use crate::{tournaments::Tournament, types::*, *}; pub struct Server { pub clients: Clients, pub usernames: Usernames, pub observers: Observers, pub matches: Matches, pub admin: Arc>>, pub admin_password: Arc, pub tournament: WrappedTournament, pub waiting_timeout: Arc>, pub demo_mode: bool, pub tournament_type: String, } impl Server { pub fn new(admin_password: String, demo_mode: bool, tournament_type: String) -> Server { Server { clients: Arc::new(RwLock::new(HashMap::new())), usernames: Arc::new(RwLock::new(HashMap::new())), observers: Arc::new(RwLock::new(HashMap::new())), matches: Arc::new(RwLock::new(HashMap::new())), admin: Arc::new(RwLock::new(None)), admin_password: Arc::new(admin_password), tournament: Arc::new(RwLock::new(None)), waiting_timeout: Arc::new(RwLock::new(5000)), demo_mode, tournament_type, } } // Handler for CONNECT: pub async fn handle_connect( &self, addr: SocketAddr, tx: UnboundedSender, requested_username: String, ) -> Result<(), anyhow::Error> { if requested_username.is_empty() { return Err(anyhow::anyhow!(format!( "ERROR:INVALID:ID:{}", requested_username ))); } let clients_guard = self.clients.read().await; for client in clients_guard.values() { if requested_username == client.read().await.username { return Err(anyhow::anyhow!(format!( "ERROR:INVALID:ID:{}", requested_username ))); } } drop(clients_guard); // not taken self.observers.write().await.remove(&addr); self.usernames.write().await.insert(requested_username.clone(), addr); self.clients.write().await.insert( addr.to_string().parse()?, Arc::new(RwLock::new(Client::new( requested_username, tx.clone(), addr.to_string().parse()?, ))), ); let _ = crate::send(&tx, "CONNECT:ACK"); Ok(()) } // Handler for READY pub async fn handle_ready( &self, addr: SocketAddr, tx: UnboundedSender, ) -> Result<(), anyhow::Error> { let clients_guard = self.clients.read().await; if clients_guard.get(&addr).is_none() { return Err(anyhow::anyhow!("ERROR:INVALID")); } if clients_guard.get(&addr).unwrap().read().await.ready { return Err(anyhow::anyhow!("ERROR:INVALID")); } let mut client = clients_guard.get(&addr).unwrap().write().await; client.ready = true; let _ = crate::send(&tx, "READY:ACK"); if self.demo_mode { let match_id: u32 = crate::gen_match_id(&self.matches).await; let new_match = Arc::new(RwLock::new(Match::new( match_id, addr.to_string().parse()?, addr.to_string().parse()?, ))); self.matches.write().await.insert(match_id, new_match.clone()); client.ready = false; client.current_match = Some(match_id); client.color = Color::Red; let _ = crate::send(&tx, "GAME:START:1"); } Ok(()) } // Handler for PLAY (column already parsed) pub async fn handle_play( &self, addr: SocketAddr, tx: UnboundedSender, column: usize, ) -> Result<(), anyhow::Error> { let clients_guard = self.clients.read().await; let client_opt = clients_guard.get(&addr); // Check if client is valid if client_opt.is_none() || client_opt.unwrap().read().await.current_match.is_none() { return Err(anyhow::anyhow!("ERROR:INVALID:MOVE")); } let client = client_opt.unwrap().read().await; let matches_guard = self.matches.read().await; let current_match = matches_guard.get(&client.current_match.unwrap()).unwrap().read().await; let opponent_addr = if addr == current_match.player1 { current_match.player2 } else { current_match.player1 }; let opponent_connection = if addr == current_match.player1 { clients_guard.get(¤t_match.player2).unwrap().read().await.connection.clone() } else { clients_guard.get(¤t_match.player1).unwrap().read().await.connection.clone() }; let opponent_username = if addr == current_match.player1 { clients_guard.get(¤t_match.player2).unwrap().read().await.username.clone() } else { clients_guard.get(¤t_match.player1).unwrap().read().await.username.clone() }; // Check if it's their move let mut invalid = false; if (current_match.ledger.is_empty() && current_match.player1 != addr) || (current_match.ledger.last().is_some() && current_match.ledger.last().unwrap().0 == client.color) { let _ = crate::send(&tx, "ERROR:INVALID:MOVE"); invalid = true; } drop(current_match); drop(matches_guard); let mut matches_guard = self.matches.write().await; let mut current_match = matches_guard.get_mut(&client.current_match.unwrap()).unwrap().write().await; // Check if valid move if column >= 7 && !invalid { let _ = crate::send(&tx, "ERROR:INVALID:MOVE"); invalid = true; } if current_match.board[column][5] != Color::None && !invalid { let _ = crate::send(&tx, "ERROR:INVALID:MOVE"); invalid = true; } // Terminate games if a player makes an invalid move if invalid { let current_match_id = current_match.id; let viewers = current_match.viewers.clone(); drop(current_match); drop(matches_guard); drop(client); drop(clients_guard); if self.demo_mode { self.terminate_match(current_match_id).await; tx.send(Message::Close(None))?; } else { let _ = crate::send(&tx, "GAME:LOSS"); let _ = crate::send(&opponent_connection, "GAME:WINS"); self.broadcast_message(&viewers, &format!("GAME:WIN:{}", opponent_username)).await; let mut clients_guard = self.clients.write().await; let mut client = clients_guard.get_mut(&addr).unwrap().write().await; client.current_match = None; client.color = Color::None; drop(client); let mut opponent = clients_guard.get_mut(&opponent_addr).unwrap().write().await; opponent.current_match = None; opponent.color = Color::None; opponent.score += 1; drop(opponent); self.matches.write().await.remove(¤t_match_id).unwrap(); } return Ok(()); } else { // Place it current_match.place_token(client.color.clone(), column); current_match.move_to_dispatch = (client.color.clone(), column); } // broadcast the move to viewers self.broadcast_message( ¤t_match.viewers, &format!("GAME:MOVE:{}:{}", client.username, column), ) .await; // Check game end conditions let (winner, filled) = current_match.end_game_check(); if winner != Color::None { if winner == client.color { let _ = crate::send(&tx, "GAME:WINS"); if !self.demo_mode { let _ = crate::send(&opponent_connection, "GAME:LOSS"); } self.broadcast_message( ¤t_match.viewers, &format!("GAME:WIN:{}", client.username), ) .await; } else { let _ = crate::send(&tx, "GAME:LOSS"); if !self.demo_mode { let _ = crate::send(&opponent_connection, "GAME:WINS"); } self.broadcast_message( ¤t_match.viewers, &format!("GAME:WIN:{}", opponent_username), ) .await; } } else if filled { let _ = crate::send(&tx, "GAME:DRAW"); if !self.demo_mode { let _ = crate::send(&opponent_connection, "GAME:DRAW"); } self.broadcast_message(¤t_match.viewers, "GAME:DRAW").await; } // remove match from matchmaker if winner != Color::None || filled { let current_match_id = current_match.id; drop(client); drop(current_match); drop(clients_guard); let clients_guard = self.clients.read().await; let mut client = clients_guard.get(&addr).unwrap().write().await; if client.color == winner { client.score += 1; } client.current_match = None; client.color = Color::None; drop(client); let mut opponent = clients_guard.get(&opponent_addr).unwrap().write().await; if opponent.color == winner { opponent.score += 1; } opponent.current_match = None; opponent.color = Color::None; drop(opponent); matches_guard.remove(¤t_match_id).unwrap(); if !self.demo_mode && matches_guard.is_empty() { drop(matches_guard); drop(clients_guard); let mut tournament_guard = self.tournament.write().await; let tourney = tournament_guard.as_mut().unwrap(); tourney.write().await.next(&self).await; if tourney.read().await.is_completed() { *tournament_guard = None; } } return Ok(()); } let connection_to_send = if !self.demo_mode { opponent_connection.clone() } else { tx.clone() }; let column_to_use = if !self.demo_mode { column } else { crate::random_move(¤t_match.board) }; if self.demo_mode { let move_to_dispatch = current_match.move_to_dispatch.clone(); current_match.ledger.push(move_to_dispatch); current_match.move_to_dispatch = (Color::Yellow, column_to_use); current_match.place_token(Color::Yellow, column_to_use); } let waiting = *self.waiting_timeout.read().await as i64 + (rand::rng().random_range(0..=50) - 25); let matches_move = self.matches.clone(); let observers_move = self.observers.clone(); let match_id_move = current_match.id; let demo_mode_move = self.demo_mode; current_match.wait_thread = Some(tokio::spawn(async move { tokio::time::sleep(tokio::time::Duration::from_millis(waiting as u64)).await; let mut matches_guard = matches_move.write().await; let mut current_match = matches_guard.get_mut(&match_id_move).unwrap().write().await; let move_to_dispatch = current_match.move_to_dispatch.clone(); current_match.ledger.push(move_to_dispatch); current_match.move_to_dispatch = (Color::None, 0); if demo_mode_move { crate::broadcast_message( &observers_move, ¤t_match.viewers, &format!("GAME:MOVE:{}:{}", "demo", column_to_use), ) .await; } drop(current_match); drop(matches_guard); let _ = crate::send(&connection_to_send, &format!("OPPONENT:{}", column_to_use)); })); Ok(()) } pub async fn handle_player_list( &self, tx: UnboundedSender, ) -> Result<(), anyhow::Error> { let clients_guard = self.clients.read().await; let mut to_send = "PLAYER:LIST:".to_string(); for client_guard in clients_guard.values() { let player = client_guard.read().await; to_send += player.username.as_str(); to_send += ","; to_send += if player.ready { "true" } else { "false" }; to_send += ","; to_send += if player.current_match.is_some() { "true" } else { "false" }; to_send += "|"; } if !to_send.ends_with(":") { to_send.remove(to_send.len() - 1); } let _ = crate::send(&tx, to_send.as_str()); Ok(()) } pub async fn handle_game_list( &self, tx: UnboundedSender, ) -> Result<(), anyhow::Error> { let matches_guard = self.matches.read().await; let clients_guard = self.clients.read().await; let mut to_send = "GAME:LIST:".to_string(); for match_guard in matches_guard.values() { let a_match = match_guard.read().await; let player1 = clients_guard.get(&a_match.player1).unwrap().read().await; let player2 = clients_guard.get(&a_match.player2).unwrap().read().await; to_send += a_match.id.to_string().as_str(); to_send += ","; to_send += player1.username.as_str(); to_send += ","; to_send += if player1.username == player2.username { "demo" } else { player2.username.as_str() }; to_send += "|"; } if !to_send.ends_with(":") { to_send.remove(to_send.len() - 1); } let _ = crate::send(&tx, to_send.as_str()); Ok(()) } pub async fn handle_game_watch( &self, tx: UnboundedSender, match_id: u32, addr: SocketAddr, ) -> Result<(), anyhow::Error> { let result = self.watch(match_id, addr).await; if result.is_err() { return Err(anyhow::anyhow!("ERROR:INVALID:WATCH")); } let clients_guard = self.clients.read().await; let matches_guard = self.matches.read().await; let the_match = matches_guard.get(&match_id).unwrap().read().await; let player1 = clients_guard.get(&the_match.player1).unwrap().read().await.username.clone(); let mut player2 = clients_guard.get(&the_match.player2).unwrap().read().await.username.clone(); if self.demo_mode { player2 = "demo".to_string(); } let ledger = the_match.ledger.clone(); drop(clients_guard); drop(the_match); drop(matches_guard); let mut message = format!("GAME:WATCH:ACK:{},{},{}|", match_id, player1, player2); for a_move in ledger { if a_move.0 == Color::Red { message += &format!("{},{}|", player1, a_move.1); } else { message += &format!("{},{}|", player2, a_move.1); } } message.pop(); let _ = crate::send(&tx, &message); Ok(()) } pub async fn handle_admin_auth( &self, tx: UnboundedSender, addr: SocketAddr, password: String, ) -> Result<(), anyhow::Error> { if self.admin.read().await.is_some() { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } if password != *self.admin_password { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } let mut admin_guard = self.admin.write().await; *admin_guard = Some(addr.to_string().parse()?); let _ = crate::send(&tx, "ADMIN:AUTH:ACK"); Ok(()) } pub async fn handle_admin_kick( &self, addr: SocketAddr, kick_username: String, ) -> Result<(), anyhow::Error> { if !self.auth_check(addr).await { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } let usernames_guard = self.usernames.read().await; let clients_guard = self.clients.read().await; let kick_addr_result = usernames_guard.get(&kick_username); match kick_addr_result { Some(kick_addr) => { let kick_client = clients_guard.get(kick_addr).unwrap().read().await; kick_client.connection.send(Message::Close(None))?; } None => return Err(anyhow::anyhow!("ERROR:INVALID:KICK")), } Ok(()) } pub async fn handle_game_terminate( &self, addr: SocketAddr, match_id: u32, ) -> Result<(), anyhow::Error> { if !self.auth_check(addr).await { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } self.terminate_match(match_id).await; if !self.demo_mode && self.matches.read().await.is_empty() { let mut tournament_guard = self.tournament.write().await; let tourney = tournament_guard.as_mut().unwrap(); tourney.write().await.next(&self).await; if tourney.read().await.is_completed() { *tournament_guard = None; } } Ok(()) } pub async fn handle_tournament_start( &self, tx: UnboundedSender, addr: SocketAddr, ) -> Result<(), anyhow::Error> { if !self.auth_check(addr).await { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } if self.tournament.read().await.is_some() || self.demo_mode { return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT")); } let mut clients_guard = self.clients.write().await; let mut ready_players = Vec::new(); for (client_addr, client_guard) in clients_guard.iter_mut() { if client_guard.read().await.ready { ready_players.push(*client_addr); } } if ready_players.len() < 3 { return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT")); } drop(clients_guard); let mut tourney = match self.tournament_type.as_str() { "round_robin" => crate::tournaments::round_robin::RoundRobin::new(&ready_players), &_ => crate::tournaments::round_robin::RoundRobin::new(&ready_players), }; tourney.start(&self).await; let mut tournament_guard = self.tournament.write().await; *tournament_guard = Some(Arc::new(RwLock::new(tourney))); let _ = crate::send(&tx, "TOURNAMENT:START:ACK"); Ok(()) } pub async fn handle_tournament_cancel( &self, tx: UnboundedSender, addr: SocketAddr, ) -> Result<(), anyhow::Error> { if !self.auth_check(addr).await { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } if self.tournament.read().await.is_none() || self.demo_mode { return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT")); } let mut tournament_guard = self.tournament.write().await; let tourney = tournament_guard.as_mut().unwrap(); tourney.write().await.cancel(&self).await; *tournament_guard = None; let _ = crate::send(&tx, "TOURNAMENT:CANCEL:ACK"); Ok(()) } pub async fn handle_tournament_wait( &self, addr: SocketAddr, new_timeout: f64, ) -> Result<(), anyhow::Error> { if !self.auth_check(addr).await { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } *self.waiting_timeout.write().await = (new_timeout * 1000.0) as u64; Ok(()) } pub async fn handle_get_move_wait( &self, tx: UnboundedSender, ) -> Result<(), anyhow::Error> { let mut msg = "GET:MOVE_WAIT:".to_string(); msg += &(*self.waiting_timeout.read().await as f64 / 1000f64).to_string(); let _ = crate::send(&tx, &msg); Ok(()) } pub async fn handle_get_tournament_status( &self, tx: UnboundedSender, ) -> Result<(), anyhow::Error> { let status = self.tournament.read().await.is_some(); if self.demo_mode { let _ = crate::send(&tx, "GET:TOURNAMENT_STATUS:DEMO"); } else { let mut msg = "GET:TOURNAMENT_STATUS:".to_string(); msg += status.to_string().as_str(); let _ = crate::send(&tx, &msg); } Ok(()) } pub async fn watch(&self, new_match_id: u32, addr: SocketAddr) -> Result<(), String> { let matches_guard = self.matches.read().await; for match_guard in matches_guard.values() { let mut found = false; let mut a_match = match_guard.write().await; for i in 0..a_match.viewers.len() { if a_match.viewers[i] == addr { a_match.viewers.remove(i); found = true; break; } } if found { break; } } let result = matches_guard.get(&new_match_id); if result.is_none() { return Err("Match not found".to_string()); } result.unwrap().write().await.viewers.push(addr); Ok(()) } pub async fn terminate_match(&self, match_id: u32) { let matches_guard = self.matches.read().await; let the_match = matches_guard.get(&match_id); if the_match.is_none() { error!( "Tried to call terminate_match on invalid matchID: {}", match_id ); } let the_match = the_match.unwrap().read().await; if the_match.wait_thread.is_some() { the_match.wait_thread.as_ref().unwrap().abort(); } self.broadcast_message(&the_match.viewers, "GAME:TERMINATED").await; let clients_guard = self.clients.read().await; let mut player1 = clients_guard.get(&the_match.player1).unwrap().write().await; let _ = send(&player1.connection, "GAME:TERMINATED"); player1.current_match = None; player1.color = Color::None; drop(player1); if !self.demo_mode { let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await; let _ = send(&player2.connection, "GAME:TERMINATED"); player2.current_match = None; player2.color = Color::None; drop(player2); } drop(clients_guard); drop(the_match); drop(matches_guard); self.matches.write().await.remove(&match_id); } pub async fn broadcast_message(&self, addrs: &Vec, msg: &str) { for addr in addrs { let observers_guard = self.observers.read().await; let tx = observers_guard.get(addr); if tx.is_none() { continue; } let _ = send(tx.unwrap(), msg); } } pub async fn broadcast_message_all_observers(&self, msg: &str) { let observers_guard = self.observers.read().await; for (_, tx) in observers_guard.iter() { let _ = send(tx, msg); } } pub async fn auth_check(&self, addr: SocketAddr) -> bool { if self.admin.read().await.is_none() || self.admin.read().await.unwrap() != addr { return false; } true } }