Files
connect4-moderator-observer/scripts/Connection.cs

494 lines
10 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Threading;
public partial class Connection : Node
{
public const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com";
public static Connection Instance { get; private set; }
private WebSocketPeer _webSocket = new WebSocketPeer();
private bool _firstConnect = true;
private Thread _gameListThread;
private bool _gameListThreadRunning;
public event Action OnConnected;
public event Action OnReadyAcknowledged;
public event Action<bool> OnGameStart;
public event Action OnGameWin;
public event Action OnGameLoss;
public event Action OnGameDraw;
public event Action OnGameTerminated;
public event Action<int> OnOpponentMove;
public event Action OnWatchGameAck;
public event Action<string> OnObserveWin;
public event Action OnObserveDraw;
public event Action OnObserveTerminated;
public event Action<string, int> OnObserveMove;
public event Action<List<MatchData>> OnUpdatedMatches;
public event Action<List<PlayerData>> OnUpdatedPlayers;
public event Action OnStartTournamentAck;
public event Action<List<(string, int)>> OnTournamentEnd;
public event Action OnBecomeAdmin;
// Already prints to console
public event Action<string, string> OnError;
public bool IsAdmin { get; private set; }
public bool IsPlayer { get; private set; }
public bool ActiveTournament { get; private set; }
public MatchData CurrentObservingMatch { get; private set; }
private bool IsSocketOpen => _webSocket.GetReadyState() == WebSocketPeer.State.Open;
public override void _Ready()
{
Instance = this;
_webSocket.SetHeartbeatInterval(5.0);
_webSocket.HeartbeatInterval = 5.0;
}
public bool Connect(string address)
{
if (_webSocket.GetReadyState() == WebSocketPeer.State.Open)
{
return false;
}
Error error = _webSocket.ConnectToUrl(address);
if (error != Error.Ok)
{
return false;
}
_webSocket.Poll();
while (_webSocket.GetReadyState() == WebSocketPeer.State.Connecting)
{
_webSocket.Poll();
Thread.Sleep(TimeSpan.FromMilliseconds(5));
}
if (_webSocket.GetReadyState() != WebSocketPeer.State.Open)
{
return false;
}
_webSocket.SetHeartbeatInterval(5.0);
_webSocket.HeartbeatInterval = 5.0;
_firstConnect = false;
StartGameListRefreshLoop();
return true;
}
public override void _ExitTree()
{
StopGameListRefreshLoop();
}
public override void _PhysicsProcess(double delta)
{
_webSocket.Poll();
WebSocketPeer.State state = _webSocket.GetReadyState();
if ((state == WebSocketPeer.State.Closed || state == WebSocketPeer.State.Closing) && !_firstConnect)
{
StopGameListRefreshLoop();
GD.PrintErr("Connection lost.");
//GetTree().Quit();
}
if (IsSocketOpen)
{
while (_webSocket.GetAvailablePacketCount() > 0)
{
string message = _webSocket.GetPacket().GetStringFromUtf8();
HandleServerMessage(message);
}
}
}
// Player commands
public void SendConnect(string clientId)
{
if (string.IsNullOrWhiteSpace(clientId))
{
GD.PrintErr("Client ID is required to CONNECT.");
return;
}
clientId = clientId.Trim();
if (clientId.Contains(":"))
{
GD.PrintErr("Client ID cannot contain ':' characters.");
return;
}
SendCommand("CONNECT", clientId);
}
public void SendReady()
{
SendCommand("READY");
}
public void SendPlay(int column)
{
SendCommand("PLAY", column.ToString());
}
// Observer commands
public void UpdateGameList()
{
SendCommand("GAME", "LIST");
}
private void StartGameListRefreshLoop()
{
if (_gameListThreadRunning)
{
return;
}
_gameListThreadRunning = true;
_gameListThread = new Thread(() =>
{
while (_gameListThreadRunning)
{
if (IsSocketOpen)
{
UpdateGameList();
UpdatePlayerList();
}
Thread.Sleep(TimeSpan.FromSeconds(5));
}
})
{
IsBackground = true
};
_gameListThread.Start();
}
private void StopGameListRefreshLoop()
{
if (!_gameListThreadRunning)
{
return;
}
_gameListThreadRunning = false;
_gameListThread?.Join();
_gameListThread = null;
}
public void UpdatePlayerList()
{
SendCommand("PLAYER", "LIST");
}
public void SendWatchGame(int matchID)
{
SendCommand("GAME", "WATCH:" + matchID);
}
public void AdminAuth(string password)
{
if (IsAdmin) return;
SendCommand("ADMIN", "AUTH:" + password);
}
// Admin commands
public void KickPlayer(string playerId)
{
if (!IsAdmin) return;
SendCommand("ADMIN", "KICK:" + playerId);
}
public void StartTournament()
{
if (!IsAdmin) return;
SendCommand("TOURNAMENT", "START");
}
public void TerminateGame()
{
if (!IsAdmin) return;
SendCommand("GAME", "TERMINATE");
}
public void SetTournamentWait(float waitTime)
{
if (!IsAdmin) return;
SendCommand("TOURNAMENT", "WAIT:" + waitTime);
}
private void SendCommand(string header, string body = "")
{
if (!IsSocketOpen)
{
GD.PrintErr($"Cannot send {header}, socket is not open.");
return;
}
string payload = string.IsNullOrEmpty(body) ? header : $"{header}:{body}";
_webSocket.SendText(payload);
}
private void HandleServerMessage(string message)
{
if (string.IsNullOrWhiteSpace(message))
{
return;
}
message = message.Trim();
string header;
string body;
int separatorIndex = message.IndexOf(':');
if (separatorIndex >= 0)
{
header = message.Substring(0, separatorIndex).Trim();
body = message.Substring(separatorIndex + 1).Trim();
}
else
{
header = message.Trim();
body = string.Empty;
}
header = header.ToUpperInvariant();
switch (header)
{
case "CONNECT":
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
{
IsPlayer = true;
OnConnected?.Invoke();
}
break;
case "READY":
if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
{
OnReadyAcknowledged?.Invoke();
}
break;
case "GAME":
HandleGameMessage(body);
break;
case "PLAYER":
HandlePlayerList(body);
break;
case "OPPONENT":
if (int.TryParse(body, out int column))
{
OnOpponentMove?.Invoke(column);
}
else
{
GD.PrintErr($"Invalid opponent column: {body}");
}
break;
case "ADMIN":
if (body == "AUTH:ACK")
{
IsAdmin = true;
OnBecomeAdmin?.Invoke();
}
break;
case "TOURNAMENT":
HandleTournamentMessage(body);
break;
case "ERROR":
HandleErrorMessage(body);
GD.PrintErr($"Error: {body}");
break;
default:
GD.Print($"Unhandled server message: {message}");
break;
}
}
private void HandleTournamentMessage(string body)
{
if (string.IsNullOrWhiteSpace(body))
{
return;
}
string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
switch (command)
{
case "END":
{
ActiveTournament = false;
List<(string, int)> playerScoreboard = new List<(string, int)>();
string[] entries = segments[1].Split("|");
foreach (string entry in entries)
{
string[] data = entry.Split(',');
playerScoreboard.Add((data[0], int.Parse(data[1])));
}
OnTournamentEnd?.Invoke(playerScoreboard);
break;
}
case "START":
{
OnStartTournamentAck?.Invoke();
ActiveTournament = true;
break;
}
}
}
private void HandlePlayerList(string body)
{
if (string.IsNullOrWhiteSpace(body))
{
return;
}
string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
switch (command)
{
case "LIST":
{
List<PlayerData> players = new List<PlayerData>();
if (segments.Length < 2)
{
OnUpdatedPlayers?.Invoke(players);
break;
}
string[] entries = segments[1].Split("|");
foreach (string entry in entries)
{
string[] data = entry.Split(',');
players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2])));
}
OnUpdatedPlayers?.Invoke(players);
break;
}
}
}
private void HandleGameMessage(string body)
{
if (string.IsNullOrWhiteSpace(body))
{
return;
}
string[] segments = body.Split(':');
string command = segments[0].Trim().ToUpperInvariant();
string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
if (IsPlayer)
{
switch (command)
{
case "START":
bool isFirst = argument == "1" || argument.Equals("TRUE", StringComparison.OrdinalIgnoreCase);
OnGameStart?.Invoke(isFirst);
break;
case "WINS":
OnGameWin?.Invoke();
break;
case "LOSS":
OnGameLoss?.Invoke();
break;
case "DRAW":
OnGameDraw?.Invoke();
break;
case "TERMINATED":
OnGameTerminated?.Invoke();
break;
default:
GD.Print($"Unhandled GAME message: {body}");
break;
}
}
else // Regular observer/admin
{
switch (command)
{
case "WIN":
OnObserveWin?.Invoke(segments[1]);
break;
case "MOVE":
OnObserveMove?.Invoke(segments[1], int.Parse(segments[2]));
break;
case "DRAW":
OnObserveDraw?.Invoke();
break;
case "TERMINATED":
OnObserveTerminated?.Invoke();
break;
case "LIST":
List<MatchData> matches = new List<MatchData>();
if (segments.Length < 2)
{
OnUpdatedMatches?.Invoke(matches);
break;
}
string[] entries = segments[1].Split("|");
foreach (string entry in entries)
{
string[] data = entry.Split(',');
matches.Add(new MatchData(int.Parse(data[0]), data[1], data[2]));
}
OnUpdatedMatches?.Invoke(matches);
break;
case "WATCH":
string[] game = segments[2].Split(",");
CurrentObservingMatch = new MatchData(int.Parse(game[0]), game[1], game[2]);
OnWatchGameAck?.Invoke();
break;
default:
GD.Print($"Unhandled GAME message: {body}");
break;
}
}
}
private void HandleErrorMessage(string body)
{
if (string.IsNullOrWhiteSpace(body))
{
OnError?.Invoke("UNKNOWN", string.Empty);
return;
}
string[] segments = body.Split(':');
string code = segments.Length > 0 ? segments[0].Trim().ToUpperInvariant() : "UNKNOWN";
string detail = segments.Length > 1 ? string.Join(":", segments, 1, segments.Length - 1).Trim() : string.Empty;
OnError?.Invoke(code, detail);
}
}