10 Commits

13 changed files with 1463 additions and 1124 deletions

View File

@@ -2,3 +2,9 @@ root = true
[*]
charset = utf-8
indent_style = space
indent_size = 2
tab_width = 2
[*.{cs,vb}]
dotnet_diagnostic.CA1050.severity = none

View File

@@ -1,10 +1,6 @@
using Godot;
using System;
public partial class AddressUI : TextEdit
{
public override void _Ready()
{
Text = Connection.WS_DEFAULT_ADDRESS;
}
public partial class AddressUI : TextEdit {
public override void _Ready() { Text = Connection.WS_DEFAULT_ADDRESS; }
}

View File

@@ -1,20 +1,19 @@
using Godot;
public partial class AdminControls : HBoxContainer
{
public partial class AdminControls : HBoxContainer {
[Export] public Button BecomeAdmin;
[Export] public Button StartTournament;
[Export] public Button CancelTournament;
[Export] public Label Label;
[Export] public Slider Timeout;
public override void _Ready()
{
public override void _Ready() {
Connection.Instance.OnBecomeAdmin += UpdateUI;
Connection.Instance.OnTournamentEnd += UpdateUI;
Connection.Instance.OnStartTournamentAck += UpdateUI;
Connection.Instance.OnStartTournament += UpdateUI;
Connection.Instance.OnCancelTournamentAck += UpdateUI;
Connection.Instance.OnGetDataAcks += UpdateUI;
Connection.Instance.OnSetDataAcks += UpdateUI;
StartTournament.Pressed += () => Connection.Instance.StartTournament();
CancelTournament.Pressed += () => Connection.Instance.CancelTournament();
@@ -23,72 +22,60 @@ public partial class AdminControls : HBoxContainer
Timeout.ValueChanged += value =>
{
Connection.Instance.SetTournamentWait((float)value);
Connection.Instance.SetMoveWait((float)value);
var time = Connection.Instance.CurrentWaitTimeout.ToString();
if (time.Length > 3)
{
if (time.Length > 3) {
time = time.Substring(0, 3);
}
Label.Text = "Wait To Move: " + time + "s ";
};
BecomeAdmin.Pressed += ShowAuthPopup;
BecomeAdmin.Pressed += showAuthPopup;
}
public override void _ExitTree()
{
public override void _ExitTree() {
Connection.Instance.OnBecomeAdmin -= UpdateUI;
Connection.Instance.OnTournamentEnd -= UpdateUI;
Connection.Instance.OnStartTournamentAck -= UpdateUI;
Connection.Instance.OnStartTournament -= UpdateUI;
Connection.Instance.OnCancelTournamentAck -= UpdateUI;
Connection.Instance.OnGetDataAcks -= UpdateUI;
Connection.Instance.OnSetDataAcks -= UpdateUI;
}
private void UpdateUI()
{
if (!Connection.Instance.IsAdmin)
{
private void UpdateUI() {
if (!Connection.Instance.IsAdmin) {
BecomeAdmin.Show();
StartTournament.Hide();
CancelTournament.Hide();
Label.Hide();
Timeout.Hide();
}
else
{
} else {
BecomeAdmin.Hide();
Label.Show();
Timeout.Show();
}
if (Connection.Instance.IsAdmin && Connection.Instance.DemoMode)
{
if (Connection.Instance.IsAdmin && Connection.Instance.DemoMode) {
StartTournament.Hide();
CancelTournament.Hide();
}
else if (Connection.Instance.IsAdmin && Connection.Instance.ActiveTournament)
{
} else if (Connection.Instance.IsAdmin && Connection.Instance.ActiveTournament != TournamentType.None) {
StartTournament.Hide();
CancelTournament.Show();
}
else if (Connection.Instance.IsAdmin)
{
} else if (Connection.Instance.IsAdmin) {
StartTournament.Show();
CancelTournament.Hide();
}
Timeout.Value = Connection.Instance.CurrentWaitTimeout;
var time = Connection.Instance.CurrentWaitTimeout.ToString();
if (time.Length > 3)
{
if (time.Length > 3) {
time = time.Substring(0, 3);
}
Label.Text = "Wait To Move: " + time + "s ";
}
private void ShowAuthPopup()
{
private void showAuthPopup() {
var authWindow = new Window();
authWindow.Theme = GD.Load<Theme>("res://assets/theme.tres");
authWindow.AlwaysOnTop = true;
@@ -115,17 +102,14 @@ public partial class AdminControls : HBoxContainer
passwordBox.GuiInput += e =>
{
if (passwordBox.HasFocus() && e is InputEventKey inputEventKey && inputEventKey.IsPressed())
{
if (inputEventKey.KeyLabel == Key.Enter)
{
if (passwordBox.HasFocus() && e is InputEventKey inputEventKey && inputEventKey.IsPressed()) {
if (inputEventKey.KeyLabel == Key.Enter) {
Connection.Instance.AdminAuth(passwordBox.Text);
GetTree().Root.CallDeferred(Node.MethodName.RemoveChild, authWindow);
GetViewport().SetInputAsHandled();
}
if (inputEventKey.KeyLabel == Key.Space)
{
if (inputEventKey.KeyLabel == Key.Space) {
GetViewport().SetInputAsHandled();
}
}

View File

@@ -1,18 +1,13 @@
using Godot;
using System;
public partial class BackButton : TextureButton
{
public partial class BackButton : TextureButton {
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
public override void _Pressed()
{
TransitionToBracket();
public override void _Pressed() {
transitionToBracket();
base._Pressed();
}
private void TransitionToBracket()
{
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
private void transitionToBracket() { GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH); }
}

View File

@@ -1,8 +1,7 @@
using Godot;
using System.Linq;
public partial class BoardScreen : Node2D
{
public partial class BoardScreen : Node2D {
[Export] private AudioStream endingSfx;
[Export] private Theme theme;
@@ -38,8 +37,10 @@ public partial class BoardScreen : Node2D
player1Card = GetNode<Node2D>("Player1Card");
player2Card = GetNode<Node2D>("Player2Card");
player1Card.GetNode<Label>("Name").Resized += () => setPlayerCardScale((player1Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player1Card);
player2Card.GetNode<Label>("Name").Resized += () => setPlayerCardScale((player2Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player2Card);
player1Card.GetNode<Label>("Name").Resized += () =>
setPlayerCardScale((player1Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player1Card);
player2Card.GetNode<Label>("Name").Resized += () =>
setPlayerCardScale((player2Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player2Card);
redChip = GD.Load<PackedScene>(RED_CHIP_PATH);
ylwChip = GD.Load<PackedScene>(YELLOW_CHIP_PATH);
@@ -48,18 +49,13 @@ public partial class BoardScreen : Node2D
player1Card.GetNode<Label>("Name").Text = matchData.player1;
player2Card.GetNode<Label>("Name").Text = matchData.player2;
if (Connection.Instance.PreviousMoves.Count == 0)
{
if (Connection.Instance.PreviousMoves.Count == 0) {
player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide();
}
else if (Connection.Instance.PreviousMoves.Last().Item1 == matchData.player1)
{
} else if (Connection.Instance.PreviousMoves.Last().Item1 == matchData.player1) {
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Show();
}
else
{
} else {
player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide();
}
@@ -67,98 +63,78 @@ public partial class BoardScreen : Node2D
Connection.Instance.OnObserveWin += OnObserveWin;
Connection.Instance.OnObserveDraw += OnObserveDraw;
Connection.Instance.OnObserveTerminated += OnObserveTerminated;
Connection.Instance.OnObserveMove += ObserveMove;
Connection.Instance.OnObserveMove += OnObserveMove;
}
public override void _Process(double delta)
{
if (Connection.Instance.PreviousMoves.Count != 0 && currentTimeout <= 0.0f)
{
public override void _Process(double delta) {
if (Connection.Instance.PreviousMoves.Count != 0 && currentTimeout <= 0.0f) {
var move = Connection.Instance.PreviousMoves[0];
Connection.Instance.PreviousMoves.RemoveAt(0);
if (move.Item1 == matchData.player1)
{
if (move.Item1 == matchData.player1) {
spawnRed(move.Item2);
}
else
{
} else {
spawnYellow(move.Item2);
}
currentTimeout = MOVE_TIMEOUT_BEFORE_PLACE;
}
else if (currentTimeout >= 0.0f)
{
} else if (currentTimeout >= 0.0f) {
currentTimeout -= delta;
}
if (_lastMove)
{
_lastMoveTimer -= (float) delta;
if (_lastMove) {
_lastMoveTimer -= (float)delta;
}
if (_lastMoveTimer <= 0.0f)
{
if (_winner == "")
{
PopupMessage("Draw!");
}
else
{
PopupMessage(_winner + " wins!");
if (_lastMoveTimer <= 0.0f) {
if (_winner == "") {
showPopupMessage("Draw!");
} else {
showPopupMessage(_winner + " wins!");
}
}
}
public override void _ExitTree()
{
public override void _ExitTree() {
Connection.Instance.OnObserveWin -= OnObserveWin;
Connection.Instance.OnObserveDraw -= OnObserveDraw;
Connection.Instance.OnObserveTerminated -= OnObserveTerminated;
Connection.Instance.OnObserveMove -= ObserveMove;
Connection.Instance.OnObserveMove -= OnObserveMove;
}
private void OnObserveWin(string winner)
{
private void OnObserveWin(string winner) {
_lastMove = true;
_winner = winner;
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide();
}
private void OnObserveDraw()
{
private void OnObserveDraw() {
_lastMove = true;
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide();
}
private void OnObserveTerminated()
{
PopupMessage("Match Terminated");
private void OnObserveTerminated() {
showPopupMessage("Match Terminated");
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide();
}
private void ObserveMove(string username, int column)
{
if (username == matchData.player1)
{
private void OnObserveMove(string username, int column) {
if (username == matchData.player1) {
if (!_lastMove)
player2Card.GetNode<Label>("Status").Show();
player1Card.GetNode<Label>("Status").Hide();
}
else
{
} else {
if (!_lastMove)
player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide();
}
Connection.Instance.PreviousMoves.Add((username, column));
}
private void PopupMessage(string message)
{
private void showPopupMessage(string message) {
var popup = new Popup();
popup.AlwaysOnTop = true;
popup.Size = new Vector2I(200, 100);
@@ -174,20 +150,17 @@ public partial class BoardScreen : Node2D
text.GrowVertical = Control.GrowDirection.Both;
text.HorizontalAlignment = HorizontalAlignment.Center;
text.VerticalAlignment = VerticalAlignment.Center;
text.AnchorsPreset = (int) Control.LayoutPreset.FullRect;
text.AnchorsPreset = (int)Control.LayoutPreset.FullRect;
popup.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
popup.PopupHide += () => popup.QueueFree();
GetTree().Root.AddChild(popup);
popup.PopupCentered();
sfx.Play();
popup.Show();
TransitionToBracket();
transitionToBracket();
}
private void TransitionToBracket()
{
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
private void transitionToBracket() { GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH); }
/*
* Determines if the column can have a new chip placed
@@ -195,16 +168,17 @@ public partial class BoardScreen : Node2D
* or
* Will return row of board in which chip can be placed
*/
public int canPlaceOnCol(int col) {
if(col < 0 || col > 6) // Col out of range
private int canPlaceOnCol(int col) {
if (col < 0 || col > 6) // Col out of range
return -1;
return getNextAvailRow(col);
}
public int getNextAvailRow(int col) {
for(int i = chips.GetLength(0) - 1; i >= 0; i--) { // Start at bottom
if(chips[i, col] == null)
private int getNextAvailRow(int col) {
for (int i = chips.GetLength(0) - 1; i >= 0; i--) {
// Start at bottom
if (chips[i, col] == null)
return i;
}
@@ -213,28 +187,30 @@ public partial class BoardScreen : Node2D
private void spawnRed(int col) {
int row = canPlaceOnCol(col);
if(row == -1) {
if (row == -1) {
GD.Print("Invalid Placement!");
return;
}
RigidBody2D newNode = redChip.Instantiate<RigidBody2D>();
AddChild(newNode);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col), -(CHIP_SIZE + CHIP_PADDING) * 7);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col),
-(CHIP_SIZE + CHIP_PADDING) * 7);
chips[row, col] = newNode;
}
private void spawnYellow(int col) {
int row = canPlaceOnCol(col);
if(row == -1) {
if (row == -1) {
GD.Print("Invalid Placement!");
return;
}
RigidBody2D newNode = ylwChip.Instantiate<RigidBody2D>();
AddChild(newNode);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col), -(CHIP_SIZE + CHIP_PADDING) * 7);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col),
-(CHIP_SIZE + CHIP_PADDING) * 7);
chips[row, col] = newNode;
}
@@ -247,12 +223,13 @@ public partial class BoardScreen : Node2D
cardCenter.Scale = new Vector2(x, 2);
cardCenter.Position = new Vector2(CARD_CENTER_X_DEFAULT + offX, cardCenter.Position.Y);
cardRight.Position = new Vector2(CARD_CENTER_X_DEFAULT + offX * 2 + 8, cardRight.Position.Y); // 8 is a magic number (im too lazy) for the size of the card edge multipled by 2
cardRight.Position =
new Vector2(CARD_CENTER_X_DEFAULT + offX * 2 + 8,
cardRight.Position.Y); // 8 is a magic number (im too lazy) for the size of the card edge multipled by 2
}
}
enum Direction
{
enum Direction {
UP,
UP_RIGHT,
RIGHT,

View File

@@ -1,109 +1,91 @@
using Godot;
using System.Collections.Generic;
public partial class BracketScene : Control
{
public partial class BracketScene : Control {
[Export] public Tree Players;
[Export] public Tree Matches;
[Export] public Texture2D WatchButton;
[Export] public Texture2D TerminateKickButton;
private const string BOARD_SCENE_PATH = "res://scenes/game.tscn";
private List<PlayerData> _playerList;
private List<MatchData> _matchList;
private List<PlayerData> playerList;
private List<MatchData> matchList;
public override void _Ready()
{
public override void _Ready() {
Players.SetColumnTitle(0, "Name");
Players.SetColumnTitle(1, "Ready");
Players.SetColumnTitle(2, "Playing");
Players.HideRoot = true;
Players.ButtonClicked += KickPlayer;
Players.ButtonClicked += kickPlayer;
Matches.SetColumnTitle(0, "Match");
Matches.SetColumnTitle(1, "Red");
Matches.SetColumnTitle(2, "Yellow");
Matches.HideRoot = true;
Matches.ButtonClicked += WatchGame;
Matches.ButtonClicked += TerminateGame;
Matches.ButtonClicked += watchGame;
Matches.ButtonClicked += terminateGame;
Connection.Instance.OnUpdatedPlayers += UpdatePlayers;
Connection.Instance.OnUpdatedMatches += UpdateMatches;
Connection.Instance.OnWatchGameAck += TransitionToBoard;
Connection.Instance.OnUpdatedPlayers += updatePlayers;
Connection.Instance.OnUpdatedMatches += updateMatches;
Connection.Instance.OnWatchGameAck += transitionToBoard;
}
public override void _ExitTree()
{
Connection.Instance.OnUpdatedPlayers -= UpdatePlayers;
Connection.Instance.OnUpdatedMatches -= UpdateMatches;
Connection.Instance.OnWatchGameAck -= TransitionToBoard;
public override void _ExitTree() {
Connection.Instance.OnUpdatedPlayers -= updatePlayers;
Connection.Instance.OnUpdatedMatches -= updateMatches;
Connection.Instance.OnWatchGameAck -= transitionToBoard;
}
private void UpdatePlayers(List<PlayerData> playerList)
{
private void updatePlayers(List<PlayerData> newPlayerList) {
Players.Clear();
_playerList = playerList;
_playerList.Sort((a, b) => a.username.CompareTo(b.username));
playerList = newPlayerList;
playerList.Sort((a, b) => a.Username.CompareTo(b.Username));
var root = Players.CreateItem();
for (int i = 0; i < _playerList.Count; i++)
{
for (int i = 0; i < playerList.Count; i++) {
var item = Players.CreateItem(root);
item.SetText(0, playerList[i].username);
item.SetText(1, playerList[i].isReady ? "Yes" : "No");
item.SetText(2, playerList[i].isPlaying ? "Yes" : "No");
if (Connection.Instance.IsAdmin)
{
item.SetText(0, newPlayerList[i].Username);
item.SetText(1, newPlayerList[i].IsReady ? "Yes" : "No");
item.SetText(2, newPlayerList[i].IsPlaying ? "Yes" : "No");
if (Connection.Instance.IsAdmin) {
item.AddButton(0, TerminateKickButton, i, false, "Kick");
}
}
}
private void UpdateMatches(List<MatchData> matchList)
{
private void updateMatches(List<MatchData> newMatchList) {
Matches.Clear();
_matchList = matchList;
matchList = newMatchList;
var root = Matches.CreateItem();
for (int i = 0; i < matchList.Count; i++)
{
for (int i = 0; i < newMatchList.Count; i++) {
var item = Matches.CreateItem(root);
item.SetText(0, matchList[i].matchId.ToString());
item.SetText(1, matchList[i].player1);
item.SetText(2, matchList[i].player2);
item.SetText(0, newMatchList[i].matchId.ToString());
item.SetText(1, newMatchList[i].player1);
item.SetText(2, newMatchList[i].player2);
item.AddButton(0, WatchButton, i, false, "Watch");
if (Connection.Instance.IsAdmin)
{
if (Connection.Instance.IsAdmin) {
item.AddButton(0, TerminateKickButton, 128 + i, false, "Terminate");
}
}
}
private void WatchGame(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0 && id < 128)
{
Connection.Instance.SendWatchGame(_matchList[(int) id].matchId);
private void watchGame(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0 && id < 128) {
Connection.Instance.SendWatchGame(matchList[(int)id].matchId);
}
}
private void TerminateGame(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0 && id - 128 >= 0 && _matchList[(int) id - 128] != null)
{
Connection.Instance.TerminateGame(_matchList[(int) id - 128].matchId);
private void terminateGame(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0 && id - 128 >= 0 && matchList[(int)id - 128] != null) {
Connection.Instance.TerminateGame(matchList[(int)id - 128].matchId);
}
}
private void KickPlayer(TreeItem item, long column, long id, long mouseButtonIndex)
{
if (mouseButtonIndex == 1 && column == 0)
{
Connection.Instance.KickPlayer(_playerList[(int) id].username);
private void kickPlayer(TreeItem item, long column, long id, long mouseButtonIndex) {
if (mouseButtonIndex == 1 && column == 0) {
Connection.Instance.KickPlayer(playerList[(int)id].Username);
}
}
private void TransitionToBoard()
{
GetTree().ChangeSceneToFile(BOARD_SCENE_PATH);
}
private void transitionToBoard() { GetTree().ChangeSceneToFile(BOARD_SCENE_PATH); }
}

View File

@@ -0,0 +1,404 @@
using System;
using System.Numerics;
/// <summary>
/// Estimates Red/Yellow/Draw chances from a Connect 4 board state.
///
/// Implementation notes:
/// - Uses a near-perfect solver core (negamax + alpha-beta + transposition table) on a standard 7x6 bitboard.
/// - Converts the exact (perfect-play) score into a "chess.com-like" practical win% using:
/// (1) a sigmoid mapping of engine score -> win probability,
/// (2) an optional complexity adjustment based on how many moves preserve the best outcome.
/// </summary>
public static class Connect4WinProbability {
public const int Width = 7;
public const int Height = 6;
/// <summary>
/// Cell content.
/// </summary>
public enum Cell {
None = 0,
Red = 1,
Yellow = 2,
}
public readonly record struct Chances(double RedWinChance, double YellowWinChance, double DrawChance) {
public Chances Normalize() {
var sum = RedWinChance + YellowWinChance + DrawChance;
if (sum <= 0) return new Chances(0.5, 0.5, 0.0);
return new Chances(RedWinChance / sum, YellowWinChance / sum, DrawChance / sum);
}
}
/// <summary>
/// Estimate win/draw chances for the given board.
///
/// Expected board shape is [7,6]. The first index is column (0..6) and the second is row (0..5).
/// Row orientation is auto-detected: this method will accept either row=0 bottom or row=0 top,
/// as long as the position is gravity-valid.
///
/// <paramref name="toMove"/> must be Red or Yellow.
/// </summary>
/// <param name="board">2D array [7,6].</param>
/// <param name="toMove">Who is to play next.</param>
/// <param name="nodeBudget">Maximum explored nodes before falling back to the best-so-far estimate.</param>
/// <param name="enableComplexityAdjustment">If true, adjusts probabilities using move uniqueness/fragility.</param>
public static Chances Evaluate(Cell[,] board, Cell toMove, int nodeBudget = 350_000, bool enableComplexityAdjustment = true) {
if (board == null) throw new ArgumentNullException(nameof(board));
if (board.GetLength(0) != Width || board.GetLength(1) != Height)
throw new ArgumentException($"Board must be [{Width},{Height}]", nameof(board));
if (toMove is not Cell.Red and not Cell.Yellow)
throw new ArgumentException("toMove must be Cell.Red or Cell.Yellow", nameof(toMove));
if (!TryParseBoard(board, out var redBits, out var yellowBits)) {
// If the board is invalid, avoid lying with a confident number.
return new Chances(0.45, 0.45, 0.10).Normalize();
}
var mask = redBits | yellowBits;
var nbMoves = BitOperations.PopCount(mask);
// If someone has already won (shouldn't happen in a "next move" position, but observers might see it).
if (HasAlignment(redBits) && HasAlignment(yellowBits)) {
// Illegal: both cannot have 4-in-a-row in a legal game.
return new Chances(0.45, 0.45, 0.10).Normalize();
}
if (HasAlignment(redBits)) return new Chances(1.0, 0.0, 0.0);
if (HasAlignment(yellowBits)) return new Chances(0.0, 1.0, 0.0);
var position = Position.FromBitboards(mask, toMove == Cell.Red ? redBits : yellowBits);
// Solve the exact perfect-play score.
var tt = new TranspositionTable(1 << 20);
var solver = new Solver(tt, nodeBudget);
int bestScore = solver.Negamax(position, alpha: -Position.MaxScore, beta: Position.MaxScore);
// Optional complexity: score all immediate child moves (only up to 7) to see how "fragile" the outcome is.
int legalMoves = 0;
int bestMoves = 0;
int drawingMoves = 0;
if (enableComplexityAdjustment) {
for (int col = 0; col < Width; col++) {
if (!position.CanPlay(col)) continue;
legalMoves++;
var child = position;
child.Play(col);
// Reuse the same TT for speed.
int score = -solver.Negamax(child, alpha: -Position.MaxScore, beta: Position.MaxScore);
if (score == bestScore) bestMoves++;
if (score == 0) drawingMoves++;
}
if (legalMoves == 0) {
// Board full.
return new Chances(0.0, 0.0, 1.0);
}
} else {
for (int col = 0; col < Width; col++) if (position.CanPlay(col)) legalMoves++;
if (legalMoves == 0) return new Chances(0.0, 0.0, 1.0);
bestMoves = Math.Max(1, legalMoves / 2);
drawingMoves = 0;
}
var (pCurrentWin, pDraw) = ScoreToPracticalProbabilities(bestScore, nbMoves, legalMoves, bestMoves, drawingMoves);
var pCurrentLoss = Math.Max(0.0, 1.0 - pDraw - pCurrentWin);
// Map from current-player POV to Red/Yellow.
Chances result = toMove == Cell.Red
? new Chances(pCurrentWin, pCurrentLoss, pDraw)
: new Chances(pCurrentLoss, pCurrentWin, pDraw);
return result.Normalize();
}
private static (double pCurrentWin, double pDraw) ScoreToPracticalProbabilities(
int score,
int nbMoves,
int legalMoves,
int bestMoves,
int drawingMoves
) {
// Normalize score by the maximum possible magnitude at this ply.
// The classic perfect-solver scoring is within [-21, 21] on a 7x6 board.
var maxAtPly = Math.Max(1, (Width * Height + 1 - nbMoves) / 2); // similar to gamesolver.org tutorial scoring
double s = Math.Clamp(score / (double)maxAtPly, -1.0, 1.0);
// Base win probability ignoring draws: a sigmoid curve similar in spirit to chess eval->win% mappings.
const double sigmoidScale = 3.0;
double pWinNoDraw = Sigmoid(s * sigmoidScale);
// Complexity/fragility: if only a few moves preserve the best outcome, the practical win% should be less extreme.
// complexity = 0 means many best moves (easy), 1 means only one best move (fragile).
double complexity = 1.0;
if (legalMoves > 0) {
complexity = 1.0 - Math.Clamp(bestMoves / (double)legalMoves, 0.0, 1.0);
}
// Blend toward 50% based on complexity.
// (If there are many good moves, keep the evaluation confident; if there's only one, flatten it.)
double flatten = 0.60 * complexity;
pWinNoDraw = Lerp(pWinNoDraw, 0.5, flatten);
// Draw propensity.
// - If perfect play draws (score == 0), put a significant mass on draw, more so if many moves keep it drawn.
// - If perfect play is decisive, keep draw small but non-zero (practical mistakes can still drift to a draw).
double drawMoveRatio = legalMoves > 0 ? (drawingMoves / (double)legalMoves) : 0.0;
double pDraw;
if (score == 0) {
pDraw = 0.55 + 0.35 * drawMoveRatio; // 0.55..0.90
// If draw is very "fragile" (few drawing moves), reduce draw slightly.
pDraw -= 0.10 * complexity;
} else {
// Keep it small, but let it rise a bit for positions where many moves still lead to a theoretical draw.
pDraw = 0.02 + 0.10 * drawMoveRatio;
// If the position is very complex, increase draw slightly (practical play drifts).
pDraw += 0.03 * complexity;
}
pDraw = Math.Clamp(pDraw, 0.0, 0.90);
// Combine.
double pWin = (1.0 - pDraw) * pWinNoDraw;
pWin = Math.Clamp(pWin, 0.0, 1.0 - pDraw);
return (pWin, pDraw);
}
private static double Sigmoid(double x) => 1.0 / (1.0 + Math.Exp(-x));
private static double Lerp(double a, double b, double t) => a + (b - a) * Math.Clamp(t, 0.0, 1.0);
private static bool TryParseBoard(Cell[,] board, out ulong redBits, out ulong yellowBits) {
// We accept either row=0 bottom OR row=0 top as long as it is gravity-valid.
// We try both and select the first valid representation.
if (TryParseBoard(board, row0IsBottom: true, out redBits, out yellowBits)) return true;
if (TryParseBoard(board, row0IsBottom: false, out redBits, out yellowBits)) return true;
redBits = 0;
yellowBits = 0;
return false;
}
private static bool TryParseBoard(Cell[,] board, bool row0IsBottom, out ulong redBits, out ulong yellowBits) {
redBits = 0;
yellowBits = 0;
for (int col = 0; col < Width; col++) {
bool seenEmptyBelow = false;
for (int rowIdx = 0; rowIdx < Height; rowIdx++) {
int row = row0IsBottom ? rowIdx : (Height - 1 - rowIdx);
var cell = board[col, row];
if (cell == Cell.None) {
seenEmptyBelow = true;
continue;
}
if (seenEmptyBelow) {
// A disc is "floating" above an empty cell in this interpretation.
return false;
}
int bitRow = rowIdx; // bottom=0
ulong bit = 1UL << (col * (Height + 1) + bitRow);
if (cell == Cell.Red) redBits |= bit;
else if (cell == Cell.Yellow) yellowBits |= bit;
else return false;
}
}
// Additional sanity: overlap check.
return (redBits & yellowBits) == 0;
}
private static bool HasAlignment(ulong pos) {
// Checks 4-in-a-row for a bitboard with (Height+1)=7 stride per column.
// Shifts correspond to:
// - 1: vertical
// - (Height+1): horizontal
// - (Height+1)+1: diagonal /
// - (Height+1)-1: diagonal \
int h1 = Height + 1;
// vertical
if (HasFour(pos, 1)) return true;
// horizontal
if (HasFour(pos, h1)) return true;
// diag / (up-right)
if (HasFour(pos, h1 + 1)) return true;
// diag \ (down-right)
if (HasFour(pos, h1 - 1)) return true;
return false;
}
private static bool HasFour(ulong pos, int shift) {
ulong m = pos & (pos >> shift);
return (m & (m >> (2 * shift))) != 0;
}
private struct Position {
// Bitboard representation (Pascal Pons / Tromp style):
// - mask: all occupied cells
// - current: stones of the player to move
public ulong Mask;
public ulong Current;
public const int MaxScore = (Width * Height + 1) / 2; // 21
private static readonly ulong[] BottomMask = new ulong[Width];
private static readonly ulong[] TopMask = new ulong[Width];
private static readonly ulong[] ColumnMask = new ulong[Width];
private static readonly ulong BoardMask;
static Position() {
for (int c = 0; c < Width; c++) {
BottomMask[c] = 1UL << (c * (Height + 1));
TopMask[c] = 1UL << (c * (Height + 1) + (Height - 1));
ulong colMask = 0;
for (int r = 0; r < Height; r++) colMask |= 1UL << (c * (Height + 1) + r);
ColumnMask[c] = colMask;
}
ulong bm = 0;
for (int c = 0; c < Width; c++) bm |= ColumnMask[c];
BoardMask = bm;
}
public static Position FromBitboards(ulong mask, ulong currentToMoveBits) {
return new Position { Mask = mask, Current = currentToMoveBits };
}
public int NbMoves() => BitOperations.PopCount(Mask);
public bool CanPlay(int col) {
if ((uint)col >= Width) return false;
return (Mask & TopMask[col]) == 0;
}
public void Play(int col) {
// Switch side-to-move by XOR with mask (classic trick).
Current ^= Mask;
// Drop a disc into the given column.
Mask |= Mask + BottomMask[col];
// Ensure Mask only contains board cells.
Mask &= BoardMask;
}
public bool IsWinningMove(int col) {
// Compute the position of the current player AFTER playing this column.
ulong pos = Current;
ulong m = Mask;
// play into column: get the bit for the new disc
ulong newMask = (m | (m + BottomMask[col])) & BoardMask;
ulong moveBit = newMask ^ m;
pos |= moveBit;
return HasAlignment(pos);
}
public ulong Key() {
// Mix mask + current into a stable 64-bit key.
// Good enough for a fixed-size transposition table.
unchecked {
ulong x = Mask * 6364136223846793005UL + 1442695040888963407UL;
return x ^ (Current * 11400714819323198485UL);
}
}
}
private sealed class TranspositionTable {
private struct Entry {
public ulong Key;
public sbyte Value;
public byte Used;
}
private readonly Entry[] _entries;
private readonly int _mask;
public TranspositionTable(int sizePowerOfTwo) {
if (sizePowerOfTwo <= 0 || (sizePowerOfTwo & (sizePowerOfTwo - 1)) != 0)
throw new ArgumentException("TT size must be a power of two", nameof(sizePowerOfTwo));
_entries = new Entry[sizePowerOfTwo];
_mask = sizePowerOfTwo - 1;
}
public bool TryGet(ulong key, out int value) {
ref var e = ref _entries[(int)key & _mask];
if (e.Used != 0 && e.Key == key) {
value = e.Value;
return true;
}
value = 0;
return false;
}
public void Put(ulong key, int value) {
ref var e = ref _entries[(int)key & _mask];
e.Key = key;
e.Value = (sbyte)Math.Clamp(value, -127, 127);
e.Used = 1;
}
}
private sealed class Solver {
private readonly TranspositionTable _tt;
private readonly int _nodeBudget;
private int _nodes;
public Solver(TranspositionTable tt, int nodeBudget) {
_tt = tt;
_nodeBudget = Math.Max(10_000, nodeBudget);
_nodes = 0;
}
public int Negamax(Position p, int alpha, int beta) {
// Budget guard: if we run out, return a conservative estimate.
if (_nodes++ > _nodeBudget) return 0;
int moves = p.NbMoves();
if (moves >= Width * Height) return 0; // draw by full board
// Tight theoretical bounds for this ply (helps alpha-beta).
int max = (Width * Height + 1 - moves) / 2;
int min = -(Width * Height - moves) / 2;
if (alpha < min) alpha = min;
if (beta > max) beta = max;
if (alpha >= beta) return alpha;
// Immediate win check.
for (int col = 0; col < Width; col++) {
if (!p.CanPlay(col)) continue;
if (p.IsWinningMove(col)) return max;
}
ulong key = p.Key();
if (_tt.TryGet(key, out int cached)) return cached;
int best = min;
// Center-first move ordering (classic Connect 4 heuristic).
// Order: 3,4,2,5,1,6,0
Span<int> order = stackalloc int[Width] { 3, 4, 2, 5, 1, 6, 0 };
for (int i = 0; i < order.Length; i++) {
int col = order[i];
if (!p.CanPlay(col)) continue;
var child = p;
child.Play(col);
int score = -Negamax(child, -beta, -alpha);
if (score > best) best = score;
if (score > alpha) alpha = score;
if (alpha >= beta) break;
}
_tt.Put(key, best);
return best;
}
}
}

View File

@@ -1,62 +1,47 @@
using Godot;
public partial class ConnectButtonUI : Button
{
public partial class ConnectButtonUI : Button {
[Export] public TextEdit AddressField;
[Export] public Label ErrorLabel;
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
public override void _Ready()
{
public override void _Ready() {
Connection.Instance.OnWsConnectionSuccess += OnConnectionSuccess;
Connection.Instance.OnWsConnectionFailed += OnConnectionFailed;
if (Connection.Instance.LastUsedConnectionAddress.Length > 0)
{
if (Connection.Instance.LastUsedConnectionAddress.Length > 0) {
AddressField.Text = Connection.Instance.LastUsedConnectionAddress;
}
if (Connection.Instance.LastError.Length > 0)
{
if (Connection.Instance.LastError.Length > 0) {
ErrorLabel.Text = Connection.Instance.LastError;
}
AddressField.GuiInput += e =>
{
if (AddressField.HasFocus() && e is InputEventKey inputEventKey && inputEventKey.IsPressed())
{
if (inputEventKey.KeyLabel == Key.Enter)
{
if (AddressField.HasFocus() && e is InputEventKey inputEventKey && inputEventKey.IsPressed()) {
if (inputEventKey.KeyLabel == Key.Enter) {
Connection.Instance.Connect(AddressField.Text);
GetViewport().SetInputAsHandled();
}
if (inputEventKey.KeyLabel == Key.Space)
{
if (inputEventKey.KeyLabel == Key.Space) {
GetViewport().SetInputAsHandled();
}
}
};
}
public override void _ExitTree()
{
public override void _ExitTree() {
Connection.Instance.OnWsConnectionSuccess -= OnConnectionSuccess;
Connection.Instance.OnWsConnectionFailed -= OnConnectionFailed;
}
public override void _Pressed()
{
Connection.Instance.Connect(AddressField.Text);
}
public override void _Pressed() { Connection.Instance.Connect(AddressField.Text); }
private void OnConnectionSuccess()
{
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
private void OnConnectionSuccess() { GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH); }
private void OnConnectionFailed()
{
private void OnConnectionFailed() {
ErrorLabel.Text = "Couldn't connect to server! " + Connection.Instance.LastError;
}
}

View File

@@ -1,18 +1,24 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Threading;
public partial class Connection : Node
{
public partial class Connection : Node {
public const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com";
private static TournamentType? parseTournamentType(string type) {
switch (type) {
case "RoundRobin":
return TournamentType.RoundRobin;
case "false":
return TournamentType.None;
default:
return null;
}
}
public static Connection Instance { get; private set; }
private WebSocketPeer _webSocket = new ();
private Thread _gameListThread;
private bool _gameListThreadRunning;
private WebSocketPeer webSocket = new WebSocketPeer();
public event Action OnConnected;
public event Action OnReadyAcknowledged;
public event Action<bool> OnGameStart;
@@ -29,11 +35,14 @@ public partial class Connection : Node
public event Action<string, int> OnObserveMove;
public event Action<List<MatchData>> OnUpdatedMatches;
public event Action<List<PlayerData>> OnUpdatedPlayers;
public event Action OnStartTournamentAck;
public event Action OnStartTournament;
public event Action OnTournamentEnd;
public event Action OnCancelTournamentAck;
public event Action OnBecomeAdmin;
public event Action OnGetDataAcks;
public event Action OnSetDataAcks;
public event Action<List<(string player1, string player2)>> OnUpdatedReservations;
public event Action OnWsConnectionSuccess;
public event Action OnWsConnectionFailed;
@@ -44,116 +53,97 @@ public partial class Connection : Node
public bool IsAdmin { get; private set; }
public bool IsPlayer { get; private set; }
public bool ActiveTournament { get; private set; }
public TournamentType ActiveTournament { get; private set; }
public bool DemoMode { get; private set; }
public List<(string player1, string player2)> Reservations { get; private set; } = [];
public List<(string, int)> PreviousMoves { get; private set; } = [];
public double CurrentWaitTimeout { get; private set; } = 5.0;
public double MaxTimeout { get; private set; } = 30.0;
public MatchData CurrentObservingMatch { get; private set; }
public string LastUsedConnectionAddress { get; private set; } = "";
public string LastError { get; private set; } = "";
private bool IsSocketOpen => _webSocket.GetReadyState() == WebSocketPeer.State.Open;
private bool IsSocketOpen => webSocket.GetReadyState() == WebSocketPeer.State.Open;
private bool _connecting = false;
private bool _connected = false;
private List<(string, int)> _lastScoreboard = [];
private bool _shouldShowTournamentResults = false;
private float _refreshGamePlayerListTimer = 5.0f;
private bool isConnecting = false;
private bool isConnected = false;
private List<(string, int)> lastScoreboard = [];
private bool shouldShowTournamentResults = false;
private float refreshGamePlayerListTimer = 5.0f;
public override void _Ready()
{
public override void _Ready() {
Instance = this;
_webSocket.SetHeartbeatInterval(5.0);
_webSocket.HeartbeatInterval = 5.0;
webSocket.SetHeartbeatInterval(5.0);
webSocket.HeartbeatInterval = 5.0;
Instance.OnWsDisconnect += () => GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn");
}
public void Connect(string address)
{
_connecting = true;
public void Connect(string address) {
isConnecting = true;
LastUsedConnectionAddress = address;
if (_connected)
{
if (isConnected) {
return;
}
Error error = _webSocket.ConnectToUrl(address);
if (error != Error.Ok)
{
Error error = webSocket.ConnectToUrl(address);
if (error != Error.Ok) {
LastError = error.ToString();
}
}
public override void _Process(double delta)
{
_webSocket.Poll();
WebSocketPeer.State state = _webSocket.GetReadyState();
if (state == WebSocketPeer.State.Open)
{
if (_connecting)
{
_connecting = false;
_connected = true;
public override void _Process(double delta) {
webSocket.Poll();
WebSocketPeer.State state = webSocket.GetReadyState();
if (state == WebSocketPeer.State.Open) {
if (isConnecting) {
isConnecting = false;
isConnected = true;
LastError = "";
OnWsConnectionSuccess?.Invoke();
UpdateGameList();
UpdatePlayerList();
_refreshGamePlayerListTimer = 5.0f;
} else if (_refreshGamePlayerListTimer <= 0.0f)
{
refreshGamePlayerListTimer = 5.0f;
} else if (refreshGamePlayerListTimer <= 0.0f) {
UpdateGameList();
UpdatePlayerList();
_refreshGamePlayerListTimer = 5.0f;
}
else
{
_refreshGamePlayerListTimer -= (float) delta;
refreshGamePlayerListTimer = 5.0f;
} else {
refreshGamePlayerListTimer -= (float)delta;
}
while (_webSocket.GetAvailablePacketCount() > 0)
{
string message = _webSocket.GetPacket().GetStringFromUtf8();
HandleServerMessage(message);
while (webSocket.GetAvailablePacketCount() > 0) {
string message = webSocket.GetPacket().GetStringFromUtf8();
handleServerMessage(message);
}
if (_shouldShowTournamentResults)
{
if (shouldShowTournamentResults) {
var children = GetTree().Root.GetChildren();
foreach (var child in children)
{
if (child.Name.ToString() == "BracketView")
{
_shouldShowTournamentResults = false;
ShowTournamentScoreboard(_lastScoreboard);
foreach (var child in children) {
if (child.Name.ToString() == "BracketView") {
shouldShowTournamentResults = false;
ShowTournamentScoreboard(lastScoreboard);
}
}
}
}
else if (state == WebSocketPeer.State.Connecting)
{
} else if (state == WebSocketPeer.State.Connecting) {
// Do nothing
}
else if (state == WebSocketPeer.State.Closing)
{
} else if (state == WebSocketPeer.State.Closing) {
// Do nothing
}
else if (state == WebSocketPeer.State.Closed)
{
if (_connecting)
{
_connecting = false;
} else if (state == WebSocketPeer.State.Closed) {
if (isConnecting) {
isConnecting = false;
OnWsConnectionFailed?.Invoke();
}
else if (_connected)
{
_connected = false;
} else if (isConnected) {
isConnected = false;
IsAdmin = false;
CurrentWaitTimeout = 5.0;
ActiveTournament = false;
ActiveTournament = TournamentType.None;
DemoMode = false;
_refreshGamePlayerListTimer = 5.0f;
var code = _webSocket.GetCloseCode();
var reason = _webSocket.GetCloseReason();
refreshGamePlayerListTimer = 5.0f;
var code = webSocket.GetCloseCode();
var reason = webSocket.GetCloseReason();
LastError = "Unexpected Disconnect. Reason: " + reason + ", Code: " + code;
GD.PrintErr("WebSocket closed with code: " + code + ", reason " + reason + ". Clean: " + (code != -1));
OnWsDisconnect?.Invoke();
@@ -162,116 +152,111 @@ public partial class Connection : Node
}
// Player commands
public void SendConnect(string clientId)
{
if (string.IsNullOrWhiteSpace(clientId))
{
public void SendConnect(string clientId) {
if (string.IsNullOrWhiteSpace(clientId)) {
GD.PrintErr("Client ID is required to CONNECT.");
return;
}
clientId = clientId.Trim();
if (clientId.Contains(":"))
{
if (clientId.Contains(":")) {
GD.PrintErr("Client ID cannot contain ':' characters.");
return;
}
SendCommand("CONNECT", clientId);
sendCommand("CONNECT", clientId);
}
public void SendReady()
{
SendCommand("READY");
}
public void SendPlay(int column)
{
SendCommand("PLAY", column.ToString());
}
public void SendDisconnect() { sendCommand("DISCONNECT"); }
public void SendReady() { sendCommand("READY"); }
public void SendPlay(int column) { sendCommand("PLAY", column.ToString()); }
// Observer commands
public void UpdateGameList()
{
SendCommand("GAME", "LIST");
}
public void UpdatePlayerList()
{
SendCommand("PLAYER", "LIST");
}
public void SendWatchGame(int matchID)
{
SendCommand("GAME", "WATCH:" + matchID);
}
public void AdminAuth(string password)
{
public void UpdateGameList() { sendCommand("GAME", "LIST"); }
public void UpdatePlayerList() { sendCommand("PLAYER", "LIST"); }
public void SendWatchGame(int matchID) { sendCommand("GAME", "WATCH:" + matchID); }
public void AdminAuth(string password) {
if (IsAdmin) return;
SendCommand("ADMIN", "AUTH:" + password);
sendCommand("ADMIN", "AUTH:" + password);
}
public void GetMoveWait()
{
SendCommand("GET", "MOVE_WAIT");
}
public void GetTournamentStatus()
{
SendCommand("GET", "TOURNAMENT_STATUS");
}
public void GetMoveWait() { sendCommand("GET", "MOVE_WAIT"); }
public void GetTournamentStatus() { sendCommand("GET", "TOURNAMENT_STATUS"); }
public void GetDemoMode() { sendCommand("GET", "DEMO_MODE"); }
public void GetMaxTimeout() { sendCommand("GET", "MAX_TIMEOUT"); }
// Admin commands
public void KickPlayer(string playerId)
{
public void KickPlayer(string playerId) {
if (!IsAdmin) return;
SendCommand("ADMIN", "KICK:" + playerId);
sendCommand("ADMIN", "KICK:" + playerId);
}
public void StartTournament()
{
public void StartTournament(string tournamentType = "RoundRobin") {
if (!IsAdmin) return;
SendCommand("TOURNAMENT", "START");
sendCommand("TOURNAMENT", "START:" + tournamentType);
}
public void CancelTournament()
{
public void CancelTournament() {
if (!IsAdmin) return;
SendCommand("TOURNAMENT", "CANCEL");
sendCommand("TOURNAMENT", "CANCEL");
}
public void TerminateGame(int matchID)
{
public void TerminateGame(int matchID) {
if (!IsAdmin) return;
SendCommand("GAME", "TERMINATE:" + matchID);
sendCommand("GAME", "TERMINATE:" + matchID);
}
public void SetTournamentWait(float waitTime)
{
public void AwardGameWinner(int matchID, string winnerUsername) {
if (!IsAdmin) return;
if (string.IsNullOrWhiteSpace(winnerUsername)) return;
sendCommand("GAME", "AWARD:" + matchID + ":" + winnerUsername.Trim());
}
public void SetMoveWait(float waitTime) {
if (!IsAdmin) return;
CurrentWaitTimeout = waitTime;
SendCommand("TOURNAMENT", "WAIT:" + waitTime);
sendCommand("SET", "MOVE_WAIT:" + waitTime);
}
private void SendCommand(string header, string body = "")
{
if (!IsSocketOpen)
{
public void SetDemoMode(bool demoMode) {
if (!IsAdmin) return;
DemoMode = demoMode;
sendCommand("SET", "DEMO_MODE:" + demoMode);
}
public void SetMaxTimeout(float maxTimeout) {
if (!IsAdmin) return;
MaxTimeout = maxTimeout;
sendCommand("SET", "MAX_TIMEOUT:" + maxTimeout);
}
public void AddReservation(string player1Username, string player2Username) {
if (!IsAdmin) return;
sendCommand("RESERVATION", $"ADD:{player1Username},{player2Username}");
}
public void DeleteReservation(string player1Username, string player2Username) {
if (!IsAdmin) return;
sendCommand("RESERVATION", $"DELETE:{player1Username},{player2Username}");
}
public void GetReservations() {
if (!IsAdmin) return;
sendCommand("RESERVATION", "GET");
}
private void sendCommand(string header, string body = "") {
if (!IsSocketOpen) {
GD.PrintErr($"Cannot send {header}, socket is not open.");
return;
}
string payload = string.IsNullOrEmpty(body) ? header : $"{header}:{body}";
_webSocket.SendText(payload);
webSocket.SendText(payload);
}
private void HandleServerMessage(string message)
{
if (string.IsNullOrWhiteSpace(message))
{
private void handleServerMessage(string message) {
if (string.IsNullOrWhiteSpace(message)) {
return;
}
@@ -280,56 +265,46 @@ public partial class Connection : Node
string header;
string body;
int separatorIndex = message.IndexOf(':');
if (separatorIndex >= 0)
{
if (separatorIndex >= 0) {
header = message.Substring(0, separatorIndex).Trim();
body = message.Substring(separatorIndex + 1).Trim();
}
else
{
} else {
header = message.Trim();
body = string.Empty;
}
header = header.ToUpperInvariant();
switch (header)
{
switch (header) {
case "CONNECT":
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
{
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) {
IsPlayer = true;
OnConnected?.Invoke();
}
break;
case "READY":
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
{
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) {
OnReadyAcknowledged?.Invoke();
}
break;
case "GAME":
HandleGameMessage(body);
handleGameMessage(body);
break;
case "PLAYER":
HandlePlayerList(body);
handlePlayerList(body);
break;
case "OPPONENT":
if (int.TryParse(body, out int column))
{
if (int.TryParse(body, out int column)) {
OnOpponentMove?.Invoke(column);
}
else
{
} else {
GD.PrintErr($"Invalid opponent column: {body}");
}
break;
case "ADMIN":
if (body == "AUTH:ACK")
{
if (body == "AUTH:ACK") {
IsAdmin = true;
GetMoveWait();
GetTournamentStatus();
@@ -338,28 +313,33 @@ public partial class Connection : Node
break;
case "TOURNAMENT":
HandleTournamentMessage(body);
handleTournamentMessage(body);
break;
case "GET":
if (body.StartsWith("MOVE_WAIT"))
{
CurrentWaitTimeout = double.Parse(body.Split(":")[1]);
}
else if (body.StartsWith("TOURNAMENT_STATUS"))
{
string status = body.Split(":")[1];
if (status != "DEMO")
{
ActiveTournament = bool.Parse(status);
}
else
{
ActiveTournament = false;
DemoMode = true;
string data = body.Split(":")[1];
if (body.StartsWith("MOVE_WAIT")) {
CurrentWaitTimeout = double.Parse(data);
} else if (body.StartsWith("MAX_TIMEOUT")) {
MaxTimeout = double.Parse(data);
} else if (body.StartsWith("DEMO_MODE")) {
DemoMode = bool.Parse(data);
} else if (body.StartsWith("TOURNAMENT_STATUS")) {
TournamentType? type = parseTournamentType(data);
if (type == null) {
GD.PrintErr($"Unhandled tournament type: {data}");
} else {
ActiveTournament = type.Value;
}
} else {
GD.PrintErr($"Unhandled data get: {body}");
}
OnGetDataAcks?.Invoke();
break;
case "SET":
OnSetDataAcks?.Invoke();
break;
case "ERROR":
GD.PrintErr(message);
OnError?.Invoke(message);
@@ -370,10 +350,8 @@ public partial class Connection : Node
}
}
private void HandleTournamentMessage(string body)
{
if (string.IsNullOrWhiteSpace(body))
{
private void handleTournamentMessage(string body) {
if (string.IsNullOrWhiteSpace(body)) {
return;
}
@@ -381,65 +359,112 @@ public partial class Connection : Node
string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
switch (command)
{
case "END":
{
ActiveTournament = false;
switch (command) {
case "END": {
ActiveTournament = TournamentType.None;
List<(string, int)> playerScoreboard = new List<(string, int)>();
string[] entries = segments[1].Split("|");
foreach (string entry in entries)
{
foreach (string entry in entries) {
string[] data = entry.Split(',');
playerScoreboard.Add((data[0], int.Parse(data[1])));
}
_lastScoreboard = playerScoreboard;
_shouldShowTournamentResults = true;
lastScoreboard = playerScoreboard;
shouldShowTournamentResults = true;
OnTournamentEnd?.Invoke();
break;
}
case "START":
{
ActiveTournament = true;
OnStartTournamentAck?.Invoke();
case "START": {
TournamentType? type = parseTournamentType(argument);
if (type == null) {
GD.PrintErr($"Unhandled tournament type: {argument}");
} else {
ActiveTournament = type.Value;
OnStartTournament?.Invoke();
}
break;
}
case "CANCEL":
{
ActiveTournament = false;
case "CANCEL": {
ActiveTournament = TournamentType.None;
OnCancelTournamentAck?.Invoke();
break;
}
}
}
private void HandlePlayerList(string body)
{
if (string.IsNullOrWhiteSpace(body))
{
private void handleReservationMessage(string body) {
if (string.IsNullOrWhiteSpace(body)) {
return;
}
string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
switch (command)
{
case "LIST":
{
switch (command) {
case "ADD": {
if (segments.Length < 2) break;
string[] users = segments[1].Split(',');
if (users.Length != 2) break;
var p1 = users[0];
var p2 = users[1];
Reservations.Add((p1, p2));
OnUpdatedReservations?.Invoke(new List<(string player1, string player2)>(Reservations));
break;
}
case "DELETE": {
if (segments.Length < 2) break;
string[] users = segments[1].Split(',');
if (users.Length != 2) break;
var p1 = users[0];
var p2 = users[1];
Reservations.RemoveAll(r => r.player1 == p1 && r.player2 == p2);
OnUpdatedReservations?.Invoke(new List<(string player1, string player2)>(Reservations));
break;
}
case "LIST": {
var reservations = new List<(string player1, string player2)>();
if (segments.Length >= 2 && !string.IsNullOrWhiteSpace(segments[1])) {
string[] entries = segments[1].Split('|');
foreach (string entry in entries) {
string[] users = entry.Split(',');
if (users.Length != 2) continue;
reservations.Add((users[0], users[1]));
}
}
Reservations = reservations;
OnUpdatedReservations?.Invoke(new List<(string player1, string player2)>(Reservations));
break;
}
default:
GD.PrintErr($"Unhandled RESERVATION message: {body}");
break;
}
}
private void handlePlayerList(string body) {
if (string.IsNullOrWhiteSpace(body)) {
return;
}
string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant();
switch (command) {
case "LIST": {
List<PlayerData> players = new List<PlayerData>();
if (segments.Length < 2)
{
if (segments.Length < 2) {
OnUpdatedPlayers?.Invoke(players);
break;
}
string[] entries = segments[1].Split("|");
foreach (string entry in entries)
{
foreach (string entry in entries) {
string[] data = entry.Split(',');
players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2])));
}
@@ -450,10 +475,8 @@ public partial class Connection : Node
}
}
private void HandleGameMessage(string body)
{
if (string.IsNullOrWhiteSpace(body))
{
private void handleGameMessage(string body) {
if (string.IsNullOrWhiteSpace(body)) {
return;
}
@@ -461,10 +484,8 @@ public partial class Connection : Node
string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
if (IsPlayer)
{
switch (command)
{
if (IsPlayer) {
switch (command) {
case "START":
bool isFirst = argument == "1" || argument.Equals("TRUE", StringComparison.OrdinalIgnoreCase);
OnGameStart?.Invoke(isFirst);
@@ -485,11 +506,9 @@ public partial class Connection : Node
GD.Print($"Unhandled GAME message: {body}");
break;
}
}
else // Regular observer/admin
{
switch (command)
} else // Regular observer/admin
{
switch (command) {
case "WIN":
OnObserveWin?.Invoke(segments[1]);
break;
@@ -505,15 +524,13 @@ public partial class Connection : Node
case "LIST":
List<MatchData> matches = new List<MatchData>();
if (segments.Length < 2)
{
if (segments.Length < 2) {
OnUpdatedMatches?.Invoke(matches);
break;
}
string[] entries = segments[1].Split("|");
foreach (string entry in entries)
{
foreach (string entry in entries) {
string[] data = entry.Split(',');
matches.Add(new MatchData(int.Parse(data[0]), data[1], data[2]));
}
@@ -524,21 +541,18 @@ public partial class Connection : Node
CurrentObservingMatch = null;
PreviousMoves.Clear();
string[] activeMatchData = segments[2].Split("|");
if (activeMatchData.IsEmpty())
{
if (activeMatchData.IsEmpty()) {
string[] matchData = segments[2].Split(',');
CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]);
}
else
{
} else {
string[] matchData = activeMatchData[0].Split(',');
CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]);
for (int i = 1; i < activeMatchData.Length; i++)
{
for (int i = 1; i < activeMatchData.Length; i++) {
string[] moveData = activeMatchData[i].Split(',');
PreviousMoves.Add((moveData[0], int.Parse(moveData[1])));
}
}
OnWatchGameAck?.Invoke();
break;
default:
@@ -548,8 +562,7 @@ public partial class Connection : Node
}
}
public void ShowTournamentScoreboard(List<(string, int)> playerScoreboard)
{
public void ShowTournamentScoreboard(List<(string, int)> playerScoreboard) {
var scoreboardWindow = new Window();
scoreboardWindow.Theme = GD.Load<Theme>("res://assets/theme.tres");
scoreboardWindow.AlwaysOnTop = true;
@@ -557,10 +570,7 @@ public partial class Connection : Node
scoreboardWindow.Unresizable = true;
scoreboardWindow.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
scoreboardWindow.Size = new Vector2I(256, 512);
scoreboardWindow.CloseRequested += () =>
{
GetTree().Root.RemoveChild(scoreboardWindow);
};
scoreboardWindow.CloseRequested += () => { GetTree().Root.RemoveChild(scoreboardWindow); };
var tree = new Tree();
tree.HideRoot = true;
@@ -573,8 +583,7 @@ public partial class Connection : Node
tree.SetColumnTitle(1, "Score");
var root = tree.CreateItem();
foreach ((string, int) entry in playerScoreboard)
{
foreach ((string, int) entry in playerScoreboard) {
var item = tree.CreateItem(root);
item.SetText(0, entry.Item1);
item.SetText(1, entry.Item2.ToString());

View File

@@ -1,11 +1,9 @@
public class MatchData
{
public class MatchData {
public int matchId { get; private set; }
public string player1 { get; private set; }
public string player2 { get; private set; }
public MatchData(int matchId, string player1, string player2)
{
public MatchData(int matchId, string player1, string player2) {
this.matchId = matchId;
this.player1 = player1;
this.player2 = player2;

View File

@@ -1,13 +1,11 @@
public class PlayerData
{
public string username { get; private set; }
public bool isReady { get; private set; }
public bool isPlaying { get; private set; }
public class PlayerData {
public string Username { get; private set; }
public bool IsReady { get; private set; }
public bool IsPlaying { get; private set; }
public PlayerData(string username, bool isReady, bool isPlaying)
{
this.username = username;
this.isReady = isReady;
this.isPlaying = isPlaying;
public PlayerData(string username, bool isReady, bool isPlaying) {
Username = username;
IsReady = isReady;
IsPlaying = isPlaying;
}
}

View File

@@ -0,0 +1,4 @@
public enum TournamentType {
None,
RoundRobin
}

View File

@@ -0,0 +1 @@
uid://dwb6ioubllb24