misc(refactor): move Server type to its own module
This commit is contained in:
703
src/server.rs
Normal file
703
src/server.rs
Normal file
@@ -0,0 +1,703 @@
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use crate::{tournaments::Tournament, types::*, *};
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pub struct Server {
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pub clients: Clients,
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pub usernames: Usernames,
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pub observers: Observers,
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pub matches: Matches,
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pub admin: Arc<RwLock<Option<SocketAddr>>>,
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pub admin_password: Arc<String>,
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pub tournament: WrappedTournament,
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pub waiting_timeout: Arc<RwLock<u64>>,
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pub demo_mode: bool,
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pub tournament_type: String,
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}
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impl Server {
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pub fn new(admin_password: String, demo_mode: bool, tournament_type: String) -> Server {
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Server {
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clients: Arc::new(RwLock::new(HashMap::new())),
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usernames: Arc::new(RwLock::new(HashMap::new())),
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observers: Arc::new(RwLock::new(HashMap::new())),
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matches: Arc::new(RwLock::new(HashMap::new())),
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admin: Arc::new(RwLock::new(None)),
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admin_password: Arc::new(admin_password),
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tournament: Arc::new(RwLock::new(None)),
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waiting_timeout: Arc::new(RwLock::new(5000)),
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demo_mode,
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tournament_type,
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}
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}
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// Handler for CONNECT:<username>
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pub async fn handle_connect(
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&self,
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addr: SocketAddr,
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tx: UnboundedSender<Message>,
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requested_username: String,
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) -> Result<(), anyhow::Error> {
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if requested_username.is_empty() {
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return Err(anyhow::anyhow!(format!(
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"ERROR:INVALID:ID:{}",
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requested_username
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)));
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}
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let clients_guard = self.clients.read().await;
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for client in clients_guard.values() {
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if requested_username == client.read().await.username {
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return Err(anyhow::anyhow!(format!(
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"ERROR:INVALID:ID:{}",
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requested_username
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)));
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}
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}
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drop(clients_guard);
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// not taken
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self.observers.write().await.remove(&addr);
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self.usernames.write().await.insert(requested_username.clone(), addr);
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self.clients.write().await.insert(
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addr.to_string().parse()?,
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Arc::new(RwLock::new(Client::new(
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requested_username,
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tx.clone(),
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addr.to_string().parse()?,
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))),
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);
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let _ = crate::send(&tx, "CONNECT:ACK");
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Ok(())
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}
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// Handler for READY
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pub async fn handle_ready(
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&self,
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addr: SocketAddr,
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tx: UnboundedSender<Message>,
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) -> Result<(), anyhow::Error> {
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let clients_guard = self.clients.read().await;
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if clients_guard.get(&addr).is_none() {
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return Err(anyhow::anyhow!("ERROR:INVALID"));
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}
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if clients_guard.get(&addr).unwrap().read().await.ready {
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return Err(anyhow::anyhow!("ERROR:INVALID"));
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}
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let mut client = clients_guard.get(&addr).unwrap().write().await;
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client.ready = true;
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let _ = crate::send(&tx, "READY:ACK");
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if self.demo_mode {
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let match_id: u32 = crate::gen_match_id(&self.matches).await;
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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addr.to_string().parse()?,
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addr.to_string().parse()?,
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)));
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self.matches.write().await.insert(match_id, new_match.clone());
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client.ready = false;
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client.current_match = Some(match_id);
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client.color = Color::Red;
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let _ = crate::send(&tx, "GAME:START:1");
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}
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Ok(())
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}
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// Handler for PLAY (column already parsed)
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pub async fn handle_play(
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&self,
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addr: SocketAddr,
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tx: UnboundedSender<Message>,
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column: usize,
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) -> Result<(), anyhow::Error> {
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let clients_guard = self.clients.read().await;
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let client_opt = clients_guard.get(&addr);
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// Check if client is valid
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if client_opt.is_none() || client_opt.unwrap().read().await.current_match.is_none() {
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return Err(anyhow::anyhow!("ERROR:INVALID:MOVE"));
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}
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let client = client_opt.unwrap().read().await;
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let matches_guard = self.matches.read().await;
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let current_match = matches_guard.get(&client.current_match.unwrap()).unwrap().read().await;
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let opponent_addr = if addr == current_match.player1 {
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current_match.player2
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} else {
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current_match.player1
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};
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let opponent_connection = if addr == current_match.player1 {
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clients_guard.get(¤t_match.player2).unwrap().read().await.connection.clone()
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} else {
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clients_guard.get(¤t_match.player1).unwrap().read().await.connection.clone()
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};
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let opponent_username = if addr == current_match.player1 {
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clients_guard.get(¤t_match.player2).unwrap().read().await.username.clone()
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} else {
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clients_guard.get(¤t_match.player1).unwrap().read().await.username.clone()
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};
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// Check if it's their move
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let mut invalid = false;
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if (current_match.ledger.is_empty() && current_match.player1 != addr)
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|| (current_match.ledger.last().is_some()
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&& current_match.ledger.last().unwrap().0 == client.color)
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{
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let _ = crate::send(&tx, "ERROR:INVALID:MOVE");
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invalid = true;
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}
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drop(current_match);
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drop(matches_guard);
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let mut matches_guard = self.matches.write().await;
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let mut current_match =
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matches_guard.get_mut(&client.current_match.unwrap()).unwrap().write().await;
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// Check if valid move
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if column >= 7 && !invalid {
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let _ = crate::send(&tx, "ERROR:INVALID:MOVE");
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invalid = true;
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}
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if current_match.board[column][5] != Color::None && !invalid {
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let _ = crate::send(&tx, "ERROR:INVALID:MOVE");
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invalid = true;
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}
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// Terminate games if a player makes an invalid move
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if invalid {
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let current_match_id = current_match.id;
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let viewers = current_match.viewers.clone();
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drop(current_match);
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drop(matches_guard);
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drop(client);
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drop(clients_guard);
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if self.demo_mode {
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self.terminate_match(current_match_id).await;
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tx.send(Message::Close(None))?;
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} else {
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let _ = crate::send(&tx, "GAME:LOSS");
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let _ = crate::send(&opponent_connection, "GAME:WINS");
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self.broadcast_message(&viewers, &format!("GAME:WIN:{}", opponent_username)).await;
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let mut clients_guard = self.clients.write().await;
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let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
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client.current_match = None;
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client.color = Color::None;
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drop(client);
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let mut opponent = clients_guard.get_mut(&opponent_addr).unwrap().write().await;
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opponent.current_match = None;
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opponent.color = Color::None;
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opponent.score += 1;
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drop(opponent);
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self.matches.write().await.remove(¤t_match_id).unwrap();
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}
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return Ok(());
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} else {
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// Place it
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current_match.place_token(client.color.clone(), column);
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current_match.move_to_dispatch = (client.color.clone(), column);
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}
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// broadcast the move to viewers
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self.broadcast_message(
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¤t_match.viewers,
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&format!("GAME:MOVE:{}:{}", client.username, column),
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)
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.await;
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// Check game end conditions
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let (winner, filled) = current_match.end_game_check();
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if winner != Color::None {
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if winner == client.color {
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let _ = crate::send(&tx, "GAME:WINS");
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if !self.demo_mode {
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let _ = crate::send(&opponent_connection, "GAME:LOSS");
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}
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self.broadcast_message(
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¤t_match.viewers,
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&format!("GAME:WIN:{}", client.username),
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)
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.await;
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} else {
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let _ = crate::send(&tx, "GAME:LOSS");
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if !self.demo_mode {
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let _ = crate::send(&opponent_connection, "GAME:WINS");
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}
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self.broadcast_message(
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¤t_match.viewers,
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&format!("GAME:WIN:{}", opponent_username),
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)
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.await;
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}
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} else if filled {
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let _ = crate::send(&tx, "GAME:DRAW");
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if !self.demo_mode {
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let _ = crate::send(&opponent_connection, "GAME:DRAW");
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}
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self.broadcast_message(¤t_match.viewers, "GAME:DRAW").await;
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}
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// remove match from matchmaker
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if winner != Color::None || filled {
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let current_match_id = current_match.id;
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drop(client);
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drop(current_match);
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drop(clients_guard);
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let clients_guard = self.clients.read().await;
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let mut client = clients_guard.get(&addr).unwrap().write().await;
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if client.color == winner {
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client.score += 1;
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}
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client.current_match = None;
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client.color = Color::None;
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drop(client);
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let mut opponent = clients_guard.get(&opponent_addr).unwrap().write().await;
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if opponent.color == winner {
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opponent.score += 1;
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}
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opponent.current_match = None;
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opponent.color = Color::None;
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drop(opponent);
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matches_guard.remove(¤t_match_id).unwrap();
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if !self.demo_mode && matches_guard.is_empty() {
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drop(matches_guard);
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drop(clients_guard);
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let mut tournament_guard = self.tournament.write().await;
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let tourney = tournament_guard.as_mut().unwrap();
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tourney.write().await.next(&self).await;
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if tourney.read().await.is_completed() {
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*tournament_guard = None;
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}
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}
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return Ok(());
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}
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let connection_to_send = if !self.demo_mode {
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opponent_connection.clone()
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} else {
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tx.clone()
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};
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let column_to_use = if !self.demo_mode {
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column
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} else {
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crate::random_move(¤t_match.board)
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};
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if self.demo_mode {
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let move_to_dispatch = current_match.move_to_dispatch.clone();
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current_match.ledger.push(move_to_dispatch);
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current_match.move_to_dispatch = (Color::Yellow, column_to_use);
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current_match.place_token(Color::Yellow, column_to_use);
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}
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let waiting =
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*self.waiting_timeout.read().await as i64 + (rand::rng().random_range(0..=50) - 25);
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let matches_move = self.matches.clone();
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let observers_move = self.observers.clone();
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let match_id_move = current_match.id;
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let demo_mode_move = self.demo_mode;
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current_match.wait_thread = Some(tokio::spawn(async move {
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tokio::time::sleep(tokio::time::Duration::from_millis(waiting as u64)).await;
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let mut matches_guard = matches_move.write().await;
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let mut current_match = matches_guard.get_mut(&match_id_move).unwrap().write().await;
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let move_to_dispatch = current_match.move_to_dispatch.clone();
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current_match.ledger.push(move_to_dispatch);
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current_match.move_to_dispatch = (Color::None, 0);
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if demo_mode_move {
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crate::broadcast_message(
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&observers_move,
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¤t_match.viewers,
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&format!("GAME:MOVE:{}:{}", "demo", column_to_use),
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)
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.await;
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}
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drop(current_match);
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drop(matches_guard);
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let _ = crate::send(&connection_to_send, &format!("OPPONENT:{}", column_to_use));
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}));
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Ok(())
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}
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pub async fn handle_player_list(
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&self,
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tx: UnboundedSender<Message>,
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) -> Result<(), anyhow::Error> {
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let clients_guard = self.clients.read().await;
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let mut to_send = "PLAYER:LIST:".to_string();
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for client_guard in clients_guard.values() {
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let player = client_guard.read().await;
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to_send += player.username.as_str();
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to_send += ",";
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to_send += if player.ready { "true" } else { "false" };
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to_send += ",";
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to_send += if player.current_match.is_some() {
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"true"
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} else {
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"false"
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};
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to_send += "|";
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}
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if !to_send.ends_with(":") {
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to_send.remove(to_send.len() - 1);
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}
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let _ = crate::send(&tx, to_send.as_str());
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Ok(())
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}
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pub async fn handle_game_list(
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&self,
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tx: UnboundedSender<Message>,
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) -> Result<(), anyhow::Error> {
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let matches_guard = self.matches.read().await;
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let clients_guard = self.clients.read().await;
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let mut to_send = "GAME:LIST:".to_string();
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for match_guard in matches_guard.values() {
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let a_match = match_guard.read().await;
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let player1 = clients_guard.get(&a_match.player1).unwrap().read().await;
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let player2 = clients_guard.get(&a_match.player2).unwrap().read().await;
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to_send += a_match.id.to_string().as_str();
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to_send += ",";
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to_send += player1.username.as_str();
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to_send += ",";
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to_send += if player1.username == player2.username {
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"demo"
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} else {
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player2.username.as_str()
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};
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to_send += "|";
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}
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if !to_send.ends_with(":") {
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to_send.remove(to_send.len() - 1);
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}
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let _ = crate::send(&tx, to_send.as_str());
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Ok(())
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}
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pub async fn handle_game_watch(
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&self,
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tx: UnboundedSender<Message>,
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match_id: u32,
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addr: SocketAddr,
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) -> Result<(), anyhow::Error> {
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let result = self.watch(match_id, addr).await;
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if result.is_err() {
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return Err(anyhow::anyhow!("ERROR:INVALID:WATCH"));
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}
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let clients_guard = self.clients.read().await;
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let matches_guard = self.matches.read().await;
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let the_match = matches_guard.get(&match_id).unwrap().read().await;
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let player1 = clients_guard.get(&the_match.player1).unwrap().read().await.username.clone();
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let mut player2 =
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clients_guard.get(&the_match.player2).unwrap().read().await.username.clone();
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if self.demo_mode {
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player2 = "demo".to_string();
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}
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let ledger = the_match.ledger.clone();
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drop(clients_guard);
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drop(the_match);
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drop(matches_guard);
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let mut message = format!("GAME:WATCH:ACK:{},{},{}|", match_id, player1, player2);
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for a_move in ledger {
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if a_move.0 == Color::Red {
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message += &format!("{},{}|", player1, a_move.1);
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} else {
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message += &format!("{},{}|", player2, a_move.1);
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}
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}
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message.pop();
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let _ = crate::send(&tx, &message);
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Ok(())
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}
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pub async fn handle_admin_auth(
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&self,
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tx: UnboundedSender<Message>,
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addr: SocketAddr,
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password: String,
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) -> Result<(), anyhow::Error> {
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if self.admin.read().await.is_some() {
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return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
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}
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if password != *self.admin_password {
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return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
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}
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let mut admin_guard = self.admin.write().await;
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*admin_guard = Some(addr.to_string().parse()?);
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let _ = crate::send(&tx, "ADMIN:AUTH:ACK");
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Ok(())
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}
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pub async fn handle_admin_kick(
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&self,
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addr: SocketAddr,
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kick_username: String,
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) -> Result<(), anyhow::Error> {
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if !self.auth_check(addr).await {
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return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
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}
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|
||||
let usernames_guard = self.usernames.read().await;
|
||||
let clients_guard = self.clients.read().await;
|
||||
|
||||
let kick_addr_result = usernames_guard.get(&kick_username);
|
||||
match kick_addr_result {
|
||||
Some(kick_addr) => {
|
||||
let kick_client = clients_guard.get(kick_addr).unwrap().read().await;
|
||||
kick_client.connection.send(Message::Close(None))?;
|
||||
}
|
||||
None => return Err(anyhow::anyhow!("ERROR:INVALID:KICK")),
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_game_terminate(
|
||||
&self,
|
||||
addr: SocketAddr,
|
||||
match_id: u32,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
if !self.auth_check(addr).await {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
|
||||
}
|
||||
|
||||
self.terminate_match(match_id).await;
|
||||
|
||||
if !self.demo_mode && self.matches.read().await.is_empty() {
|
||||
let mut tournament_guard = self.tournament.write().await;
|
||||
let tourney = tournament_guard.as_mut().unwrap();
|
||||
tourney.write().await.next(&self).await;
|
||||
if tourney.read().await.is_completed() {
|
||||
*tournament_guard = None;
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_tournament_start(
|
||||
&self,
|
||||
tx: UnboundedSender<Message>,
|
||||
addr: SocketAddr,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
if !self.auth_check(addr).await {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
|
||||
}
|
||||
|
||||
if self.tournament.read().await.is_some() || self.demo_mode {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT"));
|
||||
}
|
||||
|
||||
let mut clients_guard = self.clients.write().await;
|
||||
let mut ready_players = Vec::new();
|
||||
for (client_addr, client_guard) in clients_guard.iter_mut() {
|
||||
if client_guard.read().await.ready {
|
||||
ready_players.push(*client_addr);
|
||||
}
|
||||
}
|
||||
|
||||
if ready_players.len() < 3 {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT"));
|
||||
}
|
||||
|
||||
drop(clients_guard);
|
||||
|
||||
let mut tourney = match self.tournament_type.as_str() {
|
||||
"round_robin" => crate::tournaments::round_robin::RoundRobin::new(&ready_players),
|
||||
&_ => crate::tournaments::round_robin::RoundRobin::new(&ready_players),
|
||||
};
|
||||
tourney.start(&self).await;
|
||||
|
||||
let mut tournament_guard = self.tournament.write().await;
|
||||
*tournament_guard = Some(Arc::new(RwLock::new(tourney)));
|
||||
|
||||
let _ = crate::send(&tx, "TOURNAMENT:START:ACK");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_tournament_cancel(
|
||||
&self,
|
||||
tx: UnboundedSender<Message>,
|
||||
addr: SocketAddr,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
if !self.auth_check(addr).await {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
|
||||
}
|
||||
|
||||
if self.tournament.read().await.is_none() || self.demo_mode {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT"));
|
||||
}
|
||||
|
||||
let mut tournament_guard = self.tournament.write().await;
|
||||
let tourney = tournament_guard.as_mut().unwrap();
|
||||
tourney.write().await.cancel(&self).await;
|
||||
*tournament_guard = None;
|
||||
|
||||
let _ = crate::send(&tx, "TOURNAMENT:CANCEL:ACK");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_tournament_wait(
|
||||
&self,
|
||||
addr: SocketAddr,
|
||||
new_timeout: f64,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
if !self.auth_check(addr).await {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
|
||||
}
|
||||
|
||||
*self.waiting_timeout.write().await = (new_timeout * 1000.0) as u64;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_get_move_wait(
|
||||
&self,
|
||||
tx: UnboundedSender<Message>,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
let mut msg = "GET:MOVE_WAIT:".to_string();
|
||||
msg += &(*self.waiting_timeout.read().await as f64 / 1000f64).to_string();
|
||||
let _ = crate::send(&tx, &msg);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_get_tournament_status(
|
||||
&self,
|
||||
tx: UnboundedSender<Message>,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
let status = self.tournament.read().await.is_some();
|
||||
if self.demo_mode {
|
||||
let _ = crate::send(&tx, "GET:TOURNAMENT_STATUS:DEMO");
|
||||
} else {
|
||||
let mut msg = "GET:TOURNAMENT_STATUS:".to_string();
|
||||
msg += status.to_string().as_str();
|
||||
let _ = crate::send(&tx, &msg);
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn watch(&self, new_match_id: u32, addr: SocketAddr) -> Result<(), String> {
|
||||
let matches_guard = self.matches.read().await;
|
||||
|
||||
for match_guard in matches_guard.values() {
|
||||
let mut found = false;
|
||||
let mut a_match = match_guard.write().await;
|
||||
for i in 0..a_match.viewers.len() {
|
||||
if a_match.viewers[i] == addr {
|
||||
a_match.viewers.remove(i);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if found {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
let result = matches_guard.get(&new_match_id);
|
||||
if result.is_none() {
|
||||
return Err("Match not found".to_string());
|
||||
}
|
||||
result.unwrap().write().await.viewers.push(addr);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn terminate_match(&self, match_id: u32) {
|
||||
let matches_guard = self.matches.read().await;
|
||||
let the_match = matches_guard.get(&match_id);
|
||||
if the_match.is_none() {
|
||||
error!(
|
||||
"Tried to call terminate_match on invalid matchID: {}",
|
||||
match_id
|
||||
);
|
||||
}
|
||||
let the_match = the_match.unwrap().read().await;
|
||||
|
||||
if the_match.wait_thread.is_some() {
|
||||
the_match.wait_thread.as_ref().unwrap().abort();
|
||||
}
|
||||
|
||||
self.broadcast_message(&the_match.viewers, "GAME:TERMINATED").await;
|
||||
|
||||
let clients_guard = self.clients.read().await;
|
||||
let mut player1 = clients_guard.get(&the_match.player1).unwrap().write().await;
|
||||
let _ = send(&player1.connection, "GAME:TERMINATED");
|
||||
player1.current_match = None;
|
||||
player1.color = Color::None;
|
||||
drop(player1);
|
||||
|
||||
if !self.demo_mode {
|
||||
let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await;
|
||||
let _ = send(&player2.connection, "GAME:TERMINATED");
|
||||
player2.current_match = None;
|
||||
player2.color = Color::None;
|
||||
drop(player2);
|
||||
}
|
||||
|
||||
drop(clients_guard);
|
||||
|
||||
drop(the_match);
|
||||
drop(matches_guard);
|
||||
|
||||
self.matches.write().await.remove(&match_id);
|
||||
}
|
||||
|
||||
pub async fn broadcast_message(&self, addrs: &Vec<SocketAddr>, msg: &str) {
|
||||
for addr in addrs {
|
||||
let observers_guard = self.observers.read().await;
|
||||
let tx = observers_guard.get(addr);
|
||||
if tx.is_none() {
|
||||
continue;
|
||||
}
|
||||
let _ = send(tx.unwrap(), msg);
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn broadcast_message_all_observers(&self, msg: &str) {
|
||||
let observers_guard = self.observers.read().await;
|
||||
for (_, tx) in observers_guard.iter() {
|
||||
let _ = send(tx, msg);
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn auth_check(&self, addr: SocketAddr) -> bool {
|
||||
if self.admin.read().await.is_none() || self.admin.read().await.unwrap() != addr {
|
||||
return false;
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user