fix: rework how moves are delayed
This commit is contained in:
171
src/server.rs
171
src/server.rs
@@ -1,3 +1,5 @@
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use std::time::Instant;
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use crate::{tournaments::*, types::*, *};
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pub struct Server {
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@@ -179,13 +181,17 @@ impl Server {
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current_match.player1
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};
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let opponent_connection = if addr == current_match.player1 {
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clients_guard.get(¤t_match.player2).unwrap().read().await.connection.clone()
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let opponent_connection = if current_match.demo_mode {
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None
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} else if addr == current_match.player1 {
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Some(clients_guard.get(¤t_match.player2).unwrap().read().await.connection.clone())
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} else {
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clients_guard.get(¤t_match.player1).unwrap().read().await.connection.clone()
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Some(clients_guard.get(¤t_match.player1).unwrap().read().await.connection.clone())
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};
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let opponent_username = if addr == current_match.player1 {
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let opponent_username = if current_match.demo_mode {
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SERVER_PLAYER_USERNAME.to_string()
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} else if addr == current_match.player1 {
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clients_guard.get(¤t_match.player2).unwrap().read().await.username.clone()
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} else {
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clients_guard.get(¤t_match.player1).unwrap().read().await.username.clone()
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@@ -235,7 +241,7 @@ impl Server {
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tx.send(Message::Close(None))?;
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} else {
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let _ = send(&tx, "GAME:LOSS");
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let _ = send(&opponent_connection, "GAME:WINS");
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let _ = send(&opponent_connection.unwrap(), "GAME:WINS");
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self.broadcast_message(&viewers, &format!("GAME:WIN:{}", opponent_username)).await;
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let mut clients_guard = self.clients.write().await;
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@@ -254,49 +260,30 @@ impl Server {
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}
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return Ok(());
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} else {
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// Place it
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current_match.place_token(client.color.clone(), column);
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current_match.move_to_dispatch = (client.color.clone(), column);
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}
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// broadcast the move to viewers
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self.broadcast_message(
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¤t_match.viewers,
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&format!("GAME:MOVE:{}:{}", client.username, column),
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)
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.await;
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let mut viewer_messages = Vec::new();
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let viewers = current_match.viewers.clone();
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viewer_messages.push(format!("GAME:MOVE:{}:{}", client.username, column));
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// Check game end conditions
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let (winner, filled) = current_match.end_game_check();
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if winner != Color::None {
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if winner == client.color {
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let _ = send(&tx, "GAME:WINS");
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if !current_match.demo_mode {
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let _ = send(&opponent_connection, "GAME:LOSS");
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}
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self.broadcast_message(
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¤t_match.viewers,
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&format!("GAME:WIN:{}", client.username),
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)
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.await;
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} else {
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let _ = send(&tx, "GAME:LOSS");
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if !current_match.demo_mode {
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let _ = send(&opponent_connection, "GAME:WINS");
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}
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self.broadcast_message(
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¤t_match.viewers,
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&format!("GAME:WIN:{}", opponent_username),
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)
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.await;
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// Send match results
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if winner == client.color {
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let _ = send(&tx, "GAME:WINS");
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if !current_match.demo_mode {
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let _ = send(&opponent_connection.as_ref().unwrap(), "GAME:LOSS");
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}
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viewer_messages.push(format!("GAME:WIN:{}", client.username));
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} else if filled {
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let _ = send(&tx, "GAME:DRAW");
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if !current_match.demo_mode {
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let _ = send(&opponent_connection, "GAME:DRAW");
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let _ = send(&opponent_connection.as_ref().unwrap(), "GAME:DRAW");
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}
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self.broadcast_message(¤t_match.viewers, "GAME:DRAW").await;
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viewer_messages.push("GAME:DRAW".to_string());
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}
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// remove match from matchmaker
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@@ -342,58 +329,64 @@ impl Server {
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} else if self.tournament.read().await.is_none() {
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let _ = send(&tx, "TOURNAMENT:END");
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if !is_demo_mode {
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let _ = send(&opponent_connection, "TOURNAMENT:END");
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let _ = send(&opponent_connection.unwrap(), "TOURNAMENT:END");
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}
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}
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return Ok(());
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}
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let connection_to_send = if !current_match.demo_mode {
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opponent_connection.clone()
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let default_waiting_time = *self.waiting_timeout.read().await;
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let mut adjusted_waiting =
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default_waiting_time as i64 + (rand::rng().random_range(0..=50) - 25);
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let current_move_time = Instant::now();
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if current_match.ledger.is_empty() {
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adjusted_waiting = 0;
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} else {
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tx.clone()
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};
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let column_to_use = if !current_match.demo_mode {
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column
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} else {
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random_move(¤t_match.board)
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};
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if current_match.demo_mode {
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let move_to_dispatch = current_match.move_to_dispatch.clone();
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current_match.ledger.push(move_to_dispatch);
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current_match.move_to_dispatch = (!client.color, column_to_use);
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current_match.place_token(!client.color, column_to_use);
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let last_move_time = current_match.ledger.last().unwrap().2;
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let elapsed = current_move_time.duration_since(last_move_time).as_millis() as i64;
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adjusted_waiting -= elapsed;
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if adjusted_waiting < 0 {
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adjusted_waiting = 0;
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}
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}
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let waiting =
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*self.waiting_timeout.read().await as i64 + (rand::rng().random_range(0..=50) - 25);
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let matches_move = self.matches.clone();
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let observers_move = self.observers.clone();
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let match_id_move = current_match.id;
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let demo_mode_move = current_match.demo_mode;
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current_match.ledger.push((client.color.clone(), column, current_move_time));
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let demo_mode = current_match.demo_mode;
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let demo_move = random_move(¤t_match.board);
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let no_winner = winner == Color::None && !filled;
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let observers = self.observers.clone();
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if current_match.demo_mode {
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current_match.ledger.push((!client.color, demo_move, Instant::now()));
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current_match.place_token(!client.color, demo_move);
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}
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let opp_connection_move = opponent_connection.clone();
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current_match.wait_thread = Some(tokio::spawn(async move {
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tokio::time::sleep(tokio::time::Duration::from_millis(waiting as u64)).await;
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tokio::time::sleep(tokio::time::Duration::from_millis(adjusted_waiting as u64)).await;
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let mut matches_guard = matches_move.write().await;
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let mut current_match = matches_guard.get_mut(&match_id_move).unwrap().write().await;
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let move_to_dispatch = current_match.move_to_dispatch.clone();
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current_match.ledger.push(move_to_dispatch);
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current_match.move_to_dispatch = (Color::None, 0);
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if !demo_mode && no_winner {
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let _ = send(&opp_connection_move.as_ref().unwrap(), &format!("OPPONENT:{}", column));
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}
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if demo_mode_move {
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for msg in viewer_messages {
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broadcast_message(&observers, &viewers, &msg).await;
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}
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if demo_mode && no_winner {
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tokio::time::sleep(tokio::time::Duration::from_millis(default_waiting_time)).await;
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let _ = send(&tx, &format!("OPPONENT:{}", demo_move));
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broadcast_message(
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&observers_move,
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¤t_match.viewers,
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&format!("GAME:MOVE:{}:{}", "demo", column_to_use),
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&observers,
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&viewers,
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&format!("GAME:MOVE:{}:{}", SERVER_PLAYER_USERNAME, demo_move),
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)
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.await;
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}
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drop(current_match);
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drop(matches_guard);
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let _ = send(&connection_to_send, &format!("OPPONENT:{}", column_to_use));
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}));
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Ok(())
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@@ -436,17 +429,21 @@ impl Server {
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let mut to_send = "GAME:LIST:".to_string();
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for match_guard in matches_guard.values() {
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let a_match = match_guard.read().await;
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let player1 = clients_guard.get(&a_match.player1).unwrap().read().await;
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let player2 = clients_guard.get(&a_match.player2).unwrap().read().await;
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let player1 = if a_match.player1.to_string() == SERVER_PLAYER_ADDR {
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SERVER_PLAYER_USERNAME.to_string()
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} else {
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clients_guard.get(&a_match.player1).unwrap().read().await.username.clone()
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};
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let player2 = if a_match.player2.to_string() == SERVER_PLAYER_ADDR {
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SERVER_PLAYER_USERNAME.to_string()
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} else {
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clients_guard.get(&a_match.player2).unwrap().read().await.username.clone()
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};
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to_send += a_match.id.to_string().as_str();
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to_send += ",";
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to_send += player1.username.as_str();
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to_send += player1.as_str();
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to_send += ",";
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to_send += if player1.username == player2.username {
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"demo"
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} else {
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player2.username.as_str()
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};
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to_send += player2.as_str();
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to_send += "|";
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}
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@@ -760,19 +757,19 @@ impl Server {
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self.broadcast_message(&the_match.viewers, "GAME:TERMINATED").await;
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let clients_guard = self.clients.read().await;
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if the_match.player1 != SERVER_PLAYER_ADDR.to_string().parse().unwrap() {
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let mut player1 = clients_guard.get(&the_match.player1).unwrap().write().await;
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let _ = send(&player1.connection, "GAME:TERMINATED");
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if the_match.player1 != SERVER_PLAYER_ADDR.to_string().parse().unwrap() {
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let mut player1 = clients_guard.get(&the_match.player1).unwrap().write().await;
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let _ = send(&player1.connection, "GAME:TERMINATED");
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player1.current_match = None;
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player1.color = Color::None;
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}
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}
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if the_match.player2 != SERVER_PLAYER_ADDR.to_string().parse().unwrap() {
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let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await;
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let _ = send(&player2.connection, "GAME:TERMINATED");
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let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await;
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let _ = send(&player2.connection, "GAME:TERMINATED");
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player2.current_match = None;
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player2.color = Color::None;
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}
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}
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drop(clients_guard);
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drop(the_match);
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