feat(demo mode): allow for random color assignments
This commit is contained in:
@@ -41,6 +41,13 @@ impl Server {
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)));
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}
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if requested_username == SERVER_PLAYER_USERNAME {
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return Err(anyhow::anyhow!(format!(
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"ERROR:INVALID:ID:{}",
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requested_username
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)));
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}
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let clients_guard = self.clients.read().await;
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for client in clients_guard.values() {
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if requested_username == client.read().await.username {
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@@ -129,14 +136,19 @@ impl Server {
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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addr.to_string().parse()?,
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addr.to_string().parse()?,
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SERVER_PLAYER_ADDR.to_string().parse()?,
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is_demo_mode,
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)));
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self.matches.write().await.insert(match_id, new_match.clone());
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client.ready = false;
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client.current_match = Some(match_id);
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client.color = Color::Red;
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let _ = send(&tx, "GAME:START:1");
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client.color = if new_match.read().await.player1 == addr {
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let _ = send(&tx, "GAME:START:1");
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Color::Red
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} else {
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let _ = send(&tx, "GAME:START:0");
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Color::Yellow
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};
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}
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Ok(())
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@@ -305,16 +317,19 @@ impl Server {
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client.color = Color::None;
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drop(client);
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let mut opponent = clients_guard.get(&opponent_addr).unwrap().write().await;
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if opponent.color == winner {
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opponent.score += 1;
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if !is_demo_mode {
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let mut opponent = clients_guard.get(&opponent_addr).unwrap().write().await;
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if opponent.color == winner {
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opponent.score += 1;
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}
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opponent.current_match = None;
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opponent.color = Color::None;
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drop(opponent);
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}
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opponent.current_match = None;
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opponent.color = Color::None;
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drop(opponent);
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matches_guard.remove(¤t_match_id).unwrap();
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if !is_demo_mode && matches_guard.is_empty() {
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if self.tournament.read().await.is_some() && matches_guard.is_empty() {
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drop(matches_guard);
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drop(clients_guard);
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@@ -324,6 +339,11 @@ impl Server {
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if tourney.read().await.is_completed() {
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*tournament_guard = None;
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}
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} else if self.tournament.read().await.is_none() {
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let _ = send(&tx, "TOURNAMENT:END");
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if !is_demo_mode {
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let _ = send(&opponent_connection, "TOURNAMENT:END");
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}
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}
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return Ok(());
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@@ -342,8 +362,8 @@ impl Server {
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if current_match.demo_mode {
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let move_to_dispatch = current_match.move_to_dispatch.clone();
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current_match.ledger.push(move_to_dispatch);
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current_match.move_to_dispatch = (Color::Yellow, column_to_use);
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current_match.place_token(Color::Yellow, column_to_use);
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current_match.move_to_dispatch = (!client.color, column_to_use);
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current_match.place_token(!client.color, column_to_use);
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}
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let waiting =
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@@ -452,12 +472,19 @@ impl Server {
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let clients_guard = self.clients.read().await;
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let matches_guard = self.matches.read().await;
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let the_match = matches_guard.get(&match_id).unwrap().read().await;
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let player1 = clients_guard.get(&the_match.player1).unwrap().read().await.username.clone();
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let mut player2 =
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clients_guard.get(&the_match.player2).unwrap().read().await.username.clone();
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if the_match.demo_mode {
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player2 = "demo".to_string();
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}
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let player1 = if !the_match.player1.to_string().eq(SERVER_PLAYER_ADDR) {
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clients_guard.get(&the_match.player1).unwrap().read().await.username.clone()
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} else {
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SERVER_PLAYER_USERNAME.to_string()
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};
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let player2 = if !the_match.player2.to_string().eq(SERVER_PLAYER_ADDR) {
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clients_guard.get(&the_match.player2).unwrap().read().await.username.clone()
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} else {
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SERVER_PLAYER_USERNAME.to_string()
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};
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let ledger = the_match.ledger.clone();
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drop(clients_guard);
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@@ -733,20 +760,19 @@ impl Server {
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self.broadcast_message(&the_match.viewers, "GAME:TERMINATED").await;
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let clients_guard = self.clients.read().await;
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let mut player1 = clients_guard.get(&the_match.player1).unwrap().write().await;
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let _ = send(&player1.connection, "GAME:TERMINATED");
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player1.current_match = None;
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player1.color = Color::None;
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drop(player1);
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if the_match.player1 != SERVER_PLAYER_ADDR.to_string().parse().unwrap() {
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let mut player1 = clients_guard.get(&the_match.player1).unwrap().write().await;
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let _ = send(&player1.connection, "GAME:TERMINATED");
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player1.current_match = None;
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player1.color = Color::None;
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}
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if !the_match.demo_mode {
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let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await;
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let _ = send(&player2.connection, "GAME:TERMINATED");
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if the_match.player2 != SERVER_PLAYER_ADDR.to_string().parse().unwrap() {
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let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await;
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let _ = send(&player2.connection, "GAME:TERMINATED");
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player2.current_match = None;
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player2.color = Color::None;
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drop(player2);
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}
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}
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drop(clients_guard);
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drop(the_match);
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