misc: clear_board func
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@@ -12,6 +12,9 @@ def calculate_move(opponent_move):
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# TODO: Implement your move calculation logic here instead
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# TODO: Implement your move calculation logic here instead
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return 0
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return 0
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def clear_board():
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# TODO: Create an empty board
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return
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async def gameloop(socket):
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async def gameloop(socket):
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board = [[None] * 6 for _ in range(7)]
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board = [[None] * 6 for _ in range(7)]
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@@ -36,7 +39,7 @@ async def gameloop(socket):
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| (message[1] == "TERMINATED")
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| (message[1] == "TERMINATED")
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): # Game has ended
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): # Game has ended
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print(message[0] + ":" + message[1])
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print(message[0] + ":" + message[1])
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# TODO: Create an empty board
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clear_board()
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await socket.send("READY")
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await socket.send("READY")
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case "OPPONENT": # Opponent has gone; calculate next move
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case "OPPONENT": # Opponent has gone; calculate next move
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