mod types; use crate::types::{Color, Match, Tournament}; use futures_util::{SinkExt, StreamExt}; use rand::Rng; use std::collections::HashMap; use std::env; use std::net::SocketAddr; use std::sync::Arc; use tokio::net::{TcpListener, TcpStream}; use tokio::sync::mpsc::error::SendError; use tokio::sync::mpsc::UnboundedSender; use tokio::sync::RwLock; use tokio_tungstenite::{accept_async, tungstenite::Message}; use tracing::{error, info, warn}; use types::Client; type Clients = Arc>>>>; type Usernames = Arc>>; type Observers = Arc>>>; type Matches = Arc>>>>; // TODO: allow random player1 in demo mode struct Server { clients: Clients, usernames: Usernames, observers: Observers, matches: Matches, admin: Arc>>, admin_password: Arc, tournament: Arc>>, waiting_timeout: Arc>, demo_mode: bool, } #[tokio::main] async fn main() -> Result<(), anyhow::Error> { // Initialize logging tracing_subscriber::fmt::init(); let args: Vec = env::args().collect(); let demo_mode = args.get(1).is_some() && args.get(1).unwrap() == "demo"; let admin_password = env::var("ADMIN_AUTH").unwrap_or_else(|_| String::from("admin")); info!("Admin password: {}", admin_password); let admin_password = Arc::new(admin_password); let addr = "0.0.0.0:8080"; let listener = TcpListener::bind(&addr).await?; info!("WebSocket server listening on: {}", addr); let clients: Clients = Arc::new(RwLock::new(HashMap::new())); let usernames: Usernames = Arc::new(RwLock::new(HashMap::new())); let observers: Observers = Arc::new(RwLock::new(HashMap::new())); let matches: Matches = Arc::new(RwLock::new(HashMap::new())); let admin: Arc>> = Arc::new(RwLock::new(None)); let tournament: Arc>> = Arc::new(RwLock::new(None)); let waiting_timeout: Arc> = Arc::new(RwLock::new(5000)); let server_data = Arc::new( Server { clients, usernames, observers, matches, admin, admin_password, tournament, waiting_timeout, demo_mode } ); while let Ok((stream, addr)) = listener.accept().await { tokio::spawn(handle_connection( stream, addr, server_data.clone(), )); } Ok(()) } async fn handle_connection( stream: TcpStream, addr: SocketAddr, sd: Arc, ) -> Result<(), anyhow::Error> { info!("New WebSocket connection from: {}", addr); let ws_stream = accept_async(stream).await?; let (mut ws_sender, mut ws_receiver) = ws_stream.split(); let (tx, mut rx) = tokio::sync::mpsc::unbounded_channel(); // Store the client sd.observers.write().await.insert(addr, tx.clone()); // Spawn task to handle outgoing messages let send_task = tokio::spawn(async move { while let Some(msg) = rx.recv().await { if ws_sender.send(msg.clone()).await.is_err() { break; } } }); // Handle incoming messages while let Some(msg) = ws_receiver.next().await { match msg { Ok(Message::Text(text)) => { info!("Received text from {}: {}", addr, text); if text.starts_with("CONNECT:") { let requested_username = text.split(":").collect::>()[1].to_string(); if requested_username.is_empty() { let _ = send(&tx, &format!("ERROR:INVALID:ID:{}", requested_username)); continue; } let mut is_taken = false; for client in sd.clients.read().await.values() { if requested_username == client.read().await.username { let _ = send(&tx, &format!("ERROR:INVALID:ID:{}", requested_username)); is_taken = true; break; } } if is_taken { continue; } // not taken sd.observers.write().await.remove(&addr); sd.usernames.write().await.insert(requested_username.clone(), addr); sd.clients.write().await.insert( addr.to_string().parse()?, Arc::new(RwLock::new(Client::new( requested_username, tx.clone(), addr.to_string().parse()?, ))), ); let _ = send(&tx, "CONNECT:ACK"); } else if text == "READY" { let clients_guard = sd.clients.read().await; if clients_guard.get(&addr).is_none() { let _ = send(&tx, "ERROR:INVALID"); continue; } if clients_guard.get(&addr).unwrap().read().await.ready { let _ = send(&tx, "ERROR:INVALID"); continue; } let mut client = clients_guard.get(&addr).unwrap().write().await; client.ready = true; let _ = send(&tx, "READY:ACK"); if sd.demo_mode { let match_id: u32 = gen_match_id(&sd.matches).await; let new_match = Arc::new(RwLock::new(Match::new( match_id, addr.to_string().parse()?, addr.to_string().parse()?, ))); sd.matches.write().await.insert(match_id, new_match.clone()); client.ready = false; client.current_match = Some(match_id); client.color = Color::Red; let _ = send(&tx, "GAME:START:1"); } } else if text.starts_with("PLAY:") { let clients_guard = sd.clients.read().await; let client = clients_guard.get(&addr); // Check if client is valid if client.is_none() || client.unwrap().read().await.current_match.is_none() { let _ = send(&tx, "ERROR:INVALID:MOVE"); continue; } let client = client.unwrap().read().await; let matches_guard = sd.matches.read().await; let current_match = matches_guard.get(&client.current_match.unwrap()).unwrap().read().await; let opponent_addr = if addr == current_match.player1 { current_match.player1 } else { current_match.player2 }; let opponent_connection = if addr == current_match.player1 { clients_guard.get(¤t_match.player2).unwrap().read().await.connection.clone() } else { clients_guard.get(¤t_match.player1).unwrap().read().await.connection.clone() }; let opponent_username = if addr == current_match.player1 { clients_guard.get(¤t_match.player2).unwrap().read().await.username.clone() } else { clients_guard.get(¤t_match.player1).unwrap().read().await.username.clone() }; // Check if it's their move if (current_match.ledger.is_empty() && current_match.player1 != addr) || (current_match.ledger.last().is_some() && current_match.ledger.last().unwrap().0 == client.color) { let _ = send(&tx, "ERROR:INVALID:MOVE"); continue; } let column_parse = text.split(":").collect::>()[1].parse::(); drop(current_match); drop(matches_guard); let mut matches_guard = sd.matches.write().await; let mut current_match = matches_guard .get_mut(&client.current_match.unwrap()) .unwrap() .write() .await; // Check if valid move let mut invalid = false; if let Ok(column) = column_parse { if column >= 7 { let _ = send(&tx, "ERROR:INVALID:MOVE"); invalid = true; } if current_match.board[column][5] != Color::None && !invalid { let _ = send(&tx, "ERROR:INVALID:MOVE"); invalid = true; } } else { let _ = send(&tx, "ERROR:INVALID:MOVE"); invalid = true; } // Terminate games if a player makes an invalid move if invalid { let current_match_id = current_match.id; if sd.demo_mode { terminate_match(current_match_id, &sd.matches, &sd.clients, &sd.observers, sd.demo_mode).await; tx.send(Message::Close(None))?; } else { let _ = send(&tx, "GAME:LOSS"); let _ = send(&opponent_connection, "GAME:WINS"); broadcast_message(¤t_match.viewers, &sd.observers, &format!("GAME:WIN:{}", opponent_username)).await; drop(client); drop(current_match); drop(clients_guard); let mut clients_guard = sd.clients.write().await; let mut client = clients_guard.get_mut(&addr).unwrap().write().await; client.current_match = None; client.color = Color::None; drop(client); let mut opponent = clients_guard.get_mut(&opponent_addr).unwrap().write().await; opponent.current_match = None; opponent.color = Color::None; opponent.score += 1; drop(opponent); matches_guard.remove(¤t_match_id).unwrap(); } continue; } else { // Place it current_match.place_token(client.color.clone(), column_parse.clone()?); current_match.move_to_dispatch = (client.color.clone(), column_parse.clone()?); } // broadcast the move to viewers broadcast_message( ¤t_match.viewers, &sd.observers, &format!("GAME:MOVE:{}:{}", client.username, column_parse.clone()?), ) .await; // Check game end conditions let (winner, filled) = end_game_check(¤t_match.board); if winner != Color::None { if winner == client.color { let _ = send(&tx, "GAME:WINS"); if !sd.demo_mode { let _ = send(&opponent_connection, "GAME:LOSS"); } broadcast_message( ¤t_match.viewers, &sd.observers, &format!("GAME:WIN:{}", client.username), ) .await; } else { let _ = send(&tx, "GAME:LOSS"); if !sd.demo_mode { let _ = send(&opponent_connection, "GAME:WINS"); } broadcast_message( ¤t_match.viewers, &sd.observers, &format!("GAME:WIN:{}", opponent_username), ) .await; } } else if filled { let _ = send(&tx, "GAME:DRAW"); if !sd.demo_mode { let _ = send(&opponent_connection, "GAME:DRAW"); } broadcast_message(¤t_match.viewers, &sd.observers, "GAME:DRAW").await; } // remove match from matchmaker if winner != Color::None || filled { let current_match_id = current_match.id; drop(client); drop(current_match); drop(clients_guard); let mut clients_guard = sd.clients.write().await; let mut client = clients_guard.get_mut(&addr).unwrap().write().await; if client.color == winner { client.score += 1; } client.current_match = None; client.color = Color::None; drop(client); let mut opponent = clients_guard.get_mut(&opponent_addr).unwrap().write().await; if !sd.demo_mode { opponent.current_match = None; if opponent.color == winner { opponent.score += 1; } opponent.color = Color::None; } matches_guard.remove(¤t_match_id).unwrap(); drop(opponent); if !sd.demo_mode && matches_guard.is_empty() { let mut tournament_guard = sd.tournament.write().await; let tourney = tournament_guard.as_mut().unwrap(); tourney.next(); if tourney.is_completed { // Send scores let mut player_scores: Vec<(String, u32)> = Vec::new(); for (_, player_addr) in tourney.players.iter() { let mut player = clients_guard.get_mut(player_addr).unwrap().write().await; player_scores.push((player.username.clone(), player.score)); player.score = 0; player.round_robin_id = 0; } player_scores.sort_by(|a, b| b.1.cmp(&a.1)); let mut message = "TOURNAMENT:END:".to_string(); for (player, score) in player_scores.iter() { message.push_str(&format!("{},{}|", player, score)) } message.pop(); broadcast_message_all_observers(&sd.observers, &message).await; } else { // Create next matches // TODO: Make this a function for (i, id) in tourney.top_half.iter().enumerate() { let player1_addr = tourney.players.get(id).unwrap(); let player2_addr = tourney.players.get(tourney.bottom_half.get(i).unwrap()); if player2_addr.is_none() { continue; } let player2_addr = player2_addr.unwrap(); let match_id: u32 = gen_match_id(&sd.matches).await; let new_match = Arc::new(RwLock::new(Match::new( match_id, *player1_addr, *player2_addr, ))); let match_guard = new_match.read().await; let mut player1 = clients_guard.get_mut(player1_addr).unwrap().write().await; player1.current_match = Some(match_id); player1.ready = false; if match_guard.player1 == *player1_addr { player1.color = Color::Red; let _ = send(&player1.connection, "GAME:START:1"); } else { player1.color = Color::Blue; let _ = send(&player1.connection, "GAME:START:0"); } drop(player1); let mut player2 = clients_guard.get_mut(player2_addr).unwrap().write().await; player2.current_match = Some(match_id); player2.ready = false; if match_guard.player1 == *player2_addr { player2.color = Color::Red; let _ = send(&player2.connection, "GAME:START:1"); } else { player2.color = Color::Blue; let _ = send(&player2.connection, "GAME:START:0"); } drop(player2); matches_guard.insert(match_id, new_match.clone()); } } } continue; } let connection_to_send = if !sd.demo_mode { opponent_connection.clone() } else { tx.clone() }; let column = if !sd.demo_mode { column_parse.clone()? } else { random_move(¤t_match.board) }; if sd.demo_mode { let move_to_dispatch = current_match.move_to_dispatch.clone(); current_match.ledger.push(move_to_dispatch); current_match.move_to_dispatch = (Color::Blue, column); current_match.place_token(Color::Blue, column); } let waiting = *sd.waiting_timeout.read().await as i64 + (rand::rng().random_range(0..=50) - 25); let matches_move = sd.matches.clone(); let observers_move = sd.observers.clone(); let match_id_move = current_match.id; let demo_mode_move = sd.demo_mode; current_match.wait_thread = Some(tokio::spawn(async move { tokio::time::sleep(tokio::time::Duration::from_millis(waiting as u64)).await; let mut matches_guard = matches_move.write().await; let mut current_match = matches_guard.get_mut(&match_id_move).unwrap().write().await; let move_to_dispatch = current_match.move_to_dispatch.clone(); current_match.ledger.push(move_to_dispatch); current_match.move_to_dispatch = (Color::None, 0); if demo_mode_move { broadcast_message( ¤t_match.viewers, &observers_move, &format!("GAME:MOVE:{}:{}", "demo", column), ).await; } drop(current_match); drop(matches_guard); let _ = send(&connection_to_send, &format!("OPPONENT:{}", column)); })); } else if text == "PLAYER:LIST" { let clients_guard = sd.clients.read().await; let mut to_send = "PLAYER:LIST:".to_string(); for client_guard in clients_guard.values() { let player = client_guard.read().await; to_send += player.username.as_str(); to_send += ","; to_send += if player.ready { "true" } else { "false" }; to_send += ","; to_send += if player.current_match.is_some() { "true" } else { "false" }; to_send += "|"; } to_send.remove(to_send.len() - 1); let _ = send(&tx, to_send.as_str()); } else if text == "GAME:LIST" { let matches_guard = sd.matches.read().await; let clients_guard = sd.clients.read().await; let mut to_send = "GAME:LIST:".to_string(); for match_guard in matches_guard.values() { let a_match = match_guard.read().await; let player1 = clients_guard.get(&a_match.player1).unwrap().read().await; let player2 = clients_guard.get(&a_match.player2).unwrap().read().await; to_send += a_match.id.to_string().as_str(); to_send += ","; to_send += player1.username.as_str(); to_send += ","; to_send += if player1.username == player2.username { "demo" } else { player2.username.as_str() }; to_send += "|"; } to_send.remove(to_send.len() - 1); let _ = send(&tx, to_send.as_str()); } else if text.starts_with("GAME:WATCH:") { let match_id_parse = text.split(":").collect::>()[2].parse::(); match match_id_parse { Ok(match_id) => { let result = watch(&sd.matches, match_id, addr).await; if result.is_err() { let _ = send(&tx, "ERROR:INVALID:WATCH"); continue; } let clients_guard = sd.clients.read().await; let matches_guard = sd.matches.read().await; let the_match = matches_guard.get(&match_id).unwrap().read().await; let player1 = clients_guard.get(&the_match.player1).unwrap().read().await.username.clone(); let mut player2 = clients_guard.get(&the_match.player2).unwrap().read().await.username.clone(); if sd.demo_mode { player2 = "demo".to_string(); } let ledger = the_match.ledger.clone(); drop(clients_guard); drop(the_match); drop(matches_guard); let mut message = format!("GAME:WATCH:ACK:{},{},{}|", match_id, player1, player2); for a_move in ledger { if a_move.0 == Color::Red { message += &format!("{},{}|", player1, a_move.1); } else { message += &format!("{},{}|", player2, a_move.1); } } message.pop(); let _ = send(&tx, &message); } Err(_) => { let _ = send(&tx, "ERROR:INVALID:WATCH"); continue; } } } else if text.starts_with("ADMIN:AUTH:") { if sd.admin.read().await.is_some() { let _ = send(&tx, "ERROR:INVALID:AUTH"); continue; } let password_parse = text.split(":").collect::>()[2]; if password_parse != *sd.admin_password { let _ = send(&tx, "ERROR:INVALID:AUTH"); continue; } let mut admin_guard = sd.admin.write().await; *admin_guard = Some(addr.to_string().parse()?); let _ = send(&tx, "ADMIN:AUTH:ACK"); } else if text.starts_with("ADMIN:KICK:") { if !auth_check(&sd.admin, addr).await { let _ = send(&tx, "ERROR:INVALID:AUTH"); } let kick_username = text.split(":").collect::>()[2]; let usernames_guard = sd.usernames.read().await; let clients_guard = sd.clients.read().await; let kick_addr_result = usernames_guard.get(kick_username); match kick_addr_result { Some(kick_addr) => { let kick_client = clients_guard.get(kick_addr).unwrap().read().await; kick_client.connection.send(Message::Close(None))?; }, None => { let _ = send(&tx, "ERROR:INVALID:KICK"); continue } } } else if text.starts_with("GAME:TERMINATE:") { if !auth_check(&sd.admin, addr).await { let _ = send(&tx, "ERROR:INVALID:AUTH"); } let match_id_parse = text.split(":").collect::>()[2].parse::(); if match_id_parse.is_err() { let _ = send(&tx, "ERROR:INVALID:TERMINATE"); continue; } terminate_match(match_id_parse?, &sd.matches, &sd.clients, &sd.observers, sd.demo_mode).await; } else if text == "TOURNAMENT:START" { if !auth_check(&sd.admin, addr).await { let _ = send(&tx, "ERROR:INVALID:AUTH"); } if sd.tournament.read().await.is_some() || sd.demo_mode { let _ = send(&tx, "ERROR:INVALID:TOURNAMENT"); continue; } let mut clients_guard = sd.clients.write().await; let mut ready_players = Vec::new(); for (client_addr, client_guard) in clients_guard.iter_mut() { if client_guard.read().await.ready { ready_players.push(*client_addr); } } if ready_players.len() < 3 { let _ = send(&tx, "ERROR:INVALID:TOURNAMENT"); continue; } let tourney = Tournament::new(&ready_players); let mut tournament_guard = sd.tournament.write().await; *tournament_guard = Some(tourney.clone()); for (i, id) in tourney.top_half.iter().enumerate() { let player1_addr = tourney.players.get(id).unwrap(); let player2_addr = tourney.players.get(tourney.bottom_half.get(i).unwrap()).unwrap(); let match_id: u32 = gen_match_id(&sd.matches).await; let new_match = Arc::new(RwLock::new(Match::new( match_id, *player1_addr, *player2_addr, ))); let match_guard = new_match.read().await; let mut player1 = clients_guard.get_mut(player1_addr).unwrap().write().await; player1.current_match = Some(match_id); player1.ready = false; if match_guard.player1 == *player1_addr { player1.color = Color::Red; let _ = send(&player1.connection, "GAME:START:1"); } else { player1.color = Color::Blue; let _ = send(&player1.connection, "GAME:START:0"); } drop(player1); let mut player2 = clients_guard.get_mut(player2_addr).unwrap().write().await; player2.current_match = Some(match_id); player2.ready = false; if match_guard.player1 == *player2_addr { player2.color = Color::Red; let _ = send(&player2.connection, "GAME:START:1"); } else { player2.color = Color::Blue; let _ = send(&player2.connection, "GAME:START:0"); } drop(player2); sd.matches.write().await.insert(match_id, new_match.clone()); } let _ = send(&tx, "TOURNAMENT:START:ACK"); } // TODO: Cancel Tournament else if text.starts_with("TOURNAMENT:WAIT:") { if !auth_check(&sd.admin, addr).await { let _ = send(&tx, "ERROR:INVALID:AUTH"); } let new_timeout = text.split(":").collect::>()[2].parse::()?; *sd.waiting_timeout.write().await = (new_timeout * 1000.0) as u64; } else { let _ = send(&tx, "ERROR:UNKNOWN"); } } Ok(Message::Close(_)) => { info!("Client {} disconnected", addr); break; } Ok(Message::Ping(b)) => { let _ = tx.send(Message::Pong(b)); } Ok(Message::Binary(_)) => { let _ = send(&tx, "ERROR:UNKNOWN"); } Ok(_) => { info!("Received pong/frame? Something fishy is happening") }, Err(e) => { error!("WebSocket error for {}: {}", addr, e); break; }, } } // Clean up send_task.abort(); // TODO: Support reconnecting behaviors // Remove and terminate any matches // We may not be a client disconnecting, do this check if sd.clients.read().await.get(&addr).is_some() { if let Some(match_id) = sd.clients.read().await.get(&addr).unwrap().read().await.current_match { terminate_match(match_id, &sd.matches, &sd.clients, &sd.observers, sd.demo_mode).await; } let client = sd.clients.write().await.remove(&addr).unwrap(); let username = client.read().await.username.clone(); sd.usernames.write().await.remove(&username); } sd.observers.write().await.remove(&addr); let mut admin_guard = sd.admin.write().await; if let Some(admin_addr) = *admin_guard { if admin_addr == addr { *admin_guard = None; } } drop(admin_guard); info!("Client {} removed", addr); Ok(()) } fn end_game_check(board: &[Vec]) -> (Color, bool) { let mut result = (Color::None, false); let mut any_empty = true; for x in 0..7 { for y in 0..6 { let color = board[x][y].clone(); let mut horizontal_end = true; let mut vertical_end = true; let mut diagonal_end_up = true; let mut diagonal_end_down = true; if any_empty && color == Color::None { any_empty = false; } for i in 0..4 { if x + i >= 7 || board[x + i][y] != color && horizontal_end { horizontal_end = false; } if y + i >= 6 || board[x][y + i] != color && vertical_end { vertical_end = false; } if x + i >= 7 || y + i >= 6 || board[x + i][y + i] != color && diagonal_end_up { diagonal_end_up = false; } if x + i >= 7 || (y as i32 - i as i32) < 0 || board[x + i][y - i] != color && diagonal_end_down { diagonal_end_down = false; } } if horizontal_end || vertical_end || diagonal_end_up || diagonal_end_down { result = (color.clone(), false); break; } } if result.0 != Color::None { break; } } if any_empty && result.0 == Color::None { result.1 = true; } result } async fn broadcast_message(addrs: &Vec, observers: &Observers, msg: &str) { for addr in addrs { let observers_guard = observers.read().await; let tx = observers_guard.get(addr); if tx.is_none() { continue; } let _ = send(tx.unwrap(), msg); } } async fn broadcast_message_all_observers(observers: &Observers, msg: &str) { let observers_guard = observers.read().await; for (_, tx) in observers_guard.iter() { let _ = send(tx, msg); } } async fn watch(matches: &Matches, new_match_id: u32, addr: SocketAddr) -> Result<(), String> { let matches_guard = matches.read().await; for match_guard in matches_guard.values() { let mut found = false; let mut a_match = match_guard.write().await; for i in 0..a_match.viewers.len() { if a_match.viewers[i] == addr { a_match.viewers.remove(i); found = true; break; } } if found { break; } } let result = matches_guard.get(&new_match_id); if result.is_none() { return Err("Match not found".to_string()); } result.unwrap().write().await.viewers.push(addr); Ok(()) } async fn auth_check(admin: &Arc>>, addr: SocketAddr) -> bool { if admin.read().await.is_none() || admin.read().await.unwrap() != addr { return false; } true } async fn gen_match_id(matches: &Matches) -> u32 { let matches_guard = matches.read().await; let mut result = rand::rng().random_range(100000..=999999); while matches_guard.get(&result).is_some() { result = rand::rng().random_range(100000..=999999); } result } async fn terminate_match(match_id: u32, matches: &Matches, clients: &Clients, observers: &Observers, demo_mode: bool) { let matches_guard = matches.read().await; let the_match = matches_guard.get(&match_id); if the_match.is_none() { error!("Tried to call terminate_match on invalid matchID: {}", match_id); } let the_match = the_match.unwrap().read().await; if the_match.wait_thread.is_some() { the_match.wait_thread.as_ref().unwrap().abort(); } broadcast_message(&the_match.viewers, observers, "GAME:TERMINATED").await; let clients_guard = clients.read().await; let mut player1 = clients_guard.get(&the_match.player1).unwrap().write().await; let _ = send(&player1.connection, "GAME:TERMINATED"); player1.current_match = None; player1.color = Color::None; drop(player1); if !demo_mode { let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await; let _ = send(&player2.connection, "GAME:TERMINATED"); player2.current_match = None; player2.color = Color::None; drop(player2); } drop(clients_guard); drop(the_match); drop(matches_guard); matches.write().await.remove(&match_id); } fn random_move(board: &[Vec]) -> usize { let mut random = rand::rng().random_range(0..7); while board[random][5] != Color::None { random = rand::rng().random_range(0..7); } random } fn send(tx: &UnboundedSender, text: &str) -> Result<(), SendError> { tx.send(Message::text(text)) }