514 lines
11 KiB
C#
514 lines
11 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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public partial class Connection : Node
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{
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public const string WS_DEFAULT_ADDRESS = "wss://connect4.abunchofknowitalls.com";
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public static Connection Instance { get; private set; }
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private WebSocketPeer _webSocket = new WebSocketPeer();
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private bool _firstConnect = true;
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private Thread _gameListThread;
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private bool _gameListThreadRunning;
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public event Action OnConnected;
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public event Action OnReadyAcknowledged;
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public event Action<bool> OnGameStart;
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public event Action OnGameWin;
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public event Action OnGameLoss;
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public event Action OnGameDraw;
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public event Action OnGameTerminated;
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public event Action<int> OnOpponentMove;
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public event Action OnWatchGameAck;
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public event Action<string> OnObserveWin;
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public event Action OnObserveDraw;
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public event Action OnObserveTerminated;
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public event Action<string, int> OnObserveMove;
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public event Action<List<MatchData>> OnUpdatedMatches;
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public event Action<List<PlayerData>> OnUpdatedPlayers;
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public event Action OnStartTournamentAck;
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public event Action<List<(string, int)>> OnTournamentEnd;
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public event Action OnBecomeAdmin;
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// Already prints to console
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public event Action<string, string> OnError;
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public bool IsAdmin { get; private set; }
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public bool IsPlayer { get; private set; }
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public bool ActiveTournament { get; private set; }
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public List<(string, int)> PreviousMoves { get; private set; } = new List<(string, int)>();
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public double CurrentWaitTimeout { get; private set; } = 5.0;
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public MatchData CurrentObservingMatch { get; private set; }
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private bool IsSocketOpen => _webSocket.GetReadyState() == WebSocketPeer.State.Open;
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public override void _Ready()
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{
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Instance = this;
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_webSocket.SetHeartbeatInterval(5.0);
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_webSocket.HeartbeatInterval = 5.0;
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}
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public bool Connect(string address)
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{
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if (_webSocket.GetReadyState() == WebSocketPeer.State.Open)
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{
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return false;
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}
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Error error = _webSocket.ConnectToUrl(address);
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if (error != Error.Ok)
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{
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return false;
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}
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_webSocket.Poll();
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while (_webSocket.GetReadyState() == WebSocketPeer.State.Connecting)
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{
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_webSocket.Poll();
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Thread.Sleep(TimeSpan.FromMilliseconds(5));
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}
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if (_webSocket.GetReadyState() != WebSocketPeer.State.Open)
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{
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return false;
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}
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_webSocket.SetHeartbeatInterval(5.0);
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_webSocket.HeartbeatInterval = 5.0;
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_firstConnect = false;
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StartGameListRefreshLoop();
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return true;
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}
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public override void _ExitTree()
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{
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StopGameListRefreshLoop();
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}
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public override void _PhysicsProcess(double delta)
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{
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_webSocket.Poll();
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WebSocketPeer.State state = _webSocket.GetReadyState();
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if ((state == WebSocketPeer.State.Closed || state == WebSocketPeer.State.Closing) && !_firstConnect)
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{
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StopGameListRefreshLoop();
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GD.PrintErr("Connection lost.");
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//GetTree().Quit();
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}
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if (IsSocketOpen)
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{
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while (_webSocket.GetAvailablePacketCount() > 0)
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{
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string message = _webSocket.GetPacket().GetStringFromUtf8();
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HandleServerMessage(message);
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}
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}
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}
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// Player commands
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public void SendConnect(string clientId)
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{
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if (string.IsNullOrWhiteSpace(clientId))
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{
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GD.PrintErr("Client ID is required to CONNECT.");
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return;
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}
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clientId = clientId.Trim();
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if (clientId.Contains(":"))
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{
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GD.PrintErr("Client ID cannot contain ':' characters.");
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return;
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}
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SendCommand("CONNECT", clientId);
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}
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public void SendReady()
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{
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SendCommand("READY");
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}
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public void SendPlay(int column)
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{
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SendCommand("PLAY", column.ToString());
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}
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// Observer commands
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public void UpdateGameList()
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{
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SendCommand("GAME", "LIST");
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}
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private void StartGameListRefreshLoop()
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{
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if (_gameListThreadRunning)
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{
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return;
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}
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_gameListThreadRunning = true;
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_gameListThread = new Thread(() =>
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{
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while (_gameListThreadRunning)
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{
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if (IsSocketOpen)
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{
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UpdateGameList();
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UpdatePlayerList();
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}
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Thread.Sleep(TimeSpan.FromSeconds(5));
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}
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})
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{
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IsBackground = true
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};
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_gameListThread.Start();
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}
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private void StopGameListRefreshLoop()
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{
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if (!_gameListThreadRunning)
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{
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return;
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}
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_gameListThreadRunning = false;
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_gameListThread?.Join();
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_gameListThread = null;
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}
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public void UpdatePlayerList()
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{
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SendCommand("PLAYER", "LIST");
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}
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public void SendWatchGame(int matchID)
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{
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SendCommand("GAME", "WATCH:" + matchID);
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}
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public void AdminAuth(string password)
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{
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if (IsAdmin) return;
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SendCommand("ADMIN", "AUTH:" + password);
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}
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// Admin commands
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public void KickPlayer(string playerId)
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{
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if (!IsAdmin) return;
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SendCommand("ADMIN", "KICK:" + playerId);
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}
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public void StartTournament()
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{
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if (!IsAdmin) return;
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SendCommand("TOURNAMENT", "START");
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}
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public void TerminateGame(int matchID)
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{
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if (!IsAdmin) return;
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SendCommand("GAME", "TERMINATE:" + matchID);
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}
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public void SetTournamentWait(float waitTime)
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{
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if (!IsAdmin) return;
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CurrentWaitTimeout = waitTime;
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SendCommand("TOURNAMENT", "WAIT:" + waitTime);
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}
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private void SendCommand(string header, string body = "")
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{
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if (!IsSocketOpen)
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{
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GD.PrintErr($"Cannot send {header}, socket is not open.");
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return;
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}
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string payload = string.IsNullOrEmpty(body) ? header : $"{header}:{body}";
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_webSocket.SendText(payload);
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}
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private void HandleServerMessage(string message)
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{
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if (string.IsNullOrWhiteSpace(message))
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{
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return;
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}
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message = message.Trim();
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string header;
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string body;
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int separatorIndex = message.IndexOf(':');
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if (separatorIndex >= 0)
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{
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header = message.Substring(0, separatorIndex).Trim();
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body = message.Substring(separatorIndex + 1).Trim();
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}
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else
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{
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header = message.Trim();
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body = string.Empty;
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}
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header = header.ToUpperInvariant();
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switch (header)
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{
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case "CONNECT":
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if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
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{
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IsPlayer = true;
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OnConnected?.Invoke();
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}
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break;
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case "READY":
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if (body.Equals("ACK", StringComparison.OrdinalIgnoreCase))
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{
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OnReadyAcknowledged?.Invoke();
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}
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break;
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case "GAME":
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HandleGameMessage(body);
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break;
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case "PLAYER":
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HandlePlayerList(body);
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break;
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case "OPPONENT":
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if (int.TryParse(body, out int column))
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{
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OnOpponentMove?.Invoke(column);
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}
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else
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{
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GD.PrintErr($"Invalid opponent column: {body}");
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}
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break;
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case "ADMIN":
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if (body == "AUTH:ACK")
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{
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IsAdmin = true;
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SetTournamentWait(5.0f);
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OnBecomeAdmin?.Invoke();
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}
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break;
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case "TOURNAMENT":
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HandleTournamentMessage(body);
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break;
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case "ERROR":
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HandleErrorMessage(body);
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GD.PrintErr($"Error: {body}");
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break;
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default:
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GD.Print($"Unhandled server message: {message}");
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break;
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}
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}
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private void HandleTournamentMessage(string body)
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{
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if (string.IsNullOrWhiteSpace(body))
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{
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return;
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}
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string[] segments = body.Split(':');
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string command = segments[0].Trim().ToUpperInvariant();
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string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
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switch (command)
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{
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case "END":
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{
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ActiveTournament = false;
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List<(string, int)> playerScoreboard = new List<(string, int)>();
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string[] entries = segments[1].Split("|");
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foreach (string entry in entries)
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{
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string[] data = entry.Split(',');
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playerScoreboard.Add((data[0], int.Parse(data[1])));
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}
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OnTournamentEnd?.Invoke(playerScoreboard);
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break;
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}
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case "START":
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{
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OnStartTournamentAck?.Invoke();
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ActiveTournament = true;
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break;
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}
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}
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}
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private void HandlePlayerList(string body)
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{
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if (string.IsNullOrWhiteSpace(body))
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{
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return;
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}
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string[] segments = body.Split(':');
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string command = segments[0].Trim().ToUpperInvariant();
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string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
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switch (command)
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{
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case "LIST":
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{
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List<PlayerData> players = new List<PlayerData>();
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if (segments.Length < 2)
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{
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OnUpdatedPlayers?.Invoke(players);
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break;
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}
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string[] entries = segments[1].Split("|");
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foreach (string entry in entries)
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{
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string[] data = entry.Split(',');
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players.Add(new PlayerData(data[0], bool.Parse(data[1]), bool.Parse(data[2])));
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}
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OnUpdatedPlayers?.Invoke(players);
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break;
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}
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}
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}
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private void HandleGameMessage(string body)
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{
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if (string.IsNullOrWhiteSpace(body))
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{
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return;
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}
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string[] segments = body.Split(':');
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string command = segments[0].Trim().ToUpperInvariant();
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string argument = segments.Length > 1 ? segments[1].Trim() : string.Empty;
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if (IsPlayer)
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{
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switch (command)
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{
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case "START":
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bool isFirst = argument == "1" || argument.Equals("TRUE", StringComparison.OrdinalIgnoreCase);
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OnGameStart?.Invoke(isFirst);
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break;
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case "WINS":
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OnGameWin?.Invoke();
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break;
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case "LOSS":
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OnGameLoss?.Invoke();
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break;
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case "DRAW":
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OnGameDraw?.Invoke();
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break;
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case "TERMINATED":
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OnGameTerminated?.Invoke();
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break;
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default:
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GD.Print($"Unhandled GAME message: {body}");
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break;
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}
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}
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else // Regular observer/admin
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{
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switch (command)
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{
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case "WIN":
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OnObserveWin?.Invoke(segments[1]);
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break;
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case "MOVE":
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OnObserveMove?.Invoke(segments[1], int.Parse(segments[2]));
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break;
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case "DRAW":
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OnObserveDraw?.Invoke();
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break;
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case "TERMINATED":
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OnObserveTerminated?.Invoke();
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break;
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case "LIST":
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List<MatchData> matches = new List<MatchData>();
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if (segments.Length < 2)
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{
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OnUpdatedMatches?.Invoke(matches);
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break;
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}
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string[] entries = segments[1].Split("|");
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foreach (string entry in entries)
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{
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string[] data = entry.Split(',');
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matches.Add(new MatchData(int.Parse(data[0]), data[1], data[2]));
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}
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OnUpdatedMatches?.Invoke(matches);
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break;
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case "WATCH":
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CurrentObservingMatch = null;
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PreviousMoves.Clear();
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string[] activeMatchData = segments[2].Split("|");
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if (activeMatchData.IsEmpty())
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{
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string[] matchData = segments[2].Split(',');
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CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]);
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}
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else
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{
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string[] matchData = activeMatchData[0].Split(',');
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CurrentObservingMatch = new MatchData(int.Parse(matchData[0]), matchData[1], matchData[2]);
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for (int i = 1; i < activeMatchData.Length; i++)
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{
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string[] moveData = activeMatchData[i].Split(',');
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PreviousMoves.Add((moveData[0], int.Parse(moveData[1])));
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}
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}
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OnWatchGameAck?.Invoke();
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break;
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default:
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GD.Print($"Unhandled GAME message: {body}");
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break;
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}
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}
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}
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private void HandleErrorMessage(string body)
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{
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if (string.IsNullOrWhiteSpace(body))
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{
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OnError?.Invoke("UNKNOWN", string.Empty);
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return;
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}
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string[] segments = body.Split(':');
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string code = segments.Length > 0 ? segments[0].Trim().ToUpperInvariant() : "UNKNOWN";
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string detail = segments.Length > 1 ? string.Join(":", segments, 1, segments.Length - 1).Trim() : string.Empty;
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OnError?.Invoke(code, detail);
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}
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}
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