extends Node2D @onready var join_game_button: TextureButton = $JoinGameButton @onready var create_game_button: TextureButton = $CreateGameButton # Called when the node enters the scene tree for the first time. func _ready() -> void: (join_game_button.get_node("Label") as Label).text = "JOIN"; (create_game_button.get_node("Label") as Label).text = "HOST"; # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: pass