3 Commits

4 changed files with 134 additions and 112 deletions

4
.gitignore vendored
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@@ -31,3 +31,7 @@ target
/node_modules /node_modules
bracket_pairings.txt bracket_pairings.txt
.cursor/
.claude/
.codex/

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@@ -21,6 +21,8 @@ async def gameloop(socket):
match message[0]: match message[0]:
case "CONNECT": case "CONNECT":
await socket.send("READY") await socket.send("READY")
case "RECONNECT":
await socket.send("READY")
case "GAME": case "GAME":
if message[1] == "START": if message[1] == "START":

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@@ -305,33 +305,47 @@ async fn handle_connection(
// Remove and terminate any matches // Remove and terminate any matches
// We may not be a client disconnecting, do this check // We may not be a client disconnecting, do this check
let clients_guard = sd.clients.read().await; if let Some(username) = sd.usernames.read().await.get(&addr).cloned() {
for client in clients_guard.values() {
let client = client.read().await;
if client.addr == addr {
let username = client.username.clone();
let tournament_guard = sd.tournament.read().await; let tournament_guard = sd.tournament.read().await;
let client = sd.clients.read().await.get(&username).cloned().unwrap();
let mut client = client.write().await;
client.ready = false;
if client.current_match.is_some() { if client.current_match.is_some() {
let current_match =
sd.matches.read().await.get(&client.current_match.unwrap()).cloned().unwrap();
let current_match = current_match.read().await;
if let Some(wait_thread) = &current_match.wait_thread {
wait_thread.abort();
}
if let Some(timeout_thread) = &current_match.timeout_thread {
timeout_thread.abort();
}
if current_match.demo_mode {
sd.matches.write().await.remove(&current_match.id);
sd.broadcast(&format!("GAME:{}:TERMINATED", current_match.id)).await;
sd.clients.write().await.remove(&username);
sd.broadcast(&format!("DISCONNECT:{}", username)).await;
} else {
sd.disconnected_clients.write().await.push(username.clone()); sd.disconnected_clients.write().await.push(username.clone());
}
} else if tournament_guard.is_some() { } else if tournament_guard.is_some() {
let tourney = tournament_guard.clone().unwrap(); let tourney = tournament_guard.clone().unwrap();
if tourney.read().await.contains_player(username.clone()) { if tourney.read().await.contains_player(username.clone()) {
sd.disconnected_clients.write().await.push(username.clone()); sd.disconnected_clients.write().await.push(username.clone());
} } else {
} sd.clients.write().await.remove(&username);
sd.broadcast(&format!("DISCONNECT:{}", username)).await;
drop(client); }
drop(clients_guard); } else {
sd.clients.write().await.remove(&username); sd.clients.write().await.remove(&username);
sd.usernames.write().await.remove(&addr);
sd.broadcast(&format!("DISCONNECT:{}", username)).await; sd.broadcast(&format!("DISCONNECT:{}", username)).await;
break;
} }
} }
sd.usernames.write().await.remove(&addr);
sd.observers.write().await.remove(&addr); sd.observers.write().await.remove(&addr);
let mut admin_guard = sd.admin.write().await; let mut admin_guard = sd.admin.write().await;

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@@ -63,11 +63,7 @@ impl Server {
))); )));
} }
let mut reconnecting = false; let reconnecting = self.disconnected_clients.read().await.contains(&requested_username);
let disconnected_guard = self.disconnected_clients.read().await;
if disconnected_guard.contains(&requested_username) {
reconnecting = true;
}
let clients_guard = self.clients.read().await; let clients_guard = self.clients.read().await;
let existing_client = clients_guard.get(&requested_username).cloned(); let existing_client = clients_guard.get(&requested_username).cloned();
@@ -105,42 +101,24 @@ impl Server {
let mut client = client_guard.write().await; let mut client = client_guard.write().await;
client.addr = addr; client.addr = addr;
client.connection = tx.clone(); client.connection = tx.clone();
// I don't think this will fail
let match_id = client.current_match.unwrap();
let client_color = client.color;
drop(client); if let Some(current_match_id) = client.current_match {
let current_match = self.matches.read().await.get(&current_match_id).cloned().unwrap();
let matches_guard = self.matches.read().await; let mut current_match = current_match.write().await;
let mut the_match = matches_guard.get(&match_id).unwrap().write().await; current_match.ledger.clear();
if the_match.demo_mode { current_match.board = vec![vec![Color::None; 6]; 7];
drop(the_match); let opponent_username = if current_match.player1 == requested_username {
drop(matches_guard); current_match.player2.clone()
self.terminate_match(match_id).await;
return Ok(());
} else { } else {
the_match.ledger.clear(); current_match.player1.clone()
the_match.board = vec![vec![Color::None; 6]; 7];
let opponent_username = if the_match.player1 == requested_username {
the_match.player2.clone()
} else {
the_match.player1.clone()
}; };
if the_match.wait_thread.is_some() {
the_match.wait_thread.as_ref().unwrap().abort();
}
if the_match.timeout_thread.is_some() {
the_match.timeout_thread.as_ref().unwrap().abort();
}
let clients_guard = self.clients.read().await; let clients_guard = self.clients.read().await;
let opponent = clients_guard.get(&opponent_username).unwrap().read().await; let opponent = clients_guard.get(&opponent_username).unwrap().read().await;
let _ = send(&opponent.connection, "GAME:TERMINATED"); let _ = send(&opponent.connection, "GAME:TERMINATED");
let _ = send( let _ = send(
&tx, &tx,
&format!("GAME:START:{}", bool::from(client_color) as u8), &format!("GAME:START:{}", bool::from(client.color) as u8),
); );
let _ = send( let _ = send(
&opponent.connection, &opponent.connection,
@@ -170,14 +148,14 @@ impl Server {
if let Some(client_guard) = found_client { if let Some(client_guard) = found_client {
self.disconnected_clients.write().await.retain(|name| name != &requested_username); self.disconnected_clients.write().await.retain(|name| name != &requested_username);
self.usernames.write().await.insert(addr, requested_username.clone());
let mut client = client_guard.write().await; let mut client = client_guard.write().await;
client.addr = addr; client.addr = addr;
client.connection = tx.clone(); client.connection = tx.clone();
let _ = send(&tx, "RECONNECT:ACK"); if let Some(current_match_id) = client.current_match {
let matches_guard = self.matches.read().await; let matches_guard = self.matches.read().await;
let the_match = matches_guard.get(&client.current_match.unwrap()).unwrap().read().await; let the_match = matches_guard.get(&current_match_id).unwrap().read().await;
let last = the_match.ledger.last(); let last = the_match.ledger.last();
if last.is_some() && last.unwrap().0 != client.color { if last.is_some() && last.unwrap().0 != client.color {
@@ -185,6 +163,20 @@ impl Server {
&tx, &tx,
&format!("OPPONENT:{}", the_match.ledger.last().unwrap().1), &format!("OPPONENT:{}", the_match.ledger.last().unwrap().1),
); );
} else if last.is_none() && client.color == Color::Red {
let _ = send(&tx, "GAME:START:1");
}
} else {
// Clear they're state just in case, even if it's not terminated
let _ = send(&tx, "GAME:TERMINATED");
}
let tournament = self.tournament.read().await.as_ref().cloned();
if let Some(tourney) = tournament {
let tourney = tourney.read().await;
if !tourney.contains_player(requested_username) {
let _ = send(&tx, "RECONNECT:ACK");
}
} }
} else { } else {
return Err(anyhow::anyhow!(format!( return Err(anyhow::anyhow!(format!(
@@ -266,7 +258,8 @@ impl Server {
let username = username.unwrap(); let username = username.unwrap();
if clients_guard.get(&username).unwrap().read().await.ready { if clients_guard.get(&username).unwrap().read().await.ready {
return Err(anyhow::anyhow!("ERROR:INVALID:READY")); let _ = send(&tx, "READY:ACK");
return Ok(());
} }
let mut client = clients_guard.get(&username).unwrap().write().await; let mut client = clients_guard.get(&username).unwrap().write().await;
@@ -281,6 +274,7 @@ impl Server {
let mut client = clients_guard.get(&username).unwrap().write().await; let mut client = clients_guard.get(&username).unwrap().write().await;
let mut opponent = clients_guard.get(&opponent_username).unwrap().write().await; let mut opponent = clients_guard.get(&opponent_username).unwrap().write().await;
if opponent.ready {
let match_id: u32 = gen_match_id(&self.matches).await; let match_id: u32 = gen_match_id(&self.matches).await;
let new_match = Arc::new(RwLock::new(Match::new( let new_match = Arc::new(RwLock::new(Match::new(
match_id, match_id,
@@ -329,6 +323,7 @@ impl Server {
return Ok(()); return Ok(());
} }
}
let clients_guard = self.clients.read().await; let clients_guard = self.clients.read().await;
let mut client = clients_guard.get(&username).unwrap().write().await; let mut client = clients_guard.get(&username).unwrap().write().await;
@@ -1384,19 +1379,26 @@ impl Server {
self.broadcast(&format!("GAME:{}:TERMINATED", the_match.id)).await; self.broadcast(&format!("GAME:{}:TERMINATED", the_match.id)).await;
let clients_guard = self.clients.read().await; let clients_guard = self.clients.read().await;
if the_match.player1 != SERVER_PLAYER_USERNAME.to_string() { if the_match.player1 != SERVER_PLAYER_USERNAME.to_string() {
let mut player1 = clients_guard.get(&the_match.player1).unwrap().write().await; let player1 = clients_guard.get(&the_match.player1).cloned();
if let Some(player1) = player1 {
let mut player1 = player1.write().await;
let _ = send(&player1.connection, "GAME:TERMINATED"); let _ = send(&player1.connection, "GAME:TERMINATED");
player1.current_match = None; player1.current_match = None;
player1.color = Color::None; player1.color = Color::None;
} }
}
if the_match.player2 != SERVER_PLAYER_USERNAME.to_string() { if the_match.player2 != SERVER_PLAYER_USERNAME.to_string() {
let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await; let player2 = clients_guard.get(&the_match.player2).cloned();
if let Some(player2) = player2 {
let mut player2 = player2.write().await;
let _ = send(&player2.connection, "GAME:TERMINATED"); let _ = send(&player2.connection, "GAME:TERMINATED");
player2.current_match = None; player2.current_match = None;
player2.color = Color::None; player2.color = Color::None;
} }
}
drop(clients_guard); drop(clients_guard);
drop(the_match); drop(the_match);