feat: 2026 class will hopefully run better
This commit is contained in:
52
gameloop.py
Normal file
52
gameloop.py
Normal file
@@ -0,0 +1,52 @@
|
||||
import asyncio
|
||||
import websockets
|
||||
|
||||
DEFAULT_SERVER_URL = "wss://connect4.abunchofknowitalls.com"
|
||||
|
||||
from agent import Agent
|
||||
|
||||
async def gameloop(socket):
|
||||
player = Agent()
|
||||
|
||||
while True: # While game is active, continually anticipate messages
|
||||
message = (await socket.recv()).split(":") # Receive message from server
|
||||
|
||||
match message[0]:
|
||||
case "CONNECT":
|
||||
await socket.send("READY")
|
||||
|
||||
case "GAME":
|
||||
if message[1] == "START":
|
||||
if message[2] == "1":
|
||||
# calculate_move is some arbitrary function you have created to figure out the next move
|
||||
col = player.calculate_move(None)
|
||||
await socket.send(f"PLAY:{col}")
|
||||
if (message[1] == "WINS") | (message[1] == "LOSS") | (message[1] == "DRAW") | (message[1] == "TERMINATED"):
|
||||
print(message[0] + ":" + message[1])
|
||||
player.reset()
|
||||
await socket.send("READY")
|
||||
|
||||
case "OPPONENT":
|
||||
# Opponent has gone; calculate next move
|
||||
col = player.calculate_move(message[1])
|
||||
await socket.send(f"PLAY:{col}") # Send your move to the sever
|
||||
|
||||
case "ERROR":
|
||||
print(f"{message[0]}: {':'.join(message[1:])}")
|
||||
|
||||
await socket.close()
|
||||
|
||||
|
||||
async def join_server(username, server_url):
|
||||
async with websockets.connect(server_url, ping_interval=30, ping_timeout=30) as socket:
|
||||
await socket.send(f"CONNECT:{username}")
|
||||
await gameloop(socket)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
server_url = (
|
||||
input(f"Enter server address [{DEFAULT_SERVER_URL}]: ").strip()
|
||||
or DEFAULT_SERVER_URL
|
||||
)
|
||||
username = input("Enter username: ")
|
||||
asyncio.run(join_server(username, server_url))
|
||||
Reference in New Issue
Block a user