misc: formatting and compile fix

This commit is contained in:
2026-03-22 14:51:00 -04:00
Unverified
parent 677c70a763
commit c5738741f1
7 changed files with 1890 additions and 1903 deletions

View File

@@ -9,217 +9,217 @@ type ID = u32;
#[derive(Clone)]
pub struct RoundRobin {
pub players: HashMap<ID, (SocketAddr, Score)>,
pub top_half: Vec<ID>,
pub bottom_half: Vec<ID>,
pub is_completed: bool,
pub players: HashMap<ID, (SocketAddr, Score)>,
pub top_half: Vec<ID>,
pub bottom_half: Vec<ID>,
pub is_completed: bool,
}
impl RoundRobin {
async fn create_matches(&self, clients: &Clients, matches: &Matches) {
let clients_guard = clients.read().await;
for (i, id) in self.top_half.iter().enumerate() {
let player1_addr = self.players.get(id).unwrap();
let player2_addr = self.players.get(self.bottom_half.get(i).unwrap());
async fn create_matches(&self, clients: &Clients, matches: &Matches) {
let clients_guard = clients.read().await;
for (i, id) in self.top_half.iter().enumerate() {
let player1_addr = self.players.get(id).unwrap();
let player2_addr = self.players.get(self.bottom_half.get(i).unwrap());
if player2_addr.is_none() {
continue;
}
let player2_addr = player2_addr.unwrap();
if player2_addr.is_none() {
continue;
}
let player2_addr = player2_addr.unwrap();
let match_id: u32 = gen_match_id(matches).await;
let new_match = Arc::new(RwLock::new(Match::new(
match_id,
player1_addr.0,
player2_addr.0,
false,
)));
let match_id: u32 = gen_match_id(matches).await;
let new_match = Arc::new(RwLock::new(Match::new(
match_id,
player1_addr.0,
player2_addr.0,
false,
)));
let match_guard = new_match.read().await;
let mut player1 = clients_guard.get(&player1_addr.0).unwrap().write().await;
let match_guard = new_match.read().await;
let mut player1 = clients_guard.get(&player1_addr.0).unwrap().write().await;
player1.current_match = Some(match_id);
player1.ready = false;
player1.current_match = Some(match_id);
player1.ready = false;
if match_guard.player1 == player1_addr.0 {
player1.color = Color::Red;
let _ = send(&player1.connection, "GAME:START:1");
} else {
player1.color = Color::Yellow;
let _ = send(&player1.connection, "GAME:START:0");
}
if match_guard.player1 == player1_addr.0 {
player1.color = Color::Red;
let _ = send(&player1.connection, "GAME:START:1");
} else {
player1.color = Color::Yellow;
let _ = send(&player1.connection, "GAME:START:0");
}
drop(player1);
drop(player1);
let mut player2 = clients_guard.get(&player2_addr.0).unwrap().write().await;
let mut player2 = clients_guard.get(&player2_addr.0).unwrap().write().await;
player2.current_match = Some(match_id);
player2.ready = false;
player2.current_match = Some(match_id);
player2.ready = false;
if match_guard.player1 == player2_addr.0 {
player2.color = Color::Red;
let _ = send(&player2.connection, "GAME:START:1");
} else {
player2.color = Color::Yellow;
let _ = send(&player2.connection, "GAME:START:0");
}
if match_guard.player1 == player2_addr.0 {
player2.color = Color::Red;
let _ = send(&player2.connection, "GAME:START:1");
} else {
player2.color = Color::Yellow;
let _ = send(&player2.connection, "GAME:START:0");
}
drop(player2);
drop(player2);
matches.write().await.insert(match_id, new_match.clone());
}
matches.write().await.insert(match_id, new_match.clone());
}
}
}
#[async_trait]
impl Tournament for RoundRobin {
fn new(ready_players: &[SocketAddr]) -> RoundRobin {
let mut result = RoundRobin {
players: HashMap::new(),
top_half: Vec::new(),
bottom_half: Vec::new(),
is_completed: false,
};
fn new(ready_players: &[SocketAddr]) -> RoundRobin {
let mut result = RoundRobin {
players: HashMap::new(),
top_half: Vec::new(),
bottom_half: Vec::new(),
is_completed: false,
};
let size = ready_players.len();
let size = ready_players.len();
for (id, player) in ready_players.iter().enumerate() {
result.players.insert(id as u32, (*player, 0));
}
for i in 0..size / 2 {
result.top_half.push(i as u32);
}
for i in size / 2..size {
result.bottom_half.push(i as u32);
}
result
for (id, player) in ready_players.iter().enumerate() {
result.players.insert(id as u32, (*player, 0));
}
fn inform_winner(&mut self, winner: SocketAddr, is_tie: bool) {
if is_tie {
return;
}
for (_, player_addr) in self.players.iter_mut() {
if player_addr.0 == winner {
player_addr.1 += 1;
break;
}
}
for i in 0..size / 2 {
result.top_half.push(i as u32);
}
fn inform_reconnect(&mut self, old_addr: SocketAddr, new_addr: SocketAddr) {
for (_, (player_addr, _)) in self.players.iter_mut() {
if *player_addr == old_addr {
*player_addr = new_addr;
break;
}
}
for i in size / 2..size {
result.bottom_half.push(i as u32);
}
fn contains_player(&self, addr: SocketAddr) -> bool {
for (_, (player_addr, _)) in self.players.iter() {
if *player_addr == addr {
return true;
}
}
false
result
}
fn inform_winner(&mut self, winner: SocketAddr, is_tie: bool) {
if is_tie {
return;
}
async fn next(&mut self, server: &Server) {
if self.is_completed {
return;
}
for (_, player_addr) in self.players.iter_mut() {
if player_addr.0 == winner {
player_addr.1 += 1;
break;
}
}
}
if self.top_half.len() <= 1 || self.bottom_half.is_empty() {
self.is_completed = true;
return;
}
fn inform_reconnect(&mut self, old_addr: SocketAddr, new_addr: SocketAddr) {
for (_, (player_addr, _)) in self.players.iter_mut() {
if *player_addr == old_addr {
*player_addr = new_addr;
break;
}
}
}
let last_from_top = self.top_half.pop().unwrap();
let first_from_bottom = self.bottom_half.remove(0);
fn contains_player(&self, addr: SocketAddr) -> bool {
for (_, (player_addr, _)) in self.players.iter() {
if *player_addr == addr {
return true;
}
}
false
}
self.top_half.insert(1, first_from_bottom);
self.bottom_half.push(last_from_top);
let expected_bottom_start = self.top_half.len() as u32;
if self.top_half[1] == 1 && self.bottom_half[0] == expected_bottom_start {
self.is_completed = true;
}
let clients_guard = server.clients.read().await;
let mut player_scores: Vec<(String, u32)> = Vec::new();
for (_, player_addr) in self.players.iter() {
let player = clients_guard.get(&player_addr.0).unwrap().read().await;
let _ = send(&player.connection.clone(), "TOURNAMENT:END");
player_scores.push((player.username.clone(), player_addr.1));
}
drop(clients_guard);
player_scores.sort_by(|a, b| b.1.cmp(&a.1));
let mut message = "TOURNAMENT:SCORES:".to_string();
for (player, score) in player_scores.iter() {
message.push_str(&format!("{},{}|", player, score))
}
message.pop();
server.broadcast_message_all_observers(&message).await;
if self.is_completed() {
// Send scores
let clients_guard = server.clients.read().await;
for (_, player_addr) in self.players.iter() {
let player = clients_guard.get(&player_addr.0).unwrap().read().await;
let _ = send(&player.connection.clone(), "TOURNAMENT:END");
}
} else {
// Create next matches
self.create_matches(&server.clients, &server.matches).await;
}
async fn next(&mut self, server: &Server) {
if self.is_completed {
return;
}
async fn start(&mut self, server: &Server) {
self.create_matches(&server.clients, &server.matches).await;
if self.top_half.len() <= 1 || self.bottom_half.is_empty() {
self.is_completed = true;
return;
}
async fn cancel(&mut self, server: &Server) {
for (_, addr) in self.players.iter() {
let clients_guard = server.clients.read().await;
let last_from_top = self.top_half.pop().unwrap();
let first_from_bottom = self.bottom_half.remove(0);
let client = clients_guard.get(&addr.0);
if client.is_none() {
continue;
}
let client = client.unwrap().read().await;
let client_connection = client.connection.clone();
let client_ready = client.ready;
self.top_half.insert(1, first_from_bottom);
self.bottom_half.push(last_from_top);
let match_id = client.current_match;
if match_id.is_none() {
continue;
}
let match_id = match_id.unwrap();
drop(client);
drop(clients_guard);
server.terminate_match(match_id).await;
if !client_ready {
let _ = send(&client_connection, "TOURNAMENT:END");
}
}
let expected_bottom_start = self.top_half.len() as u32;
if self.top_half[1] == 1 && self.bottom_half[0] == expected_bottom_start {
self.is_completed = true;
}
fn is_completed(&self) -> bool {
self.is_completed
let clients_guard = server.clients.read().await;
let mut player_scores: Vec<(String, u32)> = Vec::new();
for (_, player_addr) in self.players.iter() {
let player = clients_guard.get(&player_addr.0).unwrap().read().await;
let _ = send(&player.connection.clone(), "TOURNAMENT:END");
player_scores.push((player.username.clone(), player_addr.1));
}
drop(clients_guard);
fn get_type(&self) -> String {
"RoundRobin".to_string()
player_scores.sort_by(|a, b| b.1.cmp(&a.1));
let mut message = "TOURNAMENT:SCORES:".to_string();
for (player, score) in player_scores.iter() {
message.push_str(&format!("{},{}|", player, score))
}
message.pop();
server.broadcast_message_all_observers(&message).await;
if self.is_completed() {
// Send scores
let clients_guard = server.clients.read().await;
for (_, player_addr) in self.players.iter() {
let player = clients_guard.get(&player_addr.0).unwrap().read().await;
let _ = send(&player.connection.clone(), "TOURNAMENT:END");
}
} else {
// Create next matches
self.create_matches(&server.clients, &server.matches).await;
}
}
async fn start(&mut self, server: &Server) {
self.create_matches(&server.clients, &server.matches).await;
}
async fn cancel(&mut self, server: &Server) {
for (_, addr) in self.players.iter() {
let clients_guard = server.clients.read().await;
let client = clients_guard.get(&addr.0);
if client.is_none() {
continue;
}
let client = client.unwrap().read().await;
let client_connection = client.connection.clone();
let client_ready = client.ready;
let match_id = client.current_match;
if match_id.is_none() {
continue;
}
let match_id = match_id.unwrap();
drop(client);
drop(clients_guard);
server.terminate_match(match_id).await;
if !client_ready {
let _ = send(&client_connection, "TOURNAMENT:END");
}
}
}
fn is_completed(&self) -> bool {
self.is_completed
}
fn get_type(&self) -> String {
"RoundRobin".to_string()
}
}