fix: reconnects of players not disconnected
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@@ -179,10 +179,7 @@ impl Server {
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}
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}
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}
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}
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} else {
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} else {
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// return Err(anyhow::anyhow!(format!(
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return self.handle_connect_cmd(addr, tx, requested_username).await;
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// "ERROR:INVALID:RECONNECT:{}",
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// requested_username
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// )));
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}
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}
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Ok(())
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Ok(())
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