feat(tournaments & demo mode): demo mode can be changed at runtime
This commit is contained in:
@@ -9,7 +9,7 @@ pub struct Server {
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pub admin_password: Arc<String>,
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pub admin_password: Arc<String>,
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pub tournament: WrappedTournament,
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pub tournament: WrappedTournament,
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pub waiting_timeout: Arc<RwLock<u64>>,
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pub waiting_timeout: Arc<RwLock<u64>>,
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pub demo_mode: bool,
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pub demo_mode: Arc<RwLock<bool>>,
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pub tournament_type: String,
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pub tournament_type: String,
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}
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}
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@@ -24,7 +24,7 @@ impl Server {
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admin_password: Arc::new(admin_password),
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admin_password: Arc::new(admin_password),
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tournament: Arc::new(RwLock::new(None)),
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tournament: Arc::new(RwLock::new(None)),
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waiting_timeout: Arc::new(RwLock::new(5000)),
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waiting_timeout: Arc::new(RwLock::new(5000)),
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demo_mode,
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demo_mode: Arc::new(RwLock::new(demo_mode)),
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tournament_type,
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tournament_type,
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}
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}
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}
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}
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@@ -90,12 +90,14 @@ impl Server {
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client.ready = true;
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client.ready = true;
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let _ = crate::send(&tx, "READY:ACK");
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let _ = crate::send(&tx, "READY:ACK");
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if self.demo_mode {
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let is_demo_mode = self.demo_mode.read().await.clone();
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if is_demo_mode {
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let match_id: u32 = crate::gen_match_id(&self.matches).await;
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let match_id: u32 = crate::gen_match_id(&self.matches).await;
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let new_match = Arc::new(RwLock::new(Match::new(
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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match_id,
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addr.to_string().parse()?,
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addr.to_string().parse()?,
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addr.to_string().parse()?,
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addr.to_string().parse()?,
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is_demo_mode,
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)));
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)));
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self.matches.write().await.insert(match_id, new_match.clone());
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self.matches.write().await.insert(match_id, new_match.clone());
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client.ready = false;
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client.ready = false;
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@@ -175,6 +177,7 @@ impl Server {
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// Terminate games if a player makes an invalid move
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// Terminate games if a player makes an invalid move
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if invalid {
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if invalid {
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let current_match_id = current_match.id;
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let current_match_id = current_match.id;
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let is_demo_mode = current_match.demo_mode;
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let viewers = current_match.viewers.clone();
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let viewers = current_match.viewers.clone();
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drop(current_match);
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drop(current_match);
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@@ -182,7 +185,7 @@ impl Server {
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drop(client);
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drop(client);
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drop(clients_guard);
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drop(clients_guard);
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if self.demo_mode {
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if is_demo_mode {
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self.terminate_match(current_match_id).await;
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self.terminate_match(current_match_id).await;
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tx.send(Message::Close(None))?;
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tx.send(Message::Close(None))?;
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} else {
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} else {
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@@ -224,7 +227,7 @@ impl Server {
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if winner != Color::None {
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if winner != Color::None {
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if winner == client.color {
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if winner == client.color {
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let _ = crate::send(&tx, "GAME:WINS");
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let _ = crate::send(&tx, "GAME:WINS");
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if !self.demo_mode {
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if !current_match.demo_mode {
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let _ = crate::send(&opponent_connection, "GAME:LOSS");
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let _ = crate::send(&opponent_connection, "GAME:LOSS");
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}
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}
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self.broadcast_message(
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self.broadcast_message(
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@@ -234,7 +237,7 @@ impl Server {
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.await;
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.await;
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} else {
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} else {
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let _ = crate::send(&tx, "GAME:LOSS");
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let _ = crate::send(&tx, "GAME:LOSS");
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if !self.demo_mode {
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if !current_match.demo_mode {
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let _ = crate::send(&opponent_connection, "GAME:WINS");
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let _ = crate::send(&opponent_connection, "GAME:WINS");
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}
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}
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self.broadcast_message(
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self.broadcast_message(
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@@ -245,7 +248,7 @@ impl Server {
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}
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}
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} else if filled {
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} else if filled {
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let _ = crate::send(&tx, "GAME:DRAW");
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let _ = crate::send(&tx, "GAME:DRAW");
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if !self.demo_mode {
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if !current_match.demo_mode {
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let _ = crate::send(&opponent_connection, "GAME:DRAW");
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let _ = crate::send(&opponent_connection, "GAME:DRAW");
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}
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}
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self.broadcast_message(¤t_match.viewers, "GAME:DRAW").await;
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self.broadcast_message(¤t_match.viewers, "GAME:DRAW").await;
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@@ -254,6 +257,7 @@ impl Server {
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// remove match from matchmaker
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// remove match from matchmaker
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if winner != Color::None || filled {
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if winner != Color::None || filled {
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let current_match_id = current_match.id;
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let current_match_id = current_match.id;
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let is_demo_mode = current_match.demo_mode;
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drop(client);
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drop(client);
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drop(current_match);
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drop(current_match);
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@@ -277,7 +281,7 @@ impl Server {
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drop(opponent);
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drop(opponent);
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matches_guard.remove(¤t_match_id).unwrap();
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matches_guard.remove(¤t_match_id).unwrap();
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if !self.demo_mode && matches_guard.is_empty() {
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if !is_demo_mode && matches_guard.is_empty() {
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drop(matches_guard);
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drop(matches_guard);
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drop(clients_guard);
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drop(clients_guard);
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@@ -292,17 +296,17 @@ impl Server {
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return Ok(());
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return Ok(());
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}
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}
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let connection_to_send = if !self.demo_mode {
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let connection_to_send = if !current_match.demo_mode {
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opponent_connection.clone()
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opponent_connection.clone()
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} else {
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} else {
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tx.clone()
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tx.clone()
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};
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};
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let column_to_use = if !self.demo_mode {
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let column_to_use = if !current_match.demo_mode {
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column
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column
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} else {
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} else {
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crate::random_move(¤t_match.board)
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crate::random_move(¤t_match.board)
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};
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};
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if self.demo_mode {
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if current_match.demo_mode {
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let move_to_dispatch = current_match.move_to_dispatch.clone();
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let move_to_dispatch = current_match.move_to_dispatch.clone();
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current_match.ledger.push(move_to_dispatch);
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current_match.ledger.push(move_to_dispatch);
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current_match.move_to_dispatch = (Color::Yellow, column_to_use);
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current_match.move_to_dispatch = (Color::Yellow, column_to_use);
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@@ -314,7 +318,7 @@ impl Server {
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let matches_move = self.matches.clone();
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let matches_move = self.matches.clone();
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let observers_move = self.observers.clone();
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let observers_move = self.observers.clone();
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let match_id_move = current_match.id;
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let match_id_move = current_match.id;
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let demo_mode_move = self.demo_mode;
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let demo_mode_move = current_match.demo_mode;
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current_match.wait_thread = Some(tokio::spawn(async move {
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current_match.wait_thread = Some(tokio::spawn(async move {
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tokio::time::sleep(tokio::time::Duration::from_millis(waiting as u64)).await;
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tokio::time::sleep(tokio::time::Duration::from_millis(waiting as u64)).await;
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@@ -418,7 +422,7 @@ impl Server {
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let player1 = clients_guard.get(&the_match.player1).unwrap().read().await.username.clone();
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let player1 = clients_guard.get(&the_match.player1).unwrap().read().await.username.clone();
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let mut player2 =
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let mut player2 =
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clients_guard.get(&the_match.player2).unwrap().read().await.username.clone();
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clients_guard.get(&the_match.player2).unwrap().read().await.username.clone();
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if self.demo_mode {
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if the_match.demo_mode {
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player2 = "demo".to_string();
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player2 = "demo".to_string();
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}
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}
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let ledger = the_match.ledger.clone();
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let ledger = the_match.ledger.clone();
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@@ -497,7 +501,7 @@ impl Server {
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self.terminate_match(match_id).await;
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self.terminate_match(match_id).await;
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if !self.demo_mode && self.matches.read().await.is_empty() {
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if self.tournament.read().await.is_some() && self.matches.read().await.is_empty() {
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let mut tournament_guard = self.tournament.write().await;
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let mut tournament_guard = self.tournament.write().await;
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let tourney = tournament_guard.as_mut().unwrap();
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let tourney = tournament_guard.as_mut().unwrap();
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tourney.write().await.next(&self).await;
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tourney.write().await.next(&self).await;
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@@ -517,7 +521,7 @@ impl Server {
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return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
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return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
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}
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}
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if self.tournament.read().await.is_some() || self.demo_mode {
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if self.tournament.read().await.is_some() {
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return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT"));
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return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT"));
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}
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}
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@@ -557,7 +561,7 @@ impl Server {
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return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
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return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
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}
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}
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if self.tournament.read().await.is_none() || self.demo_mode {
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if self.tournament.read().await.is_none() {
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return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT"));
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return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT"));
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}
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}
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@@ -598,13 +602,43 @@ impl Server {
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tx: UnboundedSender<Message>,
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tx: UnboundedSender<Message>,
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) -> Result<(), anyhow::Error> {
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) -> Result<(), anyhow::Error> {
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let status = self.tournament.read().await.is_some();
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let status = self.tournament.read().await.is_some();
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if self.demo_mode {
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let mut msg = "GET:TOURNAMENT_STATUS:".to_string();
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let _ = crate::send(&tx, "GET:TOURNAMENT_STATUS:DEMO");
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if status {
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msg += self.tournament.read().await.as_ref().unwrap().read().await.get_type().as_str();
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} else {
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} else {
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let mut msg = "GET:TOURNAMENT_STATUS:".to_string();
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msg += status.to_string().as_str();
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msg += status.to_string().as_str();
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let _ = crate::send(&tx, &msg);
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}
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}
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let _ = crate::send(&tx, &msg);
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Ok(())
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}
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pub async fn handle_get_demo_mode(
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&self,
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tx: UnboundedSender<Message>,
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) -> Result<(), anyhow::Error> {
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let demo_mode = *self.demo_mode.read().await;
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let mut msg = "GET:DEMO_MODE:".to_string();
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msg += demo_mode.to_string().as_str();
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let _ = crate::send(&tx, &msg);
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Ok(())
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}
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pub async fn handle_set_demo_mode(
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&self,
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tx: UnboundedSender<Message>,
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addr: SocketAddr,
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demo_mode: bool,
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) -> Result<(), anyhow::Error> {
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if !self.auth_check(addr).await {
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return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
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}
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if self.tournament.read().await.is_some() {
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return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT"));
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}
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*self.demo_mode.write().await = demo_mode;
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let _ = crate::send(&tx, "SET:DEMO_MODE:ACK");
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Ok(())
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Ok(())
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}
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}
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@@ -660,7 +694,7 @@ impl Server {
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player1.color = Color::None;
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player1.color = Color::None;
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drop(player1);
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drop(player1);
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if !self.demo_mode {
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if !the_match.demo_mode {
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let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await;
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let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await;
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let _ = send(&player2.connection, "GAME:TERMINATED");
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let _ = send(&player2.connection, "GAME:TERMINATED");
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player2.current_match = None;
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player2.current_match = None;
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@@ -16,4 +16,5 @@ pub trait Tournament {
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async fn start(&mut self, server: &Server);
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async fn start(&mut self, server: &Server);
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async fn cancel(&mut self, server: &Server);
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async fn cancel(&mut self, server: &Server);
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fn is_completed(&self) -> bool;
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fn is_completed(&self) -> bool;
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fn get_type(&self) -> String;
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}
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}
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@@ -29,6 +29,7 @@ impl RoundRobin {
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match_id,
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match_id,
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*player1_addr,
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*player1_addr,
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*player2_addr,
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*player2_addr,
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false,
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)));
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)));
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let match_guard = new_match.read().await;
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let match_guard = new_match.read().await;
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@@ -178,4 +179,8 @@ impl Tournament for RoundRobin {
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fn is_completed(&self) -> bool {
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fn is_completed(&self) -> bool {
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self.is_completed
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self.is_completed
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}
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}
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fn get_type(&self) -> String {
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"RoundRobin".to_string()
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}
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}
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}
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@@ -40,6 +40,7 @@ impl Client {
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pub struct Match {
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pub struct Match {
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pub id: u32,
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pub id: u32,
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pub demo_mode: bool,
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pub board: Vec<Vec<Color>>,
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pub board: Vec<Vec<Color>>,
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pub viewers: Vec<SocketAddr>,
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pub viewers: Vec<SocketAddr>,
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pub ledger: Vec<(Color, usize)>,
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pub ledger: Vec<(Color, usize)>,
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@@ -50,7 +51,7 @@ pub struct Match {
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}
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}
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impl Match {
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impl Match {
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pub fn new(id: u32, player1: SocketAddr, player2: SocketAddr) -> Match {
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pub fn new(id: u32, player1: SocketAddr, player2: SocketAddr, demo_mode: bool) -> Match {
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let first = if rand::rng().random_range(0..=1) == 0 {
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let first = if rand::rng().random_range(0..=1) == 0 {
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player1.to_string().parse().unwrap()
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player1.to_string().parse().unwrap()
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} else {
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} else {
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@@ -59,6 +60,7 @@ impl Match {
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Match {
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Match {
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id,
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id,
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demo_mode,
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board: vec![vec![Color::None; 6]; 7],
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board: vec![vec![Color::None; 6]; 7],
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viewers: Vec::new(),
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viewers: Vec::new(),
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ledger: Vec::new(),
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ledger: Vec::new(),
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Block a user