misc: rustfmt
This commit is contained in:
2
.rustfmt.toml
Normal file
2
.rustfmt.toml
Normal file
@@ -0,0 +1,2 @@
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combine_control_expr = false
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chain_width = 100
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550
src/main.rs
550
src/main.rs
@@ -1,12 +1,13 @@
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mod types;
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mod random_ai;
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mod types;
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use crate::random_ai::random_move;
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use crate::types::{Color, Match};
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use futures_util::{SinkExt, StreamExt};
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use rand::Rng;
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use std::collections::HashMap;
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use std::net::SocketAddr;
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use std::sync::Arc;
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use rand::Rng;
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use tokio::net::{TcpListener, TcpStream};
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use tokio::sync::mpsc::error::SendError;
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use tokio::sync::mpsc::UnboundedSender;
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@@ -14,39 +15,37 @@ use tokio::sync::RwLock;
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use tokio_tungstenite::{accept_async, tungstenite::Message};
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use tracing::{error, info, warn};
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use types::Client;
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use crate::random_ai::random_move;
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type Clients = Arc<RwLock<HashMap<SocketAddr, Arc<RwLock<Client>>>>>;
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type Observers = Arc<RwLock<HashMap<SocketAddr, UnboundedSender<Message>>>>;
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type Matches = Arc<RwLock<HashMap<u32, Arc<RwLock<Match>>>>>;
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#[tokio::main]
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async fn main() -> Result<(), anyhow::Error> {
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// Initialize logging
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tracing_subscriber::fmt::init();
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let args: Vec<String> = std::env::args().collect();
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let demo_mode = args.get(1).is_some() && args.get(1).unwrap() == "demo";
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let args: Vec<String> = std::env::args().collect();
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let demo_mode = args.get(1).is_some() && args.get(1).unwrap() == "demo";
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let addr = "0.0.0.0:8080";
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let listener = TcpListener::bind(&addr).await?;
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info!("WebSocket server listening on: {}", addr);
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let clients: Clients = Arc::new(RwLock::new(HashMap::new()));
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let observers: Observers = Arc::new(RwLock::new(HashMap::new()));
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let observers: Observers = Arc::new(RwLock::new(HashMap::new()));
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let matches: Matches = Arc::new(RwLock::new(HashMap::new()));
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let admin: Arc<RwLock<Option<SocketAddr>>> = Arc::new(RwLock::new(None));
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let admin: Arc<RwLock<Option<SocketAddr>>> = Arc::new(RwLock::new(None));
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while let Ok((stream, addr)) = listener.accept().await {
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tokio::spawn(handle_connection(
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stream,
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addr,
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clients.clone(),
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observers.clone(),
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observers.clone(),
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matches.clone(),
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admin.clone(),
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demo_mode
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admin.clone(),
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demo_mode,
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));
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}
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@@ -57,10 +56,10 @@ async fn handle_connection(
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stream: TcpStream,
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addr: SocketAddr,
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clients: Clients,
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observers: Observers,
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observers: Observers,
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matches: Matches,
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admin: Arc<RwLock<Option<SocketAddr>>>,
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demo_mode: bool,
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admin: Arc<RwLock<Option<SocketAddr>>>,
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demo_mode: bool,
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) -> Result<(), anyhow::Error> {
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info!("New WebSocket connection from: {}", addr);
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@@ -69,7 +68,7 @@ async fn handle_connection(
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let (tx, mut rx) = tokio::sync::mpsc::unbounded_channel();
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// Store the client
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observers.write().await.insert(addr, tx.clone());
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observers.write().await.insert(addr, tx.clone());
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// Spawn task to handle outgoing messages
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let send_task = tokio::spawn(async move {
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@@ -89,32 +88,36 @@ async fn handle_connection(
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if text.starts_with("CONNECT:") {
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let requested_username = text.split(":").collect::<Vec<&str>>()[1].to_string();
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if requested_username.is_empty() {
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let _ = send(&tx, &format!("ERROR:INVALID:ID:{}", requested_username));
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continue;
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}
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if requested_username.is_empty() {
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let _ = send(&tx, &format!("ERROR:INVALID:ID:{}", requested_username));
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continue;
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}
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let mut is_taken = false;
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for client in clients.read().await.values() {
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if requested_username == client.read().await.username {
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let _ = send(&tx, &format!("ERROR:INVALID:ID:{}", requested_username));
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is_taken = true;
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break;
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let _ = send(&tx, &format!("ERROR:INVALID:ID:{}", requested_username));
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is_taken = true;
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break;
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}
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}
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if is_taken { continue; }
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if is_taken {
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continue;
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}
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// not taken
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observers.write().await.remove(&addr);
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clients
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.write().await
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.insert(
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addr.to_string().parse()?,
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Arc::new(RwLock::new(Client::new(requested_username, tx.clone(), addr.to_string().parse()?)))
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);
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observers.write().await.remove(&addr);
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clients.write().await.insert(
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addr.to_string().parse()?,
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Arc::new(RwLock::new(Client::new(
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requested_username,
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tx.clone(),
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addr.to_string().parse()?,
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))),
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);
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let _ = send(&tx, "CONNECT:ACK");
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let _ = send(&tx, "CONNECT:ACK");
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}
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else if text == "READY" {
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if clients.read().await.get(&addr).is_none() {
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@@ -122,232 +125,263 @@ async fn handle_connection(
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continue;
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}
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if clients.read().await.get(&addr).unwrap().read().await.ready {
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let _ = send(&tx, "ERROR:INVALID");
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continue;
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}
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if clients.read().await.get(&addr).unwrap().read().await.ready {
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let _ = send(&tx, "ERROR:INVALID");
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continue;
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}
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clients.write().await.get_mut(&addr).unwrap().write().await.ready = true;
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clients.write().await.get_mut(&addr).unwrap().write().await.ready = true;
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let _ = send(&tx,"READY:ACK");
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let _ = send(&tx, "READY:ACK");
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if demo_mode {
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let match_id: u32 = rand::rng().random_range(100000..=999999);
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let new_match = Arc::new(RwLock::new(Match::new(match_id, addr.to_string().parse()?, addr.to_string().parse()?)));
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matches.write().await.insert(match_id, new_match.clone());
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clients.write().await.get_mut(&addr).unwrap().write().await.ready = false;
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clients
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.write().await
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.get_mut(&addr).unwrap()
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.write().await.current_match = Some(match_id);
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clients
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.write().await
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.get_mut(&addr).unwrap()
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.write().await.color = Color::Red;
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let _ = send(&tx, "GAME:START:1");
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}
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if demo_mode {
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let match_id: u32 = rand::rng().random_range(100000..=999999);
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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addr.to_string().parse()?,
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addr.to_string().parse()?,
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)));
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matches.write().await.insert(match_id, new_match.clone());
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clients.write().await.get_mut(&addr).unwrap().write().await.ready = false;
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clients.write().await.get_mut(&addr).unwrap().write().await.current_match =
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Some(match_id);
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clients.write().await.get_mut(&addr).unwrap().write().await.color =
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Color::Red;
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let _ = send(&tx, "GAME:START:1");
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}
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}
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else if text.starts_with("PLAY:") {
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let clients_guard = clients.read().await;
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let client_option = clients_guard.get(&addr);
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let clients_guard = clients.read().await;
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let client_option = clients_guard.get(&addr);
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// Check if client is valid
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if client_option.is_none() || client_option.unwrap().read().await.current_match.is_none() {
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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continue;
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}
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// Check if client is valid
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if client_option.is_none()
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|| client_option.unwrap().read().await.current_match.is_none()
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{
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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continue;
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}
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let client = client_option.unwrap().read().await;
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let client = client_option.unwrap().read().await;
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let matches_guard = matches.read().await;
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let current_match = matches_guard.get(&client.current_match.unwrap()).unwrap().read().await;
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let matches_guard = matches.read().await;
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let current_match =
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matches_guard.get(&client.current_match.unwrap()).unwrap().read().await;
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let opponent = {
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let result =
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if addr == current_match.player1
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{ clients_guard.get(¤t_match.player2).unwrap().read().await }
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else
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{ clients_guard.get(¤t_match.player1).unwrap().read().await };
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let opponent = {
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let result = if addr == current_match.player1 {
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clients_guard.get(¤t_match.player2).unwrap().read().await
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} else {
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clients_guard.get(¤t_match.player1).unwrap().read().await
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};
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result
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};
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result
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};
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// Check if it's their move
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if (current_match.ledger.is_empty() &&
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current_match.first != addr) ||
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(current_match.ledger.last().is_some() && current_match.ledger.last().unwrap().0 == client.color)
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{
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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continue;
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}
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// Check if it's their move
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if (current_match.ledger.is_empty() && current_match.first != addr)
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|| (current_match.ledger.last().is_some()
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&& current_match.ledger.last().unwrap().0 == client.color)
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{
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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continue;
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}
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let column_parse = text.split(":").collect::<Vec<&str>>()[1].parse::<usize>();
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let column_parse = text.split(":").collect::<Vec<&str>>()[1].parse::<usize>();
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drop(current_match);
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drop(matches_guard);
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drop(current_match);
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drop(matches_guard);
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let mut matches_guard = matches.write().await;
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let mut current_match = matches_guard.get_mut(&client.current_match.unwrap()).unwrap().write().await;
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let mut matches_guard = matches.write().await;
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let mut current_match = matches_guard
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.get_mut(&client.current_match.unwrap())
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.unwrap()
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.write()
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.await;
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// Check if valid move
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if let Ok(column) = column_parse {
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if column >= 6 {
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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continue;
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}
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// Check if valid move
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if let Ok(column) = column_parse {
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if column >= 6 {
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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continue;
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}
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if current_match.board[column][4] != Color::None {
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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continue;
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}
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if current_match.board[column][4] != Color::None {
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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continue;
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}
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// Place it
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current_match.place_token(client.color.clone(), column)
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} else {
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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continue;
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}
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// Place it
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current_match.place_token(client.color.clone(), column)
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} else {
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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continue;
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}
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// broadcast the move to viewers
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broadcast_message(
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¤t_match.viewers,
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&observers,
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&format!("GAME:MOVE:{}:{}", client.username, column_parse.clone()?))
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.await;
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// broadcast the move to viewers
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broadcast_message(
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¤t_match.viewers,
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&observers,
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&format!("GAME:MOVE:{}:{}", client.username, column_parse.clone()?),
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)
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.await;
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// Check game end conditions
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let (winner, filled) = {
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let mut result = (Color::None, false);
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// Check game end conditions
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let (winner, filled) = {
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let mut result = (Color::None, false);
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let mut any_empty = true;
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for x in 0..6 {
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for y in 0..5 {
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let color = current_match.board[x][y].clone();
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let mut horizontal_end = true;
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let mut vertical_end = true;
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let mut diagonal_end = true;
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let mut any_empty = true;
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for x in 0..6 {
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for y in 0..5 {
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let color = current_match.board[x][y].clone();
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let mut horizontal_end = true;
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let mut vertical_end = true;
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let mut diagonal_end = true;
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if any_empty && color == Color::None {
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any_empty = false;
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}
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if any_empty && color == Color::None {
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any_empty = false;
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}
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for i in 0..4 {
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if x + i >= 6 || current_match.board[x + i][y] != color && horizontal_end {
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horizontal_end = false;
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}
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for i in 0..4 {
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if x + i >= 6
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|| current_match.board[x + i][y] != color && horizontal_end
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{
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horizontal_end = false;
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}
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if y + i >= 5 || current_match.board[x][y + i] != color && vertical_end {
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vertical_end = false;
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}
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if y + i >= 5
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|| current_match.board[x][y + i] != color && vertical_end
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{
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vertical_end = false;
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}
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if x + i >= 6 || y + i >= 5 || current_match.board[x + i][y + i] != color && diagonal_end {
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diagonal_end = false;
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}
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}
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if x + i >= 6
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|| y + i >= 5
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|| current_match.board[x + i][y + i] != color
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&& diagonal_end
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{
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diagonal_end = false;
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}
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}
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if horizontal_end || vertical_end || diagonal_end { result = (color.clone(), false); break; }
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}
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if result.0 != Color::None { break; }
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}
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if horizontal_end || vertical_end || diagonal_end {
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result = (color.clone(), false);
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break;
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}
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}
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if result.0 != Color::None {
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break;
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}
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}
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if any_empty && result.0 == Color::None { result.1 = true; }
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if any_empty && result.0 == Color::None {
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result.1 = true;
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}
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result
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};
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result
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};
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if winner != Color::None {
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if winner == client.color {
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let _ = send(&tx, "GAME:WINS");
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if !demo_mode {
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let _ = send(&opponent.connection, "GAME:LOSS");
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}
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broadcast_message(¤t_match.viewers, &observers, &format!("GAME:WIN:{}", client.username)).await;
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} else {
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let _ = send(&tx, "GAME:LOSS");
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if !demo_mode {
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let _ = send(&opponent.connection, "GAME:WINS");
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}
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broadcast_message(¤t_match.viewers, &observers, &format!("GAME:WIN:{}", opponent.username)).await;
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}
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}
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else if filled {
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let _ = send(&tx, "GAME:DRAW");
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if !demo_mode {
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let _ = send(&opponent.connection, "GAME:DRAW");
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}
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broadcast_message(¤t_match.viewers, &observers, "GAME:DRAW").await;
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}
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if winner != Color::None {
|
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if winner == client.color {
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let _ = send(&tx, "GAME:WINS");
|
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if !demo_mode {
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let _ = send(&opponent.connection, "GAME:LOSS");
|
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}
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broadcast_message(
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¤t_match.viewers,
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&observers,
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&format!("GAME:WIN:{}", client.username),
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)
|
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.await;
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} else {
|
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let _ = send(&tx, "GAME:LOSS");
|
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if !demo_mode {
|
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let _ = send(&opponent.connection, "GAME:WINS");
|
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}
|
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broadcast_message(
|
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¤t_match.viewers,
|
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&observers,
|
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&format!("GAME:WIN:{}", opponent.username),
|
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)
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.await;
|
||||
}
|
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} else if filled {
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let _ = send(&tx, "GAME:DRAW");
|
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if !demo_mode {
|
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let _ = send(&opponent.connection, "GAME:DRAW");
|
||||
}
|
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broadcast_message(¤t_match.viewers, &observers, "GAME:DRAW").await;
|
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}
|
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|
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// remove match from matchmaker
|
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if winner != Color::None || filled {
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let opponent_addr = opponent.addr;
|
||||
let current_match_id = current_match.id;
|
||||
|
||||
// remove match from matchmaker
|
||||
if winner != Color::None || filled {
|
||||
let opponent_addr = opponent.addr;
|
||||
let current_match_id = current_match.id;
|
||||
drop(client);
|
||||
drop(opponent);
|
||||
drop(current_match);
|
||||
drop(clients_guard);
|
||||
|
||||
drop(client);
|
||||
drop(opponent);
|
||||
drop(current_match);
|
||||
drop(clients_guard);
|
||||
let mut clients_guard = clients.write().await;
|
||||
let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
|
||||
client.current_match = None;
|
||||
drop(client);
|
||||
|
||||
let mut clients_guard = clients.write().await;
|
||||
let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
|
||||
client.current_match = None;
|
||||
drop(client);
|
||||
let mut opponent =
|
||||
clients_guard.get_mut(&opponent_addr).unwrap().write().await;
|
||||
|
||||
let mut opponent = clients_guard.get_mut(&opponent_addr).unwrap().write().await;
|
||||
|
||||
if !demo_mode {
|
||||
opponent.current_match = None;
|
||||
}
|
||||
matches_guard.remove(¤t_match_id).unwrap();
|
||||
continue;
|
||||
}
|
||||
|
||||
if !demo_mode{
|
||||
// TODO: delay/autoplay/continue behavior
|
||||
let _ = send(&opponent.connection, &format!("OPPONENT:{}", column_parse.clone()?));
|
||||
} else {
|
||||
let random_move = random_move(¤t_match.board);
|
||||
current_match.place_token(Color::Blue, random_move);
|
||||
let _ = send(&tx, &format!("OPPONENT:{}", random_move));
|
||||
}
|
||||
|
||||
}
|
||||
if !demo_mode {
|
||||
opponent.current_match = None;
|
||||
}
|
||||
matches_guard.remove(¤t_match_id).unwrap();
|
||||
continue;
|
||||
}
|
||||
|
||||
if !demo_mode {
|
||||
// TODO: delay/autoplay/continue behavior
|
||||
let _ = send(
|
||||
&opponent.connection,
|
||||
&format!("OPPONENT:{}", column_parse.clone()?),
|
||||
);
|
||||
} else {
|
||||
let random_move = random_move(¤t_match.board);
|
||||
current_match.place_token(Color::Blue, random_move);
|
||||
let _ = send(&tx, &format!("OPPONENT:{}", random_move));
|
||||
}
|
||||
}
|
||||
else if text == "GAME:LIST" {
|
||||
todo!()
|
||||
}
|
||||
else if text.starts_with("GAME:WATCH:") {
|
||||
todo!()
|
||||
}
|
||||
|
||||
else if text.starts_with("ADMIN:AUTH:") {
|
||||
todo!()
|
||||
}
|
||||
else if text.starts_with("ADMIN:KICK:") {
|
||||
todo!()
|
||||
}
|
||||
else if text == "GAME:TERMINATE" {
|
||||
todo!()
|
||||
}
|
||||
else if text.starts_with("GAME:AUTOPLAY:") {
|
||||
todo!()
|
||||
}
|
||||
todo!()
|
||||
}
|
||||
else if text.starts_with("GAME:WATCH:") {
|
||||
todo!()
|
||||
}
|
||||
else if text.starts_with("ADMIN:AUTH:") {
|
||||
todo!()
|
||||
}
|
||||
else if text.starts_with("ADMIN:KICK:") {
|
||||
todo!()
|
||||
}
|
||||
else if text == "GAME:TERMINATE" {
|
||||
todo!()
|
||||
}
|
||||
else if text.starts_with("GAME:AUTOPLAY:") {
|
||||
todo!()
|
||||
}
|
||||
else if text == "GAME:CONTINUE" {
|
||||
todo!()
|
||||
}
|
||||
|
||||
todo!()
|
||||
}
|
||||
else {
|
||||
let _ = send(&tx, "ERROR:UNKNOWN");
|
||||
}
|
||||
let _ = send(&tx, "ERROR:UNKNOWN");
|
||||
}
|
||||
}
|
||||
Ok(Message::Close(_)) => {
|
||||
info!("Client {} disconnected", addr);
|
||||
break;
|
||||
}
|
||||
Ok(_) => {
|
||||
let _ = send(&tx, "ERROR:UNKNOWN");
|
||||
}
|
||||
let _ = send(&tx, "ERROR:UNKNOWN");
|
||||
}
|
||||
Err(e) => {
|
||||
error!("WebSocket error for {}: {}", addr, e);
|
||||
break;
|
||||
@@ -359,71 +393,69 @@ async fn handle_connection(
|
||||
send_task.abort();
|
||||
|
||||
// Remove and terminate any matches
|
||||
if let Some(match_id) = clients.read().await.get(&addr).unwrap().read().await.current_match {
|
||||
let matches_guard = matches.read().await;
|
||||
let clients_guard = clients.read().await;
|
||||
let the_match = matches_guard.get(&match_id).unwrap().read().await;
|
||||
if let Some(match_id) = clients.read().await.get(&addr).unwrap().read().await.current_match {
|
||||
let matches_guard = matches.read().await;
|
||||
let clients_guard = clients.read().await;
|
||||
let the_match = matches_guard.get(&match_id).unwrap().read().await;
|
||||
|
||||
let player1 = clients_guard.get(&the_match.player1).unwrap().read().await;
|
||||
let player2 = clients_guard.get(&the_match.player2).unwrap().read().await;
|
||||
let player1 = clients_guard.get(&the_match.player1).unwrap().read().await;
|
||||
let player2 = clients_guard.get(&the_match.player2).unwrap().read().await;
|
||||
|
||||
let _ = send(&player1.connection, "GAME:TERMINATED");
|
||||
let _ = send(&player2.connection, "GAME:TERMINATED");
|
||||
let _ = send(&player1.connection, "GAME:TERMINATED");
|
||||
let _ = send(&player2.connection, "GAME:TERMINATED");
|
||||
|
||||
broadcast_message(&the_match.viewers, &observers, "GAME:TERMINATED").await;
|
||||
broadcast_message(&the_match.viewers, &observers, "GAME:TERMINATED").await;
|
||||
|
||||
drop(player1);
|
||||
drop(player2);
|
||||
drop(the_match);
|
||||
drop(matches_guard);
|
||||
drop(clients_guard);
|
||||
drop(player1);
|
||||
drop(player2);
|
||||
drop(the_match);
|
||||
drop(matches_guard);
|
||||
drop(clients_guard);
|
||||
|
||||
matches.write().await.remove(&match_id);
|
||||
}
|
||||
matches.write().await.remove(&match_id);
|
||||
}
|
||||
|
||||
clients.write().await.remove(&addr);
|
||||
observers.write().await.remove(&addr);
|
||||
observers.write().await.remove(&addr);
|
||||
|
||||
let mut admin_guard = admin.write().await;
|
||||
if let Some(admin_addr) = *admin_guard {
|
||||
if admin_addr == addr {
|
||||
*admin_guard = None;
|
||||
}
|
||||
}
|
||||
drop(admin_guard);
|
||||
let mut admin_guard = admin.write().await;
|
||||
if let Some(admin_addr) = *admin_guard {
|
||||
if admin_addr == addr {
|
||||
*admin_guard = None;
|
||||
}
|
||||
}
|
||||
drop(admin_guard);
|
||||
|
||||
info!("Client {} removed", addr);
|
||||
info!("Client {} removed", addr);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn broadcast_message(addrs: &Vec<SocketAddr>, observers: &Observers, msg: &str) {
|
||||
for addr in addrs {
|
||||
let _ = send(observers.read().await.get(addr).unwrap(), msg);
|
||||
}
|
||||
for addr in addrs {
|
||||
let _ = send(observers.read().await.get(addr).unwrap(), msg);
|
||||
}
|
||||
}
|
||||
|
||||
async fn watch(matches: &Matches, new_match_id: u32, addr: SocketAddr) {
|
||||
for a_match in &mut matches.write().await.values_mut() {
|
||||
let mut found = false;
|
||||
for i in 0..a_match.write().await.viewers.len() {
|
||||
if a_match.write().await.viewers[i] == addr {
|
||||
a_match.write().await.viewers.remove(i);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for a_match in &mut matches.write().await.values_mut() {
|
||||
let mut found = false;
|
||||
for i in 0..a_match.write().await.viewers.len() {
|
||||
if a_match.write().await.viewers[i] == addr {
|
||||
a_match.write().await.viewers.remove(i);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if found { break; }
|
||||
}
|
||||
if found {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
matches
|
||||
.write().await
|
||||
.get_mut(&new_match_id).unwrap()
|
||||
.write().await
|
||||
.viewers.push(addr);
|
||||
matches.write().await.get_mut(&new_match_id).unwrap().write().await.viewers.push(addr);
|
||||
}
|
||||
|
||||
fn send(tx: &UnboundedSender<Message>, text: &str) -> Result<(), SendError<Message>> {
|
||||
tx.send(Message::text(text))
|
||||
tx.send(Message::text(text))
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
use crate::types::Color;
|
||||
use rand::Rng;
|
||||
use crate::types::{Client, Color};
|
||||
|
||||
pub fn random_move(board: &[Vec<Color>]) -> usize {
|
||||
let mut random = rand::rng().random_range(0..6);
|
||||
while board[random][4] != Color::None {
|
||||
random = rand::rng().random_range(0..6);
|
||||
}
|
||||
let mut random = rand::rng().random_range(0..6);
|
||||
while board[random][4] != Color::None {
|
||||
random = rand::rng().random_range(0..6);
|
||||
}
|
||||
|
||||
random
|
||||
random
|
||||
}
|
||||
99
src/types.rs
99
src/types.rs
@@ -1,68 +1,81 @@
|
||||
use rand::Rng;
|
||||
use std::net::SocketAddr;
|
||||
use std::vec;
|
||||
use rand::Rng;
|
||||
use tokio::sync::mpsc::error::SendError;
|
||||
use tokio::sync::mpsc::UnboundedSender;
|
||||
use tokio_tungstenite::tungstenite::Message;
|
||||
|
||||
#[derive(PartialEq, Clone)]
|
||||
pub enum Color {
|
||||
Red,
|
||||
Blue,
|
||||
None,
|
||||
Red,
|
||||
Blue,
|
||||
None,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Client {
|
||||
pub username: String,
|
||||
pub username: String,
|
||||
pub connection: UnboundedSender<Message>,
|
||||
pub ready: bool,
|
||||
pub color: Color,
|
||||
pub current_match: Option<u32>,
|
||||
pub demo: bool,
|
||||
pub addr: SocketAddr,
|
||||
pub ready: bool,
|
||||
pub color: Color,
|
||||
pub current_match: Option<u32>,
|
||||
pub demo: bool,
|
||||
pub addr: SocketAddr,
|
||||
}
|
||||
|
||||
impl Client {
|
||||
pub fn new(username: String, connection: UnboundedSender<Message>, addr: SocketAddr) -> Client {
|
||||
Client {
|
||||
username,
|
||||
connection,
|
||||
ready: false,
|
||||
color: Color::None,
|
||||
current_match: None,
|
||||
demo: false,
|
||||
addr,
|
||||
}
|
||||
}
|
||||
pub fn new(username: String, connection: UnboundedSender<Message>, addr: SocketAddr) -> Client {
|
||||
Client {
|
||||
username,
|
||||
connection,
|
||||
ready: false,
|
||||
color: Color::None,
|
||||
current_match: None,
|
||||
demo: false,
|
||||
addr,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn send(&self, text: &str) -> Result<(), SendError<Message>> {
|
||||
self.connection.send(Message::text(text))
|
||||
}
|
||||
pub fn send(&self, text: &str) -> Result<(), SendError<Message>> {
|
||||
self.connection.send(Message::text(text))
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Match {
|
||||
pub id: u32,
|
||||
pub board: Vec<Vec<Color>>,
|
||||
pub viewers: Vec<SocketAddr>,
|
||||
pub ledger: Vec<(Color, usize)>,
|
||||
pub first: SocketAddr,
|
||||
pub player1: SocketAddr,
|
||||
pub player2: SocketAddr,
|
||||
pub id: u32,
|
||||
pub board: Vec<Vec<Color>>,
|
||||
pub viewers: Vec<SocketAddr>,
|
||||
pub ledger: Vec<(Color, usize)>,
|
||||
pub first: SocketAddr,
|
||||
pub player1: SocketAddr,
|
||||
pub player2: SocketAddr,
|
||||
}
|
||||
|
||||
impl Match {
|
||||
pub fn new(id: u32, player1: SocketAddr, player2: SocketAddr) -> Match {
|
||||
let first = if rand::rng().random_range(0..=1) == 0 { player1.clone() } else { player2.clone() };
|
||||
Match { id, board: vec![vec![Color::None; 5]; 6], viewers: Vec::new(), ledger: Vec::new(), first, player1, player2 }
|
||||
}
|
||||
pub fn new(id: u32, player1: SocketAddr, player2: SocketAddr) -> Match {
|
||||
let first = if rand::rng().random_range(0..=1) == 0 {
|
||||
player1.to_string().parse().unwrap()
|
||||
} else {
|
||||
player2.to_string().parse().unwrap()
|
||||
};
|
||||
// TODO: make player1 in Match always first
|
||||
Match {
|
||||
id,
|
||||
board: vec![vec![Color::None; 5]; 6],
|
||||
viewers: Vec::new(),
|
||||
ledger: Vec::new(),
|
||||
first,
|
||||
player1,
|
||||
player2,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn place_token(&mut self, color: Color, column: usize) {
|
||||
for i in 0..5 {
|
||||
if self.board[column][i] == Color::None {
|
||||
self.board[column][i] = color;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn place_token(&mut self, color: Color, column: usize) {
|
||||
for i in 0..5 {
|
||||
if self.board[column][i] == Color::None {
|
||||
self.board[column][i] = color;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user