using Godot; using System; using System.Collections.Generic; using System.Threading; public partial class Connection : Node { public const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com"; public static Connection Instance { get; private set; } private WebSocketPeer _webSocket = new (); private Thread _gameListThread; private bool _gameListThreadRunning; public event Action OnConnected; public event Action OnReadyAcknowledged; public event Action OnGameStart; public event Action OnGameWin; public event Action OnGameLoss; public event Action OnGameDraw; public event Action OnGameTerminated; public event Action OnOpponentMove; public event Action OnWatchGameAck; public event Action OnObserveWin; public event Action OnObserveDraw; public event Action OnObserveTerminated; public event Action OnObserveMove; public event Action> OnUpdatedMatches; public event Action> OnUpdatedPlayers; public event Action OnStartTournamentAck; public event Action OnTournamentEnd; public event Action OnCancelTournamentAck; public event Action OnBecomeAdmin; public event Action OnGetDataAcks; public event Action OnWsConnectionSuccess; public event Action OnWsConnectionFailed; public event Action OnWsDisconnect; // Already prints to console public event Action OnError; public bool IsAdmin { get; private set; } public bool IsPlayer { get; private set; } public bool ActiveTournament { get; private set; } public bool DemoMode { get; private set; } public List<(string, int)> PreviousMoves { get; private set; } = []; public double CurrentWaitTimeout { get; private set; } = 5.0; public MatchData CurrentObservingMatch { get; private set; } public string LastUsedConnectionAddress { get; private set; } = ""; public string LastError { get; private set; } = ""; private bool IsSocketOpen => _webSocket.GetReadyState() == WebSocketPeer.State.Open; private bool _connecting = false; private bool _connected = false; private List<(string, int)> _lastScoreboard = []; private bool _shouldShowTournamentResults = false; public override void _Ready() { Instance = this; _webSocket.SetHeartbeatInterval(5.0); _webSocket.HeartbeatInterval = 5.0; Instance.OnWsDisconnect += () => GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn"); } public void Connect(string address) { _connecting = true; LastUsedConnectionAddress = address; if (_connected) { return; } Error error = _webSocket.ConnectToUrl(address); if (error != Error.Ok) { LastError = error.ToString(); } } public override void _ExitTree() { StopGameListRefreshLoop(); } public override void _Process(double delta) { _webSocket.Poll(); WebSocketPeer.State state = _webSocket.GetReadyState(); if (state == WebSocketPeer.State.Open) { if (_connecting) { _connecting = false; _connected = true; LastError = ""; OnWsConnectionSuccess?.Invoke(); StartGameListRefreshLoop(); } while (_webSocket.GetAvailablePacketCount() > 0) { string message = _webSocket.GetPacket().GetStringFromUtf8(); HandleServerMessage(message); } if (_shouldShowTournamentResults) { var children = GetTree().Root.GetChildren(); foreach (var child in children) { if (child.Name.ToString() == "BracketView") { _shouldShowTournamentResults = false; ShowTournamentScoreboard(_lastScoreboard); } } } } else if (state == WebSocketPeer.State.Connecting) { // Do nothing } else if (state == WebSocketPeer.State.Closing) { // Do nothing } else if (state == WebSocketPeer.State.Closed) { if (_connecting) { _connecting = false; OnWsConnectionFailed?.Invoke(); } else if (_connected) { _connected = false; IsAdmin = false; CurrentWaitTimeout = 5.0; ActiveTournament = false; DemoMode = false; StopGameListRefreshLoop(); var code = _webSocket.GetCloseCode(); var reason = _webSocket.GetCloseReason(); LastError = "Unexpected Disconnect. Reason: " + reason + ", Code: " + code; GD.PrintErr("WebSocket closed with code: " + code + ", reason " + reason + ". Clean: " + (code != -1)); OnWsDisconnect?.Invoke(); } } } // Player commands public void SendConnect(string clientId) { if (string.IsNullOrWhiteSpace(clientId)) { GD.PrintErr("Client ID is required to CONNECT."); return; } clientId = clientId.Trim(); if (clientId.Contains(":")) { GD.PrintErr("Client ID cannot contain ':' characters."); return; } SendCommand("CONNECT", clientId); } public void SendReady() { SendCommand("READY"); } public void SendPlay(int column) { SendCommand("PLAY", column.ToString()); } // Observer commands public void UpdateGameList() { SendCommand("GAME", "LIST"); } private void StartGameListRefreshLoop() { if (_gameListThreadRunning) { return; } _gameListThreadRunning = true; _gameListThread = new Thread(() => { while (_gameListThreadRunning) { if (IsSocketOpen) { UpdateGameList(); UpdatePlayerList(); } Thread.Sleep(TimeSpan.FromSeconds(5)); } }) { IsBackground = true }; _gameListThread.Start(); } private void StopGameListRefreshLoop() { if (!_gameListThreadRunning) { return; } _gameListThreadRunning = false; _gameListThread?.Join(); _gameListThread = null; } public void UpdatePlayerList() { SendCommand("PLAYER", "LIST"); } public void SendWatchGame(int matchID) { SendCommand("GAME", "WATCH:" + matchID); } public void AdminAuth(string password) { if (IsAdmin) return; SendCommand("ADMIN", "AUTH:" + password); } public void GetMoveWait() { SendCommand("GET", "MOVE_WAIT"); } public void GetTournamentStatus() { SendCommand("GET", "TOURNAMENT_STATUS"); } // Admin commands public void KickPlayer(string playerId) { if (!IsAdmin) return; SendCommand("ADMIN", "KICK:" + playerId); } public void StartTournament() { if (!IsAdmin) return; SendCommand("TOURNAMENT", "START"); } public void CancelTournament() { if (!IsAdmin) return; SendCommand("TOURNAMENT", "CANCEL"); } public void TerminateGame(int matchID) { if (!IsAdmin) return; SendCommand("GAME", "TERMINATE:" + matchID); } public void SetTournamentWait(float waitTime) { if (!IsAdmin) return; CurrentWaitTimeout = waitTime; SendCommand("TOURNAMENT", "WAIT:" + waitTime); } private void SendCommand(string header, string body = "") { if (!IsSocketOpen) { GD.PrintErr($"Cannot send {header}, socket is not open."); return; } string payload = string.IsNullOrEmpty(body) ? header : $"{header}:{body}"; _webSocket.SendText(payload); } private void HandleServerMessage(string message) { if (string.IsNullOrWhiteSpace(message)) { return; } message = message.Trim(); string header; string body; int separatorIndex = message.IndexOf(':'); if (separatorIndex >= 0) { header = message.Substring(0, separatorIndex).Trim(); body = message.Substring(separatorIndex + 1).Trim(); } else { header = message.Trim(); body = string.Empty; } header = header.ToUpperInvariant(); switch (header) { case "CONNECT": if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) { IsPlayer = true; OnConnected?.Invoke(); } break; case "READY": if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase)) { OnReadyAcknowledged?.Invoke(); } break; case "GAME": HandleGameMessage(body); break; case "PLAYER": HandlePlayerList(body); break; case "OPPONENT": if (int.TryParse(body, out int column)) { OnOpponentMove?.Invoke(column); } else { GD.PrintErr($"Invalid opponent column: {body}"); } break; case "ADMIN": if (body == "AUTH:ACK") { IsAdmin = true; GetMoveWait(); GetTournamentStatus(); OnBecomeAdmin?.Invoke(); } break; case "TOURNAMENT": HandleTournamentMessage(body); break; case "GET": if (body.StartsWith("MOVE_WAIT")) { CurrentWaitTimeout = double.Parse(body.Split(":")[1]); } else if (body.StartsWith("TOURNAMENT_STATUS")) { string status = body.Split(":")[1]; if (status != "DEMO") { ActiveTournament = bool.Parse(status); } else { ActiveTournament = false; DemoMode = true; } } OnGetDataAcks?.Invoke(); break; case "ERROR": GD.PrintErr(message); OnError?.Invoke(message); break; default: GD.Print($"Unhandled server message: {message}"); break; } } private void HandleTournamentMessage(string body) { if (string.IsNullOrWhiteSpace(body)) { return; } string[] segments = body.Split(':'); string command = segments[0].Trim().ToUpperInvariant(); string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty; switch (command) { case "END": { ActiveTournament = false; List<(string, int)> playerScoreboard = new List<(string, int)>(); string[] entries = segments[1].Split("|"); foreach (string entry in entries) { string[] data = entry.Split(','); playerScoreboard.Add((data[0], int.Parse(data[1]))); } _lastScoreboard = playerScoreboard; _shouldShowTournamentResults = true; OnTournamentEnd?.Invoke(); break; } case "START": { OnStartTournamentAck?.Invoke(); ActiveTournament = true; break; } case "CANCEL": { ActiveTournament = false; OnCancelTournamentAck?.Invoke(); break; } } } private void HandlePlayerList(string body) { if (string.IsNullOrWhiteSpace(body)) { return; } string[] segments = body.Split(':'); string command = segments[0].Trim().ToUpperInvariant(); string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty; switch (command) { case "LIST": { List players = new List(); if (segments.Length < 2) { OnUpdatedPlayers?.Invoke(players); break; } string[] entries = segments[1].Split("|"); foreach (string entry in entries) { string[] data = entry.Split(','); players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2]))); } OnUpdatedPlayers?.Invoke(players); break; } } } private void HandleGameMessage(string body) { if (string.IsNullOrWhiteSpace(body)) { return; } string[] segments = body.Split(':'); string command = segments[0].Trim().ToUpperInvariant(); string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty; if (IsPlayer) { switch (command) { case "START": bool isFirst = argument == "1" || argument.Equals("TRUE", StringComparison.OrdinalIgnoreCase); OnGameStart?.Invoke(isFirst); break; case "WINS": OnGameWin?.Invoke(); break; case "LOSS": OnGameLoss?.Invoke(); break; case "DRAW": OnGameDraw?.Invoke(); break; case "TERMINATED": OnGameTerminated?.Invoke(); break; default: GD.Print($"Unhandled GAME message: {body}"); break; } } else // Regular observer/admin { switch (command) { case "WIN": OnObserveWin?.Invoke(segments[1]); break; case "MOVE": OnObserveMove?.Invoke(segments[1], int.Parse(segments[2])); break; case "DRAW": OnObserveDraw?.Invoke(); break; case "TERMINATED": OnObserveTerminated?.Invoke(); break; case "LIST": List matches = new List(); if (segments.Length < 2) { OnUpdatedMatches?.Invoke(matches); break; } string[] entries = segments[1].Split("|"); foreach (string entry in entries) { string[] data = entry.Split(','); matches.Add(new MatchData(int.Parse(data[0]), data[1], data[2])); } OnUpdatedMatches?.Invoke(matches); break; case "WATCH": CurrentObservingMatch = null; PreviousMoves.Clear(); string[] activeMatchData = segments[2].Split("|"); if (activeMatchData.IsEmpty()) { string[] matchData = segments[2].Split(','); CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]); } else { string[] matchData = activeMatchData[0].Split(','); CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]); for (int i = 1; i < activeMatchData.Length; i++) { string[] moveData = activeMatchData[i].Split(','); PreviousMoves.Add((moveData[0], int.Parse(moveData[1]))); } } OnWatchGameAck?.Invoke(); break; default: GD.Print($"Unhandled GAME message: {body}"); break; } } } public void ShowTournamentScoreboard(List<(string, int)> playerScoreboard) { var scoreboardWindow = new Window(); scoreboardWindow.Theme = GD.Load("res://assets/theme.tres"); scoreboardWindow.AlwaysOnTop = true; scoreboardWindow.MaximizeDisabled = true; scoreboardWindow.Unresizable = true; scoreboardWindow.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen; scoreboardWindow.Size = new Vector2I(256, 512); scoreboardWindow.CloseRequested += () => { GetTree().Root.RemoveChild(scoreboardWindow); }; var tree = new Tree(); tree.HideRoot = true; tree.Columns = 2; tree.ColumnTitlesVisible = true; tree.Theme = GD.Load("res://assets/theme.tres"); tree.GrowHorizontal = Control.GrowDirection.Both; tree.GrowVertical = Control.GrowDirection.Both; tree.SetColumnTitle(0, "Player"); tree.SetColumnTitle(1, "Score"); var root = tree.CreateItem(); foreach ((string, int) entry in playerScoreboard) { var item = tree.CreateItem(root); item.SetText(0, entry.Item1); item.SetText(1, entry.Item2.ToString()); } scoreboardWindow.AddChild(tree); tree.SetAnchorsPreset(Control.LayoutPreset.FullRect); GetTree().Root.AddChild(scoreboardWindow); } }