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v2.0.0-rc1
...
v2.0.0-rc4
4
.gitignore
vendored
4
.gitignore
vendored
@@ -31,3 +31,7 @@ target
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/node_modules
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bracket_pairings.txt
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.cursor/
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.claude/
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.codex/
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@@ -21,6 +21,8 @@ async def gameloop(socket):
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match message[0]:
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case "CONNECT":
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await socket.send("READY")
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case "RECONNECT":
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await socket.send("READY")
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case "GAME":
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if message[1] == "START":
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52
src/main.rs
52
src/main.rs
@@ -305,33 +305,47 @@ async fn handle_connection(
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// Remove and terminate any matches
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// We may not be a client disconnecting, do this check
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let clients_guard = sd.clients.read().await;
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for client in clients_guard.values() {
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let client = client.read().await;
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if client.addr == addr {
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let username = client.username.clone();
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let tournament_guard = sd.tournament.read().await;
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if client.current_match.is_some() {
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sd.disconnected_clients.write().await.push(username.clone());
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} else if tournament_guard.is_some() {
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let tourney = tournament_guard.clone().unwrap();
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if tourney.read().await.contains_player(username.clone()) {
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sd.disconnected_clients.write().await.push(username.clone());
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}
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if let Some(username) = sd.usernames.read().await.get(&addr).cloned() {
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let tournament_guard = sd.tournament.read().await;
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let client = sd.clients.read().await.get(&username).cloned().unwrap();
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let mut client = client.write().await;
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client.ready = false;
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if client.current_match.is_some() {
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let current_match =
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sd.matches.read().await.get(&client.current_match.unwrap()).cloned().unwrap();
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let current_match = current_match.read().await;
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if let Some(wait_thread) = ¤t_match.wait_thread {
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wait_thread.abort();
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}
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drop(client);
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drop(clients_guard);
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if let Some(timeout_thread) = ¤t_match.timeout_thread {
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timeout_thread.abort();
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}
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if current_match.demo_mode {
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sd.matches.write().await.remove(¤t_match.id);
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sd.broadcast(&format!("GAME:{}:TERMINATED", current_match.id)).await;
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sd.clients.write().await.remove(&username);
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sd.broadcast(&format!("DISCONNECT:{}", username)).await;
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} else {
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sd.disconnected_clients.write().await.push(username.clone());
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}
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} else if tournament_guard.is_some() {
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let tourney = tournament_guard.clone().unwrap();
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if tourney.read().await.contains_player(username.clone()) {
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sd.disconnected_clients.write().await.push(username.clone());
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} else {
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sd.clients.write().await.remove(&username);
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sd.broadcast(&format!("DISCONNECT:{}", username)).await;
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}
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} else {
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sd.clients.write().await.remove(&username);
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sd.usernames.write().await.remove(&addr);
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sd.broadcast(&format!("DISCONNECT:{}", username)).await;
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break;
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}
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}
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sd.usernames.write().await.remove(&addr);
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sd.observers.write().await.remove(&addr);
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let mut admin_guard = sd.admin.write().await;
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191
src/server.rs
191
src/server.rs
@@ -63,11 +63,7 @@ impl Server {
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)));
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}
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let mut reconnecting = false;
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let disconnected_guard = self.disconnected_clients.read().await;
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if disconnected_guard.contains(&requested_username) {
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reconnecting = true;
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}
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let reconnecting = self.disconnected_clients.read().await.contains(&requested_username);
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let clients_guard = self.clients.read().await;
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let existing_client = clients_guard.get(&requested_username).cloned();
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@@ -105,42 +101,24 @@ impl Server {
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let mut client = client_guard.write().await;
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client.addr = addr;
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client.connection = tx.clone();
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// I don't think this will fail
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let match_id = client.current_match.unwrap();
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let client_color = client.color;
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drop(client);
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let matches_guard = self.matches.read().await;
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let mut the_match = matches_guard.get(&match_id).unwrap().write().await;
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if the_match.demo_mode {
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drop(the_match);
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drop(matches_guard);
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self.terminate_match(match_id).await;
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return Ok(());
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} else {
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the_match.ledger.clear();
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the_match.board = vec![vec![Color::None; 6]; 7];
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let opponent_username = if the_match.player1 == requested_username {
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the_match.player2.clone()
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if let Some(current_match_id) = client.current_match {
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let current_match = self.matches.read().await.get(¤t_match_id).cloned().unwrap();
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let mut current_match = current_match.write().await;
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current_match.ledger.clear();
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current_match.board = vec![vec![Color::None; 6]; 7];
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let opponent_username = if current_match.player1 == requested_username {
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current_match.player2.clone()
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} else {
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the_match.player1.clone()
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current_match.player1.clone()
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};
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if the_match.wait_thread.is_some() {
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the_match.wait_thread.as_ref().unwrap().abort();
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}
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if the_match.timeout_thread.is_some() {
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the_match.timeout_thread.as_ref().unwrap().abort();
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}
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let clients_guard = self.clients.read().await;
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let opponent = clients_guard.get(&opponent_username).unwrap().read().await;
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let _ = send(&opponent.connection, "GAME:TERMINATED");
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let _ = send(
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&tx,
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&format!("GAME:START:{}", bool::from(client_color) as u8),
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&format!("GAME:START:{}", bool::from(client.color) as u8),
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);
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let _ = send(
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&opponent.connection,
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@@ -170,27 +148,38 @@ impl Server {
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if let Some(client_guard) = found_client {
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self.disconnected_clients.write().await.retain(|name| name != &requested_username);
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self.usernames.write().await.insert(addr, requested_username.clone());
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let mut client = client_guard.write().await;
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client.addr = addr;
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client.connection = tx.clone();
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let _ = send(&tx, "RECONNECT:ACK");
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if let Some(current_match_id) = client.current_match {
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let matches_guard = self.matches.read().await;
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let the_match = matches_guard.get(¤t_match_id).unwrap().read().await;
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let matches_guard = self.matches.read().await;
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let the_match = matches_guard.get(&client.current_match.unwrap()).unwrap().read().await;
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let last = the_match.ledger.last();
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if last.is_some() && last.unwrap().0 != client.color {
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let _ = send(
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&tx,
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&format!("OPPONENT:{}", the_match.ledger.last().unwrap().1),
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);
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} else if last.is_none() && client.color == Color::Red {
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let _ = send(&tx, "GAME:START:1");
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}
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} else {
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// Clear they're state just in case, even if it's not terminated
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let _ = send(&tx, "GAME:TERMINATED");
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}
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let last = the_match.ledger.last();
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if last.is_some() && last.unwrap().0 != client.color {
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let _ = send(
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&tx,
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&format!("OPPONENT:{}", the_match.ledger.last().unwrap().1),
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);
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let tournament = self.tournament.read().await.as_ref().cloned();
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if let Some(tourney) = tournament {
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let tourney = tourney.read().await;
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if !tourney.contains_player(requested_username) {
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let _ = send(&tx, "RECONNECT:ACK");
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}
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}
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} else {
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return Err(anyhow::anyhow!(format!(
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"ERROR:INVALID:RECONNECT:{}",
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requested_username
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)));
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return self.handle_connect_cmd(addr, tx, requested_username).await;
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}
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Ok(())
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@@ -266,7 +255,8 @@ impl Server {
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let username = username.unwrap();
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if clients_guard.get(&username).unwrap().read().await.ready {
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return Err(anyhow::anyhow!("ERROR:INVALID:READY"));
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let _ = send(&tx, "READY:ACK");
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return Ok(());
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}
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let mut client = clients_guard.get(&username).unwrap().write().await;
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@@ -281,53 +271,55 @@ impl Server {
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let mut client = clients_guard.get(&username).unwrap().write().await;
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let mut opponent = clients_guard.get(&opponent_username).unwrap().write().await;
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let match_id: u32 = gen_match_id(&self.matches).await;
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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username.clone(),
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opponent_username,
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false,
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)));
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self.matches.write().await.insert(match_id, new_match.clone());
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let match_guard = new_match.read().await;
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self
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.broadcast(&format!(
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"GAME:START:{},{},{}",
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match_id, match_guard.player1, match_guard.player2
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))
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.await;
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drop(match_guard);
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if opponent.ready {
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let match_id: u32 = gen_match_id(&self.matches).await;
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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username.clone(),
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opponent_username,
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false,
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)));
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self.matches.write().await.insert(match_id, new_match.clone());
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let match_guard = new_match.read().await;
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self
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.broadcast(&format!(
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"GAME:START:{},{},{}",
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match_id, match_guard.player1, match_guard.player2
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))
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.await;
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drop(match_guard);
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client.ready = false;
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client.current_match = Some(match_id);
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client.color = if new_match.read().await.player1 == username {
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let _ = send(&tx, "GAME:START:1");
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let _ = send(&opponent.connection, "GAME:START:0");
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Color::Red
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} else {
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let _ = send(&tx, "GAME:START:0");
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let _ = send(&opponent.connection, "GAME:START:1");
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Color::Yellow
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};
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client.ready = false;
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client.current_match = Some(match_id);
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client.color = if new_match.read().await.player1 == username {
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let _ = send(&tx, "GAME:START:1");
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let _ = send(&opponent.connection, "GAME:START:0");
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Color::Red
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} else {
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let _ = send(&tx, "GAME:START:0");
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let _ = send(&opponent.connection, "GAME:START:1");
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Color::Yellow
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};
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opponent.ready = false;
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opponent.current_match = Some(match_id);
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opponent.color = !client.color;
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let opponent_username = opponent.username.clone();
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opponent.ready = false;
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opponent.current_match = Some(match_id);
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opponent.color = !client.color;
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let opponent_username = opponent.username.clone();
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self
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.reservations
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.write()
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.await
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.retain(|(p1, p2)| !(p1 == &client.username && p2 == &opponent.username));
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self
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.reservations
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.write()
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.await
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.retain(|(p1, p2)| !(p1 == &client.username && p2 == &opponent.username));
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drop(opponent);
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drop(client);
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drop(clients_guard);
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self.broadcast(&format!("READY:{}:{}", username, false)).await;
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self.broadcast(&format!("READY:{}:{}", opponent_username, false)).await;
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drop(opponent);
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drop(client);
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drop(clients_guard);
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self.broadcast(&format!("READY:{}:{}", username, false)).await;
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self.broadcast(&format!("READY:{}:{}", opponent_username, false)).await;
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return Ok(());
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return Ok(());
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}
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}
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let clients_guard = self.clients.read().await;
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@@ -1384,18 +1376,25 @@ impl Server {
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self.broadcast(&format!("GAME:{}:TERMINATED", the_match.id)).await;
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let clients_guard = self.clients.read().await;
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if the_match.player1 != SERVER_PLAYER_USERNAME.to_string() {
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let mut player1 = clients_guard.get(&the_match.player1).unwrap().write().await;
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let _ = send(&player1.connection, "GAME:TERMINATED");
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player1.current_match = None;
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player1.color = Color::None;
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let player1 = clients_guard.get(&the_match.player1).cloned();
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if let Some(player1) = player1 {
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let mut player1 = player1.write().await;
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let _ = send(&player1.connection, "GAME:TERMINATED");
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player1.current_match = None;
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player1.color = Color::None;
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}
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}
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if the_match.player2 != SERVER_PLAYER_USERNAME.to_string() {
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let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await;
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let _ = send(&player2.connection, "GAME:TERMINATED");
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player2.current_match = None;
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player2.color = Color::None;
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let player2 = clients_guard.get(&the_match.player2).cloned();
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if let Some(player2) = player2 {
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let mut player2 = player2.write().await;
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let _ = send(&player2.connection, "GAME:TERMINATED");
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player2.current_match = None;
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player2.color = Color::None;
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}
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}
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drop(clients_guard);
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Reference in New Issue
Block a user