misc(refactor): moved tournament to seperate module
This commit is contained in:
174
src/tournaments/round_robin.rs
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174
src/tournaments/round_robin.rs
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@@ -0,0 +1,174 @@
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use std::{collections::HashMap, net::SocketAddr};
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use async_trait::async_trait;
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use crate::{*};
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#[derive(Clone)]
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pub struct RoundRobin {
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pub players: HashMap<u32, SocketAddr>,
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pub top_half: Vec<u32>,
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pub bottom_half: Vec<u32>,
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pub is_completed: bool,
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}
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impl RoundRobin {
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async fn create_matches(&self, clients: &Clients, matches: &Matches) {
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let clients_guard = clients.read().await;
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for (i, id) in self.top_half.iter().enumerate() {
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let player1_addr = self.players.get(id).unwrap();
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let player2_addr = self.players.get(self.bottom_half.get(i).unwrap());
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if player2_addr.is_none() { continue; }
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let player2_addr = player2_addr.unwrap();
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let match_id: u32 = gen_match_id(matches).await;
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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*player1_addr,
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*player2_addr,
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)));
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let match_guard = new_match.read().await;
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let mut player1 = clients_guard.get(player1_addr).unwrap().write().await;
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player1.current_match = Some(match_id);
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player1.ready = false;
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if match_guard.player1 == *player1_addr {
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player1.color = Color::Red;
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let _ = send(&player1.connection, "GAME:START:1");
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} else {
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player1.color = Color::Yellow;
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let _ = send(&player1.connection, "GAME:START:0");
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}
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drop(player1);
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let mut player2 = clients_guard.get(player2_addr).unwrap().write().await;
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player2.current_match = Some(match_id);
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player2.ready = false;
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if match_guard.player1 == *player2_addr {
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player2.color = Color::Red;
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let _ = send(&player2.connection, "GAME:START:1");
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} else {
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player2.color = Color::Yellow;
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let _ = send(&player2.connection, "GAME:START:0");
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}
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drop(player2);
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matches.write().await.insert(match_id, new_match.clone());
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}
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}
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}
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#[async_trait]
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impl Tournament for RoundRobin {
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fn new(ready_players: &[SocketAddr]) -> RoundRobin {
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let mut result = RoundRobin {
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players: HashMap::new(),
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top_half: Vec::new(),
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bottom_half: Vec::new(),
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is_completed: false,
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};
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let size = ready_players.len();
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for (id, player) in ready_players.iter().enumerate() {
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result.players.insert(id as u32, *player);
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}
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for i in 0..size / 2 {
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result.top_half.push(i as u32);
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}
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for i in size / 2..size {
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result.bottom_half.push(i as u32);
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}
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result
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}
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async fn next(&mut self, clients: &Clients, matches: &Matches, observers: &Observers) {
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if self.is_completed {
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return;
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}
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if self.top_half.len() <= 1 || self.bottom_half.is_empty() {
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self.is_completed = true;
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return;
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}
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let last_from_top = self.top_half.pop().unwrap();
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let first_from_bottom = self.bottom_half.remove(0);
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self.top_half.insert(1, first_from_bottom);
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self.bottom_half.push(last_from_top);
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let expected_bottom_start = self.top_half.len() as u32;
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if self.top_half[1] == 1 && self.bottom_half[0] == expected_bottom_start {
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self.is_completed = true;
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}
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if self.is_completed() {
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// Send scores
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let clients_guard = clients.read().await;
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let mut player_scores: Vec<(String, u32)> = Vec::new();
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for (_, player_addr) in self.players.iter() {
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let mut player = clients_guard.get(player_addr).unwrap().write().await;
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let _ = send(&player.connection.clone(), "TOURNAMENT:END");
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player_scores.push((player.username.clone(), player.score));
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player.score = 0;
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player.round_robin_id = 0;
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}
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player_scores.sort_by(|a, b| b.1.cmp(&a.1));
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let mut message = "TOURNAMENT:END:".to_string();
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for (player, score) in player_scores.iter() {
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message.push_str(&format!("{},{}|", player, score))
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}
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message.pop();
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broadcast_message_all_observers(observers, &message).await;
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}
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else {
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// Create next matches
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self.create_matches(clients, matches).await;
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}
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}
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async fn start(&mut self, clients: &Clients, matches: &Matches) {
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self.create_matches(clients, matches).await;
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}
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async fn cancel(&mut self, clients: &Clients, matches: &Matches, observers: &Observers) {
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for (_, addr) in self.players.iter() {
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let clients_guard = clients.read().await;
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let client = clients_guard.get(addr);
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if client.is_none() { continue; }
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let client = client.unwrap().read().await;
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let client_connection = client.connection.clone();
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let client_ready = client.ready;
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let match_id = client.current_match;
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if match_id.is_none() { continue; }
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let match_id = match_id.unwrap();
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drop(client);
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drop(clients_guard);
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terminate_match(match_id, matches, clients, observers, false).await;
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if !client_ready {
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let _ = send(&client_connection, "TOURNAMENT:END");
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}
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}
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}
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fn is_completed(&self) -> bool { self.is_completed }
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}
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