feat: tolerate disconnects/allow for soft reconnects

This commit is contained in:
2026-02-19 15:55:56 -05:00
Unverified
parent aef1585764
commit c754b2ec72
7 changed files with 299 additions and 63 deletions

View File

@@ -4,6 +4,7 @@ use crate::{tournaments::*, types::*, *};
pub struct Server {
pub clients: Clients,
pub disconnected_clients: Arc<RwLock<Vec<String>>>,
pub usernames: Usernames,
pub observers: Observers,
pub matches: Matches,
@@ -20,6 +21,7 @@ impl Server {
pub fn new(admin_password: String, demo_mode: bool) -> Server {
Server {
clients: Arc::new(RwLock::new(HashMap::new())),
disconnected_clients: Arc::new(RwLock::new(Vec::new())),
usernames: Arc::new(RwLock::new(HashMap::new())),
observers: Arc::new(RwLock::new(HashMap::new())),
matches: Arc::new(RwLock::new(HashMap::new())),
@@ -53,9 +55,21 @@ impl Server {
)));
}
let mut reconnecting = false;
let disconnected_guard = self.disconnected_clients.read().await;
if disconnected_guard.contains(&requested_username) {
reconnecting = true;
}
let clients_guard = self.clients.read().await;
let mut reconnecting_client = None;
for client in clients_guard.values() {
if requested_username == client.read().await.username {
if reconnecting {
reconnecting_client = Some(client.clone());
break;
}
return Err(anyhow::anyhow!(format!(
"ERROR:INVALID:ID:{}",
requested_username
@@ -66,20 +80,141 @@ impl Server {
drop(clients_guard);
self.remove_observer_from_all_matches(addr).await;
// not taken
self.observers.write().await.remove(&addr);
self.usernames.write().await.insert(requested_username.clone(), addr);
self.clients.write().await.insert(
addr.to_string().parse()?,
Arc::new(RwLock::new(Client::new(
requested_username,
tx.clone(),
addr.to_string().parse()?,
))),
);
let _ = send(&tx, "CONNECT:ACK");
if !reconnecting {
self.clients.write().await.insert(
addr.to_string().parse()?,
Arc::new(RwLock::new(Client::new(
requested_username,
tx.clone(),
addr.to_string().parse()?,
))),
);
return Ok(());
}
// reconnecting
self.disconnected_clients.write().await.retain(|name| name != &requested_username);
let client_guard = reconnecting_client.unwrap();
let mut client = client_guard.write().await;
let old_addr = client.addr;
client.addr = addr;
client.connection = tx.clone();
// I don't think this will fail
let match_id = client.current_match.unwrap();
let client_color = client.color;
drop(client);
let mut clients_guard = self.clients.write().await;
clients_guard.remove(&old_addr);
clients_guard.insert(addr, client_guard.clone());
drop(clients_guard);
let tournament_guard = self.tournament.read().await;
if tournament_guard.is_some() {
let tourney = tournament_guard.clone().unwrap();
tourney.write().await.inform_reconnect(old_addr, addr);
}
drop(tournament_guard);
let matches_guard = self.matches.read().await;
let mut the_match = matches_guard.get(&match_id).unwrap().write().await;
if the_match.demo_mode {
drop(the_match);
drop(matches_guard);
self.terminate_match(match_id).await;
return Ok(());
} else {
the_match.ledger.clear();
the_match.board = vec![vec![Color::None; 6]; 7];
let opponent_addr = if the_match.player1 == addr {
the_match.player2
} else {
the_match.player1
};
if the_match.wait_thread.is_some() {
the_match.wait_thread.as_ref().unwrap().abort();
}
if the_match.timeout_thread.is_some() {
the_match.timeout_thread.as_ref().unwrap().abort();
}
let clients_guard = self.clients.read().await;
let opponent = clients_guard.get(&opponent_addr).unwrap().read().await;
let _ = send(&opponent.connection, "GAME:TERMINATED");
let _ = send(
&tx,
&format!("GAME:START:{}", bool::from(client_color) as u8),
);
let _ = send(
&opponent.connection,
&format!("GAME:START:{}", bool::from(opponent.color) as u8),
);
}
Ok(())
}
pub async fn handle_reconnect_cmd(
&self,
addr: SocketAddr,
tx: UnboundedSender<Message>,
requested_username: String,
) -> Result<(), anyhow::Error> {
let clients_guard = self.clients.read().await;
let disconnected_guard = self.disconnected_clients.read().await;
let mut found_client = None;
for client in clients_guard.values() {
if requested_username == client.read().await.username {
if disconnected_guard.contains(&requested_username) {
found_client = Some(client.clone());
}
break;
}
}
drop(clients_guard);
drop(disconnected_guard);
if let Some(client_guard) = found_client {
self.disconnected_clients.write().await.retain(|name| name != &requested_username);
let mut client = client_guard.write().await;
let old_addr = client.addr;
client.addr = addr;
client.connection = tx.clone();
let mut clients_guard = self.clients.write().await;
clients_guard.remove(&old_addr);
clients_guard.insert(addr, client_guard.clone());
drop(clients_guard);
let _ = send(&tx, "RECONNECT:ACK");
let matches_guard = self.matches.read().await;
let the_match = matches_guard.get(&client.current_match.unwrap()).unwrap().read().await;
let last = the_match.ledger.last();
if last.is_some() && last.unwrap().0 != client.color {
let _ = send(
&tx,
&format!("OPPONENT:{}", the_match.ledger.last().unwrap().1),
);
}
} else {
return Err(anyhow::anyhow!(format!(
"ERROR:INVALID:RECONNECT:{}",
requested_username
)));
}
Ok(())
}
@@ -219,26 +354,20 @@ impl Server {
let matches_guard = self.matches.read().await;
let current_match = matches_guard.get(&client.current_match.unwrap()).unwrap().read().await;
let opponent_addr = if addr == current_match.player1 {
current_match.player2
} else {
current_match.player1
};
let opponent = {
let mut result = None;
let opponent_connection = if current_match.demo_mode {
None
} else if addr == current_match.player1 {
Some(clients_guard.get(&current_match.player2).unwrap().read().await.connection.clone())
} else {
Some(clients_guard.get(&current_match.player1).unwrap().read().await.connection.clone())
};
if !current_match.demo_mode {
let opponent_addr = if addr == current_match.player1 {
current_match.player2
} else {
current_match.player1
};
let opponent_username = if current_match.demo_mode {
SERVER_PLAYER_USERNAME.to_string()
} else if addr == current_match.player1 {
clients_guard.get(&current_match.player2).unwrap().read().await.username.clone()
} else {
clients_guard.get(&current_match.player1).unwrap().read().await.username.clone()
result = Some(clients_guard.get(&opponent_addr).cloned().unwrap());
}
result
};
// Check if it's their move
@@ -284,9 +413,17 @@ impl Server {
self.terminate_match(current_match_id).await;
tx.send(Message::Close(None))?;
} else {
let opponent = opponent.unwrap();
let mut opponent = opponent.write().await;
let _ = send(&tx, "GAME:LOSS");
let _ = send(&opponent_connection.unwrap(), "GAME:WINS");
self.broadcast_message(&viewers, &format!("GAME:WIN:{}", opponent_username)).await;
let _ = send(&opponent.connection, "GAME:WINS");
self.broadcast_message(&viewers, &format!("GAME:WIN:{}", opponent.username)).await;
opponent.current_match = None;
opponent.color = Color::None;
let opponent_addr = opponent.addr;
drop(opponent);
let mut clients_guard = self.clients.write().await;
let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
@@ -294,11 +431,6 @@ impl Server {
client.color = Color::None;
drop(client);
let mut opponent = clients_guard.get_mut(&opponent_addr).unwrap().write().await;
opponent.current_match = None;
opponent.color = Color::None;
drop(opponent);
let mut tournament_guard = self.tournament.write().await;
let tourney = tournament_guard.as_mut().unwrap();
tourney.write().await.inform_winner(opponent_addr, false);
@@ -327,13 +459,17 @@ impl Server {
if winner == client.color {
let _ = send(&tx, "GAME:WINS");
if !current_match.demo_mode {
let _ = send(&opponent_connection.as_ref().unwrap(), "GAME:LOSS");
let opponent = opponent.clone().unwrap();
let opponent = opponent.read().await;
let _ = send(&opponent.connection, "GAME:LOSS");
}
viewer_messages.push(format!("GAME:WIN:{}", client.username));
} else if filled {
let _ = send(&tx, "GAME:DRAW");
if !current_match.demo_mode {
let _ = send(&opponent_connection.as_ref().unwrap(), "GAME:DRAW");
let opponent = opponent.clone().unwrap();
let opponent = opponent.read().await;
let _ = send(&opponent.connection, "GAME:DRAW");
}
viewer_messages.push("GAME:DRAW".to_string());
}
@@ -354,7 +490,8 @@ impl Server {
drop(client);
if !is_demo_mode {
let mut opponent = clients_guard.get(&opponent_addr).unwrap().write().await;
let opponent = opponent.clone().unwrap();
let mut opponent = opponent.write().await;
opponent.current_match = None;
opponent.color = Color::None;
drop(opponent);
@@ -376,7 +513,9 @@ impl Server {
} else if self.tournament.read().await.is_none() {
let _ = send(&tx, "TOURNAMENT:END");
if !is_demo_mode {
let _ = send(&opponent_connection.unwrap(), "TOURNAMENT:END");
let opponent = opponent.clone().unwrap();
let opponent = opponent.read().await;
let _ = send(&opponent.connection, "TOURNAMENT:END");
}
}
@@ -405,7 +544,7 @@ impl Server {
let demo_move = random_move(&current_match.board);
let no_winner = winner == Color::None && !filled;
let observers = self.observers.clone();
let opp_connection_move = opponent_connection.clone();
let opponent_move = opponent.clone();
let client_tx = tx.clone();
if current_match.demo_mode {
current_match.ledger.push((!client.color, demo_move, Instant::now()));
@@ -416,8 +555,10 @@ impl Server {
tokio::time::sleep(tokio::time::Duration::from_millis(adjusted_waiting as u64)).await;
if !demo_mode && no_winner {
let opponent = opponent_move.unwrap();
let opponent = opponent.read().await;
let _ = send(
&opp_connection_move.as_ref().unwrap(),
&opponent.connection.clone(),
&format!("OPPONENT:{}", column),
);
}
@@ -449,6 +590,7 @@ impl Server {
let client_addr = addr.clone();
let observers = self.observers.clone();
let viewers = current_match.viewers.clone();
let opponent_move = opponent.clone();
current_match.timeout_thread = Some(tokio::spawn(async move {
if demo_mode {
return;
@@ -463,7 +605,10 @@ impl Server {
if the_match.ledger.len() == ledger_size {
// forfeit the match
let _ = send(&client_tx, "GAME:WINS");
let _ = send(&opponent_connection.unwrap(), "GAME:LOSS");
let opponent = opponent_move.clone().unwrap();
let opponent = opponent.read().await;
let _ = send(&opponent.connection, "GAME:LOSS");
drop(opponent);
broadcast_message(
&observers,
&viewers,
@@ -477,7 +622,8 @@ impl Server {
client.color = Color::None;
drop(client);
let mut opponent = clients_guard.get_mut(&opponent_addr).unwrap().write().await;
let opponent = opponent_move.unwrap();
let mut opponent = opponent.write().await;
opponent.current_match = None;
opponent.color = Color::None;
drop(opponent);