2 Commits

6 changed files with 152 additions and 9 deletions

103
README.md Normal file
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@@ -0,0 +1,103 @@
# Connect4 Moderator Observer UI
A website interface for connecting to the [Connect4 WebSocket server](https://github.com/joshuafhiggins/connect4-moderator-server) as an observer or player, watching live matches, and managing tournaments.
## Prerequisites
- Linux/macOS terminal or Windows PowerShell
- Git
- Docker (optional, for containerized runs)
## Run Locally (Node.js + npm)
### 1) Install Node.js (includes npm)
#### Option A: Install with `nvm` (recommended, including Windows support)
On Linux/macOS:
```bash
curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.40.3/install.sh | bash
source ~/.zshrc
nvm install --lts
nvm use --lts
node -v
npm -v
```
On Windows (PowerShell), use `nvm-windows`:
```powershell
winget install CoreyButler.NVMforWindows
nvm install lts
nvm use lts
node -v
npm -v
```
### 2) Install dependencies
From the project root:
```bash
npm i
```
### 3) Start the UI in development mode
```bash
npm run dev
```
Open [http://localhost:3000](http://localhost:3000).
## Run with Docker
This repository includes:
- `Dockerfile` (multi-stage production build)
- `docker-compose.yml`
- `docker_build.sh`
### Build image directly from `Dockerfile`
```bash
docker build . -t joshuafhiggins/connect4-ui
```
or use the provided script:
```bash
./docker_build.sh
```
### Run container directly
```bash
docker run --rm -p 3000:3000 --name connect4-ui joshuafhiggins/connect4-ui
```
### Run with Docker Compose
```bash
docker compose up --build
```
Run detached:
```bash
docker compose up -d --build
```
Stop:
```bash
docker compose down
```
## Useful npm Scripts
- `npm run dev` - start Next.js dev server
- `npm run build` - build for production
- `npm run start` - run production build
- `npm run lint` - lint the project

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@@ -23,6 +23,8 @@ export default function PlayPage() {
role,
username,
status,
isInMatch,
shouldGoFirst,
send,
subscribe,
reconnectAttempts,
@@ -86,13 +88,25 @@ export default function PlayPage() {
}
if (status === "connected" && gamePhase === "idle") {
setGamePhase("connected");
// Mid-match reconnect can remount with phase idle while still in a match; avoid
// the pre-queue "connected" / Ready Up state until we know we are not in-game.
setGamePhase(isInMatch ? "playing" : "connected");
if (isInMatch) {
const color: 1 | 2 = shouldGoFirst ? 1 : 2;
setMyColor(color);
myColorRef.current = color;
setIsMyTurn(shouldGoFirst);
isMyTurnRef.current = shouldGoFirst;
}
}
}, [
role,
status,
router,
gamePhase,
isInMatch,
shouldRedirectToConnect,
clearRedirectFlag,
]);
@@ -102,7 +116,11 @@ export default function PlayPage() {
switch (msg.type) {
case "CONNECT_ACK":
case "RECONNECT_ACK":
setGamePhase((prev) => (prev === "idle" ? "connected" : prev));
setGamePhase((prev) => {
if (prev !== "idle") return prev;
if (isInMatch) return "playing";
return "connected";
});
break;
case "ERROR":
@@ -193,7 +211,7 @@ export default function PlayPage() {
});
return unsubscribe;
}, [resetGame, send, subscribe]);
}, [resetGame, send, subscribe, isInMatch, username]);
const handleColumnClick = useCallback(
(col: number) => {

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@@ -152,6 +152,7 @@ export default function AdminSettingsPanel() {
break;
case "RESERVATION_LIST":
setReservations(message.reservations);
setActionFeedback("Loaded reservations.");
break;
case "RESERVATION_ADD":
setReservations((prev) => {

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@@ -40,6 +40,7 @@ interface ConnectionContextValue {
username: string;
status: ConnectionStatus;
isInMatch: boolean;
shouldGoFirst: boolean;
isAdmin: boolean;
reconnectAttempts: number;
shouldRedirectToConnect: boolean;
@@ -70,6 +71,7 @@ export function ConnectionProvider({
const [username, setUsername] = useState("");
const [status, setStatus] = useState<ConnectionStatus>("idle");
const [isInMatch, setIsInMatch] = useState(false);
const [shouldGoFirst, setShouldGoFirst] = useState(false);
const [isAdmin, setIsAdmin] = useState(false);
const [reconnectAttempts, setReconnectAttempts] = useState(0);
const [shouldRedirectToConnect, setShouldRedirectToConnect] = useState(false);
@@ -81,6 +83,7 @@ export function ConnectionProvider({
const reconnectDeadlineRef = useRef<number | null>(null);
const reconnectActiveRef = useRef(false);
const isInMatchRef = useRef(false);
const shouldGoFirstRef = useRef(false);
const sessionRef = useRef<SessionState | null>(null);
const clearReconnectTimer = useCallback(() => {
@@ -202,6 +205,8 @@ export function ConnectionProvider({
if (parsed.type === "GAME_START") {
isInMatchRef.current = true;
setIsInMatch(true);
shouldGoFirstRef.current = parsed.goesFirst;
setShouldGoFirst(parsed.goesFirst);
}
if (
@@ -377,6 +382,7 @@ export function ConnectionProvider({
username,
status,
isInMatch,
shouldGoFirst,
isAdmin,
reconnectAttempts,
shouldRedirectToConnect,
@@ -394,6 +400,7 @@ export function ConnectionProvider({
username,
status,
isInMatch,
shouldGoFirst,
isAdmin,
reconnectAttempts,
shouldRedirectToConnect,

2
next-env.d.ts vendored
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@@ -1,6 +1,6 @@
/// <reference types="next" />
/// <reference types="next/image-types/global" />
/// <reference path="./.next/types/routes.d.ts" />
import "./.next/dev/types/routes.d.ts";
// NOTE: This file should not be edited
// see https://nextjs.org/docs/app/api-reference/config/typescript for more information.

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@@ -1,6 +1,10 @@
{
"compilerOptions": {
"lib": ["dom", "dom.iterable", "esnext"],
"lib": [
"dom",
"dom.iterable",
"esnext"
],
"allowJs": true,
"skipLibCheck": true,
"strict": true,
@@ -10,7 +14,7 @@
"moduleResolution": "bundler",
"resolveJsonModule": true,
"isolatedModules": true,
"jsx": "preserve",
"jsx": "react-jsx",
"incremental": true,
"plugins": [
{
@@ -18,10 +22,20 @@
}
],
"paths": {
"@/*": ["./*"]
"@/*": [
"./*"
]
},
"target": "ES2017"
},
"include": ["next-env.d.ts", "**/*.ts", "**/*.tsx", ".next/types/**/*.ts"],
"exclude": ["node_modules"]
"include": [
"next-env.d.ts",
"**/*.ts",
"**/*.tsx",
".next/types/**/*.ts",
".next/dev/types/**/*.ts"
],
"exclude": [
"node_modules"
]
}