using Godot; using System; using System.Collections.Generic; using System.Threading; public partial class Connection : Node { public const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com"; public static Connection Instance { get; private set; } private WebSocketPeer _webSocket = new WebSocketPeer(); private bool _firstConnect = true; private Thread _gameListThread; private bool _gameListThreadRunning; public event Action OnConnected; public event Action OnReadyAcknowledged; public event Action OnGameStart; public event Action OnGameWin; public event Action OnGameLoss; public event Action OnGameDraw; public event Action OnGameTerminated; public event Action OnOpponentMove; public event Action OnWatchGameAck; public event Action OnObserveWin; public event Action OnObserveDraw; public event Action OnObserveTerminated; public event Action OnObserveMove; public event Action> OnUpdatedMatches; public event Action> OnUpdatedPlayers; public event Action OnStartTournamentAck; public event Action> OnTournamentEnd; public event Action OnBecomeAdmin; // Already prints to console public event Action OnError; public bool IsAdmin { get; private set; } public bool IsPlayer { get; private set; } public bool ActiveTournament { get; private set; } public List<(string, int)> PreviousMoves { get; private set; } = new List<(string, int)>(); public double CurrentWaitTimeout { get; private set; } = 5.0; public MatchData CurrentObservingMatch { get; private set; } private bool IsSocketOpen => _webSocket.GetReadyState() == WebSocketPeer.State.Open; public override void _Ready() { Instance = this; _webSocket.SetHeartbeatInterval(5.0); _webSocket.HeartbeatInterval = 5.0; } public bool Connect(string address) { if (_webSocket.GetReadyState() == WebSocketPeer.State.Open) { return false; } Error error = _webSocket.ConnectToUrl(address); if (error != Error.Ok) { return false; } _webSocket.Poll(); while (_webSocket.GetReadyState() == WebSocketPeer.State.Connecting) { _webSocket.Poll(); Thread.Sleep(TimeSpan.FromMilliseconds(5)); } if (_webSocket.GetReadyState() != WebSocketPeer.State.Open) { return false; } _webSocket.SetHeartbeatInterval(5.0); _webSocket.HeartbeatInterval = 5.0; _firstConnect = false; StartGameListRefreshLoop(); return true; } public override void _ExitTree() { StopGameListRefreshLoop(); } public override void _PhysicsProcess(double delta) { _webSocket.Poll(); WebSocketPeer.State state = _webSocket.GetReadyState(); if ((state == WebSocketPeer.State.Closed || state == WebSocketPeer.State.Closing) && !_firstConnect) { StopGameListRefreshLoop(); GD.PrintErr("Connection lost."); //GetTree().Quit(); } if (IsSocketOpen) { while (_webSocket.GetAvailablePacketCount() > 0) { string message = _webSocket.GetPacket().GetStringFromUtf8(); HandleServerMessage(message); } } } // Player commands public void SendConnect(string clientId) { if (string.IsNullOrWhiteSpace(clientId)) { GD.PrintErr("Client ID is required to CONNECT."); return; } clientId = clientId.Trim(); if (clientId.Contains(":")) { GD.PrintErr("Client ID cannot contain ':' characters."); return; } SendCommand("CONNECT", clientId); } public void SendReady() { SendCommand("READY"); } public void SendPlay(int column) { SendCommand("PLAY", column.ToString()); } // Observer commands public void UpdateGameList() { SendCommand("GAME", "LIST"); } private void StartGameListRefreshLoop() { if (_gameListThreadRunning) { return; } _gameListThreadRunning = true; _gameListThread = new Thread(() => { while (_gameListThreadRunning) { if (IsSocketOpen) { UpdateGameList(); UpdatePlayerList(); } Thread.Sleep(TimeSpan.FromSeconds(5)); } }) { IsBackground = true }; _gameListThread.Start(); } private void StopGameListRefreshLoop() { if (!_gameListThreadRunning) { return; } _gameListThreadRunning = false; _gameListThread?.Join(); _gameListThread = null; } public void UpdatePlayerList() { SendCommand("PLAYER", "LIST"); } public void SendWatchGame(int matchID) { SendCommand("GAME", "WATCH:" + matchID); } public void AdminAuth(string password) { if (IsAdmin) return; SendCommand("ADMIN", "AUTH:" + password); } // Admin commands public void KickPlayer(string playerId) { if (!IsAdmin) return; SendCommand("ADMIN", "KICK:" + playerId); } public void StartTournament() { if (!IsAdmin) return; SendCommand("TOURNAMENT", "START"); } public void TerminateGame(int matchID) { if (!IsAdmin) return; SendCommand("GAME", "TERMINATE:" + matchID); } public void SetTournamentWait(float waitTime) { if (!IsAdmin) return; CurrentWaitTimeout = waitTime; SendCommand("TOURNAMENT", "WAIT:" + waitTime); } private void SendCommand(string header, string body = "") { if (!IsSocketOpen) { GD.PrintErr($"Cannot send {header}, socket is not open."); return; } string payload = string.IsNullOrEmpty(body) ? header : $"{header}:{body}"; _webSocket.SendText(payload); } private void HandleServerMessage(string message) { if (string.IsNullOrWhiteSpace(message)) { return; } message = message.Trim(); string header; string body; int separatorIndex = message.IndexOf(':'); if (separatorIndex >= 0) { header = message.Substring(0, separatorIndex).Trim(); body = message.Substring(separatorIndex + 1).Trim(); } else { header = message.Trim(); body = string.Empty; } header = header.ToUpperInvariant(); switch (header) { case "CONNECT": if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) { IsPlayer = true; OnConnected?.Invoke(); } break; case "READY": if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) { OnReadyAcknowledged?.Invoke(); } break; case "GAME": HandleGameMessage(body); break; case "PLAYER": HandlePlayerList(body); break; case "OPPONENT": if (int.TryParse(body, out int column)) { OnOpponentMove?.Invoke(column); } else { GD.PrintErr($"Invalid opponent column: {body}"); } break; case "ADMIN": if (body == "AUTH:ACK") { IsAdmin = true; SetTournamentWait(5.0f); OnBecomeAdmin?.Invoke(); } break; case "TOURNAMENT": HandleTournamentMessage(body); break; case "ERROR": HandleErrorMessage(body); GD.PrintErr($"Error: {body}"); break; default: GD.Print($"Unhandled server message: {message}"); break; } } private void HandleTournamentMessage(string body) { if (string.IsNullOrWhiteSpace(body)) { return; } string[] segments = body.Split(':'); string command = segments[0].Trim().ToUpperInvariant(); string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty; switch (command) { case "END": { ActiveTournament = false; List<(string, int)> playerScoreboard = new List<(string, int)>(); string[] entries = segments[1].Split("|"); foreach (string entry in entries) { string[] data = entry.Split(','); playerScoreboard.Add((data[0], int.Parse(data[1]))); } OnTournamentEnd?.Invoke(playerScoreboard); break; } case "START": { OnStartTournamentAck?.Invoke(); ActiveTournament = true; break; } } } private void HandlePlayerList(string body) { if (string.IsNullOrWhiteSpace(body)) { return; } string[] segments = body.Split(':'); string command = segments[0].Trim().ToUpperInvariant(); string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty; switch (command) { case "LIST": { List players = new List(); if (segments.Length < 2) { OnUpdatedPlayers?.Invoke(players); break; } string[] entries = segments[1].Split("|"); foreach (string entry in entries) { string[] data = entry.Split(','); players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2]))); } OnUpdatedPlayers?.Invoke(players); break; } } } private void HandleGameMessage(string body) { if (string.IsNullOrWhiteSpace(body)) { return; } string[] segments = body.Split(':'); string command = segments[0].Trim().ToUpperInvariant(); string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty; if (IsPlayer) { switch (command) { case "START": bool isFirst = argument == "1" || argument.Equals("TRUE", StringComparison.OrdinalIgnoreCase); OnGameStart?.Invoke(isFirst); break; case "WINS": OnGameWin?.Invoke(); break; case "LOSS": OnGameLoss?.Invoke(); break; case "DRAW": OnGameDraw?.Invoke(); break; case "TERMINATED": OnGameTerminated?.Invoke(); break; default: GD.Print($"Unhandled GAME message: {body}"); break; } } else // Regular observer/admin { switch (command) { case "WIN": OnObserveWin?.Invoke(segments[1]); break; case "MOVE": OnObserveMove?.Invoke(segments[1], int.Parse(segments[2])); break; case "DRAW": OnObserveDraw?.Invoke(); break; case "TERMINATED": OnObserveTerminated?.Invoke(); break; case "LIST": List matches = new List(); if (segments.Length < 2) { OnUpdatedMatches?.Invoke(matches); break; } string[] entries = segments[1].Split("|"); foreach (string entry in entries) { string[] data = entry.Split(','); matches.Add(new MatchData(int.Parse(data[0]), data[1], data[2])); } OnUpdatedMatches?.Invoke(matches); break; case "WATCH": CurrentObservingMatch = null; PreviousMoves.Clear(); string[] activeMatchData = segments[2].Split("|"); if (activeMatchData.IsEmpty()) { string[] matchData = segments[2].Split(','); CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]); } else { string[] matchData = activeMatchData[0].Split(','); CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]); for (int i = 1; i < activeMatchData.Length; i++) { string[] moveData = activeMatchData[i].Split(','); PreviousMoves.Add((moveData[0], int.Parse(moveData[1]))); } } OnWatchGameAck?.Invoke(); break; default: GD.Print($"Unhandled GAME message: {body}"); break; } } } private void HandleErrorMessage(string body) { if (string.IsNullOrWhiteSpace(body)) { OnError?.Invoke("UNKNOWN", string.Empty); return; } string[] segments = body.Split(':'); string code = segments.Length > 0 ? segments[0].Trim().ToUpperInvariant() : "UNKNOWN"; string detail = segments.Length > 1 ? string.Join(":", segments, 1, segments.Length - 1).Trim() : string.Empty; OnError?.Invoke(code, detail); } }