||
const ws = new WebSocket(wsUrl);
|
||||
wsRef.current = ws;
|
||||
|
||||
ws.onopen = () => {
|
||||
setStatus("connected");
|
||||
addLog("Connected as observer");
|
||||
ws.send(cmd.gameList());
|
||||
};
|
||||
|
||||
ws.onmessage = (e) => handleMessage(e.data as string);
|
||||
|
||||
ws.onclose = () => {
|
||||
setStatus("disconnected");
|
||||
addLog("Disconnected");
|
||||
if (pollRef.current) clearInterval(pollRef.current);
|
||||
};
|
||||
|
||||
ws.onerror = () => addLog("WebSocket error");
|
||||
|
||||
// Poll game list every 4s
|
||||
pollRef.current = setInterval(() => {
|
||||
if (ws.readyState === WebSocket.OPEN) ws.send(cmd.gameList());
|
||||
}, 4000);
|
||||
}, [wsUrl, handleMessage]);
|
||||
|
||||
const disconnect = useCallback(() => {
|
||||
if (pollRef.current) clearInterval(pollRef.current);
|
||||
wsRef.current?.close();
|
||||
}, []);
|
||||
|
||||
const watchGame = useCallback(
|
||||
(id: number) => {
|
||||
setBoard(createEmptyBoard());
|
||||
setLastMove(null);
|
||||
setGameResult(null);
|
||||
setMoveCount(0);
|
||||
setCurrentTurnColor(1);
|
||||
send(cmd.gameWatch(id));
|
||||
},
|
||||
[send]
|
||||
);
|
||||
|
||||
useEffect(() => () => {
|
||||
if (pollRef.current) clearInterval(pollRef.current);
|
||||
wsRef.current?.close();
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<div className="flex flex-col gap-6">
|
||||
<div className="flex items-center justify-between">
|
||||
<div>
|
||||
<h1 className="text-2xl font-bold text-white">👁 Spectate Matches</h1>
|
||||
<p className="text-gray-400 text-sm mt-1">
|
||||
Watch live Connect4 games in real time
|
||||
</p>
|
||||
</div>
|
||||
<StatusBadge status={status} />
|
||||
</div>
|
||||
|
||||
{/* Connection bar */}
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4 flex flex-wrap gap-3 items-end">
|
||||
<div className="flex-1 min-w-48">
|
||||
<label className="text-xs text-gray-400 uppercase tracking-wider mb-1 block">
|
||||
Server URL
|
||||
</label>
|
||||
<input
|
||||
className="w-full bg-gray-800 border border-gray-600 rounded-lg px-3 py-2 text-sm text-white focus:border-blue-500 focus:outline-none"
|
||||
value={wsUrl}
|
||||
onChange={(e) => setWsUrl(e.target.value)}
|
||||
placeholder="wss://..."
|
||||
disabled={status === "connected" || status === "connecting"}
|
||||
/>
|
||||
</div>
|
||||
{status !== "connected" ? (
|
||||
<button
|
||||
onClick={connect}
|
||||
disabled={status === "connecting"}
|
||||
className="px-5 py-2 bg-blue-600 hover:bg-blue-500 disabled:bg-gray-700 disabled:text-gray-500 text-white text-sm font-medium rounded-lg transition-colors"
|
||||
>
|
||||
{status === "connecting" ? "Connecting…" : "Connect"}
|
||||
</button>
|
||||
) : (
|
||||
<button
|
||||
onClick={disconnect}
|
||||
className="px-5 py-2 bg-gray-700 hover:bg-gray-600 text-white text-sm font-medium rounded-lg transition-colors"
|
||||
>
|
||||
Disconnect
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
|
||||
{/* Left: game list + log */}
|
||||
<div className="flex flex-col gap-4">
|
||||
{/* Game list */}
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
|
||||
<div className="flex items-center justify-between mb-3">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider">
|
||||
Live Matches
|
||||
</h2>
|
||||
<span className="text-xs text-gray-500">
|
||||
{gameList.length} game{gameList.length !== 1 ? "s" : ""}
|
||||
</span>
|
||||
</div>
|
||||
{status !== "connected" ? (
|
||||
<p className="text-gray-600 text-sm text-center py-4">
|
||||
Connect to see matches
|
||||
</p>
|
||||
) : gameList.length === 0 ? (
|
||||
<p className="text-gray-500 text-sm text-center py-4">
|
||||
No active matches
|
||||
</p>
|
||||
) : (
|
||||
<div className="flex flex-col gap-2">
|
||||
{gameList.map((g) => (
|
||||
<button
|
||||
key={g.id}
|
||||
onClick={() => watchGame(g.id)}
|
||||
className={`w-full text-left px-3 py-2.5 rounded-lg border transition-colors text-sm ${
|
||||
watching?.matchId === g.id
|
||||
? "border-blue-500 bg-blue-950/50 text-blue-300"
|
||||
: "border-gray-700 bg-gray-800 hover:border-gray-600 hover:bg-gray-750 text-gray-300"
|
||||
}`}
|
||||
>
|
||||
<div className="font-mono text-xs text-gray-500 mb-0.5">
|
||||
#{g.id}
|
||||
</div>
|
||||
<div className="flex items-center gap-2">
|
||||
<span className="text-red-400">{g.player1}</span>
|
||||
<span className="text-gray-600 text-xs">vs</span>
|
||||
<span className="text-yellow-400">{g.player2}</span>
|
||||
</div>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Event log */}
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3">
|
||||
Event Log
|
||||
</h2>
|
||||
<div className="flex flex-col gap-1 max-h-48 overflow-y-auto">
|
||||
{log.length === 0 ? (
|
||||
<p className="text-gray-600 text-xs">No events yet</p>
|
||||
) : (
|
||||
log.map((entry, i) => (
|
||||
<p key={i} className="text-xs text-gray-400 font-mono">
|
||||
{entry}
|
||||
</p>
|
||||
))
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Right: board */}
|
||||
<div className="lg:col-span-2 bg-gray-900 border border-gray-700 rounded-xl p-6 flex flex-col items-center gap-4">
|
||||
{!watching ? (
|
||||
<div className="flex flex-col items-center justify-center gap-3 py-16 text-center">
|
||||
<span className="text-5xl">👁</span>
|
||||
<p className="text-gray-400">
|
||||
{status === "connected"
|
||||
? "Select a match from the list to start watching"
|
||||
: "Connect to the server to see live matches"}
|
||||
</p>
|
||||
</div>
|
||||
) : (
|
||||
<>
|
||||
{/* Game result banner */}
|
||||
{gameResult && (
|
||||
<div
|
||||
className={`w-full rounded-lg p-3 text-center font-semibold text-lg ${
|
||||
gameResult.kind === "win"
|
||||
? "bg-green-900/50 border border-green-600 text-green-300"
|
||||
: gameResult.kind === "draw"
|
||||
? "bg-blue-900/50 border border-blue-600 text-blue-300"
|
||||
: "bg-red-900/50 border border-red-600 text-red-300"
|
||||
}`}
|
||||
>
|
||||
{gameResult.kind === "win"
|
||||
? `🏆 ${gameResult.winner} wins!`
|
||||
: gameResult.kind === "draw"
|
||||
? "🤝 Draw!"
|
||||
: "⛔ Match Terminated"}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<Board
|
||||
board={board}
|
||||
lastMove={lastMove}
|
||||
player1={watching.player1}
|
||||
player2={watching.player2}
|
||||
currentTurnColor={gameResult ? null : currentTurnColor}
|
||||
disabled
|
||||
/>
|
||||
|
||||
<div className="text-xs text-gray-500 font-mono">
|
||||
Match #{watching.matchId} · {moveCount} move
|
||||
{moveCount !== 1 ? "s" : ""}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function StatusBadge({ status }: { status: ConnStatus }) {
|
||||
const colors: Record<ConnStatus, string> = {
|
||||
idle: "bg-gray-700 text-gray-400",
|
||||
connecting: "bg-yellow-900/60 text-yellow-300 animate-pulse",
|
||||
connected: "bg-green-900/60 text-green-300",
|
||||
disconnected: "bg-red-900/60 text-red-300",
|
||||
};
|
||||
const labels: Record<ConnStatus, string> = {
|
||||
idle: "Not connected",
|
||||
connecting: "Connecting…",
|
||||
connected: "Connected",
|
||||
disconnected: "Disconnected",
|
||||
};
|
||||
return (
|
||||
<span className={`px-3 py-1.5 rounded-full text-sm font-medium ${colors[status]}`}>
|
||||
{labels[status]}
|
||||
</span>
|
||||
);
|
||||
}
|
||||
546
connect4-ui/app/tournament/page.tsx
Normal file
546
connect4-ui/app/tournament/page.tsx
Normal file
@@ -0,0 +1,546 @@
|
||||
"use client";
|
||||
|
||||
import { useCallback, useEffect, useRef, useState } from "react";
|
||||
import Board from "@/components/Board";
|
||||
import {
|
||||
BoardState,
|
||||
GameEntry,
|
||||
ParsedMessage,
|
||||
PlayerEntry,
|
||||
ScoreEntry,
|
||||
cmd,
|
||||
createEmptyBoard,
|
||||
parseMessage,
|
||||
placeToken,
|
||||
replayMoves,
|
||||
} from "@/lib/protocol";
|
||||
|
||||
type ConnStatus = "idle" | "connecting" | "connected" | "disconnected";
|
||||
|
||||
interface LiveGame {
|
||||
id: number;
|
||||
player1: string;
|
||||
player2: string;
|
||||
board: BoardState;
|
||||
lastMove: { column: number; row: number } | null;
|
||||
currentTurnColor: 1 | 2;
|
||||
result: { kind: "win"; winner: string } | { kind: "draw" } | { kind: "terminated" } | null;
|
||||
}
|
||||
|
||||
const DEFAULT_URL = "wss://connect4.abunchofknowitalls.com";
|
||||
|
||||
export default function TournamentPage() {
|
||||
const [wsUrl, setWsUrl] = useState(DEFAULT_URL);
|
||||
const [status, setStatus] = useState<ConnStatus>("idle");
|
||||
|
||||
const [tournamentActive, setTournamentActive] = useState(false);
|
||||
const [tournamentType, setTournamentType] = useState<string | null>(null);
|
||||
const [scores, setScores] = useState<ScoreEntry[]>([]);
|
||||
const [players, setPlayers] = useState<PlayerEntry[]>([]);
|
||||
const [gameList, setGameList] = useState<GameEntry[]>([]);
|
||||
const [liveGames, setLiveGames] = useState<Map<number, LiveGame>>(new Map());
|
||||
const [selectedGame, setSelectedGame] = useState<number | null>(null);
|
||||
const [log, setLog] = useState<string[]>([]);
|
||||
|
||||
const wsRef = useRef<WebSocket | null>(null);
|
||||
const pollRef = useRef<ReturnType<typeof setInterval> | null>(null);
|
||||
// keep a ref to liveGames for use inside the message handler closure
|
||||
const liveGamesRef = useRef<Map<number, LiveGame>>(new Map());
|
||||
|
||||
const addLog = (msg: string) =>
|
||||
setLog((prev) => [`[${new Date().toLocaleTimeString()}] ${msg}`, ...prev.slice(0, 79)]);
|
||||
|
||||
const send = useCallback((msg: string) => {
|
||||
if (wsRef.current?.readyState === WebSocket.OPEN) wsRef.current.send(msg);
|
||||
}, []);
|
||||
|
||||
/** Merge a partial update into a live game, creating it if new. */
|
||||
const updateGame = useCallback((id: number, patch: Partial<LiveGame>) => {
|
||||
setLiveGames((prev) => {
|
||||
const next = new Map(prev);
|
||||
const existing = next.get(id) ?? {
|
||||
id,
|
||||
player1: "",
|
||||
player2: "",
|
||||
board: createEmptyBoard(),
|
||||
lastMove: null,
|
||||
currentTurnColor: 1 as const,
|
||||
result: null,
|
||||
};
|
||||
next.set(id, { ...existing, ...patch });
|
||||
liveGamesRef.current = next;
|
||||
return next;
|
||||
});
|
||||
}, []);
|
||||
|
||||
const handleMessage = useCallback(
|
||||
(raw: string) => {
|
||||
const msg: ParsedMessage = parseMessage(raw);
|
||||
switch (msg.type) {
|
||||
case "TOURNAMENT_START":
|
||||
setTournamentActive(true);
|
||||
setTournamentType(msg.tournamentType);
|
||||
setScores([]);
|
||||
addLog(`🏆 Tournament started: ${msg.tournamentType}`);
|
||||
send(cmd.gameList());
|
||||
send(cmd.playerList());
|
||||
break;
|
||||
|
||||
case "TOURNAMENT_CANCEL":
|
||||
setTournamentActive(false);
|
||||
setTournamentType(null);
|
||||
addLog("❌ Tournament cancelled");
|
||||
break;
|
||||
|
||||
case "TOURNAMENT_SCORES":
|
||||
setScores(msg.scores);
|
||||
addLog(
|
||||
`📊 Scores updated: ${msg.scores
|
||||
.map((s) => `${s.player} ${s.score}`)
|
||||
.join(", ")}`
|
||||
);
|
||||
break;
|
||||
|
||||
case "TOURNAMENT_END":
|
||||
addLog("Round ended");
|
||||
send(cmd.gameList());
|
||||
send(cmd.playerList());
|
||||
break;
|
||||
|
||||
case "GAME_LIST": {
|
||||
setGameList(msg.games);
|
||||
// Watch any new games we don't have yet
|
||||
for (const g of msg.games) {
|
||||
if (!liveGamesRef.current.has(g.id)) {
|
||||
send(cmd.gameWatch(g.id));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case "GAME_WATCH_ACK": {
|
||||
const { board, lastMove } = replayMoves(msg.moves, msg.player1);
|
||||
const moveCount = msg.moves.length;
|
||||
updateGame(msg.matchId, {
|
||||
player1: msg.player1,
|
||||
player2: msg.player2,
|
||||
board,
|
||||
lastMove,
|
||||
currentTurnColor: (moveCount % 2 === 0 ? 1 : 2) as 1 | 2,
|
||||
result: null,
|
||||
});
|
||||
addLog(`Watching match ${msg.matchId}: ${msg.player1} vs ${msg.player2}`);
|
||||
break;
|
||||
}
|
||||
|
||||
case "GAME_MOVE": {
|
||||
// find the game this player is in
|
||||
const gamesSnapshot = liveGamesRef.current;
|
||||
for (const [id, game] of gamesSnapshot) {
|
||||
if (game.player1 === msg.username || game.player2 === msg.username) {
|
||||
const color: 1 | 2 = msg.username === game.player1 ? 1 : 2;
|
||||
const { board: next, row } = placeToken(game.board, color, msg.column);
|
||||
updateGame(id, {
|
||||
board: next,
|
||||
lastMove: { column: msg.column, row },
|
||||
currentTurnColor: (color === 1 ? 2 : 1) as 1 | 2,
|
||||
});
|
||||
addLog(`[#${id}] ${msg.username} played column ${msg.column}`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case "GAME_WIN": {
|
||||
const gamesSnapshot = liveGamesRef.current;
|
||||
for (const [id, game] of gamesSnapshot) {
|
||||
if (game.player1 === msg.winner || game.player2 === msg.winner) {
|
||||
updateGame(id, { result: { kind: "win", winner: msg.winner } });
|
||||
addLog(`🏆 [#${id}] ${msg.winner} wins!`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// refresh lists after match ends
|
||||
setTimeout(() => {
|
||||
send(cmd.gameList());
|
||||
send(cmd.playerList());
|
||||
}, 1000);
|
||||
break;
|
||||
}
|
||||
|
||||
case "GAME_DRAW": {
|
||||
// mark the selected game as draw (we can't easily identify which)
|
||||
if (selectedGame !== null) {
|
||||
updateGame(selectedGame, { result: { kind: "draw" } });
|
||||
}
|
||||
addLog("🤝 Draw");
|
||||
break;
|
||||
}
|
||||
|
||||
case "GAME_TERMINATED": {
|
||||
if (selectedGame !== null) {
|
||||
updateGame(selectedGame, { result: { kind: "terminated" } });
|
||||
}
|
||||
addLog("⛔ Match terminated");
|
||||
send(cmd.gameList());
|
||||
break;
|
||||
}
|
||||
|
||||
case "PLAYER_LIST":
|
||||
setPlayers(msg.players);
|
||||
break;
|
||||
|
||||
case "GET_DATA":
|
||||
if (msg.key === "TOURNAMENT_STATUS") {
|
||||
if (msg.value && msg.value !== "false") {
|
||||
setTournamentActive(true);
|
||||
setTournamentType(msg.value);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case "ERROR":
|
||||
addLog(`Error: ${msg.message}`);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
},
|
||||
[send, updateGame, selectedGame]
|
||||
);
|
||||
|
||||
const connect = useCallback(() => {
|
||||
if (wsRef.current) wsRef.current.close();
|
||||
setStatus("connecting");
|
||||
setLog([]);
|
||||
setLiveGames(new Map());
|
||||
liveGamesRef.current = new Map();
|
||||
setSelectedGame(null);
|
||||
setScores([]);
|
||||
setPlayers([]);
|
||||
setGameList([]);
|
||||
setTournamentActive(false);
|
||||
setTournamentType(null);
|
||||
|
||||
const ws = new WebSocket(wsUrl);
|
||||
wsRef.current = ws;
|
||||
|
||||
ws.onopen = () => {
|
||||
setStatus("connected");
|
||||
addLog("Connected as observer");
|
||||
ws.send(cmd.getData("TOURNAMENT_STATUS"));
|
||||
ws.send(cmd.gameList());
|
||||
ws.send(cmd.playerList());
|
||||
};
|
||||
|
||||
ws.onmessage = (e) => handleMessage(e.data as string);
|
||||
ws.onclose = () => {
|
||||
setStatus("disconnected");
|
||||
addLog("Disconnected");
|
||||
if (pollRef.current) clearInterval(pollRef.current);
|
||||
};
|
||||
ws.onerror = () => addLog("WebSocket error");
|
||||
|
||||
pollRef.current = setInterval(() => {
|
||||
if (ws.readyState === WebSocket.OPEN) {
|
||||
ws.send(cmd.gameList());
|
||||
ws.send(cmd.playerList());
|
||||
}
|
||||
}, 5000);
|
||||
}, [wsUrl, handleMessage]);
|
||||
|
||||
const disconnect = useCallback(() => {
|
||||
if (pollRef.current) clearInterval(pollRef.current);
|
||||
wsRef.current?.close();
|
||||
}, []);
|
||||
|
||||
useEffect(() => () => {
|
||||
if (pollRef.current) clearInterval(pollRef.current);
|
||||
wsRef.current?.close();
|
||||
}, []);
|
||||
|
||||
const selectedGameData = selectedGame !== null ? liveGames.get(selectedGame) : null;
|
||||
|
||||
return (
|
||||
<div className="flex flex-col gap-6">
|
||||
{/* Header */}
|
||||
<div className="flex items-center justify-between">
|
||||
<div>
|
||||
<h1 className="text-2xl font-bold text-white">🏆 Tournament View</h1>
|
||||
<p className="text-gray-400 text-sm mt-1">
|
||||
Live standings, active matches, and player status
|
||||
</p>
|
||||
</div>
|
||||
<StatusBadge status={status} />
|
||||
</div>
|
||||
|
||||
{/* Connection bar */}
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4 flex flex-wrap gap-3 items-end">
|
||||
<div className="flex-1 min-w-48">
|
||||
<label className="text-xs text-gray-400 uppercase tracking-wider mb-1 block">
|
||||
Server URL
|
||||
</label>
|
||||
<input
|
||||
className="w-full bg-gray-800 border border-gray-600 rounded-lg px-3 py-2 text-sm text-white focus:border-blue-500 focus:outline-none"
|
||||
value={wsUrl}
|
||||
onChange={(e) => setWsUrl(e.target.value)}
|
||||
disabled={status === "connected" || status === "connecting"}
|
||||
/>
|
||||
</div>
|
||||
{status !== "connected" ? (
|
||||
<button
|
||||
onClick={connect}
|
||||
disabled={status === "connecting"}
|
||||
className="px-5 py-2 bg-blue-600 hover:bg-blue-500 disabled:bg-gray-700 disabled:text-gray-500 text-white text-sm font-medium rounded-lg transition-colors"
|
||||
>
|
||||
{status === "connecting" ? "Connecting…" : "Connect"}
|
||||
</button>
|
||||
) : (
|
||||
<button
|
||||
onClick={disconnect}
|
||||
className="px-5 py-2 bg-gray-700 hover:bg-gray-600 text-white text-sm font-medium rounded-lg transition-colors"
|
||||
>
|
||||
Disconnect
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Tournament banner */}
|
||||
{status === "connected" && (
|
||||
<div
|
||||
className={`rounded-xl p-4 border flex items-center gap-4 ${
|
||||
tournamentActive
|
||||
? "bg-purple-950/40 border-purple-600"
|
||||
: "bg-gray-900 border-gray-700"
|
||||
}`}
|
||||
>
|
||||
<div className="text-3xl">{tournamentActive ? "🏆" : "⏳"}</div>
|
||||
<div>
|
||||
<div className="font-semibold text-white">
|
||||
{tournamentActive
|
||||
? `Tournament Active — ${tournamentType ?? "Unknown Type"}`
|
||||
: "No Active Tournament"}
|
||||
</div>
|
||||
<div className="text-sm text-gray-400">
|
||||
{tournamentActive
|
||||
? `${gameList.length} match${gameList.length !== 1 ? "es" : ""} running · ${players.filter((p) => p.inMatch).length}/${players.length} players in game`
|
||||
: "Waiting for admin to start a tournament"}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
|
||||
{/* Left column */}
|
||||
<div className="flex flex-col gap-4">
|
||||
{/* Leaderboard */}
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3">
|
||||
Leaderboard
|
||||
</h2>
|
||||
{scores.length === 0 ? (
|
||||
<p className="text-gray-500 text-sm text-center py-4">
|
||||
{status === "connected" ? "No scores yet" : "Connect to see scores"}
|
||||
</p>
|
||||
) : (
|
||||
<div className="flex flex-col gap-1.5">
|
||||
{scores.map((s, i) => (
|
||||
<div
|
||||
key={s.player}
|
||||
className="flex items-center gap-3 px-3 py-2 rounded-lg bg-gray-800"
|
||||
>
|
||||
<span
|
||||
className={`text-sm font-bold w-6 ${
|
||||
i === 0
|
||||
? "text-yellow-400"
|
||||
: i === 1
|
||||
? "text-gray-300"
|
||||
: i === 2
|
||||
? "text-amber-700"
|
||||
: "text-gray-600"
|
||||
}`}
|
||||
>
|
||||
{i === 0 ? "🥇" : i === 1 ? "🥈" : i === 2 ? "🥉" : `${i + 1}.`}
|
||||
</span>
|
||||
<span className="text-white flex-1 font-medium text-sm">{s.player}</span>
|
||||
<span className="text-blue-400 font-bold">{s.score}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Player list */}
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3 flex items-center justify-between">
|
||||
<span>Players</span>
|
||||
<span className="text-xs text-gray-500 font-normal">
|
||||
{players.length} connected
|
||||
</span>
|
||||
</h2>
|
||||
{players.length === 0 ? (
|
||||
<p className="text-gray-500 text-sm text-center py-4">
|
||||
{status === "connected" ? "No players connected" : "Connect to see players"}
|
||||
</p>
|
||||
) : (
|
||||
<div className="flex flex-col gap-1.5">
|
||||
{players.map((p) => (
|
||||
<div
|
||||
key={p.username}
|
||||
className="flex items-center gap-2 px-3 py-2 rounded-lg bg-gray-800"
|
||||
>
|
||||
<span className="text-white text-sm flex-1 font-medium">
|
||||
{p.username}
|
||||
</span>
|
||||
{p.inMatch ? (
|
||||
<span className="text-xs px-2 py-0.5 rounded-full bg-blue-900/60 text-blue-300 border border-blue-700">
|
||||
In game
|
||||
</span>
|
||||
) : p.ready ? (
|
||||
<span className="text-xs px-2 py-0.5 rounded-full bg-green-900/60 text-green-300 border border-green-700">
|
||||
Ready
|
||||
</span>
|
||||
) : (
|
||||
<span className="text-xs px-2 py-0.5 rounded-full bg-gray-700 text-gray-500">
|
||||
Idle
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Event log */}
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-2">
|
||||
Event Log
|
||||
</h2>
|
||||
<div className="flex flex-col gap-0.5 max-h-40 overflow-y-auto">
|
||||
{log.slice(0, 20).map((entry, i) => (
|
||||
<p key={i} className="text-xs text-gray-400 font-mono">
|
||||
{entry}
|
||||
</p>
|
||||
))}
|
||||
{log.length === 0 && (
|
||||
<p className="text-gray-600 text-xs">No events yet</p>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Right: active matches + board */}
|
||||
<div className="lg:col-span-2 flex flex-col gap-4">
|
||||
{/* Active matches */}
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
|
||||
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3">
|
||||
Active Matches
|
||||
</h2>
|
||||
{gameList.length === 0 ? (
|
||||
<p className="text-gray-500 text-sm text-center py-3">
|
||||
{status === "connected" ? "No active matches" : "Connect to see matches"}
|
||||
</p>
|
||||
) : (
|
||||
<div className="flex flex-wrap gap-2">
|
||||
{gameList.map((g) => {
|
||||
const live = liveGames.get(g.id);
|
||||
return (
|
||||
<button
|
||||
key={g.id}
|
||||
onClick={() => setSelectedGame(selectedGame === g.id ? null : g.id)}
|
||||
className={`px-3 py-2 rounded-lg border text-sm transition-colors ${
|
||||
selectedGame === g.id
|
||||
? "border-blue-500 bg-blue-950/50 text-blue-200"
|
||||
: "border-gray-700 bg-gray-800 hover:border-gray-500 text-gray-300"
|
||||
}`}
|
||||
>
|
||||
<span className="text-gray-500 text-xs font-mono mr-1">
|
||||
#{g.id}
|
||||
</span>
|
||||
<span className="text-red-400">{g.player1}</span>
|
||||
<span className="text-gray-500 mx-1">vs</span>
|
||||
<span className="text-yellow-400">{g.player2}</span>
|
||||
{live?.result && (
|
||||
<span className="ml-1 text-xs">
|
||||
{live.result.kind === "win"
|
||||
? ` 🏆 ${live.result.winner}`
|
||||
: live.result.kind === "draw"
|
||||
? " 🤝"
|
||||
: " ⛔"}
|
||||
</span>
|
||||
)}
|
||||
</button>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Selected game board */}
|
||||
<div className="bg-gray-900 border border-gray-700 rounded-xl p-6 flex flex-col items-center gap-4 min-h-64">
|
||||
{!selectedGameData ? (
|
||||
<div className="flex flex-col items-center justify-center gap-3 py-12 text-center">
|
||||
<span className="text-4xl text-gray-700">🎯</span>
|
||||
<p className="text-gray-500 text-sm">
|
||||
{gameList.length > 0
|
||||
? "Click a match above to see the board"
|
||||
: "Active matches will appear here"}
|
||||
</p>
|
||||
</div>
|
||||
) : (
|
||||
<>
|
||||
{selectedGameData.result && (
|
||||
<div
|
||||
className={`w-full rounded-lg p-3 text-center font-semibold ${
|
||||
selectedGameData.result.kind === "win"
|
||||
? "bg-green-900/50 border border-green-600 text-green-300"
|
||||
: selectedGameData.result.kind === "draw"
|
||||
? "bg-blue-900/50 border border-blue-600 text-blue-300"
|
||||
: "bg-red-900/50 border border-red-600 text-red-300"
|
||||
}`}
|
||||
>
|
||||
{selectedGameData.result.kind === "win"
|
||||
? `🏆 ${selectedGameData.result.winner} wins!`
|
||||
: selectedGameData.result.kind === "draw"
|
||||
? "🤝 Draw!"
|
||||
: "⛔ Match Terminated"}
|
||||
</div>
|
||||
)}
|
||||
<Board
|
||||
board={selectedGameData.board}
|
||||
lastMove={selectedGameData.lastMove}
|
||||
player1={selectedGameData.player1}
|
||||
player2={selectedGameData.player2}
|
||||
currentTurnColor={selectedGameData.result ? null : selectedGameData.currentTurnColor}
|
||||
disabled
|
||||
/>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function StatusBadge({ status }: { status: ConnStatus }) {
|
||||
const colors: Record<ConnStatus, string> = {
|
||||
idle: "bg-gray-700 text-gray-400",
|
||||
connecting: "bg-yellow-900/60 text-yellow-300 animate-pulse",
|
||||
connected: "bg-green-900/60 text-green-300",
|
||||
disconnected: "bg-red-900/60 text-red-300",
|
||||
};
|
||||
const labels: Record<ConnStatus, string> = {
|
||||
idle: "Not connected",
|
||||
connecting: "Connecting…",
|
||||
connected: "Connected",
|
||||
disconnected: "Disconnected",
|
||||
};
|
||||
return (
|
||||
<span className={`px-3 py-1.5 rounded-full text-sm font-medium ${colors[status]}`}>
|
||||
{labels[status]}
|
||||
</span>
|
||||
);
|
||||
}
|
||||
138
connect4-ui/components/Board.tsx
Normal file
138
connect4-ui/components/Board.tsx
Normal file
@@ -0,0 +1,138 @@
|
||||
"use client";
|
||||
|
||||
import { useState } from "react";
|
||||
import type { BoardState } from "@/lib/protocol";
|
||||
|
||||
interface BoardProps {
|
||||
board: BoardState;
|
||||
onColumnClick?: (column: number) => void;
|
||||
disabled?: boolean;
|
||||
lastMove?: { column: number; row: number } | null;
|
||||
player1?: string;
|
||||
player2?: string;
|
||||
currentTurnColor?: 1 | 2 | null;
|
||||
}
|
||||
|
||||
export default function Board({
|
||||
board,
|
||||
onColumnClick,
|
||||
disabled = false,
|
||||
lastMove,
|
||||
player1,
|
||||
player2,
|
||||
currentTurnColor,
|
||||
}: BoardProps) {
|
||||
const [hoveredCol, setHoveredCol] = useState<number | null>(null);
|
||||
const canInteract = !disabled && !!onColumnClick;
|
||||
|
||||
return (
|
||||
<div className="flex flex-col items-center gap-3">
|
||||
{/* Player legend */}
|
||||
{player1 && player2 && (
|
||||
<div className="flex items-center gap-6 text-sm">
|
||||
<div
|
||||
className={`flex items-center gap-2 px-3 py-1.5 rounded-lg border transition-colors ${
|
||||
currentTurnColor === 1
|
||||
? "border-red-500 bg-red-950/50 text-red-300"
|
||||
: "border-gray-700 bg-gray-900 text-gray-400"
|
||||
}`}
|
||||
>
|
||||
<div className="w-3.5 h-3.5 rounded-full bg-red-500 shrink-0" />
|
||||
<span className="font-medium">{player1}</span>
|
||||
{currentTurnColor === 1 && (
|
||||
<span className="text-xs text-red-400 animate-pulse">● Turn</span>
|
||||
)}
|
||||
</div>
|
||||
<span className="text-gray-600 font-bold">vs</span>
|
||||
<div
|
||||
className={`flex items-center gap-2 px-3 py-1.5 rounded-lg border transition-colors ${
|
||||
currentTurnColor === 2
|
||||
? "border-yellow-500 bg-yellow-950/50 text-yellow-300"
|
||||
: "border-gray-700 bg-gray-900 text-gray-400"
|
||||
}`}
|
||||
>
|
||||
<div className="w-3.5 h-3.5 rounded-full bg-yellow-400 shrink-0" />
|
||||
<span className="font-medium">{player2}</span>
|
||||
{currentTurnColor === 2 && (
|
||||
<span className="text-xs text-yellow-400 animate-pulse">● Turn</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Board */}
|
||||
<div className="inline-block bg-blue-800 p-3 rounded-2xl shadow-2xl border-2 border-blue-600">
|
||||
<div className="flex gap-2">
|
||||
{Array.from({ length: 7 }, (_, col) => (
|
||||
<div
|
||||
key={col}
|
||||
role={canInteract ? "button" : undefined}
|
||||
aria-label={canInteract ? `Drop in column ${col}` : undefined}
|
||||
className={`flex flex-col gap-2 rounded-xl p-1 transition-colors ${
|
||||
canInteract
|
||||
? "cursor-pointer hover:bg-blue-700/60"
|
||||
: "cursor-default"
|
||||
} ${hoveredCol === col && canInteract ? "bg-blue-700/60" : ""}`}
|
||||
onClick={() => canInteract && onColumnClick?.(col)}
|
||||
onMouseEnter={() => canInteract && setHoveredCol(col)}
|
||||
onMouseLeave={() => setHoveredCol(null)}
|
||||
>
|
||||
{/* Drop arrow indicator */}
|
||||
<div
|
||||
className={`h-2 flex items-center justify-center transition-opacity ${
|
||||
hoveredCol === col && canInteract ? "opacity-100" : "opacity-0"
|
||||
}`}
|
||||
>
|
||||
<div className="w-0 h-0 border-l-4 border-r-4 border-t-4 border-l-transparent border-r-transparent border-t-white/70" />
|
||||
</div>
|
||||
|
||||
{/* Cells (top row first) */}
|
||||
{Array.from({ length: 6 }, (_, rowIdx) => {
|
||||
const row = 5 - rowIdx;
|
||||
const cell = board[col][row];
|
||||
const isLast =
|
||||
lastMove?.column === col && lastMove?.row === row;
|
||||
return (
|
||||
<div
|
||||
key={row}
|
||||
className={`w-12 h-12 rounded-full border-2 transition-all duration-150 ${
|
||||
cell === 1
|
||||
? `bg-red-500 shadow-lg shadow-red-950/60 ${
|
||||
isLast
|
||||
? "border-white scale-110"
|
||||
: "border-red-700"
|
||||
}`
|
||||
: cell === 2
|
||||
? `bg-yellow-400 shadow-lg shadow-yellow-950/60 ${
|
||||
isLast
|
||||
? "border-white scale-110"
|
||||
: "border-yellow-600"
|
||||
}`
|
||||
: `bg-slate-950 border-slate-800 ${
|
||||
hoveredCol === col && canInteract
|
||||
? "border-blue-400/50"
|
||||
: ""
|
||||
}`
|
||||
}`}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{/* Column numbers */}
|
||||
<div className="flex gap-2 mt-1">
|
||||
{Array.from({ length: 7 }, (_, col) => (
|
||||
<div
|
||||
key={col}
|
||||
className="w-12 p-1 text-center text-xs text-blue-400/70 font-mono"
|
||||
>
|
||||
{col}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
39
connect4-ui/components/Nav.tsx
Normal file
39
connect4-ui/components/Nav.tsx
Normal file
@@ -0,0 +1,39 @@
|
||||
"use client";
|
||||
import Link from "next/link";
|
||||
import { usePathname } from "next/navigation";
|
||||
|
||||
const links = [
|
||||
{ href: "/spectate", label: "👁 Spectate", desc: "Watch live matches" },
|
||||
{ href: "/tournament", label: "🏆 Tournament", desc: "Tournament standings" },
|
||||
{ href: "/play", label: "🎮 Play", desc: "Join as a player" },
|
||||
];
|
||||
|
||||
export default function Nav() {
|
||||
const path = usePathname();
|
||||
return (
|
||||
<nav className="bg-gray-900 border-b border-gray-800 px-4 py-3">
|
||||
<div className="max-w-7xl mx-auto flex items-center gap-6">
|
||||
<Link href="/" className="text-lg font-bold text-white flex items-center gap-2">
|
||||
<span className="text-2xl">🔴</span>
|
||||
<span>Connect4</span>
|
||||
<span className="text-gray-400 text-sm font-normal">Moderator</span>
|
||||
</Link>
|
||||
<div className="flex gap-1 ml-4">
|
||||
{links.map(({ href, label }) => (
|
||||
<Link
|
||||
key={href}
|
||||
href={href}
|
||||
className={`px-4 py-2 rounded-lg text-sm font-medium transition-colors ${
|
||||
path === href
|
||||
? "bg-blue-600 text-white"
|
||||
: "text-gray-300 hover:bg-gray-800 hover:text-white"
|
||||
}`}
|
||||
>
|
||||
{label}
|
||||
</Link>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</nav>
|
||||
);
|
||||
}
|
||||
260
connect4-ui/lib/protocol.ts
Normal file
260
connect4-ui/lib/protocol.ts
Normal file
@@ -0,0 +1,260 @@
|
||||
// ─── Types ───────────────────────────────────────────────────────────────────
|
||||
|
||||
export interface GameEntry {
|
||||
id: number;
|
||||
player1: string;
|
||||
player2: string;
|
||||
}
|
||||
|
||||
export interface PlayerEntry {
|
||||
username: string;
|
||||
ready: boolean;
|
||||
inMatch: boolean;
|
||||
}
|
||||
|
||||
export interface ScoreEntry {
|
||||
player: string;
|
||||
score: number;
|
||||
}
|
||||
|
||||
export interface MoveEntry {
|
||||
username: string;
|
||||
column: number;
|
||||
}
|
||||
|
||||
// ─── Parsed message union ────────────────────────────────────────────────────
|
||||
|
||||
export type ParsedMessage =
|
||||
| { type: "CONNECT_ACK" }
|
||||
| { type: "RECONNECT_ACK" }
|
||||
| { type: "DISCONNECT_ACK" }
|
||||
| { type: "READY_ACK" }
|
||||
| { type: "GAME_START"; goesFirst: boolean }
|
||||
| { type: "GAME_WINS" }
|
||||
| { type: "GAME_LOSS" }
|
||||
| { type: "GAME_DRAW" }
|
||||
| { type: "GAME_TERMINATED" }
|
||||
| { type: "OPPONENT_MOVE"; column: number }
|
||||
| { type: "GAME_LIST"; games: GameEntry[] }
|
||||
| {
|
||||
type: "GAME_WATCH_ACK";
|
||||
matchId: number;
|
||||
player1: string;
|
||||
player2: string;
|
||||
moves: MoveEntry[];
|
||||
}
|
||||
| { type: "GAME_MOVE"; username: string; column: number }
|
||||
| { type: "GAME_WIN"; winner: string }
|
||||
| { type: "PLAYER_LIST"; players: PlayerEntry[] }
|
||||
| { type: "TOURNAMENT_START"; tournamentType: string }
|
||||
| { type: "TOURNAMENT_CANCEL" }
|
||||
| { type: "TOURNAMENT_SCORES"; scores: ScoreEntry[] }
|
||||
| { type: "TOURNAMENT_END" }
|
||||
| { type: "ADMIN_AUTH_ACK" }
|
||||
| { type: "GET_DATA"; key: string; value: string }
|
||||
| { type: "SET_DATA_ACK"; key: string }
|
||||
| { type: "ERROR"; message: string }
|
||||
| { type: "UNKNOWN"; raw: string };
|
||||
|
||||
// ─── Parser ──────────────────────────────────────────────────────────────────
|
||||
|
||||
export function parseMessage(raw: string): ParsedMessage {
|
||||
const parts = raw.split(":");
|
||||
|
||||
switch (parts[0]) {
|
||||
case "CONNECT":
|
||||
if (parts[1] === "ACK") return { type: "CONNECT_ACK" };
|
||||
break;
|
||||
case "RECONNECT":
|
||||
if (parts[1] === "ACK") return { type: "RECONNECT_ACK" };
|
||||
break;
|
||||
case "DISCONNECT":
|
||||
if (parts[1] === "ACK") return { type: "DISCONNECT_ACK" };
|
||||
break;
|
||||
case "READY":
|
||||
if (parts[1] === "ACK") return { type: "READY_ACK" };
|
||||
break;
|
||||
|
||||
case "GAME": {
|
||||
switch (parts[1]) {
|
||||
case "START":
|
||||
return { type: "GAME_START", goesFirst: parts[2] === "1" };
|
||||
case "WINS":
|
||||
return { type: "GAME_WINS" };
|
||||
case "LOSS":
|
||||
return { type: "GAME_LOSS" };
|
||||
case "DRAW":
|
||||
return { type: "GAME_DRAW" };
|
||||
case "TERMINATED":
|
||||
return { type: "GAME_TERMINATED" };
|
||||
|
||||
case "LIST": {
|
||||
const data = parts[2] ?? "";
|
||||
if (!data) return { type: "GAME_LIST", games: [] };
|
||||
const games: GameEntry[] = data.split("|").map((g) => {
|
||||
const [id, player1, player2] = g.split(",");
|
||||
return { id: parseInt(id), player1, player2 };
|
||||
});
|
||||
return { type: "GAME_LIST", games };
|
||||
}
|
||||
|
||||
case "WATCH": {
|
||||
if (parts[2] === "ACK") {
|
||||
// GAME:WATCH:ACK:<id>,<p1>,<p2>|<username>,<col>|...
|
||||
const data = parts.slice(3).join(":");
|
||||
const segments = data.split("|");
|
||||
const [idStr, player1, player2] = segments[0].split(",");
|
||||
const moves: MoveEntry[] = segments.slice(1).filter(Boolean).map((m) => {
|
||||
const lastComma = m.lastIndexOf(",");
|
||||
return {
|
||||
username: m.substring(0, lastComma),
|
||||
column: parseInt(m.substring(lastComma + 1)),
|
||||
};
|
||||
});
|
||||
return {
|
||||
type: "GAME_WATCH_ACK",
|
||||
matchId: parseInt(idStr),
|
||||
player1,
|
||||
player2,
|
||||
moves,
|
||||
};
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case "MOVE":
|
||||
// GAME:MOVE:<username>:<column>
|
||||
return { type: "GAME_MOVE", username: parts[2], column: parseInt(parts[3]) };
|
||||
|
||||
case "WIN":
|
||||
return { type: "GAME_WIN", winner: parts[2] };
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case "OPPONENT":
|
||||
return { type: "OPPONENT_MOVE", column: parseInt(parts[1]) };
|
||||
|
||||
case "PLAYER": {
|
||||
if (parts[1] === "LIST") {
|
||||
const data = parts[2] ?? "";
|
||||
if (!data) return { type: "PLAYER_LIST", players: [] };
|
||||
const players: PlayerEntry[] = data.split("|").map((p) => {
|
||||
const [username, ready, inMatch] = p.split(",");
|
||||
return { username, ready: ready === "true", inMatch: inMatch === "true" };
|
||||
});
|
||||
return { type: "PLAYER_LIST", players };
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case "TOURNAMENT": {
|
||||
switch (parts[1]) {
|
||||
case "START":
|
||||
return { type: "TOURNAMENT_START", tournamentType: parts[2] };
|
||||
case "CANCEL":
|
||||
return { type: "TOURNAMENT_CANCEL" };
|
||||
case "SCORES": {
|
||||
const data = parts[2] ?? "";
|
||||
if (!data) return { type: "TOURNAMENT_SCORES", scores: [] };
|
||||
const scores: ScoreEntry[] = data.split("|").map((s) => {
|
||||
const lastComma = s.lastIndexOf(",");
|
||||
return {
|
||||
player: s.substring(0, lastComma),
|
||||
score: parseInt(s.substring(lastComma + 1)),
|
||||
};
|
||||
});
|
||||
return { type: "TOURNAMENT_SCORES", scores };
|
||||
}
|
||||
case "END":
|
||||
return { type: "TOURNAMENT_END" };
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case "ADMIN":
|
||||
if (parts[1] === "AUTH" && parts[2] === "ACK") return { type: "ADMIN_AUTH_ACK" };
|
||||
break;
|
||||
|
||||
case "GET":
|
||||
return { type: "GET_DATA", key: parts[1], value: parts[2] ?? "" };
|
||||
|
||||
case "SET":
|
||||
if (parts[2] === "ACK") return { type: "SET_DATA_ACK", key: parts[1] };
|
||||
break;
|
||||
|
||||
case "ERROR":
|
||||
return { type: "ERROR", message: raw };
|
||||
}
|
||||
|
||||
return { type: "UNKNOWN", raw };
|
||||
}
|
||||
|
||||
// ─── Command builders ────────────────────────────────────────────────────────
|
||||
|
||||
export const cmd = {
|
||||
connect: (username: string) => `CONNECT:${username}`,
|
||||
reconnect: (username: string) => `RECONNECT:${username}`,
|
||||
disconnect: () => "DISCONNECT",
|
||||
ready: () => "READY",
|
||||
play: (column: number) => `PLAY:${column}`,
|
||||
playerList: () => "PLAYER:LIST",
|
||||
gameList: () => "GAME:LIST",
|
||||
gameWatch: (matchId: number) => `GAME:WATCH:${matchId}`,
|
||||
gameTerminate: (matchId: number) => `GAME:TERMINATE:${matchId}`,
|
||||
gameAward: (matchId: number, winner: string) => `GAME:AWARD:${matchId}:${winner}`,
|
||||
adminAuth: (password: string) => `ADMIN:AUTH:${password}`,
|
||||
adminKick: (username: string) => `ADMIN:KICK:${username}`,
|
||||
tournamentStart: (type = "RoundRobin") => `TOURNAMENT:START:${type}`,
|
||||
tournamentCancel: () => "TOURNAMENT:CANCEL",
|
||||
getData: (key: "TOURNAMENT_STATUS" | "MOVE_WAIT" | "DEMO_MODE" | "MAX_TIMEOUT") =>
|
||||
`GET:${key}`,
|
||||
setData: (key: string, value: string) => `SET:${key}:${value}`,
|
||||
reservationAdd: (p1: string, p2: string) => `RESERVATION:ADD:${p1},${p2}`,
|
||||
reservationDelete: (p1: string, p2: string) => `RESERVATION:DELETE:${p1},${p2}`,
|
||||
reservationGet: () => "RESERVATION:GET",
|
||||
};
|
||||
|
||||
// ─── Board helpers ────────────────────────────────────────────────────────────
|
||||
|
||||
// 0 = empty, 1 = red (player1 / goes first), 2 = yellow (player2)
|
||||
export type CellColor = 0 | 1 | 2;
|
||||
export type BoardState = CellColor[][]; // board[col][row], 7 cols × 6 rows
|
||||
|
||||
export function createEmptyBoard(): BoardState {
|
||||
return Array.from({ length: 7 }, () => Array(6).fill(0)) as BoardState;
|
||||
}
|
||||
|
||||
/** Place a token and return the new board plus the row it landed in (-1 if column full). */
|
||||
export function placeToken(
|
||||
board: BoardState,
|
||||
color: 1 | 2,
|
||||
column: number
|
||||
): { board: BoardState; row: number } {
|
||||
const newBoard = board.map((col) => [...col]) as BoardState;
|
||||
let placedRow = -1;
|
||||
for (let row = 0; row < 6; row++) {
|
||||
if (newBoard[column][row] === 0) {
|
||||
newBoard[column][row] = color;
|
||||
placedRow = row;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return { board: newBoard, row: placedRow };
|
||||
}
|
||||
|
||||
/** Replay a move list onto an empty board. */
|
||||
export function replayMoves(
|
||||
moves: MoveEntry[],
|
||||
player1: string
|
||||
): { board: BoardState; lastMove: { column: number; row: number } | null } {
|
||||
let board = createEmptyBoard();
|
||||
let lastMove: { column: number; row: number } | null = null;
|
||||
for (const move of moves) {
|
||||
const color: 1 | 2 = move.username === player1 ? 1 : 2;
|
||||
const result = placeToken(board, color, move.column);
|
||||
board = result.board;
|
||||
lastMove = { column: move.column, row: result.row };
|
||||
}
|
||||
return { board, lastMove };
|
||||
}
|
||||
5
connect4-ui/next-env.d.ts
vendored
Normal file
5
connect4-ui/next-env.d.ts
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
/// <reference types="next" />
|
||||
/// <reference types="next/image-types/global" />
|
||||
|
||||
// NOTE: This file should not be edited
|
||||
// see https://nextjs.org/docs/app/api-reference/config/typescript for more information.
|
||||
5
connect4-ui/next.config.ts
Normal file
5
connect4-ui/next.config.ts
Normal file
@@ -0,0 +1,5 @@
|
||||
import type { NextConfig } from "next";
|
||||
|
||||
const nextConfig: NextConfig = {};
|
||||
|
||||
export default nextConfig;
|
||||
6070
connect4-ui/package-lock.json
generated
Normal file
6070
connect4-ui/package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load Diff
27
connect4-ui/package.json
Normal file
27
connect4-ui/package.json
Normal file
@@ -0,0 +1,27 @@
|
||||
{
|
||||
"name": "connect4-ui",
|
||||
"version": "0.1.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "next dev",
|
||||
"build": "next build",
|
||||
"start": "next start",
|
||||
"lint": "next lint"
|
||||
},
|
||||
"dependencies": {
|
||||
"next": "15.2.4",
|
||||
"react": "^19.0.0",
|
||||
"react-dom": "^19.0.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^20",
|
||||
"@types/react": "^19",
|
||||
"@types/react-dom": "^19",
|
||||
"eslint": "^9",
|
||||
"eslint-config-next": "15.2.4",
|
||||
"typescript": "^5",
|
||||
"tailwindcss": "^4",
|
||||
"@tailwindcss/postcss": "^4",
|
||||
"postcss": "^8"
|
||||
}
|
||||
}
|
||||
5
connect4-ui/postcss.config.js
Normal file
5
connect4-ui/postcss.config.js
Normal file
@@ -0,0 +1,5 @@
|
||||
module.exports = {
|
||||
plugins: {
|
||||
"@tailwindcss/postcss": {},
|
||||
},
|
||||
};
|
||||
40
connect4-ui/tsconfig.json
Normal file
40
connect4-ui/tsconfig.json
Normal file
@@ -0,0 +1,40 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"lib": [
|
||||
"dom",
|
||||
"dom.iterable",
|
||||
"esnext"
|
||||
],
|
||||
"allowJs": true,
|
||||
"skipLibCheck": true,
|
||||
"strict": true,
|
||||
"noEmit": true,
|
||||
"esModuleInterop": true,
|
||||
"module": "esnext",
|
||||
"moduleResolution": "bundler",
|
||||
"resolveJsonModule": true,
|
||||
"isolatedModules": true,
|
||||
"jsx": "preserve",
|
||||
"incremental": true,
|
||||
"plugins": [
|
||||
{
|
||||
"name": "next"
|
||||
}
|
||||
],
|
||||
"paths": {
|
||||
"@/*": [
|
||||
"./*"
|
||||
]
|
||||
},
|
||||
"target": "ES2017"
|
||||
},
|
||||
"include": [
|
||||
"next-env.d.ts",
|
||||
"**/*.ts",
|
||||
"**/*.tsx",
|
||||
".next/types/**/*.ts"
|
||||
],
|
||||
"exclude": [
|
||||
"node_modules"
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user