feat: round robin tournaments!
This commit is contained in:
230
src/main.rs
230
src/main.rs
@@ -2,7 +2,7 @@ mod random_ai;
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mod types;
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mod types;
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use crate::random_ai::random_move;
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use crate::random_ai::random_move;
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use crate::types::{Color, Match};
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use crate::types::{Color, Match, Tournament};
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use futures_util::{SinkExt, StreamExt};
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use futures_util::{SinkExt, StreamExt};
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use rand::Rng;
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use rand::Rng;
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use std::collections::HashMap;
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use std::collections::HashMap;
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@@ -46,6 +46,8 @@ async fn main() -> Result<(), anyhow::Error> {
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let observers: Observers = Arc::new(RwLock::new(HashMap::new()));
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let observers: Observers = Arc::new(RwLock::new(HashMap::new()));
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let matches: Matches = Arc::new(RwLock::new(HashMap::new()));
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let matches: Matches = Arc::new(RwLock::new(HashMap::new()));
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let admin: Arc<RwLock<Option<SocketAddr>>> = Arc::new(RwLock::new(None));
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let admin: Arc<RwLock<Option<SocketAddr>>> = Arc::new(RwLock::new(None));
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let tournament: Arc<RwLock<Option<Tournament>>> = Arc::new(RwLock::new(None));
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let waiting_timeout: Arc<RwLock<u64>> = Arc::new(RwLock::new(5));
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while let Ok((stream, addr)) = listener.accept().await {
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while let Ok((stream, addr)) = listener.accept().await {
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tokio::spawn(handle_connection(
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tokio::spawn(handle_connection(
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@@ -57,6 +59,8 @@ async fn main() -> Result<(), anyhow::Error> {
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matches.clone(),
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matches.clone(),
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admin.clone(),
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admin.clone(),
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admin_password.clone(),
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admin_password.clone(),
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tournament.clone(),
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waiting_timeout.clone(),
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demo_mode,
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demo_mode,
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));
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));
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}
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}
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@@ -73,6 +77,8 @@ async fn handle_connection(
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matches: Matches,
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matches: Matches,
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admin: Arc<RwLock<Option<SocketAddr>>>,
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admin: Arc<RwLock<Option<SocketAddr>>>,
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admin_password: Arc<String>,
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admin_password: Arc<String>,
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tournament: Arc<RwLock<Option<Tournament>>>,
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waiting_timeout: Arc<RwLock<u64>>,
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demo_mode: bool,
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demo_mode: bool,
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) -> Result<(), anyhow::Error> {
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) -> Result<(), anyhow::Error> {
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info!("New WebSocket connection from: {}", addr);
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info!("New WebSocket connection from: {}", addr);
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@@ -193,7 +199,7 @@ async fn handle_connection(
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};
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};
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// Check if it's their move
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// Check if it's their move
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if (current_match.ledger.is_empty() && current_match.first != addr) ||
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if (current_match.ledger.is_empty() && current_match.player1 != addr) ||
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(current_match.ledger.last().is_some() && current_match.ledger.last().unwrap().0 == client.color)
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(current_match.ledger.last().is_some() && current_match.ledger.last().unwrap().0 == client.color)
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{
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{
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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@@ -262,6 +268,7 @@ async fn handle_connection(
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} else {
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} else {
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// Place it
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// Place it
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current_match.place_token(client.color.clone(), column_parse.clone()?);
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current_match.place_token(client.color.clone(), column_parse.clone()?);
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current_match.move_to_dispatch = (client.color.clone(), column_parse.clone()?);
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}
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}
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// broadcast the move to viewers
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// broadcast the move to viewers
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@@ -272,8 +279,6 @@ async fn handle_connection(
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)
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)
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.await;
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.await;
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// TODO: add to ledger
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// Check game end conditions
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// Check game end conditions
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let (winner, filled) = {
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let (winner, filled) = {
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let mut result = (Color::None, false);
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let mut result = (Color::None, false);
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@@ -373,7 +378,11 @@ async fn handle_connection(
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let mut clients_guard = clients.write().await;
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let mut clients_guard = clients.write().await;
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let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
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let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
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if client.color == winner {
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client.score += 1;
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}
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client.current_match = None;
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client.current_match = None;
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client.color = Color::None;
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drop(client);
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drop(client);
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let mut opponent =
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let mut opponent =
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@@ -381,17 +390,111 @@ async fn handle_connection(
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if !demo_mode {
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if !demo_mode {
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opponent.current_match = None;
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opponent.current_match = None;
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if opponent.color == winner {
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opponent.score += 1;
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}
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opponent.color = Color::None;
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}
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}
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matches_guard.remove(¤t_match_id).unwrap();
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matches_guard.remove(¤t_match_id).unwrap();
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drop(opponent);
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if !demo_mode && matches_guard.is_empty() {
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let mut tournament_guard = tournament.write().await;
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let tourney = tournament_guard.as_mut().unwrap();
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tourney.next();
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if tourney.is_completed {
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// Send scores
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let mut player_scores: Vec<(String, u32)> = Vec::new();
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for (_, player_addr) in tourney.players.iter() {
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let mut player = clients_guard.get_mut(player_addr).unwrap().write().await;
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player_scores.push((player.username.clone(), player.score));
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player.score = 0;
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player.round_robin_id = 0;
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}
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player_scores.sort_by(|a, b| b.1.cmp(&a.1));
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let mut message = "TOURNAMENT:END:".to_string();
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for (player, score) in player_scores.iter() {
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message.push_str(&format!("{},{}|", player, score))
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}
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message.pop();
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broadcast_message_all_observers(&observers, &message).await;
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} else {
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// Create next matches
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for (i, id) in tourney.top_half.iter().enumerate() {
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let player1_addr = tourney.players.get(id).unwrap();
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let player2_addr = tourney.players.get(tourney.bottom_half.get(i).unwrap()).unwrap();
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let match_id: u32 = rand::rng().random_range(100000..=999999);
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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*player1_addr,
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*player2_addr,
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)));
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let match_guard = new_match.read().await;
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let mut player1 = clients_guard.get_mut(player1_addr).unwrap().write().await;
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player1.current_match = Some(match_id);
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player1.ready = false;
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if match_guard.player1 == *player1_addr {
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player1.color = Color::Red;
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let _ = send(&player1.connection, "GAME:START:1");
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} else {
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player1.color = Color::Blue;
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let _ = send(&player1.connection, "GAME:START:0");
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}
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drop(player1);
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let mut player2 = clients_guard.get_mut(player2_addr).unwrap().write().await;
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player2.current_match = Some(match_id);
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player2.ready = false;
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if match_guard.player1 == *player2_addr {
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player2.color = Color::Red;
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let _ = send(&player2.connection, "GAME:START:1");
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} else {
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player2.color = Color::Blue;
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let _ = send(&player2.connection, "GAME:START:0");
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}
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drop(player2);
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matches_guard.insert(match_id, new_match.clone());
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}
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}
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}
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continue;
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continue;
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}
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}
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if !demo_mode {
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if !demo_mode {
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// TODO: delay/autoplay/continue behavior
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let connection = opponent.connection.clone();
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let column = column_parse.clone()?;
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let waiting = *waiting_timeout.read().await * 1000 + (rand::rng().random_range(0..=500) - 250);
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let matches_move = matches.clone();
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let match_id_move = current_match.id;
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current_match.wait_thread = Some(tokio::spawn(async move {
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tokio::time::sleep(tokio::time::Duration::from_millis(waiting)).await;
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let mut matches_guard = matches_move.write().await;
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let mut current_match = matches_guard.get_mut(&match_id_move).unwrap().write().await;
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let move_to_dispatch = current_match.move_to_dispatch.clone();
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current_match.ledger.push(move_to_dispatch);
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current_match.move_to_dispatch = (Color::None, 0);
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drop(current_match);
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drop(matches_guard);
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let _ = send(
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let _ = send(
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&opponent.connection,
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&connection,
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&format!("OPPONENT:{}", column_parse.clone()?),
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&format!("OPPONENT:{}", column),
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);
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);
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}));
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} else {
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} else {
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let random_move = random_move(¤t_match.board);
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let random_move = random_move(¤t_match.board);
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current_match.place_token(Color::Blue, random_move);
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current_match.place_token(Color::Blue, random_move);
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@@ -428,7 +531,22 @@ async fn handle_connection(
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Ok(match_id) => {
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Ok(match_id) => {
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let result = watch(&matches, match_id, addr).await;
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let result = watch(&matches, match_id, addr).await;
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if result.is_err() { let _ = send(&tx, "ERROR:INVALID:WATCH"); }
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if result.is_err() { let _ = send(&tx, "ERROR:INVALID:WATCH"); }
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// TODO: send ledger
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let clients_guard = clients.read().await;
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let matches_guard = matches.read().await;
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let the_match = matches_guard.get(&match_id).unwrap().read().await;
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let player1 = clients_guard.get(&the_match.player1).unwrap().read().await.username.clone();
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let player2 = clients_guard.get(&the_match.player2).unwrap().read().await.username.clone();
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drop(clients_guard);
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for a_move in &the_match.ledger {
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if a_move.0 == Color::Red {
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let _ = send(&tx, &format!("GAME:MOVE:{}:{}", player1, a_move.1));
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} else {
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let _ = send(&tx, &format!("GAME:MOVE:{}:{}", player2, a_move.1));
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}
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}
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}
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}
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Err(_) => { let _ = send(&tx, "ERROR:INVALID:WATCH"); }
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Err(_) => { let _ = send(&tx, "ERROR:INVALID:WATCH"); }
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}
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}
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@@ -473,12 +591,20 @@ async fn handle_connection(
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}
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}
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}
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}
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else if text == "GAME:TERMINATE" {
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else if text == "GAME:TERMINATE" {
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if admin.read().await.is_none() || admin.read().await.unwrap() != addr {
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let _ = send(&tx, "ERROR:INVALID:AUTH");
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continue;
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}
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let match_id_request = get_current_watching_match(&matches, addr).await;
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let match_id_request = get_current_watching_match(&matches, addr).await;
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match match_id_request {
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match match_id_request {
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Some(match_id) => {
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Some(match_id) => {
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let match_guard = matches.read().await;
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let match_guard = matches.read().await;
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let the_match = match_guard.get(&match_id).unwrap().read().await;
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let the_match = match_guard.get(&match_id).unwrap().read().await;
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if let Some(wait_thread) = &the_match.wait_thread {
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wait_thread.abort();
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}
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let player1_addr = the_match.player1;
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let player1_addr = the_match.player1;
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let player2_addr = the_match.player2;
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let player2_addr = the_match.player2;
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broadcast_message(&the_match.viewers, &observers, "GAME:TERMINATED").await;
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broadcast_message(&the_match.viewers, &observers, "GAME:TERMINATED").await;
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@@ -508,14 +634,80 @@ async fn handle_connection(
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}
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}
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}
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}
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}
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}
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else if text.starts_with("GAME:AUTOPLAY:") {
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todo!()
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else if text == "TOURNAMENT:START" {
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}
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if admin.read().await.is_none() || admin.read().await.unwrap() != addr {
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else if text == "GAME:CONTINUE" {
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let _ = send(&tx, "ERROR:INVALID:AUTH");
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todo!()
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continue;
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}
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}
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// TODO: Start tournaments
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if tournament.read().await.is_some() || demo_mode {
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let _ = send(&tx, "ERROR:INVALID:TOURNAMENT");
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continue;
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}
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let mut clients_guard = clients.write().await;
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let mut ready_players = Vec::new();
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for (client_addr, client_guard) in clients_guard.iter_mut() {
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if client_guard.read().await.ready {
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ready_players.push(*client_addr);
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}
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}
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if ready_players.len() < 3 {
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let _ = send(&tx, "ERROR:INVALID:TOURNAMENT");
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continue;
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}
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let tourney = Tournament::new(&ready_players);
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let mut tournament_guard = tournament.write().await;
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*tournament_guard = Some(tourney.clone());
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for (i, id) in tourney.top_half.iter().enumerate() {
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let player1_addr = tourney.players.get(id).unwrap();
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let player2_addr = tourney.players.get(tourney.bottom_half.get(i).unwrap()).unwrap();
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let match_id: u32 = rand::rng().random_range(100000..=999999);
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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*player1_addr,
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*player2_addr,
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)));
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let match_guard = new_match.read().await;
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let mut player1 = clients_guard.get_mut(player1_addr).unwrap().write().await;
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player1.current_match = Some(match_id);
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player1.ready = false;
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if match_guard.player1 == *player1_addr {
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player1.color = Color::Red;
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let _ = send(&player1.connection, "GAME:START:1");
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} else {
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player1.color = Color::Blue;
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let _ = send(&player1.connection, "GAME:START:0");
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}
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drop(player1);
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let mut player2 = clients_guard.get_mut(player2_addr).unwrap().write().await;
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player2.current_match = Some(match_id);
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player2.ready = false;
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if match_guard.player1 == *player2_addr {
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player2.color = Color::Red;
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let _ = send(&player2.connection, "GAME:START:1");
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} else {
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player2.color = Color::Blue;
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let _ = send(&player2.connection, "GAME:START:0");
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}
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drop(player2);
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matches.write().await.insert(match_id, new_match.clone());
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}
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}
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else {
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else {
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let _ = send(&tx, "ERROR:UNKNOWN");
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let _ = send(&tx, "ERROR:UNKNOWN");
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@@ -545,6 +737,9 @@ async fn handle_connection(
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let matches_guard = matches.read().await;
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let matches_guard = matches.read().await;
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let clients_guard = clients.read().await;
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let clients_guard = clients.read().await;
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let the_match = matches_guard.get(&match_id).unwrap().read().await;
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let the_match = matches_guard.get(&match_id).unwrap().read().await;
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if let Some(wait_thread) = &the_match.wait_thread {
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wait_thread.abort();
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}
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let player1 = clients_guard.get(&the_match.player1).unwrap().read().await;
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let player1 = clients_guard.get(&the_match.player1).unwrap().read().await;
|
||||||
let player2 = clients_guard.get(&the_match.player2).unwrap().read().await;
|
let player2 = clients_guard.get(&the_match.player2).unwrap().read().await;
|
||||||
@@ -588,6 +783,13 @@ async fn broadcast_message(addrs: &Vec<SocketAddr>, observers: &Observers, msg:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async fn broadcast_message_all_observers(observers: &Observers, msg: &str) {
|
||||||
|
let observers_guard = observers.read().await;
|
||||||
|
for (_, tx) in observers_guard.iter() {
|
||||||
|
let _ = send(tx, msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async fn watch(matches: &Matches, new_match_id: u32, addr: SocketAddr) -> Result<(), String> {
|
async fn watch(matches: &Matches, new_match_id: u32, addr: SocketAddr) -> Result<(), String> {
|
||||||
let mut matches_guard = matches.write().await;
|
let mut matches_guard = matches.write().await;
|
||||||
|
|
||||||
|
|||||||
67
src/types.rs
67
src/types.rs
@@ -1,7 +1,7 @@
|
|||||||
use rand::Rng;
|
use rand::Rng;
|
||||||
|
use std::collections::HashMap;
|
||||||
use std::net::SocketAddr;
|
use std::net::SocketAddr;
|
||||||
use std::vec;
|
use std::vec;
|
||||||
use tokio::sync::mpsc::error::SendError;
|
|
||||||
use tokio::sync::mpsc::UnboundedSender;
|
use tokio::sync::mpsc::UnboundedSender;
|
||||||
use tokio_tungstenite::tungstenite::Message;
|
use tokio_tungstenite::tungstenite::Message;
|
||||||
|
|
||||||
@@ -19,7 +19,8 @@ pub struct Client {
|
|||||||
pub ready: bool,
|
pub ready: bool,
|
||||||
pub color: Color,
|
pub color: Color,
|
||||||
pub current_match: Option<u32>,
|
pub current_match: Option<u32>,
|
||||||
pub demo: bool,
|
pub round_robin_id: u32,
|
||||||
|
pub score: u32,
|
||||||
pub addr: SocketAddr,
|
pub addr: SocketAddr,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -31,13 +32,57 @@ impl Client {
|
|||||||
ready: false,
|
ready: false,
|
||||||
color: Color::None,
|
color: Color::None,
|
||||||
current_match: None,
|
current_match: None,
|
||||||
demo: false,
|
round_robin_id: 0,
|
||||||
|
score: 0,
|
||||||
addr,
|
addr,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn send(&self, text: &str) -> Result<(), SendError<Message>> {
|
#[derive(Clone)]
|
||||||
self.connection.send(Message::text(text))
|
pub struct Tournament {
|
||||||
|
pub players: HashMap<u32, SocketAddr>,
|
||||||
|
pub top_half: Vec<u32>,
|
||||||
|
pub bottom_half: Vec<u32>,
|
||||||
|
pub is_completed: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Tournament {
|
||||||
|
pub fn new(ready_players: &[SocketAddr]) -> Tournament {
|
||||||
|
let mut result = Tournament {
|
||||||
|
players: HashMap::new(),
|
||||||
|
top_half: Vec::new(),
|
||||||
|
bottom_half: Vec::new(),
|
||||||
|
is_completed: false,
|
||||||
|
};
|
||||||
|
|
||||||
|
let size = ready_players.len();
|
||||||
|
|
||||||
|
for (id, player) in ready_players.iter().enumerate() {
|
||||||
|
result.players.insert(id as u32, *player);
|
||||||
|
}
|
||||||
|
|
||||||
|
for i in 0..size / 2 {
|
||||||
|
result.top_half.push(i as u32);
|
||||||
|
}
|
||||||
|
|
||||||
|
for i in size / 2..size {
|
||||||
|
result.bottom_half.push(i as u32);
|
||||||
|
}
|
||||||
|
|
||||||
|
result
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn next(&mut self) {
|
||||||
|
let first = *self.bottom_half.last().unwrap();
|
||||||
|
let last = *self.top_half.last().unwrap();
|
||||||
|
|
||||||
|
self.top_half[0] = first;
|
||||||
|
self.bottom_half[0] = last;
|
||||||
|
|
||||||
|
if self.top_half[0] == 0 {
|
||||||
|
self.is_completed = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -46,7 +91,8 @@ pub struct Match {
|
|||||||
pub board: Vec<Vec<Color>>,
|
pub board: Vec<Vec<Color>>,
|
||||||
pub viewers: Vec<SocketAddr>,
|
pub viewers: Vec<SocketAddr>,
|
||||||
pub ledger: Vec<(Color, usize)>,
|
pub ledger: Vec<(Color, usize)>,
|
||||||
pub first: SocketAddr,
|
pub move_to_dispatch: (Color, usize),
|
||||||
|
pub wait_thread: Option<tokio::task::JoinHandle<()>>,
|
||||||
pub player1: SocketAddr,
|
pub player1: SocketAddr,
|
||||||
pub player2: SocketAddr,
|
pub player2: SocketAddr,
|
||||||
}
|
}
|
||||||
@@ -58,15 +104,16 @@ impl Match {
|
|||||||
} else {
|
} else {
|
||||||
player2.to_string().parse().unwrap()
|
player2.to_string().parse().unwrap()
|
||||||
};
|
};
|
||||||
// TODO: make player1 in Match always first
|
|
||||||
Match {
|
Match {
|
||||||
id,
|
id,
|
||||||
board: vec![vec![Color::None; 6]; 7],
|
board: vec![vec![Color::None; 6]; 7],
|
||||||
viewers: Vec::new(),
|
viewers: Vec::new(),
|
||||||
ledger: Vec::new(),
|
ledger: Vec::new(),
|
||||||
first,
|
move_to_dispatch: (Color::None, 0),
|
||||||
player1,
|
wait_thread: None,
|
||||||
player2,
|
player1: if player1 == first {player1} else {player2},
|
||||||
|
player2: if player1 == first {player2} else {player1},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user