Files
connect4-moderator-observer/connect4-ui/app/spectate/page.tsx
2026-03-27 10:38:07 -04:00

491 lines
14 KiB
TypeScript

"use client";
import { useCallback, useEffect, useRef, useState } from "react";
import { useRouter } from "next/navigation";
import Board from "@/components/Board";
import {
BoardState,
GameEntry,
ParsedMessage,
PlayerEntry,
ScoreEntry,
cmd,
createEmptyBoard,
placeToken,
replayMoves,
} from "@/lib/protocol";
import { useConnection } from "@/lib/connection";
interface LiveGame {
id: number;
player1: string;
player2: string;
board: BoardState;
lastMove: { column: number; row: number } | null;
currentTurnColor: 1 | 2;
result:
| { kind: "win"; winner: string }
| { kind: "draw" }
| { kind: "terminated" }
| null;
}
export default function SpectatePage() {
const router = useRouter();
const {
role,
status,
send,
subscribe,
disconnect,
shouldRedirectToConnect,
clearRedirectFlag,
} = useConnection();
const [tournamentActive, setTournamentActive] = useState(false);
const [tournamentType, setTournamentType] = useState<string | null>(null);
const [scores, setScores] = useState<ScoreEntry[]>([]);
const [players, setPlayers] = useState<PlayerEntry[]>([]);
const [gameList, setGameList] = useState<GameEntry[]>([]);
const [liveGames, setLiveGames] = useState<Map<number, LiveGame>>(new Map());
const [selectedGame, setSelectedGame] = useState<number | null>(null);
const [log, setLog] = useState<string[]>([]);
const pollRef = useRef<ReturnType<typeof setInterval> | null>(null);
const liveGamesRef = useRef<Map<number, LiveGame>>(new Map());
const addLog = useCallback(
(msg: string) =>
setLog((prev) => [
`[${new Date().toLocaleTimeString()}] ${msg}`,
...prev.slice(0, 79),
]),
[],
);
const updateGame = useCallback((id: number, patch: Partial<LiveGame>) => {
setLiveGames((prev) => {
const next = new Map(prev);
const existing = next.get(id) ?? {
id,
player1: "",
player2: "",
board: createEmptyBoard(),
lastMove: null,
currentTurnColor: 1 as const,
result: null,
};
next.set(id, { ...existing, ...patch });
liveGamesRef.current = next;
return next;
});
}, []);
useEffect(() => {
if (status === "disconnected" && shouldRedirectToConnect) {
clearRedirectFlag();
router.replace("/");
}
if (status === "idle") {
router.replace("/");
}
if (role !== "observer" && status !== "idle") {
router.replace("/play");
return;
}
}, [role, status, shouldRedirectToConnect, clearRedirectFlag, router]);
useEffect(() => {
const unsubscribe = subscribe((msg: ParsedMessage) => {
switch (msg.type) {
case "TOURNAMENT_START":
setTournamentActive(true);
setTournamentType(msg.tournamentType);
setScores([]);
addLog(`🏆 Tournament started: ${msg.tournamentType}`);
send(cmd.gameList());
send(cmd.playerList());
break;
case "TOURNAMENT_CANCEL":
setTournamentActive(false);
setTournamentType(null);
addLog("❌ Tournament cancelled");
break;
case "TOURNAMENT_SCORES":
setScores(msg.scores);
break;
case "TOURNAMENT_END":
addLog("Round ended");
send(cmd.gameList());
send(cmd.playerList());
break;
case "GAME_LIST":
setGameList(msg.games);
for (const g of msg.games) {
if (!liveGamesRef.current.has(g.id)) {
send(cmd.gameWatch(g.id));
}
}
break;
case "GAME_WATCH_ACK": {
const { board, lastMove } = replayMoves(msg.moves, msg.player1);
const moveCount = msg.moves.length;
updateGame(msg.matchId, {
player1: msg.player1,
player2: msg.player2,
board,
lastMove,
currentTurnColor: (moveCount % 2 === 0 ? 1 : 2) as 1 | 2,
result: null,
});
break;
}
case "GAME_MOVE": {
if (typeof msg.matchId !== "number") {
addLog("Protocol error: GAME_MOVE missing matchId");
break;
}
const game = liveGamesRef.current.get(msg.matchId);
if (!game) break;
const color: 1 | 2 = msg.username === game.player1 ? 1 : 2;
const { board: next, row } = placeToken(
game.board,
color,
msg.column,
);
updateGame(msg.matchId, {
board: next,
lastMove: { column: msg.column, row },
currentTurnColor: (color === 1 ? 2 : 1) as 1 | 2,
});
break;
}
case "GAME_WIN": {
if (typeof msg.matchId !== "number") {
addLog("Protocol error: GAME_WIN missing matchId");
break;
}
updateGame(msg.matchId, {
result: { kind: "win", winner: msg.winner },
});
setTimeout(() => {
send(cmd.gameList());
send(cmd.playerList());
}, 750);
break;
}
case "GAME_DRAW":
if (typeof msg.matchId !== "number") {
addLog("Protocol error: GAME_DRAW missing matchId");
break;
}
updateGame(msg.matchId, { result: { kind: "draw" } });
break;
case "GAME_TERMINATED":
if (typeof msg.matchId !== "number") {
addLog("Protocol error: GAME_TERMINATED missing matchId");
break;
}
updateGame(msg.matchId, { result: { kind: "terminated" } });
send(cmd.gameList());
break;
case "PLAYER_LIST":
setPlayers(msg.players);
break;
case "GET_DATA":
if (
msg.key === "TOURNAMENT_STATUS" &&
msg.value &&
msg.value !== "false"
) {
setTournamentActive(true);
setTournamentType(msg.value);
}
break;
case "ERROR":
addLog(`Error: ${msg.message}`);
break;
default:
break;
}
});
return unsubscribe;
}, [addLog, selectedGame, send, subscribe, updateGame]);
useEffect(() => {
if (status !== "connected" || role !== "observer") {
if (pollRef.current) {
clearInterval(pollRef.current);
pollRef.current = null;
}
return;
}
send(cmd.getData("TOURNAMENT_STATUS"));
send(cmd.gameList());
send(cmd.playerList());
pollRef.current = setInterval(() => {
send(cmd.gameList());
send(cmd.playerList());
}, 5000);
return () => {
if (pollRef.current) clearInterval(pollRef.current);
};
}, [role, send, status]);
const selectedGameData =
selectedGame !== null ? liveGames.get(selectedGame) : null;
return (
<div className="flex flex-col gap-6">
<div className="flex items-center justify-between">
<div>
<h1 className="text-2xl font-bold text-white">
👁 Observer Dashboard
</h1>
<p className="text-gray-400 text-sm mt-1">
Unified spectate and tournament view
</p>
</div>
<button
onClick={disconnect}
className="px-4 py-2 bg-gray-700 hover:bg-gray-600 text-white text-sm font-medium rounded-lg transition-colors"
>
Disconnect
</button>
</div>
{status !== "connected" && (
<div className="rounded-lg border border-yellow-700 bg-yellow-950/30 px-4 py-3 text-sm text-yellow-200">
Waiting for observer connection...
</div>
)}
{status === "connected" && (
<div
className={`rounded-xl p-4 border flex items-center gap-4 ${
tournamentActive
? "bg-purple-950/40 border-purple-600"
: "bg-gray-900 border-gray-700"
}`}
>
<div className="text-3xl">{tournamentActive ? "🏆" : "⏳"}</div>
<div>
<div className="font-semibold text-white">
{tournamentActive
? `Tournament Active - ${tournamentType ?? "Unknown Type"}`
: "No Active Tournament"}
</div>
<div className="text-sm text-gray-400">
{gameList.length} match{gameList.length !== 1 ? "es" : ""} running
· {players.filter((p) => p.inMatch).length}/{players.length}{" "}
players in game
</div>
</div>
</div>
)}
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
<div className="flex flex-col gap-4">
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3">
Leaderboard
</h2>
{scores.length === 0 ? (
<p className="text-gray-500 text-sm text-center py-4">
No scores yet
</p>
) : (
<div className="flex flex-col gap-1.5">
{scores.map((s, i) => (
<div
key={s.player}
className="flex items-center gap-3 px-3 py-2 rounded-lg bg-gray-800"
>
<span className="text-sm font-bold w-6 text-gray-300">
{i + 1}.
</span>
<span className="text-white flex-1 font-medium text-sm">
{s.player}
</span>
<span className="text-blue-400 font-bold">{s.score}</span>
</div>
))}
</div>
)}
</div>
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3 flex items-center justify-between">
<span>Players</span>
<span className="text-xs text-gray-500 font-normal">
{players.length} connected
</span>
</h2>
{players.length === 0 ? (
<p className="text-gray-500 text-sm text-center py-4">
No players connected
</p>
) : (
<div className="flex flex-col gap-1.5">
{players.map((p) => (
<div
key={p.username}
className="flex items-center gap-2 px-3 py-2 rounded-lg bg-gray-800"
>
<span className="text-white text-sm flex-1 font-medium">
{p.username}
</span>
{p.inMatch ? (
<span className="text-xs px-2 py-0.5 rounded-full bg-blue-900/60 text-blue-300 border border-blue-700">
In game
</span>
) : p.ready ? (
<span className="text-xs px-2 py-0.5 rounded-full bg-green-900/60 text-green-300 border border-green-700">
Ready
</span>
) : (
<span className="text-xs px-2 py-0.5 rounded-full bg-gray-700 text-gray-500">
Idle
</span>
)}
</div>
))}
</div>
)}
</div>
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-2">
Event Log
</h2>
<div className="flex flex-col gap-0.5 max-h-40 overflow-y-auto">
{log.slice(0, 20).map((entry, i) => (
<p key={i} className="text-xs text-gray-400 font-mono">
{entry}
</p>
))}
{log.length === 0 && (
<p className="text-gray-600 text-xs">No events yet</p>
)}
</div>
</div>
</div>
<div className="lg:col-span-2 flex flex-col gap-4">
<div className="bg-gray-900 border border-gray-700 rounded-xl p-4">
<h2 className="text-sm font-semibold text-gray-300 uppercase tracking-wider mb-3">
Active Matches
</h2>
{gameList.length === 0 ? (
<p className="text-gray-500 text-sm text-center py-3">
No active matches
</p>
) : (
<div className="flex flex-wrap gap-2">
{gameList.map((g) => {
const live = liveGames.get(g.id);
return (
<button
key={g.id}
onClick={() =>
setSelectedGame(selectedGame === g.id ? null : g.id)
}
className={`px-3 py-2 rounded-lg border text-sm transition-colors ${
selectedGame === g.id
? "border-blue-500 bg-blue-950/50 text-blue-200"
: "border-gray-700 bg-gray-800 hover:border-gray-500 text-gray-300"
}`}
>
<span className="text-gray-500 text-xs font-mono mr-1">
#{g.id}
</span>
<span className="text-red-400">{g.player1}</span>
<span className="text-gray-500 mx-1">vs</span>
<span className="text-yellow-400">{g.player2}</span>
{live?.result && (
<span className="ml-1 text-xs">
{live.result.kind === "win"
? ` 🏆 ${live.result.winner}`
: live.result.kind === "draw"
? " 🤝"
: " ⛔"}
</span>
)}
</button>
);
})}
</div>
)}
</div>
<div className="bg-gray-900 border border-gray-700 rounded-xl p-6 flex flex-col items-center gap-4 min-h-64">
{!selectedGameData ? (
<div className="flex flex-col items-center justify-center gap-3 py-12 text-center">
<span className="text-4xl text-gray-700">🎯</span>
<p className="text-gray-500 text-sm">
{gameList.length > 0
? "Click a match above to see the board"
: "Active matches will appear here"}
</p>
</div>
) : (
<>
{selectedGameData.result && (
<div
className={`w-full rounded-lg p-3 text-center font-semibold ${
selectedGameData.result.kind === "win"
? "bg-green-900/50 border border-green-600 text-green-300"
: selectedGameData.result.kind === "draw"
? "bg-blue-900/50 border border-blue-600 text-blue-300"
: "bg-red-900/50 border border-red-600 text-red-300"
}`}
>
{selectedGameData.result.kind === "win"
? `🏆 ${selectedGameData.result.winner} wins!`
: selectedGameData.result.kind === "draw"
? "🤝 Draw!"
: "⛔ Match Terminated"}
</div>
)}
<Board
board={selectedGameData.board}
lastMove={selectedGameData.lastMove}
player1={selectedGameData.player1}
player2={selectedGameData.player2}
currentTurnColor={
selectedGameData.result
? null
: selectedGameData.currentTurnColor
}
disabled
/>
</>
)}
</div>
</div>
</div>
</div>
);
}