fix: send random_move and not column_parse
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@@ -367,7 +367,7 @@ async fn handle_connection(
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broadcast_message(
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¤t_match.viewers,
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&observers,
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&format!("GAME:MOVE:{}:{}", "demo", column_parse.clone()?),
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&format!("GAME:MOVE:{}:{}", "demo", random_move),
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).await;
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}
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}
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