Files
connect4-moderator-observer/scripts/Connection.cs

521 lines
11 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Threading;
public partial class Connection : Node
{
public const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com";
public static Connection Instance { get; private set; }
private WebSocketPeer _webSocket = new ();
private Thread _gameListThread;
private bool _gameListThreadRunning;
public event Action OnConnected;
public event Action OnReadyAcknowledged;
public event Action<bool> OnGameStart;
public event Action OnGameWin;
public event Action OnGameLoss;
public event Action OnGameDraw;
public event Action OnGameTerminated;
public event Action<int> OnOpponentMove;
public event Action OnWatchGameAck;
public event Action<string> OnObserveWin;
public event Action OnObserveDraw;
public event Action OnObserveTerminated;
public event Action<string, int> OnObserveMove;
public event Action<List<MatchData>> OnUpdatedMatches;
public event Action<List<PlayerData>> OnUpdatedPlayers;
public event Action OnStartTournamentAck;
public event Action<List<(string, int)>> OnTournamentEnd;
public event Action OnBecomeAdmin;
public event Action OnWsConnectionSuccess;
public event Action OnWsConnectionFailed;
public event Action OnWsDisconnect;
// Already prints to console
public event Action<string> OnError;
public bool IsAdmin { get; private set; }
public bool IsPlayer { get; private set; }
public bool ActiveTournament { get; private set; }
public List<(string, int)> PreviousMoves { get; private set; } = [];
public double CurrentWaitTimeout { get; private set; } = 5.0;
public MatchData CurrentObservingMatch { get; private set; }
private bool IsSocketOpen => _webSocket.GetReadyState() == WebSocketPeer.State.Open;
private bool _connecting = false;
private bool _connected = false;
public String LastError = "";
public override void _Ready()
{
Instance = this;
_webSocket.SetHeartbeatInterval(5.0);
_webSocket.HeartbeatInterval = 5.0;
Instance.OnWsDisconnect += () => GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn");
}
public void Connect(string address)
{
_connecting = true;
if (_connected)
{
return;
}
Error error = _webSocket.ConnectToUrl(address);
if (error != Error.Ok)
{
LastError = error.ToString();
}
}
public override void _ExitTree()
{
StopGameListRefreshLoop();
}
public override void _Process(double delta)
{
_webSocket.Poll();
WebSocketPeer.State state = _webSocket.GetReadyState();
if (state == WebSocketPeer.State.Open)
{
if (_connecting)
{
_connecting = false;
_connected = true;
OnWsConnectionSuccess?.Invoke();
StartGameListRefreshLoop();
}
while (_webSocket.GetAvailablePacketCount() > 0)
{
string message = _webSocket.GetPacket().GetStringFromUtf8();
HandleServerMessage(message);
}
}
else if (state == WebSocketPeer.State.Connecting)
{
// Do nothing
}
else if (state == WebSocketPeer.State.Closing)
{
// Do nothing
}
else if (state == WebSocketPeer.State.Closed)
{
if (_connecting)
{
_connecting = false;
OnWsConnectionFailed?.Invoke();
}
else if (_connected)
{
_connected = false;
StopGameListRefreshLoop();
var code = _webSocket.GetCloseCode();
var reason = _webSocket.GetCloseReason();
GD.PrintErr("WebSocket closed with code: " + code + ", reason " + reason + ". Clean: " + (code != -1));
OnWsDisconnect?.Invoke();
}
}
}
// Player commands
public void SendConnect(string clientId)
{
if (string.IsNullOrWhiteSpace(clientId))
{
GD.PrintErr("Client ID is required to CONNECT.");
return;
}
clientId = clientId.Trim();
if (clientId.Contains(":"))
{
GD.PrintErr("Client ID cannot contain ':' characters.");
return;
}
SendCommand("CONNECT", clientId);
}
public void SendReady()
{
SendCommand("READY");
}
public void SendPlay(int column)
{
SendCommand("PLAY", column.ToString());
}
// Observer commands
public void UpdateGameList()
{
SendCommand("GAME", "LIST");
}
private void StartGameListRefreshLoop()
{
if (_gameListThreadRunning)
{
return;
}
_gameListThreadRunning = true;
_gameListThread = new Thread(() =>
{
while (_gameListThreadRunning)
{
if (IsSocketOpen)
{
UpdateGameList();
UpdatePlayerList();
}
Thread.Sleep(TimeSpan.FromSeconds(5));
}
})
{
IsBackground = true
};
_gameListThread.Start();
}
private void StopGameListRefreshLoop()
{
if (!_gameListThreadRunning)
{
return;
}
_gameListThreadRunning = false;
_gameListThread?.Join();
_gameListThread = null;
}
public void UpdatePlayerList()
{
SendCommand("PLAYER", "LIST");
}
public void SendWatchGame(int matchID)
{
SendCommand("GAME", "WATCH:" + matchID);
}
public void AdminAuth(string password)
{
if (IsAdmin) return;
SendCommand("ADMIN", "AUTH:" + password);
}
// Admin commands
public void KickPlayer(string playerId)
{
if (!IsAdmin) return;
SendCommand("ADMIN", "KICK:" + playerId);
}
public void StartTournament()
{
if (!IsAdmin) return;
SendCommand("TOURNAMENT", "START");
}
public void CancelTournament()
{
if (!IsAdmin) return;
SendCommand("TOURNAMENT", "CANCEL");
}
public void TerminateGame(int matchID)
{
if (!IsAdmin) return;
SendCommand("GAME", "TERMINATE:" + matchID);
}
public void SetTournamentWait(float waitTime)
{
if (!IsAdmin) return;
CurrentWaitTimeout = waitTime;
SendCommand("TOURNAMENT", "WAIT:" + waitTime);
}
private void SendCommand(string header, string body = "")
{
if (!IsSocketOpen)
{
GD.PrintErr($"Cannot send {header}, socket is not open.");
return;
}
string payload = string.IsNullOrEmpty(body) ? header : $"{header}:{body}";
_webSocket.SendText(payload);
}
private void HandleServerMessage(string message)
{
if (string.IsNullOrWhiteSpace(message))
{
return;
}
message = message.Trim();
string header;
string body;
int separatorIndex = message.IndexOf(':');
if (separatorIndex >= 0)
{
header = message.Substring(0, separatorIndex).Trim();
body = message.Substring(separatorIndex + 1).Trim();
}
else
{
header = message.Trim();
body = string.Empty;
}
header = header.ToUpperInvariant();
switch (header)
{
case "CONNECT":
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
{
IsPlayer = true;
OnConnected?.Invoke();
}
break;
case "READY":
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
{
OnReadyAcknowledged?.Invoke();
}
break;
case "GAME":
HandleGameMessage(body);
break;
case "PLAYER":
HandlePlayerList(body);
break;
case "OPPONENT":
if (int.TryParse(body, out int column))
{
OnOpponentMove?.Invoke(column);
}
else
{
GD.PrintErr($"Invalid opponent column: {body}");
}
break;
case "ADMIN":
if (body == "AUTH:ACK")
{
IsAdmin = true;
SetTournamentWait(5.0f);
OnBecomeAdmin?.Invoke();
}
break;
case "TOURNAMENT":
HandleTournamentMessage(body);
break;
case "ERROR":
GD.PrintErr(message);
OnError?.Invoke(message);
break;
default:
GD.Print($"Unhandled server message: {message}");
break;
}
}
private void HandleTournamentMessage(string body)
{
if (string.IsNullOrWhiteSpace(body))
{
return;
}
string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
switch (command)
{
case "END":
{
ActiveTournament = false;
List<(string, int)> playerScoreboard = new List<(string, int)>();
string[] entries = segments[1].Split("|");
foreach (string entry in entries)
{
string[] data = entry.Split(',');
playerScoreboard.Add((data[0], int.Parse(data[1])));
}
OnTournamentEnd?.Invoke(playerScoreboard);
break;
}
case "START":
{
OnStartTournamentAck?.Invoke();
ActiveTournament = true;
break;
}
}
}
private void HandlePlayerList(string body)
{
if (string.IsNullOrWhiteSpace(body))
{
return;
}
string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
switch (command)
{
case "LIST":
{
List<PlayerData> players = new List<PlayerData>();
if (segments.Length < 2)
{
OnUpdatedPlayers?.Invoke(players);
break;
}
string[] entries = segments[1].Split("|");
foreach (string entry in entries)
{
string[] data = entry.Split(',');
players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2])));
}
OnUpdatedPlayers?.Invoke(players);
break;
}
}
}
private void HandleGameMessage(string body)
{
if (string.IsNullOrWhiteSpace(body))
{
return;
}
string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
if (IsPlayer)
{
switch (command)
{
case "START":
bool isFirst = argument == "1" || argument.Equals("TRUE", StringComparison.OrdinalIgnoreCase);
OnGameStart?.Invoke(isFirst);
break;
case "WINS":
OnGameWin?.Invoke();
break;
case "LOSS":
OnGameLoss?.Invoke();
break;
case "DRAW":
OnGameDraw?.Invoke();
break;
case "TERMINATED":
OnGameTerminated?.Invoke();
break;
default:
GD.Print($"Unhandled GAME message: {body}");
break;
}
}
else // Regular observer/admin
{
switch (command)
{
case "WIN":
OnObserveWin?.Invoke(segments[1]);
break;
case "MOVE":
OnObserveMove?.Invoke(segments[1], int.Parse(segments[2]));
break;
case "DRAW":
OnObserveDraw?.Invoke();
break;
case "TERMINATED":
OnObserveTerminated?.Invoke();
break;
case "LIST":
List<MatchData> matches = new List<MatchData>();
if (segments.Length < 2)
{
OnUpdatedMatches?.Invoke(matches);
break;
}
string[] entries = segments[1].Split("|");
foreach (string entry in entries)
{
string[] data = entry.Split(',');
matches.Add(new MatchData(int.Parse(data[0]), data[1], data[2]));
}
OnUpdatedMatches?.Invoke(matches);
break;
case "WATCH":
CurrentObservingMatch = null;
PreviousMoves.Clear();
string[] activeMatchData = segments[2].Split("|");
if (activeMatchData.IsEmpty())
{
string[] matchData = segments[2].Split(',');
CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]);
}
else
{
string[] matchData = activeMatchData[0].Split(',');
CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]);
for (int i = 1; i < activeMatchData.Length; i++)
{
string[] moveData = activeMatchData[i].Split(',');
PreviousMoves.Add((moveData[0], int.Parse(moveData[1])));
}
}
OnWatchGameAck?.Invoke();
break;
default:
GD.Print($"Unhandled GAME message: {body}");
break;
}
}
}
}