misc(refactor): moved tournament to seperate module

This commit is contained in:
2025-12-30 21:39:43 -05:00
Unverified
parent 3afe1d59cb
commit b5d71051a6
5 changed files with 359 additions and 342 deletions

View File

@@ -1,37 +1,46 @@
use crate::*;
use rand::Rng;
use std::collections::HashMap;
use std::net::SocketAddr;
use std::sync::Arc;
use std::vec;
use async_trait::async_trait;
use tokio::sync::mpsc::UnboundedSender;
use tokio::sync::RwLock;
use tokio_tungstenite::tungstenite::Message;
use crate::{broadcast_message_all_observers, gen_match_id, send, terminate_match};
pub type Clients = Arc<RwLock<HashMap<SocketAddr, Arc<RwLock<Client>>>>>;
pub type Usernames = Arc<RwLock<HashMap<String, SocketAddr>>>;
pub type Observers = Arc<RwLock<HashMap<SocketAddr, UnboundedSender<Message>>>>;
pub type Matches = Arc<RwLock<HashMap<u32, Arc<RwLock<Match>>>>>;
pub type WrappedTournament = Arc<RwLock<Option<Arc<RwLock<dyn Tournament + Send + Sync>>>>>;
pub struct Server {
pub clients: Clients,
pub usernames: Usernames,
pub observers: Observers,
pub matches: Matches,
pub admin: Arc<RwLock<Option<SocketAddr>>>,
pub admin_password: Arc<String>,
pub tournament: WrappedTournament,
pub waiting_timeout: Arc<RwLock<u64>>,
pub demo_mode: bool,
pub tournament_type: String,
pub clients: Clients,
pub usernames: Usernames,
pub observers: Observers,
pub matches: Matches,
pub admin: Arc<RwLock<Option<SocketAddr>>>,
pub admin_password: Arc<String>,
pub tournament: WrappedTournament,
pub waiting_timeout: Arc<RwLock<u64>>,
pub demo_mode: bool,
pub tournament_type: String,
}
impl Server {
pub fn new(admin_password: String, demo_mode: bool, tournament_type: String) -> Server {
Server {
clients: Arc::new(RwLock::new(HashMap::new())),
usernames: Arc::new(RwLock::new(HashMap::new())),
observers: Arc::new(RwLock::new(HashMap::new())),
matches: Arc::new(RwLock::new(HashMap::new())),
admin: Arc::new(RwLock::new(None)),
admin_password: Arc::new(admin_password),
tournament: Arc::new(RwLock::new(None)),
waiting_timeout: Arc::new(RwLock::new(5000)),
demo_mode,
tournament_type,
}
}
}
#[derive(PartialEq, Clone)]
pub enum Color {
Red,
Yellow,
Yellow,
None,
}
@@ -42,7 +51,7 @@ pub struct Client {
pub ready: bool,
pub color: Color,
pub current_match: Option<u32>,
pub round_robin_id: u32,
pub round_robin_id: u32,
pub score: u32,
pub addr: SocketAddr,
}
@@ -55,198 +64,20 @@ impl Client {
ready: false,
color: Color::None,
current_match: None,
round_robin_id: 0,
round_robin_id: 0,
score: 0,
addr,
}
}
}
#[async_trait]
pub trait Tournament {
fn new(ready_players: &[SocketAddr]) -> Self where Self: Sized;
async fn next(&mut self, clients: &Clients, matches: &Matches, observers: &Observers);
async fn start(&mut self, clients: &Clients, matches: &Matches);
async fn cancel(&mut self, clients: &Clients, matches: &Matches, observers: &Observers);
fn is_completed(&self) -> bool;
}
#[derive(Clone)]
pub struct RoundRobin {
pub players: HashMap<u32, SocketAddr>,
pub top_half: Vec<u32>,
pub bottom_half: Vec<u32>,
pub is_completed: bool,
}
impl RoundRobin {
async fn create_matches(&self, clients: &Clients, matches: &Matches) {
let clients_guard = clients.read().await;
for (i, id) in self.top_half.iter().enumerate() {
let player1_addr = self.players.get(id).unwrap();
let player2_addr = self.players.get(self.bottom_half.get(i).unwrap());
if player2_addr.is_none() { continue; }
let player2_addr = player2_addr.unwrap();
let match_id: u32 = gen_match_id(matches).await;
let new_match = Arc::new(RwLock::new(Match::new(
match_id,
*player1_addr,
*player2_addr,
)));
let match_guard = new_match.read().await;
let mut player1 = clients_guard.get(player1_addr).unwrap().write().await;
player1.current_match = Some(match_id);
player1.ready = false;
if match_guard.player1 == *player1_addr {
player1.color = Color::Red;
let _ = send(&player1.connection, "GAME:START:1");
} else {
player1.color = Color::Yellow;
let _ = send(&player1.connection, "GAME:START:0");
}
drop(player1);
let mut player2 = clients_guard.get(player2_addr).unwrap().write().await;
player2.current_match = Some(match_id);
player2.ready = false;
if match_guard.player1 == *player2_addr {
player2.color = Color::Red;
let _ = send(&player2.connection, "GAME:START:1");
} else {
player2.color = Color::Yellow;
let _ = send(&player2.connection, "GAME:START:0");
}
drop(player2);
matches.write().await.insert(match_id, new_match.clone());
}
}
}
#[async_trait]
impl Tournament for RoundRobin {
fn new(ready_players: &[SocketAddr]) -> RoundRobin {
let mut result = RoundRobin {
players: HashMap::new(),
top_half: Vec::new(),
bottom_half: Vec::new(),
is_completed: false,
};
let size = ready_players.len();
for (id, player) in ready_players.iter().enumerate() {
result.players.insert(id as u32, *player);
}
for i in 0..size / 2 {
result.top_half.push(i as u32);
}
for i in size / 2..size {
result.bottom_half.push(i as u32);
}
result
}
async fn next(&mut self, clients: &Clients, matches: &Matches, observers: &Observers) {
if self.is_completed {
return;
}
if self.top_half.len() <= 1 || self.bottom_half.is_empty() {
self.is_completed = true;
return;
}
let last_from_top = self.top_half.pop().unwrap();
let first_from_bottom = self.bottom_half.remove(0);
self.top_half.insert(1, first_from_bottom);
self.bottom_half.push(last_from_top);
let expected_bottom_start = self.top_half.len() as u32;
if self.top_half[1] == 1 && self.bottom_half[0] == expected_bottom_start {
self.is_completed = true;
}
if self.is_completed() {
// Send scores
let clients_guard = clients.read().await;
let mut player_scores: Vec<(String, u32)> = Vec::new();
for (_, player_addr) in self.players.iter() {
let mut player = clients_guard.get(player_addr).unwrap().write().await;
let _ = send(&player.connection.clone(), "TOURNAMENT:END");
player_scores.push((player.username.clone(), player.score));
player.score = 0;
player.round_robin_id = 0;
}
player_scores.sort_by(|a, b| b.1.cmp(&a.1));
let mut message = "TOURNAMENT:END:".to_string();
for (player, score) in player_scores.iter() {
message.push_str(&format!("{},{}|", player, score))
}
message.pop();
broadcast_message_all_observers(observers, &message).await;
}
else {
// Create next matches
self.create_matches(clients, matches).await;
}
}
async fn start(&mut self, clients: &Clients, matches: &Matches) {
self.create_matches(clients, matches).await;
}
async fn cancel(&mut self, clients: &Clients, matches: &Matches, observers: &Observers) {
for (_, addr) in self.players.iter() {
let clients_guard = clients.read().await;
let client = clients_guard.get(addr);
if client.is_none() { continue; }
let client = client.unwrap().read().await;
let client_connection = client.connection.clone();
let client_ready = client.ready;
let match_id = client.current_match;
if match_id.is_none() { continue; }
let match_id = match_id.unwrap();
drop(client);
drop(clients_guard);
terminate_match(match_id, matches, clients, observers, false).await;
if !client_ready {
let _ = send(&client_connection, "TOURNAMENT:END");
}
}
}
fn is_completed(&self) -> bool { self.is_completed }
}
pub struct Match {
pub id: u32,
pub board: Vec<Vec<Color>>,
pub viewers: Vec<SocketAddr>,
pub ledger: Vec<(Color, usize)>,
pub move_to_dispatch: (Color, usize),
pub wait_thread: Option<tokio::task::JoinHandle<()>>,
pub move_to_dispatch: (Color, usize),
pub wait_thread: Option<tokio::task::JoinHandle<()>>,
pub player1: SocketAddr,
pub player2: SocketAddr,
}
@@ -264,10 +95,10 @@ impl Match {
board: vec![vec![Color::None; 6]; 7],
viewers: Vec::new(),
ledger: Vec::new(),
move_to_dispatch: (Color::None, 0),
wait_thread: None,
player1: if player1 == first {player1} else {player2},
player2: if player1 == first {player2} else {player1},
move_to_dispatch: (Color::None, 0),
wait_thread: None,
player1: if player1 == first { player1 } else { player2 },
player2: if player1 == first { player2 } else { player1 },
}
}