Files
connect4-moderator-observer/scripts/BoardScreen.cs

265 lines
7.2 KiB
C#

using Godot;
using System.Linq;
public partial class BoardScreen : Node2D
{
[Export] private AudioStream endingSfx;
[Export] private Theme theme;
private const string RED_CHIP_PATH = "res://scenes/red_chip.tscn";
private const string YELLOW_CHIP_PATH = "res://scenes/yellow_chip.tscn";
private const string BRACKET_SCENE_PATH = "res://scenes/bracket_view.tscn";
private const int CHIP_SCALE = 3;
private const int CHIP_SIZE = 24;
private const int CHIP_PADDING = 2;
private const int CHIP_X_OFF = -(CHIP_SIZE + CHIP_PADDING) * 7 / 2 + (CHIP_SIZE + CHIP_PADDING) / 2;
private const int Y_OFF = 300;
private const int CARD_CENTER_X_DEFAULT = -536;
private const double MOVE_TIMEOUT_BEFORE_PLACE = 1.0f;
private double currentTimeout = 0.0f;
private PackedScene redChip;
private PackedScene ylwChip;
private Node2D player1Card;
private Node2D player2Card;
private MatchData matchData;
private RigidBody2D[,] chips = new RigidBody2D[6, 7]; // 6 rows 7 cols | 0, 0 is top left
private bool _lastMove = false;
private float _lastMoveTimer = 2.5f;
private string _winner = "";
// Called when the node enters the scene tree for the first time.
public override void _Ready() {
// Node initialization
player1Card = GetNode<Node2D>("Player1Card");
player2Card = GetNode<Node2D>("Player2Card");
player1Card.GetNode<Label>("Name").Resized += () => setPlayerCardScale((player1Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player1Card);
player2Card.GetNode<Label>("Name").Resized += () => setPlayerCardScale((player2Card.GetNode<Label>("Name").GetRect().Size.X + 7) / 16, player2Card);
redChip = GD.Load<PackedScene>(RED_CHIP_PATH);
ylwChip = GD.Load<PackedScene>(YELLOW_CHIP_PATH);
matchData = Connection.Instance.CurrentObservingMatch;
player1Card.GetNode<Label>("Name").Text = matchData.player1;
player2Card.GetNode<Label>("Name").Text = matchData.player2;
if (Connection.Instance.PreviousMoves.Count == 0)
{
player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide();
}
else if (Connection.Instance.PreviousMoves.Last().Item1 == matchData.player1)
{
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Show();
}
else
{
player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide();
}
Connection.Instance.OnObserveWin += OnObserveWin;
Connection.Instance.OnObserveDraw += OnObserveDraw;
Connection.Instance.OnObserveTerminated += OnObserveTerminated;
Connection.Instance.OnObserveMove += ObserveMove;
}
public override void _Process(double delta)
{
if (Connection.Instance.PreviousMoves.Count != 0 && currentTimeout <= 0.0f)
{
var move = Connection.Instance.PreviousMoves[0];
Connection.Instance.PreviousMoves.RemoveAt(0);
if (move.Item1 == matchData.player1)
{
spawnRed(move.Item2);
}
else
{
spawnYellow(move.Item2);
}
currentTimeout = MOVE_TIMEOUT_BEFORE_PLACE;
}
else if (currentTimeout >= 0.0f)
{
currentTimeout -= delta;
}
if (_lastMove)
{
_lastMoveTimer -= (float) delta;
}
if (_lastMoveTimer <= 0.0f)
{
if (_winner == "")
{
PopupMessage("Draw!");
}
else
{
PopupMessage(_winner + " wins!");
}
}
}
public override void _ExitTree()
{
Connection.Instance.OnObserveWin -= OnObserveWin;
Connection.Instance.OnObserveDraw -= OnObserveDraw;
Connection.Instance.OnObserveTerminated -= OnObserveTerminated;
Connection.Instance.OnObserveMove -= ObserveMove;
}
private void OnObserveWin(string winner)
{
_lastMove = true;
_winner = winner;
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide();
}
private void OnObserveDraw()
{
_lastMove = true;
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide();
}
private void OnObserveTerminated()
{
PopupMessage("Match Terminated");
player1Card.GetNode<Label>("Status").Hide();
player2Card.GetNode<Label>("Status").Hide();
}
private void ObserveMove(string username, int column)
{
if (username == matchData.player1)
{
if (!_lastMove)
player2Card.GetNode<Label>("Status").Show();
player1Card.GetNode<Label>("Status").Hide();
}
else
{
if (!_lastMove)
player1Card.GetNode<Label>("Status").Show();
player2Card.GetNode<Label>("Status").Hide();
}
Connection.Instance.PreviousMoves.Add((username, column));
}
private void PopupMessage(string message)
{
var popup = new Popup();
popup.AlwaysOnTop = true;
popup.Size = new Vector2I(200, 100);
popup.Theme = GD.Load<Theme>("res://assets/theme.tres");
var text = new Label();
text.Text = message;
var sfx = new AudioStreamPlayer();
sfx.Stream = endingSfx;
sfx.VolumeDb = -2;
popup.AddChild(sfx);
popup.AddChild(text);
text.GrowHorizontal = Control.GrowDirection.Both;
text.GrowVertical = Control.GrowDirection.Both;
text.HorizontalAlignment = HorizontalAlignment.Center;
text.VerticalAlignment = VerticalAlignment.Center;
text.AnchorsPreset = (int) Control.LayoutPreset.FullRect;
popup.InitialPosition = Window.WindowInitialPosition.CenterMainWindowScreen;
popup.PopupHide += () => popup.QueueFree();
GetTree().Root.AddChild(popup);
popup.PopupCentered();
sfx.Play();
popup.Show();
TransitionToBracket();
}
private void TransitionToBracket()
{
GetTree().ChangeSceneToFile(BRACKET_SCENE_PATH);
}
/*
* Determines if the column can have a new chip placed
* Will return -1 if invalid
* or
* Will return row of board in which chip can be placed
*/
public int canPlaceOnCol(int col) {
if(col < 0 || col > 6) // Col out of range
return -1;
return getNextAvailRow(col);
}
public int getNextAvailRow(int col) {
for(int i = chips.GetLength(0) - 1; i >= 0; i--) { // Start at bottom
if(chips[i, col] == null)
return i;
}
return -1;
}
private void spawnRed(int col) {
int row = canPlaceOnCol(col);
if(row == -1) {
GD.Print("Invalid Placement!");
return;
}
RigidBody2D newNode = redChip.Instantiate<RigidBody2D>();
AddChild(newNode);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col), -(CHIP_SIZE + CHIP_PADDING) * 7);
chips[row, col] = newNode;
}
private void spawnYellow(int col) {
int row = canPlaceOnCol(col);
if(row == -1) {
GD.Print("Invalid Placement!");
return;
}
RigidBody2D newNode = ylwChip.Instantiate<RigidBody2D>();
AddChild(newNode);
newNode.Position = new Vector2(CHIP_SCALE * (CHIP_X_OFF + (CHIP_SIZE + CHIP_PADDING) * col), -(CHIP_SIZE + CHIP_PADDING) * 7);
chips[row, col] = newNode;
}
private void setPlayerCardScale(float x, Node2D playerCard) {
Sprite2D cardCenter = playerCard.GetNode<Sprite2D>("Center");
Sprite2D cardRight = playerCard.GetNode<Sprite2D>("Right");
float offX = 16 * x / 2;
cardCenter.Scale = new Vector2(x, 2);
cardCenter.Position = new Vector2(CARD_CENTER_X_DEFAULT + offX, cardCenter.Position.Y);
cardRight.Position = new Vector2(CARD_CENTER_X_DEFAULT + offX * 2 + 8, cardRight.Position.Y); // 8 is a magic number (im too lazy) for the size of the card edge multipled by 2
}
}
enum Direction
{
UP,
UP_RIGHT,
RIGHT,
DOWN_RIGHT,
DOWN,
DOWN_LEFT,
LEFT,
UP_LEFT
}