misc: refactor and code hygine #12
57
src/lib.rs
Normal file
57
src/lib.rs
Normal file
@@ -0,0 +1,57 @@
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use std::{collections::HashMap, net::SocketAddr, sync::Arc};
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use rand::Rng;
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use tokio::sync::{
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mpsc::{error::SendError, UnboundedSender},
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RwLock,
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};
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use tokio_tungstenite::tungstenite::Message;
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use tracing::error;
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use crate::{
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tournaments::Tournament,
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types::{Client, Color, Match},
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};
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pub mod server;
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pub mod tournaments;
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pub mod types;
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pub type Clients = Arc<RwLock<HashMap<SocketAddr, Arc<RwLock<Client>>>>>;
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pub type Usernames = Arc<RwLock<HashMap<String, SocketAddr>>>;
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pub type Observers = Arc<RwLock<HashMap<SocketAddr, UnboundedSender<Message>>>>;
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pub type Matches = Arc<RwLock<HashMap<u32, Arc<RwLock<Match>>>>>;
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pub type WrappedTournament = Arc<RwLock<Option<Arc<RwLock<dyn Tournament + Send + Sync>>>>>;
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pub async fn broadcast_message(observers: &Observers, addrs: &Vec<SocketAddr>, msg: &str) {
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for addr in addrs {
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let observers_guard = observers.read().await;
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let tx = observers_guard.get(addr);
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if tx.is_none() {
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continue;
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}
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let _ = send(tx.unwrap(), msg);
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}
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}
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pub async fn gen_match_id(matches: &Matches) -> u32 {
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let matches_guard = matches.read().await;
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let mut result = rand::rng().random_range(100000..=999999);
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while matches_guard.get(&result).is_some() {
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result = rand::rng().random_range(100000..=999999);
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}
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result
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}
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pub fn random_move(board: &[Vec<Color>]) -> usize {
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let mut random = rand::rng().random_range(0..7);
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while board[random][5] != Color::None {
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random = rand::rng().random_range(0..7);
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}
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random
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}
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pub fn send(tx: &UnboundedSender<Message>, text: &str) -> Result<(), SendError<Message>> {
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tx.send(Message::text(text))
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}
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919
src/main.rs
919
src/main.rs
@@ -1,18 +1,11 @@
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mod types;
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use crate::types::{*};
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use connect4_moderator_server::{server::Server, *};
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use futures_util::{SinkExt, StreamExt};
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use rand::Rng;
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use std::collections::HashMap;
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use std::env;
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use std::net::SocketAddr;
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use std::sync::Arc;
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use tokio::net::{TcpListener, TcpStream};
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use tokio::sync::mpsc::error::SendError;
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use tokio::sync::mpsc::UnboundedSender;
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use tokio::sync::RwLock;
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use tokio_tungstenite::{accept_async, tungstenite::Message};
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use tracing::{error, info, warn};
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use tracing::{error, info};
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// TODO: Allow random "player1" in demo mode
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// TODO: Support reconnecting behaviors
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@@ -29,50 +22,31 @@ async fn main() -> Result<(), anyhow::Error> {
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let args: Vec<String> = env::args().collect();
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let demo_mode = args.get(1).is_some() && args.get(1).unwrap() == "demo";
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let tournament_type = if !demo_mode {
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if let Some(tourney) = args.get(1) {
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tourney.clone()
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} else {
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"round_robin".to_string()
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}
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} else { "round_robin".to_string() };
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let admin_password = env::var("ADMIN_AUTH").unwrap_or_else(|_| String::from("admin"));
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info!("Admin password: {}", admin_password);
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let admin_password = Arc::new(admin_password);
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let tournament_type = if !demo_mode {
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if let Some(tourney) = args.get(1) {
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tourney.clone()
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} else {
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"round_robin".to_string()
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}
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} else {
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"round_robin".to_string()
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};
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let admin_password = env::var("ADMIN_AUTH").unwrap_or_else(|_| String::from("admin"));
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info!("Admin password: {}", admin_password);
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let admin_password = Arc::new(admin_password);
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let addr = "0.0.0.0:8080";
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let listener = TcpListener::bind(&addr).await?;
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info!("WebSocket server listening on: {}", addr);
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let clients: Clients = Arc::new(RwLock::new(HashMap::new()));
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let usernames: Usernames = Arc::new(RwLock::new(HashMap::new()));
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let observers: Observers = Arc::new(RwLock::new(HashMap::new()));
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let matches: Matches = Arc::new(RwLock::new(HashMap::new()));
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let admin: Arc<RwLock<Option<SocketAddr>>> = Arc::new(RwLock::new(None));
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let tournament: WrappedTournament = Arc::new(RwLock::new(None));
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let waiting_timeout: Arc<RwLock<u64>> = Arc::new(RwLock::new(5000));
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let server_data = Arc::new(
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Server {
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clients,
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usernames,
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observers,
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matches,
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admin,
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admin_password,
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tournament,
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waiting_timeout,
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demo_mode,
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tournament_type,
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}
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);
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let server_data = Arc::new(Server::new(
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admin_password.as_ref().clone(),
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demo_mode,
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tournament_type,
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));
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while let Ok((stream, addr)) = listener.accept().await {
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tokio::spawn(handle_connection(
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stream,
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addr,
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server_data.clone(),
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));
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tokio::spawn(handle_connection(stream, addr, server_data.clone()));
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}
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Ok(())
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@@ -106,534 +80,169 @@ async fn handle_connection(
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match msg {
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Ok(Message::Text(text)) => {
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info!("Received text from {}: {}", addr, text);
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if text.starts_with("CONNECT:") {
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let requested_username = text.split(":").collect::<Vec<&str>>()[1].to_string();
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if requested_username.is_empty() {
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let _ = send(&tx, &format!("ERROR:INVALID:ID:{}", requested_username));
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continue;
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}
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let mut is_taken = false;
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let clients_guard = sd.clients.read().await;
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for client in clients_guard.values() {
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if requested_username == client.read().await.username {
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let _ = send(&tx, &format!("ERROR:INVALID:ID:{}", requested_username));
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is_taken = true;
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break;
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}
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}
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if is_taken {
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continue;
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}
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drop(clients_guard);
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// not taken
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sd.observers.write().await.remove(&addr);
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sd.usernames.write().await.insert(requested_username.clone(), addr);
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sd.clients.write().await.insert(
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addr.to_string().parse()?,
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Arc::new(RwLock::new(Client::new(
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requested_username,
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tx.clone(),
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addr.to_string().parse()?,
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))),
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);
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let _ = send(&tx, "CONNECT:ACK");
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}
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else if text == "READY" {
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let clients_guard = sd.clients.read().await;
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if clients_guard.get(&addr).is_none() {
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let _ = send(&tx, "ERROR:INVALID");
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continue;
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}
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if clients_guard.get(&addr).unwrap().read().await.ready {
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let _ = send(&tx, "ERROR:INVALID");
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continue;
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}
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let mut client = clients_guard.get(&addr).unwrap().write().await;
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client.ready = true;
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let _ = send(&tx, "READY:ACK");
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if sd.demo_mode {
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let match_id: u32 = gen_match_id(&sd.matches).await;
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let new_match = Arc::new(RwLock::new(Match::new(
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match_id,
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addr.to_string().parse()?,
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addr.to_string().parse()?,
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)));
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sd.matches.write().await.insert(match_id, new_match.clone());
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client.ready = false;
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client.current_match = Some(match_id);
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client.color = Color::Red;
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let _ = send(&tx, "GAME:START:1");
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}
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}
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else if text.starts_with("PLAY:") {
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let clients_guard = sd.clients.read().await;
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let client = clients_guard.get(&addr);
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// Check if client is valid
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if client.is_none() || client.unwrap().read().await.current_match.is_none()
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{
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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continue;
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}
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let client = client.unwrap().read().await;
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let matches_guard = sd.matches.read().await;
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let current_match =
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matches_guard.get(&client.current_match.unwrap()).unwrap().read().await;
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let opponent_addr =
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if addr == current_match.player1 {
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current_match.player2
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} else {
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current_match.player1
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};
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let opponent_connection =
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if addr == current_match.player1 {
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clients_guard.get(¤t_match.player2).unwrap().read().await.connection.clone()
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} else {
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clients_guard.get(¤t_match.player1).unwrap().read().await.connection.clone()
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};
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let opponent_username =
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if addr == current_match.player1 {
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clients_guard.get(¤t_match.player2).unwrap().read().await.username.clone()
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} else {
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clients_guard.get(¤t_match.player1).unwrap().read().await.username.clone()
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};
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// Check if it's their move
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let mut invalid = false;
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if (current_match.ledger.is_empty() && current_match.player1 != addr) ||
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(current_match.ledger.last().is_some() && current_match.ledger.last().unwrap().0 == client.color)
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{
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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invalid = true;
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}
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let column_parse = text.split(":").collect::<Vec<&str>>()[1].parse::<usize>();
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drop(current_match);
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drop(matches_guard);
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let mut matches_guard = sd.matches.write().await;
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let mut current_match = matches_guard
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.get_mut(&client.current_match.unwrap())
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.unwrap()
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.write()
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.await;
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// Check if valid move
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if let Ok(column) = column_parse {
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if column >= 7 && !invalid {
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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invalid = true;
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}
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if current_match.board[column][5] != Color::None && !invalid {
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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invalid = true;
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}
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} else {
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let _ = send(&tx, "ERROR:INVALID:MOVE");
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invalid = true;
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}
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// Terminate games if a player makes an invalid move
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if invalid {
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let current_match_id = current_match.id;
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let viewers = current_match.viewers.clone();
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drop(current_match);
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drop(matches_guard);
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drop(client);
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drop(clients_guard);
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if sd.demo_mode {
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terminate_match(current_match_id, &sd.matches, &sd.clients, &sd.observers, sd.demo_mode).await;
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tx.send(Message::Close(None))?;
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} else {
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let _ = send(&tx, "GAME:LOSS");
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let _ = send(&opponent_connection, "GAME:WINS");
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broadcast_message(&viewers, &sd.observers, &format!("GAME:WIN:{}", opponent_username)).await;
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let mut clients_guard = sd.clients.write().await;
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let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
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client.current_match = None;
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client.color = Color::None;
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drop(client);
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let mut opponent = clients_guard.get_mut(&opponent_addr).unwrap().write().await;
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opponent.current_match = None;
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opponent.color = Color::None;
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opponent.score += 1;
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drop(opponent);
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sd.matches.write().await.remove(¤t_match_id).unwrap();
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}
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continue;
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} else {
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// Place it
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current_match.place_token(client.color.clone(), column_parse.clone()?);
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current_match.move_to_dispatch = (client.color.clone(), column_parse.clone()?);
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}
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// broadcast the move to viewers
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broadcast_message(
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¤t_match.viewers,
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&sd.observers,
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&format!("GAME:MOVE:{}:{}", client.username, column_parse.clone()?),
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)
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.await;
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// Check game end conditions
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let (winner, filled) = end_game_check(¤t_match.board);
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if winner != Color::None {
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if winner == client.color {
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let _ = send(&tx, "GAME:WINS");
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if !sd.demo_mode {
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let _ = send(&opponent_connection, "GAME:LOSS");
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let parts: Vec<&str> = text.split(':').collect();
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let cmd = parts[0];
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match cmd {
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"CONNECT" => {
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if parts.len() > 1 {
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let requested_username = parts[1].to_string();
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if let Err(e) =
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sd.handle_connect(addr, tx.clone(), requested_username).await
|
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{
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error!("handle_connect: {}", e);
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let _ = send(&tx, e.to_string().as_str());
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}
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broadcast_message(
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¤t_match.viewers,
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&sd.observers,
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&format!("GAME:WIN:{}", client.username),
|
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)
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.await;
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} else {
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let _ = send(&tx, "GAME:LOSS");
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if !sd.demo_mode {
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let _ = send(&opponent_connection, "GAME:WINS");
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let _ = send(&tx, "ERROR:INVALID:ID:");
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}
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}
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"READY" => {
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if let Err(e) = sd.handle_ready(addr, tx.clone()).await {
|
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error!("handle_ready: {}", e);
|
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let _ = send(&tx, e.to_string().as_str());
|
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}
|
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}
|
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"PLAY" => {
|
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if parts.len() > 1 {
|
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match parts[1].parse::<usize>() {
|
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Ok(column) => {
|
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if let Err(e) = sd.handle_play(addr, tx.clone(), column).await {
|
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error!("handle_play: {}", e);
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let _ = send(&tx, e.to_string().as_str());
|
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}
|
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}
|
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Err(_) => {
|
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let _ = send(&tx, "ERROR:INVALID:MOVE");
|
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}
|
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}
|
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broadcast_message(
|
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¤t_match.viewers,
|
||||
&sd.observers,
|
||||
&format!("GAME:WIN:{}", opponent_username),
|
||||
)
|
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.await;
|
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} else {
|
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let _ = send(&tx, "ERROR:INVALID:MOVE");
|
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}
|
||||
} else if filled {
|
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let _ = send(&tx, "GAME:DRAW");
|
||||
if !sd.demo_mode {
|
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let _ = send(&opponent_connection, "GAME:DRAW");
|
||||
}
|
||||
"PLAYER" => {
|
||||
if parts.get(1) == Some(&"LIST") {
|
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if let Err(e) = sd.handle_player_list(tx.clone()).await {
|
||||
error!("handle_player_list: {}", e);
|
||||
let _ = send(&tx, e.to_string().as_str());
|
||||
}
|
||||
} else {
|
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let _ = send(&tx, "ERROR:INVALID:PLAYER");
|
||||
}
|
||||
broadcast_message(¤t_match.viewers, &sd.observers, "GAME:DRAW").await;
|
||||
}
|
||||
|
||||
// remove match from matchmaker
|
||||
if winner != Color::None || filled {
|
||||
let current_match_id = current_match.id;
|
||||
|
||||
drop(client);
|
||||
drop(current_match);
|
||||
drop(clients_guard);
|
||||
|
||||
let clients_guard = sd.clients.read().await;
|
||||
let mut client = clients_guard.get(&addr).unwrap().write().await;
|
||||
if client.color == winner {
|
||||
client.score += 1;
|
||||
}
|
||||
client.current_match = None;
|
||||
client.color = Color::None;
|
||||
drop(client);
|
||||
|
||||
let mut opponent = clients_guard.get(&opponent_addr).unwrap().write().await;
|
||||
if opponent.color == winner {
|
||||
opponent.score += 1;
|
||||
}
|
||||
opponent.current_match = None;
|
||||
opponent.color = Color::None;
|
||||
drop(opponent);
|
||||
matches_guard.remove(¤t_match_id).unwrap();
|
||||
|
||||
if !sd.demo_mode && matches_guard.is_empty() {
|
||||
drop(matches_guard);
|
||||
drop(clients_guard);
|
||||
|
||||
let mut tournament_guard = sd.tournament.write().await;
|
||||
let tourney = tournament_guard.as_mut().unwrap();
|
||||
tourney.write().await.next(&sd.clients, &sd.matches, &sd.observers).await;
|
||||
if tourney.read().await.is_completed() {
|
||||
*tournament_guard = None;
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
"GAME" => {
|
||||
if parts.get(1) == Some(&"LIST") {
|
||||
if let Err(e) = sd.handle_game_list(tx.clone()).await {
|
||||
error!("handle_game_list: {}", e);
|
||||
let _ = send(&tx, e.to_string().as_str());
|
||||
}
|
||||
} else if parts.get(1) == Some(&"WATCH") && parts.len() > 2 {
|
||||
match parts[2].parse::<u32>() {
|
||||
Ok(match_id) => {
|
||||
if let Err(e) =
|
||||
sd.handle_game_watch(tx.clone(), match_id, addr).await
|
||||
{
|
||||
error!("handle_game_watch: {}", e);
|
||||
let _ = send(&tx, e.to_string().as_str());
|
||||
}
|
||||
}
|
||||
Err(_) => {
|
||||
let _ = send(&tx, "ERROR:INVALID:WATCH");
|
||||
}
|
||||
}
|
||||
} else if parts.get(1) == Some(&"TERMINATE") && parts.len() > 2 {
|
||||
match parts[2].parse::<u32>() {
|
||||
Ok(match_id) => {
|
||||
if let Err(e) = sd.handle_game_terminate(addr, match_id).await {
|
||||
error!("handle_game_terminate: {}", e);
|
||||
let _ = send(&tx, e.to_string().as_str());
|
||||
}
|
||||
}
|
||||
Err(_) => {
|
||||
let _ = send(&tx, "ERROR:INVALID:TERMINATE");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
let _ = send(&tx, "ERROR:INVALID:GAME");
|
||||
}
|
||||
}
|
||||
"ADMIN" => {
|
||||
if parts.get(1) == Some(&"AUTH") && parts.len() > 2 {
|
||||
if let Err(e) =
|
||||
sd.handle_admin_auth(tx.clone(), addr, parts[2].to_string()).await
|
||||
{
|
||||
error!("handle_admin_auth: {}", e);
|
||||
let _ = send(&tx, e.to_string().as_str());
|
||||
}
|
||||
} else if parts.get(1) == Some(&"KICK") && parts.len() > 2 {
|
||||
if let Err(e) = sd.handle_admin_kick(addr, parts[2].to_string()).await {
|
||||
error!("handle_admin_kick: {}", e);
|
||||
let _ = send(&tx, e.to_string().as_str());
|
||||
}
|
||||
} else {
|
||||
let _ = send(&tx, "ERROR:INVALID:ADMIN");
|
||||
}
|
||||
}
|
||||
"TOURNAMENT" => {
|
||||
if parts.get(1) == Some(&"START") {
|
||||
if let Err(e) = sd.handle_tournament_start(tx.clone(), addr).await {
|
||||
error!("handle_tournament_start: {}", e);
|
||||
let _ = send(&tx, e.to_string().as_str());
|
||||
}
|
||||
} else if parts.get(1) == Some(&"CANCEL") {
|
||||
if let Err(e) = sd.handle_tournament_cancel(tx.clone(), addr).await {
|
||||
error!("handle_tournament_cancel: {}", e);
|
||||
let _ = send(&tx, e.to_string().as_str());
|
||||
}
|
||||
} else if parts.get(1) == Some(&"WAIT") && parts.len() > 2 {
|
||||
match parts[2].parse::<f64>() {
|
||||
Ok(new_timeout) => {
|
||||
if let Err(e) =
|
||||
sd.handle_tournament_wait(addr, new_timeout).await
|
||||
{
|
||||
error!("handle_tournament_wait: {}", e);
|
||||
let _ = send(&tx, e.to_string().as_str());
|
||||
}
|
||||
}
|
||||
Err(_) => {
|
||||
let _ = send(&tx, "ERROR:INVALID:TOURNAMENT");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
let _ = send(&tx, "ERROR:INVALID:TOURNAMENT");
|
||||
}
|
||||
}
|
||||
"GET" => {
|
||||
if parts.get(1) == Some(&"MOVE_WAIT") {
|
||||
if let Err(e) = sd.handle_get_move_wait(tx.clone()).await {
|
||||
error!("handle_get_move_wait: {}", e);
|
||||
let _ = send(&tx, e.to_string().as_str());
|
||||
}
|
||||
} else if parts.get(1) == Some(&"TOURNAMENT_STATUS") {
|
||||
if let Err(e) = sd.handle_get_tournament_status(tx.clone()).await {
|
||||
error!("handle_get_tournament_status: {}", e);
|
||||
let _ = send(&tx, e.to_string().as_str());
|
||||
}
|
||||
} else {
|
||||
let _ = send(&tx, "ERROR:INVALID:GET");
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
let _ = send(&tx, "ERROR:UNKNOWN");
|
||||
}
|
||||
|
||||
let connection_to_send = if !sd.demo_mode { opponent_connection.clone() } else { tx.clone() };
|
||||
let column = if !sd.demo_mode { column_parse.clone()? } else { random_move(¤t_match.board) };
|
||||
if sd.demo_mode {
|
||||
let move_to_dispatch = current_match.move_to_dispatch.clone();
|
||||
current_match.ledger.push(move_to_dispatch);
|
||||
current_match.move_to_dispatch = (Color::Yellow, column);
|
||||
current_match.place_token(Color::Yellow, column);
|
||||
}
|
||||
|
||||
let waiting = *sd.waiting_timeout.read().await as i64 + (rand::rng().random_range(0..=50) - 25);
|
||||
let matches_move = sd.matches.clone();
|
||||
let observers_move = sd.observers.clone();
|
||||
let match_id_move = current_match.id;
|
||||
let demo_mode_move = sd.demo_mode;
|
||||
current_match.wait_thread = Some(tokio::spawn(async move {
|
||||
tokio::time::sleep(tokio::time::Duration::from_millis(waiting as u64)).await;
|
||||
|
||||
let mut matches_guard = matches_move.write().await;
|
||||
let mut current_match = matches_guard.get_mut(&match_id_move).unwrap().write().await;
|
||||
let move_to_dispatch = current_match.move_to_dispatch.clone();
|
||||
current_match.ledger.push(move_to_dispatch);
|
||||
current_match.move_to_dispatch = (Color::None, 0);
|
||||
|
||||
if demo_mode_move {
|
||||
broadcast_message(
|
||||
¤t_match.viewers,
|
||||
&observers_move,
|
||||
&format!("GAME:MOVE:{}:{}", "demo", column),
|
||||
).await;
|
||||
}
|
||||
|
||||
drop(current_match);
|
||||
drop(matches_guard);
|
||||
|
||||
let _ = send(&connection_to_send, &format!("OPPONENT:{}", column));
|
||||
}));
|
||||
}
|
||||
|
||||
else if text == "PLAYER:LIST" {
|
||||
let clients_guard = sd.clients.read().await;
|
||||
let mut to_send = "PLAYER:LIST:".to_string();
|
||||
for client_guard in clients_guard.values() {
|
||||
let player = client_guard.read().await;
|
||||
to_send += player.username.as_str(); to_send += ",";
|
||||
to_send += if player.ready { "true" } else { "false" }; to_send += ",";
|
||||
to_send += if player.current_match.is_some() { "true" } else { "false" };
|
||||
to_send += "|";
|
||||
}
|
||||
|
||||
to_send.remove(to_send.len() - 1);
|
||||
|
||||
let _ = send(&tx, to_send.as_str());
|
||||
}
|
||||
else if text == "GAME:LIST" {
|
||||
let matches_guard = sd.matches.read().await;
|
||||
let clients_guard = sd.clients.read().await;
|
||||
let mut to_send = "GAME:LIST:".to_string();
|
||||
for match_guard in matches_guard.values() {
|
||||
let a_match = match_guard.read().await;
|
||||
let player1 = clients_guard.get(&a_match.player1).unwrap().read().await;
|
||||
let player2 = clients_guard.get(&a_match.player2).unwrap().read().await;
|
||||
to_send += a_match.id.to_string().as_str();
|
||||
to_send += ","; to_send += player1.username.as_str(); to_send += ",";
|
||||
to_send += if player1.username == player2.username { "demo" } else { player2.username.as_str() };
|
||||
to_send += "|";
|
||||
}
|
||||
|
||||
to_send.remove(to_send.len() - 1);
|
||||
|
||||
let _ = send(&tx, to_send.as_str());
|
||||
}
|
||||
else if text.starts_with("GAME:WATCH:") {
|
||||
let match_id_parse = text.split(":").collect::<Vec<&str>>()[2].parse::<u32>();
|
||||
match match_id_parse {
|
||||
Ok(match_id) => {
|
||||
let result = watch(&sd.matches, match_id, addr).await;
|
||||
if result.is_err() { let _ = send(&tx, "ERROR:INVALID:WATCH"); continue; }
|
||||
|
||||
let clients_guard = sd.clients.read().await;
|
||||
let matches_guard = sd.matches.read().await;
|
||||
let the_match = matches_guard.get(&match_id).unwrap().read().await;
|
||||
let player1 = clients_guard.get(&the_match.player1).unwrap().read().await.username.clone();
|
||||
let mut player2 = clients_guard.get(&the_match.player2).unwrap().read().await.username.clone();
|
||||
if sd.demo_mode { player2 = "demo".to_string(); }
|
||||
let ledger = the_match.ledger.clone();
|
||||
|
||||
drop(clients_guard);
|
||||
drop(the_match);
|
||||
drop(matches_guard);
|
||||
|
||||
let mut message = format!("GAME:WATCH:ACK:{},{},{}|", match_id, player1, player2);
|
||||
|
||||
for a_move in ledger {
|
||||
if a_move.0 == Color::Red {
|
||||
message += &format!("{},{}|", player1, a_move.1);
|
||||
} else {
|
||||
message += &format!("{},{}|", player2, a_move.1);
|
||||
}
|
||||
}
|
||||
|
||||
message.pop();
|
||||
|
||||
let _ = send(&tx, &message);
|
||||
}
|
||||
Err(_) => { let _ = send(&tx, "ERROR:INVALID:WATCH"); continue; }
|
||||
}
|
||||
}
|
||||
|
||||
else if text.starts_with("ADMIN:AUTH:") {
|
||||
if sd.admin.read().await.is_some() {
|
||||
let _ = send(&tx, "ERROR:INVALID:AUTH");
|
||||
continue;
|
||||
}
|
||||
|
||||
let password_parse = text.split(":").collect::<Vec<&str>>()[2];
|
||||
if password_parse != *sd.admin_password {
|
||||
let _ = send(&tx, "ERROR:INVALID:AUTH");
|
||||
continue;
|
||||
}
|
||||
|
||||
let mut admin_guard = sd.admin.write().await;
|
||||
*admin_guard = Some(addr.to_string().parse()?);
|
||||
let _ = send(&tx, "ADMIN:AUTH:ACK");
|
||||
}
|
||||
else if text.starts_with("ADMIN:KICK:") {
|
||||
if !auth_check(&sd.admin, addr).await {
|
||||
let _ = send(&tx, "ERROR:INVALID:AUTH");
|
||||
}
|
||||
|
||||
let kick_username = text.split(":").collect::<Vec<&str>>()[2];
|
||||
|
||||
let usernames_guard = sd.usernames.read().await;
|
||||
let clients_guard = sd.clients.read().await;
|
||||
|
||||
let kick_addr_result = usernames_guard.get(kick_username);
|
||||
match kick_addr_result {
|
||||
Some(kick_addr) => {
|
||||
let kick_client = clients_guard.get(kick_addr).unwrap().read().await;
|
||||
kick_client.connection.send(Message::Close(None))?;
|
||||
},
|
||||
None => {
|
||||
let _ = send(&tx, "ERROR:INVALID:KICK");
|
||||
continue
|
||||
}
|
||||
}
|
||||
}
|
||||
else if text.starts_with("GAME:TERMINATE:") {
|
||||
if !auth_check(&sd.admin, addr).await {
|
||||
let _ = send(&tx, "ERROR:INVALID:AUTH");
|
||||
}
|
||||
|
||||
let match_id_parse = text.split(":").collect::<Vec<&str>>()[2].parse::<u32>();
|
||||
if match_id_parse.is_err() { let _ = send(&tx, "ERROR:INVALID:TERMINATE"); continue; }
|
||||
|
||||
terminate_match(match_id_parse?, &sd.matches, &sd.clients, &sd.observers, sd.demo_mode).await;
|
||||
|
||||
if !sd.demo_mode && sd.matches.read().await.is_empty() {
|
||||
let mut tournament_guard = sd.tournament.write().await;
|
||||
let tourney = tournament_guard.as_mut().unwrap();
|
||||
tourney.write().await.next(&sd.clients, &sd.matches, &sd.observers).await;
|
||||
if tourney.read().await.is_completed() {
|
||||
*tournament_guard = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else if text == "TOURNAMENT:START" {
|
||||
if !auth_check(&sd.admin, addr).await {
|
||||
let _ = send(&tx, "ERROR:INVALID:AUTH");
|
||||
}
|
||||
|
||||
if sd.tournament.read().await.is_some() || sd.demo_mode {
|
||||
let _ = send(&tx, "ERROR:INVALID:TOURNAMENT");
|
||||
continue;
|
||||
}
|
||||
|
||||
let mut clients_guard = sd.clients.write().await;
|
||||
let mut ready_players = Vec::new();
|
||||
for (client_addr, client_guard) in clients_guard.iter_mut() {
|
||||
if client_guard.read().await.ready {
|
||||
ready_players.push(*client_addr);
|
||||
}
|
||||
}
|
||||
|
||||
if ready_players.len() < 3 {
|
||||
let _ = send(&tx, "ERROR:INVALID:TOURNAMENT");
|
||||
continue;
|
||||
}
|
||||
|
||||
drop(clients_guard);
|
||||
|
||||
let mut tourney = match sd.tournament_type.as_str() {
|
||||
"round_robin" => RoundRobin::new(&ready_players),
|
||||
&_ => RoundRobin::new(&ready_players),
|
||||
};
|
||||
tourney.start(&sd.clients, &sd.matches).await;
|
||||
|
||||
let mut tournament_guard = sd.tournament.write().await;
|
||||
*tournament_guard = Some(Arc::new(RwLock::new(tourney)));
|
||||
|
||||
let _ = send(&tx, "TOURNAMENT:START:ACK");
|
||||
}
|
||||
else if text == "TOURNAMENT:CANCEL" {
|
||||
if !auth_check(&sd.admin, addr).await {
|
||||
let _ = send(&tx, "ERROR:INVALID:AUTH");
|
||||
}
|
||||
|
||||
if sd.tournament.read().await.is_none() || sd.demo_mode {
|
||||
let _ = send(&tx, "ERROR:INVALID:TOURNAMENT");
|
||||
continue;
|
||||
}
|
||||
|
||||
let mut tournament_guard = sd.tournament.write().await;
|
||||
let tourney = tournament_guard.as_mut().unwrap();
|
||||
tourney.write().await.cancel(&sd.clients, &sd.matches, &sd.observers).await;
|
||||
*tournament_guard = None;
|
||||
|
||||
let _ = send(&tx, "TOURNAMENT:CANCEL:ACK");
|
||||
}
|
||||
else if text.starts_with("TOURNAMENT:WAIT:") {
|
||||
if !auth_check(&sd.admin, addr).await {
|
||||
let _ = send(&tx, "ERROR:INVALID:AUTH");
|
||||
}
|
||||
|
||||
let new_timeout = text.split(":").collect::<Vec<&str>>()[2].parse::<f64>()?;
|
||||
*sd.waiting_timeout.write().await = (new_timeout * 1000.0) as u64;
|
||||
}
|
||||
|
||||
else if text == "GET:MOVE_WAIT" {
|
||||
let mut msg = "GET:MOVE_WAIT:".to_string();
|
||||
msg += &(*sd.waiting_timeout.read().await as f64 / 1000f64).to_string();
|
||||
let _ = send(&tx, &msg);
|
||||
}
|
||||
|
||||
else if text == "GET:TOURNAMENT_STATUS" {
|
||||
let status = sd.tournament.read().await.is_some();
|
||||
if sd.demo_mode {
|
||||
let _ = send(&tx, "GET:TOURNAMENT_STATUS:DEMO");
|
||||
} else {
|
||||
let mut msg = "GET:TOURNAMENT_STATUS:".to_string();
|
||||
msg += status.to_string().as_str();
|
||||
let _ = send(&tx, &msg);
|
||||
}
|
||||
}
|
||||
|
||||
else {
|
||||
let _ = send(&tx, "ERROR:UNKNOWN");
|
||||
}
|
||||
}
|
||||
Ok(Message::Close(_)) => {
|
||||
info!("Client {} disconnected", addr);
|
||||
break;
|
||||
}
|
||||
Ok(Message::Binary(_)) => { let _ = send(&tx, "ERROR:UNKNOWN"); }
|
||||
Ok(_) => {}, // Ping packets, we can ignore, they get handled for us
|
||||
Ok(Message::Binary(_)) => {
|
||||
let _ = send(&tx, "ERROR:UNKNOWN");
|
||||
}
|
||||
Ok(_) => {} // Ping packets, we can ignore, they get handled for us
|
||||
Err(e) => {
|
||||
error!("WebSocket error for {}: {}", addr, e);
|
||||
break;
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -641,25 +250,25 @@ async fn handle_connection(
|
||||
send_task.abort();
|
||||
|
||||
// Remove and terminate any matches
|
||||
// We may not be a client disconnecting, do this check
|
||||
let clients_guard = sd.clients.read().await;
|
||||
if clients_guard.get(&addr).is_some() {
|
||||
let client = clients_guard.get(&addr).unwrap().read().await;
|
||||
let username = client.username.clone();
|
||||
if let Some(match_id) = client.current_match {
|
||||
drop(client);
|
||||
terminate_match(match_id, &sd.matches, &sd.clients, &sd.observers, sd.demo_mode).await;
|
||||
} else {
|
||||
drop(client);
|
||||
}
|
||||
// We may not be a client disconnecting, do this check
|
||||
let clients_guard = sd.clients.read().await;
|
||||
if clients_guard.get(&addr).is_some() {
|
||||
let client = clients_guard.get(&addr).unwrap().read().await;
|
||||
let username = client.username.clone();
|
||||
if let Some(match_id) = client.current_match {
|
||||
drop(client);
|
||||
sd.terminate_match(match_id).await;
|
||||
} else {
|
||||
drop(client);
|
||||
}
|
||||
|
||||
drop(clients_guard);
|
||||
drop(clients_guard);
|
||||
|
||||
sd.clients.write().await.remove(&addr);
|
||||
sd.usernames.write().await.remove(&username);
|
||||
}
|
||||
sd.clients.write().await.remove(&addr);
|
||||
sd.usernames.write().await.remove(&username);
|
||||
}
|
||||
|
||||
sd.observers.write().await.remove(&addr);
|
||||
sd.observers.write().await.remove(&addr);
|
||||
|
||||
let mut admin_guard = sd.admin.write().await;
|
||||
if let Some(admin_addr) = *admin_guard {
|
||||
@@ -673,165 +282,3 @@ async fn handle_connection(
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn end_game_check(board: &[Vec<Color>]) -> (Color, bool) {
|
||||
let mut result = (Color::None, false);
|
||||
|
||||
let mut any_empty = true;
|
||||
for x in 0..7 {
|
||||
for y in 0..6 {
|
||||
let color = board[x][y].clone();
|
||||
let mut horizontal_end = true;
|
||||
let mut vertical_end = true;
|
||||
let mut diagonal_end_up = true;
|
||||
let mut diagonal_end_down = true;
|
||||
|
||||
if any_empty && color == Color::None {
|
||||
any_empty = false;
|
||||
}
|
||||
|
||||
for i in 0..4 {
|
||||
if x + i >= 7 || board[x + i][y] != color && horizontal_end {
|
||||
horizontal_end = false;
|
||||
}
|
||||
|
||||
if y + i >= 6 || board[x][y + i] != color && vertical_end {
|
||||
vertical_end = false;
|
||||
}
|
||||
|
||||
if x + i >= 7 || y + i >= 6 || board[x + i][y + i] != color && diagonal_end_up {
|
||||
diagonal_end_up = false;
|
||||
}
|
||||
|
||||
if x + i >= 7 || (y as i32 - i as i32) < 0 ||
|
||||
board[x + i][y - i] != color && diagonal_end_down {
|
||||
diagonal_end_down = false;
|
||||
}
|
||||
}
|
||||
|
||||
if horizontal_end || vertical_end || diagonal_end_up || diagonal_end_down {
|
||||
result = (color.clone(), false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if result.0 != Color::None {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if any_empty && result.0 == Color::None {
|
||||
result.1 = true;
|
||||
}
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
async fn broadcast_message(addrs: &Vec<SocketAddr>, observers: &Observers, msg: &str) {
|
||||
for addr in addrs {
|
||||
let observers_guard = observers.read().await;
|
||||
let tx = observers_guard.get(addr);
|
||||
if tx.is_none() { continue; }
|
||||
let _ = send(tx.unwrap(), msg);
|
||||
}
|
||||
}
|
||||
|
||||
async fn broadcast_message_all_observers(observers: &Observers, msg: &str) {
|
||||
let observers_guard = observers.read().await;
|
||||
for (_, tx) in observers_guard.iter() {
|
||||
let _ = send(tx, msg);
|
||||
}
|
||||
}
|
||||
|
||||
async fn watch(matches: &Matches, new_match_id: u32, addr: SocketAddr) -> Result<(), String> {
|
||||
let matches_guard = matches.read().await;
|
||||
|
||||
for match_guard in matches_guard.values() {
|
||||
let mut found = false;
|
||||
let mut a_match = match_guard.write().await;
|
||||
for i in 0..a_match.viewers.len() {
|
||||
if a_match.viewers[i] == addr {
|
||||
a_match.viewers.remove(i);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if found {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
let result = matches_guard.get(&new_match_id);
|
||||
if result.is_none() {
|
||||
return Err("Match not found".to_string());
|
||||
}
|
||||
result.unwrap().write().await.viewers.push(addr);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn auth_check(admin: &Arc<RwLock<Option<SocketAddr>>>, addr: SocketAddr) -> bool {
|
||||
if admin.read().await.is_none() || admin.read().await.unwrap() != addr {
|
||||
return false;
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
async fn gen_match_id(matches: &Matches) -> u32 {
|
||||
let matches_guard = matches.read().await;
|
||||
let mut result = rand::rng().random_range(100000..=999999);
|
||||
while matches_guard.get(&result).is_some() {
|
||||
result = rand::rng().random_range(100000..=999999);
|
||||
}
|
||||
result
|
||||
}
|
||||
|
||||
async fn terminate_match(match_id: u32, matches: &Matches, clients: &Clients, observers: &Observers, demo_mode: bool) {
|
||||
let matches_guard = matches.read().await;
|
||||
let the_match = matches_guard.get(&match_id);
|
||||
if the_match.is_none() {
|
||||
error!("Tried to call terminate_match on invalid matchID: {}", match_id);
|
||||
}
|
||||
let the_match = the_match.unwrap().read().await;
|
||||
|
||||
if the_match.wait_thread.is_some() {
|
||||
the_match.wait_thread.as_ref().unwrap().abort();
|
||||
}
|
||||
|
||||
broadcast_message(&the_match.viewers, observers, "GAME:TERMINATED").await;
|
||||
|
||||
let clients_guard = clients.read().await;
|
||||
let mut player1 = clients_guard.get(&the_match.player1).unwrap().write().await;
|
||||
let _ = send(&player1.connection, "GAME:TERMINATED");
|
||||
player1.current_match = None;
|
||||
player1.color = Color::None;
|
||||
drop(player1);
|
||||
|
||||
if !demo_mode {
|
||||
let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await;
|
||||
let _ = send(&player2.connection, "GAME:TERMINATED");
|
||||
player2.current_match = None;
|
||||
player2.color = Color::None;
|
||||
drop(player2);
|
||||
}
|
||||
|
||||
drop(clients_guard);
|
||||
|
||||
drop(the_match);
|
||||
drop(matches_guard);
|
||||
|
||||
matches.write().await.remove(&match_id);
|
||||
}
|
||||
|
||||
fn random_move(board: &[Vec<Color>]) -> usize {
|
||||
let mut random = rand::rng().random_range(0..7);
|
||||
while board[random][5] != Color::None {
|
||||
random = rand::rng().random_range(0..7);
|
||||
}
|
||||
|
||||
random
|
||||
}
|
||||
|
||||
fn send(tx: &UnboundedSender<Message>, text: &str) -> Result<(), SendError<Message>> {
|
||||
tx.send(Message::text(text))
|
||||
}
|
||||
|
||||
703
src/server.rs
Normal file
703
src/server.rs
Normal file
@@ -0,0 +1,703 @@
|
||||
use crate::{tournaments::Tournament, types::*, *};
|
||||
|
||||
pub struct Server {
|
||||
pub clients: Clients,
|
||||
pub usernames: Usernames,
|
||||
pub observers: Observers,
|
||||
pub matches: Matches,
|
||||
pub admin: Arc<RwLock<Option<SocketAddr>>>,
|
||||
pub admin_password: Arc<String>,
|
||||
pub tournament: WrappedTournament,
|
||||
pub waiting_timeout: Arc<RwLock<u64>>,
|
||||
pub demo_mode: bool,
|
||||
pub tournament_type: String,
|
||||
}
|
||||
|
||||
impl Server {
|
||||
pub fn new(admin_password: String, demo_mode: bool, tournament_type: String) -> Server {
|
||||
Server {
|
||||
clients: Arc::new(RwLock::new(HashMap::new())),
|
||||
usernames: Arc::new(RwLock::new(HashMap::new())),
|
||||
observers: Arc::new(RwLock::new(HashMap::new())),
|
||||
matches: Arc::new(RwLock::new(HashMap::new())),
|
||||
admin: Arc::new(RwLock::new(None)),
|
||||
admin_password: Arc::new(admin_password),
|
||||
tournament: Arc::new(RwLock::new(None)),
|
||||
waiting_timeout: Arc::new(RwLock::new(5000)),
|
||||
demo_mode,
|
||||
tournament_type,
|
||||
}
|
||||
}
|
||||
|
||||
// Handler for CONNECT:<username>
|
||||
pub async fn handle_connect(
|
||||
&self,
|
||||
addr: SocketAddr,
|
||||
tx: UnboundedSender<Message>,
|
||||
requested_username: String,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
if requested_username.is_empty() {
|
||||
return Err(anyhow::anyhow!(format!(
|
||||
"ERROR:INVALID:ID:{}",
|
||||
requested_username
|
||||
)));
|
||||
}
|
||||
|
||||
let clients_guard = self.clients.read().await;
|
||||
for client in clients_guard.values() {
|
||||
if requested_username == client.read().await.username {
|
||||
return Err(anyhow::anyhow!(format!(
|
||||
"ERROR:INVALID:ID:{}",
|
||||
requested_username
|
||||
)));
|
||||
}
|
||||
}
|
||||
|
||||
drop(clients_guard);
|
||||
|
||||
// not taken
|
||||
self.observers.write().await.remove(&addr);
|
||||
self.usernames.write().await.insert(requested_username.clone(), addr);
|
||||
self.clients.write().await.insert(
|
||||
addr.to_string().parse()?,
|
||||
Arc::new(RwLock::new(Client::new(
|
||||
requested_username,
|
||||
tx.clone(),
|
||||
addr.to_string().parse()?,
|
||||
))),
|
||||
);
|
||||
|
||||
let _ = crate::send(&tx, "CONNECT:ACK");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Handler for READY
|
||||
pub async fn handle_ready(
|
||||
&self,
|
||||
addr: SocketAddr,
|
||||
tx: UnboundedSender<Message>,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
let clients_guard = self.clients.read().await;
|
||||
if clients_guard.get(&addr).is_none() {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID"));
|
||||
}
|
||||
|
||||
if clients_guard.get(&addr).unwrap().read().await.ready {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID"));
|
||||
}
|
||||
|
||||
let mut client = clients_guard.get(&addr).unwrap().write().await;
|
||||
client.ready = true;
|
||||
let _ = crate::send(&tx, "READY:ACK");
|
||||
|
||||
if self.demo_mode {
|
||||
let match_id: u32 = crate::gen_match_id(&self.matches).await;
|
||||
let new_match = Arc::new(RwLock::new(Match::new(
|
||||
match_id,
|
||||
addr.to_string().parse()?,
|
||||
addr.to_string().parse()?,
|
||||
)));
|
||||
self.matches.write().await.insert(match_id, new_match.clone());
|
||||
client.ready = false;
|
||||
client.current_match = Some(match_id);
|
||||
client.color = Color::Red;
|
||||
let _ = crate::send(&tx, "GAME:START:1");
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Handler for PLAY (column already parsed)
|
||||
pub async fn handle_play(
|
||||
&self,
|
||||
addr: SocketAddr,
|
||||
tx: UnboundedSender<Message>,
|
||||
column: usize,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
let clients_guard = self.clients.read().await;
|
||||
let client_opt = clients_guard.get(&addr);
|
||||
|
||||
// Check if client is valid
|
||||
if client_opt.is_none() || client_opt.unwrap().read().await.current_match.is_none() {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:MOVE"));
|
||||
}
|
||||
let client = client_opt.unwrap().read().await;
|
||||
|
||||
let matches_guard = self.matches.read().await;
|
||||
let current_match = matches_guard.get(&client.current_match.unwrap()).unwrap().read().await;
|
||||
|
||||
let opponent_addr = if addr == current_match.player1 {
|
||||
current_match.player2
|
||||
} else {
|
||||
current_match.player1
|
||||
};
|
||||
|
||||
let opponent_connection = if addr == current_match.player1 {
|
||||
clients_guard.get(¤t_match.player2).unwrap().read().await.connection.clone()
|
||||
} else {
|
||||
clients_guard.get(¤t_match.player1).unwrap().read().await.connection.clone()
|
||||
};
|
||||
|
||||
let opponent_username = if addr == current_match.player1 {
|
||||
clients_guard.get(¤t_match.player2).unwrap().read().await.username.clone()
|
||||
} else {
|
||||
clients_guard.get(¤t_match.player1).unwrap().read().await.username.clone()
|
||||
};
|
||||
|
||||
// Check if it's their move
|
||||
let mut invalid = false;
|
||||
if (current_match.ledger.is_empty() && current_match.player1 != addr)
|
||||
|| (current_match.ledger.last().is_some()
|
||||
&& current_match.ledger.last().unwrap().0 == client.color)
|
||||
{
|
||||
let _ = crate::send(&tx, "ERROR:INVALID:MOVE");
|
||||
invalid = true;
|
||||
}
|
||||
|
||||
drop(current_match);
|
||||
drop(matches_guard);
|
||||
|
||||
let mut matches_guard = self.matches.write().await;
|
||||
let mut current_match =
|
||||
matches_guard.get_mut(&client.current_match.unwrap()).unwrap().write().await;
|
||||
|
||||
// Check if valid move
|
||||
if column >= 7 && !invalid {
|
||||
let _ = crate::send(&tx, "ERROR:INVALID:MOVE");
|
||||
invalid = true;
|
||||
}
|
||||
|
||||
if current_match.board[column][5] != Color::None && !invalid {
|
||||
let _ = crate::send(&tx, "ERROR:INVALID:MOVE");
|
||||
invalid = true;
|
||||
}
|
||||
|
||||
// Terminate games if a player makes an invalid move
|
||||
if invalid {
|
||||
let current_match_id = current_match.id;
|
||||
let viewers = current_match.viewers.clone();
|
||||
|
||||
drop(current_match);
|
||||
drop(matches_guard);
|
||||
drop(client);
|
||||
drop(clients_guard);
|
||||
|
||||
if self.demo_mode {
|
||||
self.terminate_match(current_match_id).await;
|
||||
tx.send(Message::Close(None))?;
|
||||
} else {
|
||||
let _ = crate::send(&tx, "GAME:LOSS");
|
||||
let _ = crate::send(&opponent_connection, "GAME:WINS");
|
||||
self.broadcast_message(&viewers, &format!("GAME:WIN:{}", opponent_username)).await;
|
||||
|
||||
let mut clients_guard = self.clients.write().await;
|
||||
let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
|
||||
client.current_match = None;
|
||||
client.color = Color::None;
|
||||
drop(client);
|
||||
|
||||
let mut opponent = clients_guard.get_mut(&opponent_addr).unwrap().write().await;
|
||||
opponent.current_match = None;
|
||||
opponent.color = Color::None;
|
||||
opponent.score += 1;
|
||||
drop(opponent);
|
||||
|
||||
self.matches.write().await.remove(¤t_match_id).unwrap();
|
||||
}
|
||||
return Ok(());
|
||||
} else {
|
||||
// Place it
|
||||
current_match.place_token(client.color.clone(), column);
|
||||
current_match.move_to_dispatch = (client.color.clone(), column);
|
||||
}
|
||||
|
||||
// broadcast the move to viewers
|
||||
self.broadcast_message(
|
||||
¤t_match.viewers,
|
||||
&format!("GAME:MOVE:{}:{}", client.username, column),
|
||||
)
|
||||
.await;
|
||||
|
||||
// Check game end conditions
|
||||
let (winner, filled) = current_match.end_game_check();
|
||||
|
||||
if winner != Color::None {
|
||||
if winner == client.color {
|
||||
let _ = crate::send(&tx, "GAME:WINS");
|
||||
if !self.demo_mode {
|
||||
let _ = crate::send(&opponent_connection, "GAME:LOSS");
|
||||
}
|
||||
self.broadcast_message(
|
||||
¤t_match.viewers,
|
||||
&format!("GAME:WIN:{}", client.username),
|
||||
)
|
||||
.await;
|
||||
} else {
|
||||
let _ = crate::send(&tx, "GAME:LOSS");
|
||||
if !self.demo_mode {
|
||||
let _ = crate::send(&opponent_connection, "GAME:WINS");
|
||||
}
|
||||
self.broadcast_message(
|
||||
¤t_match.viewers,
|
||||
&format!("GAME:WIN:{}", opponent_username),
|
||||
)
|
||||
.await;
|
||||
}
|
||||
} else if filled {
|
||||
let _ = crate::send(&tx, "GAME:DRAW");
|
||||
if !self.demo_mode {
|
||||
let _ = crate::send(&opponent_connection, "GAME:DRAW");
|
||||
}
|
||||
self.broadcast_message(¤t_match.viewers, "GAME:DRAW").await;
|
||||
}
|
||||
|
||||
// remove match from matchmaker
|
||||
if winner != Color::None || filled {
|
||||
let current_match_id = current_match.id;
|
||||
|
||||
drop(client);
|
||||
drop(current_match);
|
||||
drop(clients_guard);
|
||||
|
||||
let clients_guard = self.clients.read().await;
|
||||
let mut client = clients_guard.get(&addr).unwrap().write().await;
|
||||
if client.color == winner {
|
||||
client.score += 1;
|
||||
}
|
||||
client.current_match = None;
|
||||
client.color = Color::None;
|
||||
drop(client);
|
||||
|
||||
let mut opponent = clients_guard.get(&opponent_addr).unwrap().write().await;
|
||||
if opponent.color == winner {
|
||||
opponent.score += 1;
|
||||
}
|
||||
opponent.current_match = None;
|
||||
opponent.color = Color::None;
|
||||
drop(opponent);
|
||||
matches_guard.remove(¤t_match_id).unwrap();
|
||||
|
||||
if !self.demo_mode && matches_guard.is_empty() {
|
||||
drop(matches_guard);
|
||||
drop(clients_guard);
|
||||
|
||||
let mut tournament_guard = self.tournament.write().await;
|
||||
let tourney = tournament_guard.as_mut().unwrap();
|
||||
tourney.write().await.next(&self).await;
|
||||
if tourney.read().await.is_completed() {
|
||||
*tournament_guard = None;
|
||||
}
|
||||
}
|
||||
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
let connection_to_send = if !self.demo_mode {
|
||||
opponent_connection.clone()
|
||||
} else {
|
||||
tx.clone()
|
||||
};
|
||||
let column_to_use = if !self.demo_mode {
|
||||
column
|
||||
} else {
|
||||
crate::random_move(¤t_match.board)
|
||||
};
|
||||
if self.demo_mode {
|
||||
let move_to_dispatch = current_match.move_to_dispatch.clone();
|
||||
current_match.ledger.push(move_to_dispatch);
|
||||
current_match.move_to_dispatch = (Color::Yellow, column_to_use);
|
||||
current_match.place_token(Color::Yellow, column_to_use);
|
||||
}
|
||||
|
||||
let waiting =
|
||||
*self.waiting_timeout.read().await as i64 + (rand::rng().random_range(0..=50) - 25);
|
||||
let matches_move = self.matches.clone();
|
||||
let observers_move = self.observers.clone();
|
||||
let match_id_move = current_match.id;
|
||||
let demo_mode_move = self.demo_mode;
|
||||
current_match.wait_thread = Some(tokio::spawn(async move {
|
||||
tokio::time::sleep(tokio::time::Duration::from_millis(waiting as u64)).await;
|
||||
|
||||
let mut matches_guard = matches_move.write().await;
|
||||
let mut current_match = matches_guard.get_mut(&match_id_move).unwrap().write().await;
|
||||
let move_to_dispatch = current_match.move_to_dispatch.clone();
|
||||
current_match.ledger.push(move_to_dispatch);
|
||||
current_match.move_to_dispatch = (Color::None, 0);
|
||||
|
||||
if demo_mode_move {
|
||||
crate::broadcast_message(
|
||||
&observers_move,
|
||||
¤t_match.viewers,
|
||||
&format!("GAME:MOVE:{}:{}", "demo", column_to_use),
|
||||
)
|
||||
.await;
|
||||
}
|
||||
|
||||
drop(current_match);
|
||||
drop(matches_guard);
|
||||
|
||||
let _ = crate::send(&connection_to_send, &format!("OPPONENT:{}", column_to_use));
|
||||
}));
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_player_list(
|
||||
&self,
|
||||
tx: UnboundedSender<Message>,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
let clients_guard = self.clients.read().await;
|
||||
let mut to_send = "PLAYER:LIST:".to_string();
|
||||
for client_guard in clients_guard.values() {
|
||||
let player = client_guard.read().await;
|
||||
to_send += player.username.as_str();
|
||||
to_send += ",";
|
||||
to_send += if player.ready { "true" } else { "false" };
|
||||
to_send += ",";
|
||||
to_send += if player.current_match.is_some() {
|
||||
"true"
|
||||
} else {
|
||||
"false"
|
||||
};
|
||||
to_send += "|";
|
||||
}
|
||||
|
||||
if !to_send.ends_with(":") {
|
||||
to_send.remove(to_send.len() - 1);
|
||||
}
|
||||
|
||||
let _ = crate::send(&tx, to_send.as_str());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_game_list(
|
||||
&self,
|
||||
tx: UnboundedSender<Message>,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
let matches_guard = self.matches.read().await;
|
||||
let clients_guard = self.clients.read().await;
|
||||
let mut to_send = "GAME:LIST:".to_string();
|
||||
for match_guard in matches_guard.values() {
|
||||
let a_match = match_guard.read().await;
|
||||
let player1 = clients_guard.get(&a_match.player1).unwrap().read().await;
|
||||
let player2 = clients_guard.get(&a_match.player2).unwrap().read().await;
|
||||
to_send += a_match.id.to_string().as_str();
|
||||
to_send += ",";
|
||||
to_send += player1.username.as_str();
|
||||
to_send += ",";
|
||||
to_send += if player1.username == player2.username {
|
||||
"demo"
|
||||
} else {
|
||||
player2.username.as_str()
|
||||
};
|
||||
to_send += "|";
|
||||
}
|
||||
|
||||
if !to_send.ends_with(":") {
|
||||
to_send.remove(to_send.len() - 1);
|
||||
}
|
||||
|
||||
let _ = crate::send(&tx, to_send.as_str());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_game_watch(
|
||||
&self,
|
||||
tx: UnboundedSender<Message>,
|
||||
match_id: u32,
|
||||
addr: SocketAddr,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
let result = self.watch(match_id, addr).await;
|
||||
if result.is_err() {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:WATCH"));
|
||||
}
|
||||
|
||||
let clients_guard = self.clients.read().await;
|
||||
let matches_guard = self.matches.read().await;
|
||||
let the_match = matches_guard.get(&match_id).unwrap().read().await;
|
||||
let player1 = clients_guard.get(&the_match.player1).unwrap().read().await.username.clone();
|
||||
let mut player2 =
|
||||
clients_guard.get(&the_match.player2).unwrap().read().await.username.clone();
|
||||
if self.demo_mode {
|
||||
player2 = "demo".to_string();
|
||||
}
|
||||
let ledger = the_match.ledger.clone();
|
||||
|
||||
drop(clients_guard);
|
||||
drop(the_match);
|
||||
drop(matches_guard);
|
||||
|
||||
let mut message = format!("GAME:WATCH:ACK:{},{},{}|", match_id, player1, player2);
|
||||
|
||||
for a_move in ledger {
|
||||
if a_move.0 == Color::Red {
|
||||
message += &format!("{},{}|", player1, a_move.1);
|
||||
} else {
|
||||
message += &format!("{},{}|", player2, a_move.1);
|
||||
}
|
||||
}
|
||||
|
||||
message.pop();
|
||||
|
||||
let _ = crate::send(&tx, &message);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_admin_auth(
|
||||
&self,
|
||||
tx: UnboundedSender<Message>,
|
||||
addr: SocketAddr,
|
||||
password: String,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
if self.admin.read().await.is_some() {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
|
||||
}
|
||||
|
||||
if password != *self.admin_password {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
|
||||
}
|
||||
|
||||
let mut admin_guard = self.admin.write().await;
|
||||
*admin_guard = Some(addr.to_string().parse()?);
|
||||
let _ = crate::send(&tx, "ADMIN:AUTH:ACK");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_admin_kick(
|
||||
&self,
|
||||
addr: SocketAddr,
|
||||
kick_username: String,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
if !self.auth_check(addr).await {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
|
||||
}
|
||||
|
||||
let usernames_guard = self.usernames.read().await;
|
||||
let clients_guard = self.clients.read().await;
|
||||
|
||||
let kick_addr_result = usernames_guard.get(&kick_username);
|
||||
match kick_addr_result {
|
||||
Some(kick_addr) => {
|
||||
let kick_client = clients_guard.get(kick_addr).unwrap().read().await;
|
||||
kick_client.connection.send(Message::Close(None))?;
|
||||
}
|
||||
None => return Err(anyhow::anyhow!("ERROR:INVALID:KICK")),
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_game_terminate(
|
||||
&self,
|
||||
addr: SocketAddr,
|
||||
match_id: u32,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
if !self.auth_check(addr).await {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
|
||||
}
|
||||
|
||||
self.terminate_match(match_id).await;
|
||||
|
||||
if !self.demo_mode && self.matches.read().await.is_empty() {
|
||||
let mut tournament_guard = self.tournament.write().await;
|
||||
let tourney = tournament_guard.as_mut().unwrap();
|
||||
tourney.write().await.next(&self).await;
|
||||
if tourney.read().await.is_completed() {
|
||||
*tournament_guard = None;
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_tournament_start(
|
||||
&self,
|
||||
tx: UnboundedSender<Message>,
|
||||
addr: SocketAddr,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
if !self.auth_check(addr).await {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
|
||||
}
|
||||
|
||||
if self.tournament.read().await.is_some() || self.demo_mode {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT"));
|
||||
}
|
||||
|
||||
let mut clients_guard = self.clients.write().await;
|
||||
let mut ready_players = Vec::new();
|
||||
for (client_addr, client_guard) in clients_guard.iter_mut() {
|
||||
if client_guard.read().await.ready {
|
||||
ready_players.push(*client_addr);
|
||||
}
|
||||
}
|
||||
|
||||
if ready_players.len() < 3 {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT"));
|
||||
}
|
||||
|
||||
drop(clients_guard);
|
||||
|
||||
let mut tourney = match self.tournament_type.as_str() {
|
||||
"round_robin" => crate::tournaments::round_robin::RoundRobin::new(&ready_players),
|
||||
&_ => crate::tournaments::round_robin::RoundRobin::new(&ready_players),
|
||||
};
|
||||
tourney.start(&self).await;
|
||||
|
||||
let mut tournament_guard = self.tournament.write().await;
|
||||
*tournament_guard = Some(Arc::new(RwLock::new(tourney)));
|
||||
|
||||
let _ = crate::send(&tx, "TOURNAMENT:START:ACK");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_tournament_cancel(
|
||||
&self,
|
||||
tx: UnboundedSender<Message>,
|
||||
addr: SocketAddr,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
if !self.auth_check(addr).await {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
|
||||
}
|
||||
|
||||
if self.tournament.read().await.is_none() || self.demo_mode {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT"));
|
||||
}
|
||||
|
||||
let mut tournament_guard = self.tournament.write().await;
|
||||
let tourney = tournament_guard.as_mut().unwrap();
|
||||
tourney.write().await.cancel(&self).await;
|
||||
*tournament_guard = None;
|
||||
|
||||
let _ = crate::send(&tx, "TOURNAMENT:CANCEL:ACK");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_tournament_wait(
|
||||
&self,
|
||||
addr: SocketAddr,
|
||||
new_timeout: f64,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
if !self.auth_check(addr).await {
|
||||
return Err(anyhow::anyhow!("ERROR:INVALID:AUTH"));
|
||||
}
|
||||
|
||||
*self.waiting_timeout.write().await = (new_timeout * 1000.0) as u64;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_get_move_wait(
|
||||
&self,
|
||||
tx: UnboundedSender<Message>,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
let mut msg = "GET:MOVE_WAIT:".to_string();
|
||||
msg += &(*self.waiting_timeout.read().await as f64 / 1000f64).to_string();
|
||||
let _ = crate::send(&tx, &msg);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn handle_get_tournament_status(
|
||||
&self,
|
||||
tx: UnboundedSender<Message>,
|
||||
) -> Result<(), anyhow::Error> {
|
||||
let status = self.tournament.read().await.is_some();
|
||||
if self.demo_mode {
|
||||
let _ = crate::send(&tx, "GET:TOURNAMENT_STATUS:DEMO");
|
||||
} else {
|
||||
let mut msg = "GET:TOURNAMENT_STATUS:".to_string();
|
||||
msg += status.to_string().as_str();
|
||||
let _ = crate::send(&tx, &msg);
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn watch(&self, new_match_id: u32, addr: SocketAddr) -> Result<(), String> {
|
||||
let matches_guard = self.matches.read().await;
|
||||
|
||||
for match_guard in matches_guard.values() {
|
||||
let mut found = false;
|
||||
let mut a_match = match_guard.write().await;
|
||||
for i in 0..a_match.viewers.len() {
|
||||
if a_match.viewers[i] == addr {
|
||||
a_match.viewers.remove(i);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if found {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
let result = matches_guard.get(&new_match_id);
|
||||
if result.is_none() {
|
||||
return Err("Match not found".to_string());
|
||||
}
|
||||
result.unwrap().write().await.viewers.push(addr);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn terminate_match(&self, match_id: u32) {
|
||||
let matches_guard = self.matches.read().await;
|
||||
let the_match = matches_guard.get(&match_id);
|
||||
if the_match.is_none() {
|
||||
error!(
|
||||
"Tried to call terminate_match on invalid matchID: {}",
|
||||
match_id
|
||||
);
|
||||
}
|
||||
let the_match = the_match.unwrap().read().await;
|
||||
|
||||
if the_match.wait_thread.is_some() {
|
||||
the_match.wait_thread.as_ref().unwrap().abort();
|
||||
}
|
||||
|
||||
self.broadcast_message(&the_match.viewers, "GAME:TERMINATED").await;
|
||||
|
||||
let clients_guard = self.clients.read().await;
|
||||
let mut player1 = clients_guard.get(&the_match.player1).unwrap().write().await;
|
||||
let _ = send(&player1.connection, "GAME:TERMINATED");
|
||||
player1.current_match = None;
|
||||
player1.color = Color::None;
|
||||
drop(player1);
|
||||
|
||||
if !self.demo_mode {
|
||||
let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await;
|
||||
let _ = send(&player2.connection, "GAME:TERMINATED");
|
||||
player2.current_match = None;
|
||||
player2.color = Color::None;
|
||||
drop(player2);
|
||||
}
|
||||
|
||||
drop(clients_guard);
|
||||
|
||||
drop(the_match);
|
||||
drop(matches_guard);
|
||||
|
||||
self.matches.write().await.remove(&match_id);
|
||||
}
|
||||
|
||||
pub async fn broadcast_message(&self, addrs: &Vec<SocketAddr>, msg: &str) {
|
||||
for addr in addrs {
|
||||
let observers_guard = self.observers.read().await;
|
||||
let tx = observers_guard.get(addr);
|
||||
if tx.is_none() {
|
||||
continue;
|
||||
}
|
||||
let _ = send(tx.unwrap(), msg);
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn broadcast_message_all_observers(&self, msg: &str) {
|
||||
let observers_guard = self.observers.read().await;
|
||||
for (_, tx) in observers_guard.iter() {
|
||||
let _ = send(tx, msg);
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn auth_check(&self, addr: SocketAddr) -> bool {
|
||||
if self.admin.read().await.is_none() || self.admin.read().await.unwrap() != addr {
|
||||
return false;
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
19
src/tournaments/mod.rs
Normal file
19
src/tournaments/mod.rs
Normal file
@@ -0,0 +1,19 @@
|
||||
use std::net::SocketAddr;
|
||||
|
||||
use async_trait::async_trait;
|
||||
|
||||
use crate::server::Server;
|
||||
|
||||
pub mod round_robin;
|
||||
pub use round_robin::RoundRobin;
|
||||
|
||||
#[async_trait]
|
||||
pub trait Tournament {
|
||||
fn new(ready_players: &[SocketAddr]) -> Self
|
||||
where
|
||||
Self: Sized;
|
||||
async fn next(&mut self, server: &Server);
|
||||
async fn start(&mut self, server: &Server);
|
||||
async fn cancel(&mut self, server: &Server);
|
||||
fn is_completed(&self) -> bool;
|
||||
}
|
||||
181
src/tournaments/round_robin.rs
Normal file
181
src/tournaments/round_robin.rs
Normal file
@@ -0,0 +1,181 @@
|
||||
use std::{collections::HashMap, net::SocketAddr};
|
||||
|
||||
use async_trait::async_trait;
|
||||
|
||||
use crate::{server::Server, *};
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct RoundRobin {
|
||||
pub players: HashMap<u32, SocketAddr>,
|
||||
pub top_half: Vec<u32>,
|
||||
pub bottom_half: Vec<u32>,
|
||||
pub is_completed: bool,
|
||||
}
|
||||
|
||||
impl RoundRobin {
|
||||
async fn create_matches(&self, clients: &Clients, matches: &Matches) {
|
||||
let clients_guard = clients.read().await;
|
||||
for (i, id) in self.top_half.iter().enumerate() {
|
||||
let player1_addr = self.players.get(id).unwrap();
|
||||
let player2_addr = self.players.get(self.bottom_half.get(i).unwrap());
|
||||
|
||||
if player2_addr.is_none() {
|
||||
continue;
|
||||
}
|
||||
let player2_addr = player2_addr.unwrap();
|
||||
|
||||
let match_id: u32 = gen_match_id(matches).await;
|
||||
let new_match = Arc::new(RwLock::new(Match::new(
|
||||
match_id,
|
||||
*player1_addr,
|
||||
*player2_addr,
|
||||
)));
|
||||
|
||||
let match_guard = new_match.read().await;
|
||||
let mut player1 = clients_guard.get(player1_addr).unwrap().write().await;
|
||||
|
||||
player1.current_match = Some(match_id);
|
||||
player1.ready = false;
|
||||
|
||||
if match_guard.player1 == *player1_addr {
|
||||
player1.color = Color::Red;
|
||||
let _ = send(&player1.connection, "GAME:START:1");
|
||||
} else {
|
||||
player1.color = Color::Yellow;
|
||||
let _ = send(&player1.connection, "GAME:START:0");
|
||||
}
|
||||
|
||||
drop(player1);
|
||||
|
||||
let mut player2 = clients_guard.get(player2_addr).unwrap().write().await;
|
||||
|
||||
player2.current_match = Some(match_id);
|
||||
player2.ready = false;
|
||||
|
||||
if match_guard.player1 == *player2_addr {
|
||||
player2.color = Color::Red;
|
||||
let _ = send(&player2.connection, "GAME:START:1");
|
||||
} else {
|
||||
player2.color = Color::Yellow;
|
||||
let _ = send(&player2.connection, "GAME:START:0");
|
||||
}
|
||||
|
||||
drop(player2);
|
||||
|
||||
matches.write().await.insert(match_id, new_match.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait]
|
||||
impl Tournament for RoundRobin {
|
||||
fn new(ready_players: &[SocketAddr]) -> RoundRobin {
|
||||
let mut result = RoundRobin {
|
||||
players: HashMap::new(),
|
||||
top_half: Vec::new(),
|
||||
bottom_half: Vec::new(),
|
||||
is_completed: false,
|
||||
};
|
||||
|
||||
let size = ready_players.len();
|
||||
|
||||
for (id, player) in ready_players.iter().enumerate() {
|
||||
result.players.insert(id as u32, *player);
|
||||
}
|
||||
|
||||
for i in 0..size / 2 {
|
||||
result.top_half.push(i as u32);
|
||||
}
|
||||
|
||||
for i in size / 2..size {
|
||||
result.bottom_half.push(i as u32);
|
||||
}
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
async fn next(&mut self, server: &Server) {
|
||||
if self.is_completed {
|
||||
return;
|
||||
}
|
||||
|
||||
if self.top_half.len() <= 1 || self.bottom_half.is_empty() {
|
||||
self.is_completed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
let last_from_top = self.top_half.pop().unwrap();
|
||||
let first_from_bottom = self.bottom_half.remove(0);
|
||||
|
||||
self.top_half.insert(1, first_from_bottom);
|
||||
self.bottom_half.push(last_from_top);
|
||||
|
||||
let expected_bottom_start = self.top_half.len() as u32;
|
||||
if self.top_half[1] == 1 && self.bottom_half[0] == expected_bottom_start {
|
||||
self.is_completed = true;
|
||||
}
|
||||
|
||||
if self.is_completed() {
|
||||
// Send scores
|
||||
let clients_guard = server.clients.read().await;
|
||||
let mut player_scores: Vec<(String, u32)> = Vec::new();
|
||||
for (_, player_addr) in self.players.iter() {
|
||||
let mut player = clients_guard.get(player_addr).unwrap().write().await;
|
||||
let _ = send(&player.connection.clone(), "TOURNAMENT:END");
|
||||
player_scores.push((player.username.clone(), player.score));
|
||||
player.score = 0;
|
||||
player.round_robin_id = 0;
|
||||
}
|
||||
|
||||
player_scores.sort_by(|a, b| b.1.cmp(&a.1));
|
||||
|
||||
let mut message = "TOURNAMENT:END:".to_string();
|
||||
for (player, score) in player_scores.iter() {
|
||||
message.push_str(&format!("{},{}|", player, score))
|
||||
}
|
||||
message.pop();
|
||||
|
||||
server.broadcast_message_all_observers(&message).await;
|
||||
} else {
|
||||
// Create next matches
|
||||
self.create_matches(&server.clients, &server.matches).await;
|
||||
}
|
||||
}
|
||||
|
||||
async fn start(&mut self, server: &Server) {
|
||||
self.create_matches(&server.clients, &server.matches).await;
|
||||
}
|
||||
|
||||
async fn cancel(&mut self, server: &Server) {
|
||||
for (_, addr) in self.players.iter() {
|
||||
let clients_guard = server.clients.read().await;
|
||||
|
||||
let client = clients_guard.get(addr);
|
||||
if client.is_none() {
|
||||
continue;
|
||||
}
|
||||
let client = client.unwrap().read().await;
|
||||
let client_connection = client.connection.clone();
|
||||
let client_ready = client.ready;
|
||||
|
||||
let match_id = client.current_match;
|
||||
if match_id.is_none() {
|
||||
continue;
|
||||
}
|
||||
let match_id = match_id.unwrap();
|
||||
|
||||
drop(client);
|
||||
drop(clients_guard);
|
||||
|
||||
server.terminate_match(match_id).await;
|
||||
|
||||
if !client_ready {
|
||||
let _ = send(&client_connection, "TOURNAMENT:END");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn is_completed(&self) -> bool {
|
||||
self.is_completed
|
||||
}
|
||||
}
|
||||
277
src/types.rs
277
src/types.rs
@@ -1,37 +1,13 @@
|
||||
use rand::Rng;
|
||||
use std::collections::HashMap;
|
||||
use std::net::SocketAddr;
|
||||
use std::sync::Arc;
|
||||
use std::vec;
|
||||
use async_trait::async_trait;
|
||||
use tokio::sync::mpsc::UnboundedSender;
|
||||
use tokio::sync::RwLock;
|
||||
use tokio_tungstenite::tungstenite::Message;
|
||||
use crate::{broadcast_message_all_observers, gen_match_id, send, terminate_match};
|
||||
|
||||
pub type Clients = Arc<RwLock<HashMap<SocketAddr, Arc<RwLock<Client>>>>>;
|
||||
pub type Usernames = Arc<RwLock<HashMap<String, SocketAddr>>>;
|
||||
pub type Observers = Arc<RwLock<HashMap<SocketAddr, UnboundedSender<Message>>>>;
|
||||
pub type Matches = Arc<RwLock<HashMap<u32, Arc<RwLock<Match>>>>>;
|
||||
pub type WrappedTournament = Arc<RwLock<Option<Arc<RwLock<dyn Tournament + Send + Sync>>>>>;
|
||||
|
||||
pub struct Server {
|
||||
pub clients: Clients,
|
||||
pub usernames: Usernames,
|
||||
pub observers: Observers,
|
||||
pub matches: Matches,
|
||||
pub admin: Arc<RwLock<Option<SocketAddr>>>,
|
||||
pub admin_password: Arc<String>,
|
||||
pub tournament: WrappedTournament,
|
||||
pub waiting_timeout: Arc<RwLock<u64>>,
|
||||
pub demo_mode: bool,
|
||||
pub tournament_type: String,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Clone)]
|
||||
pub enum Color {
|
||||
Red,
|
||||
Yellow,
|
||||
Yellow,
|
||||
None,
|
||||
}
|
||||
|
||||
@@ -42,7 +18,7 @@ pub struct Client {
|
||||
pub ready: bool,
|
||||
pub color: Color,
|
||||
pub current_match: Option<u32>,
|
||||
pub round_robin_id: u32,
|
||||
pub round_robin_id: u32,
|
||||
pub score: u32,
|
||||
pub addr: SocketAddr,
|
||||
}
|
||||
@@ -55,198 +31,20 @@ impl Client {
|
||||
ready: false,
|
||||
color: Color::None,
|
||||
current_match: None,
|
||||
round_robin_id: 0,
|
||||
round_robin_id: 0,
|
||||
score: 0,
|
||||
addr,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait]
|
||||
pub trait Tournament {
|
||||
fn new(ready_players: &[SocketAddr]) -> Self where Self: Sized;
|
||||
async fn next(&mut self, clients: &Clients, matches: &Matches, observers: &Observers);
|
||||
async fn start(&mut self, clients: &Clients, matches: &Matches);
|
||||
async fn cancel(&mut self, clients: &Clients, matches: &Matches, observers: &Observers);
|
||||
fn is_completed(&self) -> bool;
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct RoundRobin {
|
||||
pub players: HashMap<u32, SocketAddr>,
|
||||
pub top_half: Vec<u32>,
|
||||
pub bottom_half: Vec<u32>,
|
||||
pub is_completed: bool,
|
||||
}
|
||||
|
||||
impl RoundRobin {
|
||||
async fn create_matches(&self, clients: &Clients, matches: &Matches) {
|
||||
let clients_guard = clients.read().await;
|
||||
for (i, id) in self.top_half.iter().enumerate() {
|
||||
let player1_addr = self.players.get(id).unwrap();
|
||||
let player2_addr = self.players.get(self.bottom_half.get(i).unwrap());
|
||||
|
||||
if player2_addr.is_none() { continue; }
|
||||
let player2_addr = player2_addr.unwrap();
|
||||
|
||||
let match_id: u32 = gen_match_id(matches).await;
|
||||
let new_match = Arc::new(RwLock::new(Match::new(
|
||||
match_id,
|
||||
*player1_addr,
|
||||
*player2_addr,
|
||||
)));
|
||||
|
||||
let match_guard = new_match.read().await;
|
||||
let mut player1 = clients_guard.get(player1_addr).unwrap().write().await;
|
||||
|
||||
player1.current_match = Some(match_id);
|
||||
player1.ready = false;
|
||||
|
||||
if match_guard.player1 == *player1_addr {
|
||||
player1.color = Color::Red;
|
||||
let _ = send(&player1.connection, "GAME:START:1");
|
||||
} else {
|
||||
player1.color = Color::Yellow;
|
||||
let _ = send(&player1.connection, "GAME:START:0");
|
||||
}
|
||||
|
||||
drop(player1);
|
||||
|
||||
let mut player2 = clients_guard.get(player2_addr).unwrap().write().await;
|
||||
|
||||
player2.current_match = Some(match_id);
|
||||
player2.ready = false;
|
||||
|
||||
if match_guard.player1 == *player2_addr {
|
||||
player2.color = Color::Red;
|
||||
let _ = send(&player2.connection, "GAME:START:1");
|
||||
} else {
|
||||
player2.color = Color::Yellow;
|
||||
let _ = send(&player2.connection, "GAME:START:0");
|
||||
}
|
||||
|
||||
drop(player2);
|
||||
|
||||
matches.write().await.insert(match_id, new_match.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait]
|
||||
impl Tournament for RoundRobin {
|
||||
fn new(ready_players: &[SocketAddr]) -> RoundRobin {
|
||||
let mut result = RoundRobin {
|
||||
players: HashMap::new(),
|
||||
top_half: Vec::new(),
|
||||
bottom_half: Vec::new(),
|
||||
is_completed: false,
|
||||
};
|
||||
|
||||
let size = ready_players.len();
|
||||
|
||||
for (id, player) in ready_players.iter().enumerate() {
|
||||
result.players.insert(id as u32, *player);
|
||||
}
|
||||
|
||||
for i in 0..size / 2 {
|
||||
result.top_half.push(i as u32);
|
||||
}
|
||||
|
||||
for i in size / 2..size {
|
||||
result.bottom_half.push(i as u32);
|
||||
}
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
async fn next(&mut self, clients: &Clients, matches: &Matches, observers: &Observers) {
|
||||
if self.is_completed {
|
||||
return;
|
||||
}
|
||||
|
||||
if self.top_half.len() <= 1 || self.bottom_half.is_empty() {
|
||||
self.is_completed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
let last_from_top = self.top_half.pop().unwrap();
|
||||
let first_from_bottom = self.bottom_half.remove(0);
|
||||
|
||||
self.top_half.insert(1, first_from_bottom);
|
||||
self.bottom_half.push(last_from_top);
|
||||
|
||||
let expected_bottom_start = self.top_half.len() as u32;
|
||||
if self.top_half[1] == 1 && self.bottom_half[0] == expected_bottom_start {
|
||||
self.is_completed = true;
|
||||
}
|
||||
|
||||
if self.is_completed() {
|
||||
// Send scores
|
||||
let clients_guard = clients.read().await;
|
||||
let mut player_scores: Vec<(String, u32)> = Vec::new();
|
||||
for (_, player_addr) in self.players.iter() {
|
||||
let mut player = clients_guard.get(player_addr).unwrap().write().await;
|
||||
let _ = send(&player.connection.clone(), "TOURNAMENT:END");
|
||||
player_scores.push((player.username.clone(), player.score));
|
||||
player.score = 0;
|
||||
player.round_robin_id = 0;
|
||||
}
|
||||
|
||||
player_scores.sort_by(|a, b| b.1.cmp(&a.1));
|
||||
|
||||
let mut message = "TOURNAMENT:END:".to_string();
|
||||
for (player, score) in player_scores.iter() {
|
||||
message.push_str(&format!("{},{}|", player, score))
|
||||
}
|
||||
message.pop();
|
||||
|
||||
broadcast_message_all_observers(observers, &message).await;
|
||||
}
|
||||
else {
|
||||
// Create next matches
|
||||
self.create_matches(clients, matches).await;
|
||||
}
|
||||
}
|
||||
|
||||
async fn start(&mut self, clients: &Clients, matches: &Matches) {
|
||||
self.create_matches(clients, matches).await;
|
||||
}
|
||||
|
||||
async fn cancel(&mut self, clients: &Clients, matches: &Matches, observers: &Observers) {
|
||||
for (_, addr) in self.players.iter() {
|
||||
let clients_guard = clients.read().await;
|
||||
|
||||
let client = clients_guard.get(addr);
|
||||
if client.is_none() { continue; }
|
||||
let client = client.unwrap().read().await;
|
||||
let client_connection = client.connection.clone();
|
||||
let client_ready = client.ready;
|
||||
|
||||
let match_id = client.current_match;
|
||||
if match_id.is_none() { continue; }
|
||||
let match_id = match_id.unwrap();
|
||||
|
||||
drop(client);
|
||||
drop(clients_guard);
|
||||
|
||||
terminate_match(match_id, matches, clients, observers, false).await;
|
||||
|
||||
if !client_ready {
|
||||
let _ = send(&client_connection, "TOURNAMENT:END");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn is_completed(&self) -> bool { self.is_completed }
|
||||
}
|
||||
|
||||
pub struct Match {
|
||||
pub id: u32,
|
||||
pub board: Vec<Vec<Color>>,
|
||||
pub viewers: Vec<SocketAddr>,
|
||||
pub ledger: Vec<(Color, usize)>,
|
||||
pub move_to_dispatch: (Color, usize),
|
||||
pub wait_thread: Option<tokio::task::JoinHandle<()>>,
|
||||
pub move_to_dispatch: (Color, usize),
|
||||
pub wait_thread: Option<tokio::task::JoinHandle<()>>,
|
||||
pub player1: SocketAddr,
|
||||
pub player2: SocketAddr,
|
||||
}
|
||||
@@ -264,10 +62,10 @@ impl Match {
|
||||
board: vec![vec![Color::None; 6]; 7],
|
||||
viewers: Vec::new(),
|
||||
ledger: Vec::new(),
|
||||
move_to_dispatch: (Color::None, 0),
|
||||
wait_thread: None,
|
||||
player1: if player1 == first {player1} else {player2},
|
||||
player2: if player1 == first {player2} else {player1},
|
||||
move_to_dispatch: (Color::None, 0),
|
||||
wait_thread: None,
|
||||
player1: if player1 == first { player1 } else { player2 },
|
||||
player2: if player1 == first { player2 } else { player1 },
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,4 +77,61 @@ impl Match {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn end_game_check(&self) -> (Color, bool) {
|
||||
let mut result = (Color::None, false);
|
||||
|
||||
let mut any_empty = true;
|
||||
for x in 0..7 {
|
||||
for y in 0..6 {
|
||||
let color = self.board[x][y].clone();
|
||||
let mut horizontal_end = true;
|
||||
let mut vertical_end = true;
|
||||
let mut diagonal_end_up = true;
|
||||
let mut diagonal_end_down = true;
|
||||
|
||||
if any_empty && color == Color::None {
|
||||
any_empty = false;
|
||||
}
|
||||
|
||||
for i in 0..4 {
|
||||
if x + i >= 7 || self.board[x + i][y] != color && horizontal_end {
|
||||
horizontal_end = false;
|
||||
}
|
||||
|
||||
if y + i >= 6 || self.board[x][y + i] != color && vertical_end {
|
||||
vertical_end = false;
|
||||
}
|
||||
|
||||
if x + i >= 7
|
||||
|| y + i >= 6
|
||||
|| self.board[x + i][y + i] != color && diagonal_end_up
|
||||
{
|
||||
diagonal_end_up = false;
|
||||
}
|
||||
|
||||
if x + i >= 7
|
||||
|| (y as i32 - i as i32) < 0
|
||||
|| self.board[x + i][y - i] != color && diagonal_end_down
|
||||
{
|
||||
diagonal_end_down = false;
|
||||
}
|
||||
}
|
||||
|
||||
if horizontal_end || vertical_end || diagonal_end_up || diagonal_end_down {
|
||||
result = (color.clone(), false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if result.0 != Color::None {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if any_empty && result.0 == Color::None {
|
||||
result.1 = true;
|
||||
}
|
||||
|
||||
result
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user