feat: GAME:WATCH:ACK:...
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@@ -561,6 +561,8 @@ async fn handle_connection(
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drop(clients_guard);
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let _ = send(&tx, &format!("GAME:WATCH:ACK:{},{},{}", match_id, player1, player2));
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for a_move in &the_match.ledger {
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if a_move.0 == Color::Red {
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let _ = send(&tx, &format!("GAME:MOVE:{}:{}", player1, a_move.1));
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