241 lines
7.5 KiB
C#
241 lines
7.5 KiB
C#
using Godot;
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using System.Linq;
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public partial class BoardScreen : Node2D {
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[Export] private AudioStream endingSfx;
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[Export] private Theme theme;
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private const string RED_CHIP_PATH = "res://scenes/red_chip.tscn";
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private const string YELLOW_CHIP_PATH = "res://scenes/yellow_chip.tscn";
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private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
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private const int CHIP_SCALE = 3;
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private const int CHIP_SIZE = 24;
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private const int CHIP_PADDING = 2;
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private const int CHIP_X_OFF = -(CHIP_SIZE + CHIP_PADDING) * 7 / 2 + (CHIP_SIZE + CHIP_PADDING) / 2;
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private const int Y_OFF = 300;
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private const int CARD_CENTER_X_DEFAULT = -536;
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private const double MOVE_TIMEOUT_BEFORE_PLACE = 1.0f;
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private double currentTimeout = 0.0f;
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private PackedScene redChip;
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private PackedScene ylwChip;
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private Node2D player1Card;
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private Node2D player2Card;
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private MatchData matchData;
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private RigidBody2D[,] chips = new RigidBody2D[6, 7]; // 6 rows 7 cols | 0, 0 is top left
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private bool _lastMove = false;
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private float _lastMoveTimer = 2.5f;
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private string _winner = "";
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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// Node initialization
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player1Card = GetNode<Node2D>("Player1Card");
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player2Card = GetNode<Node2D>("Player2Card");
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player1Card.GetNode<Label>("Name").Resized += () =>
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setPlayerCardScale((player1Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player1Card);
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player2Card.GetNode<Label>("Name").Resized += () =>
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setPlayerCardScale((player2Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player2Card);
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redChip = GD.Load<PackedScene>(RED_CHIP_PATH);
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ylwChip = GD.Load<PackedScene>(YELLOW_CHIP_PATH);
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matchData = Connection.Instance.CurrentObservingMatch;
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player1Card.GetNode<Label>("Name").Text = matchData.player1;
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player2Card.GetNode<Label>("Name").Text = matchData.player2;
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if (Connection.Instance.PreviousMoves.Count == 0) {
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player1Card.GetNode<Label>("Status").Show();
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player2Card.GetNode<Label>("Status").Hide();
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} else if (Connection.Instance.PreviousMoves.Last().Item1 == matchData.player1) {
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player1Card.GetNode<Label>("Status").Hide();
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player2Card.GetNode<Label>("Status").Show();
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} else {
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player1Card.GetNode<Label>("Status").Show();
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player2Card.GetNode<Label>("Status").Hide();
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}
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Connection.Instance.OnObserveWin += OnObserveWin;
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Connection.Instance.OnObserveDraw += OnObserveDraw;
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Connection.Instance.OnObserveTerminated += OnObserveTerminated;
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Connection.Instance.OnObserveMove += OnObserveMove;
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}
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public override void _Process(double delta) {
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if (Connection.Instance.PreviousMoves.Count != 0 && currentTimeout <= 0.0f) {
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var move = Connection.Instance.PreviousMoves[0];
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Connection.Instance.PreviousMoves.RemoveAt(0);
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if (move.Item1 == matchData.player1) {
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spawnRed(move.Item2);
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} else {
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spawnYellow(move.Item2);
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}
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currentTimeout = MOVE_TIMEOUT_BEFORE_PLACE;
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} else if (currentTimeout >= 0.0f) {
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currentTimeout -= delta;
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}
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if (_lastMove) {
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_lastMoveTimer -= (float)delta;
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}
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if (_lastMoveTimer <= 0.0f) {
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if (_winner == "") {
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showPopupMessage("Draw!");
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} else {
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showPopupMessage(_winner + " wins!");
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}
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}
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}
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public override void _ExitTree() {
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Connection.Instance.OnObserveWin -= OnObserveWin;
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Connection.Instance.OnObserveDraw -= OnObserveDraw;
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Connection.Instance.OnObserveTerminated -= OnObserveTerminated;
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Connection.Instance.OnObserveMove -= OnObserveMove;
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}
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private void OnObserveWin(string winner) {
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_lastMove = true;
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_winner = winner;
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player1Card.GetNode<Label>("Status").Hide();
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player2Card.GetNode<Label>("Status").Hide();
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}
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private void OnObserveDraw() {
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_lastMove = true;
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player1Card.GetNode<Label>("Status").Hide();
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player2Card.GetNode<Label>("Status").Hide();
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}
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private void OnObserveTerminated() {
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showPopupMessage("Match Terminated");
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player1Card.GetNode<Label>("Status").Hide();
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player2Card.GetNode<Label>("Status").Hide();
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}
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private void OnObserveMove(string username, int column) {
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if (username == matchData.player1) {
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if (!_lastMove)
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player2Card.GetNode<Label>("Status").Show();
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player1Card.GetNode<Label>("Status").Hide();
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} else {
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if (!_lastMove)
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player1Card.GetNode<Label>("Status").Show();
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player2Card.GetNode<Label>("Status").Hide();
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}
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Connection.Instance.PreviousMoves.Add((username, column));
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}
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private void showPopupMessage(string message) {
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var popup = new Popup();
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popup.AlwaysOnTop = true;
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popup.Size = new Vector2I(200, 100);
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popup.Theme = GD.Load<Theme>("res://assets/theme.tres");
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var text = new Label();
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text.Text = message;
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var sfx = new AudioStreamPlayer();
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sfx.Stream = endingSfx;
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sfx.VolumeDb = -2;
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popup.AddChild(sfx);
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popup.AddChild(text);
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text.GrowHorizontal = Control.GrowDirection.Both;
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text.GrowVertical = Control.GrowDirection.Both;
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text.HorizontalAlignment = HorizontalAlignment.Center;
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text.VerticalAlignment = VerticalAlignment.Center;
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text.AnchorsPreset = (int)Control.LayoutPreset.FullRect;
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popup.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
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popup.PopupHide += () => popup.QueueFree();
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GetTree().Root.AddChild(popup);
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popup.PopupCentered();
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sfx.Play();
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popup.Show();
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transitionToBracket();
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}
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private void transitionToBracket() { GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH); }
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/*
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* Determines if the column can have a new chip placed
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* Will return -1 if invalid
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* or
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* Will return row of board in which chip can be placed
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*/
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private int canPlaceOnCol(int col) {
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if (col < 0 || col > 6) // Col out of range
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return -1;
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return getNextAvailRow(col);
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}
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private int getNextAvailRow(int col) {
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for (int i = chips.GetLength(0) - 1; i >= 0; i--) {
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// Start at bottom
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if (chips[i, col] == null)
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return i;
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}
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return -1;
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}
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private void spawnRed(int col) {
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int row = canPlaceOnCol(col);
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if (row == -1) {
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GD.Print("Invalid Placement!");
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return;
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}
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RigidBody2D newNode = redChip.Instantiate<RigidBody2D>();
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AddChild(newNode);
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newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col),
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-(CHIP_SIZE + CHIP_PADDING) * 7);
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chips[row, col] = newNode;
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}
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private void spawnYellow(int col) {
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int row = canPlaceOnCol(col);
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if (row == -1) {
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GD.Print("Invalid Placement!");
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return;
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}
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RigidBody2D newNode = ylwChip.Instantiate<RigidBody2D>();
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AddChild(newNode);
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newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col),
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-(CHIP_SIZE + CHIP_PADDING) * 7);
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chips[row, col] = newNode;
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}
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private void setPlayerCardScale(float x, Node2D playerCard) {
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Sprite2D cardCenter = playerCard.GetNode<Sprite2D>("Center");
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Sprite2D cardRight = playerCard.GetNode<Sprite2D>("Right");
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float offX = 16 * x / 2;
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cardCenter.Scale = new Vector2(x, 2);
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cardCenter.Position = new Vector2(CARD_CENTER_X_DEFAULT + offX, cardCenter.Position.Y);
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cardRight.Position =
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new Vector2(CARD_CENTER_X_DEFAULT + offX * 2 + 8,
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cardRight.Position.Y); // 8 is a magic number (im too lazy) for the size of the card edge multipled by 2
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}
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}
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enum Direction {
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UP,
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UP_RIGHT,
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RIGHT,
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DOWN_RIGHT,
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DOWN,
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DOWN_LEFT,
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LEFT,
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UP_LEFT
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} |