using Godot; using System; using System.Collections.Generic; public partial class BracketScene : Control { [Export] public Tree players; public override void _Ready() { players.SetColumnTitle(0, "Name"); players.SetColumnTitle(1, "Ready"); players.SetColumnTitle(2, "Playing"); Connection.Instance.OnUpdatedPlayers += UpdatePlayers; Connection.Instance.OnBecomeAdmin += BecomeAdmin; Connection.Instance.OnWatchGameAck += TransitionToBoard; } public override void _ExitTree() { Connection.Instance.OnUpdatedPlayers -= UpdatePlayers; } private void UpdatePlayers(List playerList) { players.Clear(); foreach (var playerData in playerList) { var item = players.CreateItem(); item.SetText(0, playerData.username); item.SetText(1, playerData.isReady ? "Yes" : "No"); item.SetText(2, playerData.isPlaying ? "Yes" : "No"); } } private void BecomeAdmin() { // TODO } private void TransitionToBoard() { // TODO } }