use anyhow::anyhow; use std::time::Instant; use crate::{tournaments::*, types::*, *}; pub struct Server { pub clients: Clients, pub disconnected_clients: Arc>>, pub usernames: Usernames, pub observers: Observers, pub matches: Matches, pub reservations: Reservations, pub admin: Arc>>, pub admin_password: Arc, pub tournament: WrappedTournament, pub waiting_timeout: Arc>, pub max_timeout: Arc>, pub demo_mode: Arc>, } impl Server { pub fn new(admin_password: String, demo_mode: bool) -> Server { Server { clients: Arc::new(RwLock::new(HashMap::new())), disconnected_clients: Arc::new(RwLock::new(Vec::new())), usernames: Arc::new(RwLock::new(HashMap::new())), observers: Arc::new(RwLock::new(HashMap::new())), matches: Arc::new(RwLock::new(HashMap::new())), reservations: Arc::new(RwLock::new(Vec::new())), admin: Arc::new(RwLock::new(None)), admin_password: Arc::new(admin_password), tournament: Arc::new(RwLock::new(None)), waiting_timeout: Arc::new(RwLock::new(5000)), max_timeout: Arc::new(RwLock::new(30000)), demo_mode: Arc::new(RwLock::new(demo_mode)), } } pub async fn handle_connect_cmd( &self, addr: SocketAddr, tx: UnboundedSender, requested_username: String, ) -> Result<(), anyhow::Error> { if requested_username.is_empty() { return Err(anyhow::anyhow!(format!( "ERROR:INVALID:ID:{}", requested_username ))); } if requested_username == SERVER_PLAYER_USERNAME { return Err(anyhow::anyhow!(format!( "ERROR:INVALID:ID:{}", requested_username ))); } let mut reconnecting = false; let disconnected_guard = self.disconnected_clients.read().await; if disconnected_guard.contains(&requested_username) { reconnecting = true; } let clients_guard = self.clients.read().await; let reconnecting_client = clients_guard.get(&requested_username).cloned(); if reconnecting_client.is_some() && !reconnecting { return Err(anyhow::anyhow!(format!( "ERROR:INVALID:ID:{}", requested_username ))); } drop(clients_guard); self.remove_observer_from_all_matches(addr).await; self.observers.write().await.remove(&addr); self.usernames.write().await.insert(requested_username.clone(), addr); let _ = send(&tx, "CONNECT:ACK"); if !reconnecting { self.clients.write().await.insert( requested_username.clone(), Arc::new(RwLock::new(Client::new( requested_username, tx.clone(), addr, ))), ); return Ok(()); } // reconnecting self.disconnected_clients.write().await.retain(|name| name != &requested_username); let client_guard = reconnecting_client.unwrap(); let mut client = client_guard.write().await; client.addr = addr; client.connection = tx.clone(); // I don't think this will fail let match_id = client.current_match.unwrap(); let client_color = client.color; drop(client); let matches_guard = self.matches.read().await; let mut the_match = matches_guard.get(&match_id).unwrap().write().await; if the_match.demo_mode { drop(the_match); drop(matches_guard); self.terminate_match(match_id).await; return Ok(()); } else { the_match.ledger.clear(); the_match.board = vec![vec![Color::None; 6]; 7]; let opponent_username = if the_match.player1 == requested_username { the_match.player2.clone() } else { the_match.player1.clone() }; if the_match.wait_thread.is_some() { the_match.wait_thread.as_ref().unwrap().abort(); } if the_match.timeout_thread.is_some() { the_match.timeout_thread.as_ref().unwrap().abort(); } let clients_guard = self.clients.read().await; let opponent = clients_guard.get(&opponent_username).unwrap().read().await; let _ = send(&opponent.connection, "GAME:TERMINATED"); let _ = send( &tx, &format!("GAME:START:{}", bool::from(client_color) as u8), ); let _ = send( &opponent.connection, &format!("GAME:START:{}", bool::from(opponent.color) as u8), ); } Ok(()) } pub async fn handle_reconnect_cmd( &self, addr: SocketAddr, tx: UnboundedSender, requested_username: String, ) -> Result<(), anyhow::Error> { let clients_guard = self.clients.read().await; let disconnected_guard = self.disconnected_clients.read().await; let found_client = if disconnected_guard.contains(&requested_username) { clients_guard.get(&requested_username).cloned() } else { None }; drop(clients_guard); drop(disconnected_guard); if let Some(client_guard) = found_client { self.disconnected_clients.write().await.retain(|name| name != &requested_username); let mut client = client_guard.write().await; client.addr = addr; client.connection = tx.clone(); let _ = send(&tx, "RECONNECT:ACK"); let matches_guard = self.matches.read().await; let the_match = matches_guard.get(&client.current_match.unwrap()).unwrap().read().await; let last = the_match.ledger.last(); if last.is_some() && last.unwrap().0 != client.color { let _ = send( &tx, &format!("OPPONENT:{}", the_match.ledger.last().unwrap().1), ); } } else { return Err(anyhow::anyhow!(format!( "ERROR:INVALID:RECONNECT:{}", requested_username ))); } Ok(()) } pub async fn handle_disconnect_cmd( &self, addr: SocketAddr, tx: UnboundedSender, ) -> Result<(), anyhow::Error> { let Some(username) = self .usernames .read() .await .iter() .find_map(|(username, client_addr)| if *client_addr == addr { Some(username.clone()) } else { None }) else { return Err(anyhow::anyhow!("ERROR:INVALID:DISCONNECT")); }; let clients_guard = self.clients.read().await; let client_opt = clients_guard.get(&username).cloned(); if client_opt.is_none() { return Err(anyhow::anyhow!("ERROR:INVALID:DISCONNECT")); } drop(clients_guard); let mut client = client_opt.as_ref().unwrap().write().await; self.usernames.write().await.remove(&client.username); client.ready = false; client.color = Color::None; if client.current_match.is_some() { let match_id = client.current_match.unwrap(); drop(client); self.terminate_match(match_id).await; } self.clients.write().await.remove(&username); self.observers.write().await.insert(addr, tx.clone()); let _ = send(&tx, "DISCONNECT:ACK"); Ok(()) } pub async fn handle_ready( &self, addr: SocketAddr, tx: UnboundedSender, ) -> Result<(), anyhow::Error> { let Some(username) = self .usernames .read() .await .iter() .find_map(|(username, client_addr)| if *client_addr == addr { Some(username.clone()) } else { None }) else { return Err(anyhow::anyhow!("ERROR:INVALID")); }; let clients_guard = self.clients.read().await; if clients_guard.get(&username).is_none() { return Err(anyhow::anyhow!("ERROR:INVALID")); } if clients_guard.get(&username).unwrap().read().await.ready { return Err(anyhow::anyhow!("ERROR:INVALID:READY")); } let mut client = clients_guard.get(&username).unwrap().write().await; let client_username = client.username.clone(); client.ready = true; let _ = send(&tx, "READY:ACK"); drop(client); drop(clients_guard); if let Some(opponent_username) = self.find_reservation_opponent(client_username).await { let clients_guard = self.clients.read().await; let mut client = clients_guard.get(&username).unwrap().write().await; let mut opponent = clients_guard.get(&opponent_username).unwrap().write().await; let match_id: u32 = gen_match_id(&self.matches).await; let new_match = Arc::new(RwLock::new(Match::new( match_id, username.clone(), opponent_username, false, ))); self.matches.write().await.insert(match_id, new_match.clone()); client.ready = false; client.current_match = Some(match_id); client.color = if new_match.read().await.player1 == username { let _ = send(&tx, "GAME:START:1"); let _ = send(&opponent.connection, "GAME:START:0"); Color::Red } else { let _ = send(&tx, "GAME:START:0"); let _ = send(&opponent.connection, "GAME:START:1"); Color::Yellow }; opponent.ready = false; opponent.current_match = Some(match_id); opponent.color = !client.color; self.reservations .write() .await .retain(|(p1, p2)| !(p1 == &client.username && p2 == &opponent.username)); return Ok(()); } let clients_guard = self.clients.read().await; let mut client = clients_guard.get(&username).unwrap().write().await; let is_demo_mode = self.demo_mode.read().await.clone(); if is_demo_mode { let match_id: u32 = gen_match_id(&self.matches).await; let new_match = Arc::new(RwLock::new(Match::new( match_id, username.clone(), SERVER_PLAYER_USERNAME.to_string(), is_demo_mode, ))); self.matches.write().await.insert(match_id, new_match.clone()); client.ready = false; client.current_match = Some(match_id); client.color = if new_match.read().await.player1 == username { let _ = send(&tx, "GAME:START:1"); Color::Red } else { let _ = send(&tx, "GAME:START:0"); Color::Yellow }; } Ok(()) } pub async fn handle_play( &self, addr: SocketAddr, tx: UnboundedSender, column: usize, ) -> Result<(), anyhow::Error> { let Some(client_username) = self .usernames .read() .await .iter() .find_map(|(username, client_addr)| if *client_addr == addr { Some(username.clone()) } else { None }) else { return Err(anyhow::anyhow!("ERROR:INVALID:MOVE")); }; let clients_guard = self.clients.read().await; let client_opt = clients_guard.get(&client_username); // Check if client is valid if client_opt.is_none() || client_opt.unwrap().read().await.current_match.is_none() { return Err(anyhow::anyhow!("ERROR:INVALID:MOVE")); } let client = client_opt.unwrap().read().await; let matches_guard = self.matches.read().await; let current_match = matches_guard.get(&client.current_match.unwrap()).unwrap().read().await; let opponent = { let mut result = None; if !current_match.demo_mode { let opponent_username = if client_username == current_match.player1 { current_match.player2.clone() } else { current_match.player1.clone() }; result = Some(clients_guard.get(&opponent_username).cloned().unwrap()); } result }; // Check if it's their move let mut invalid = false; if (current_match.ledger.is_empty() && current_match.player1 != client_username) || (current_match.ledger.last().is_some() && current_match.ledger.last().unwrap().0 == client.color) { let _ = send(&tx, "ERROR:INVALID:MOVE"); invalid = true; } drop(current_match); drop(matches_guard); let mut matches_guard = self.matches.write().await; let mut current_match = matches_guard.get_mut(&client.current_match.unwrap()).unwrap().write().await; // Check if valid move if column >= 7 && !invalid { let _ = send(&tx, "ERROR:INVALID:MOVE"); invalid = true; } if current_match.board[column][5] != Color::None && !invalid { let _ = send(&tx, "ERROR:INVALID:MOVE"); invalid = true; } // Terminate games if a player makes an invalid move if invalid { let current_match_id = current_match.id; let is_demo_mode = current_match.demo_mode; let viewers = current_match.viewers.clone(); drop(current_match); drop(matches_guard); drop(client); drop(clients_guard); if is_demo_mode { self.terminate_match(current_match_id).await; tx.send(Message::Close(None))?; } else { let opponent = opponent.unwrap(); let mut opponent = opponent.write().await; let _ = send(&tx, "GAME:LOSS"); let _ = send(&opponent.connection, "GAME:WINS"); self.broadcast_message(&viewers, &format!("GAME:WIN:{}", opponent.username)).await; opponent.current_match = None; opponent.color = Color::None; let opponent_username = opponent.username.clone(); drop(opponent); let mut clients_guard = self.clients.write().await; let mut client = clients_guard.get_mut(&client_username).unwrap().write().await; client.current_match = None; client.color = Color::None; drop(client); let mut tournament_guard = self.tournament.write().await; let tourney = tournament_guard.as_mut().unwrap(); tourney.write().await.inform_winner(opponent_username, false); drop(tournament_guard); self.matches.write().await.remove(¤t_match_id).unwrap(); } return Ok(()); } current_match.place_token(client.color.clone(), column); if let Some(timeout_thread) = ¤t_match.timeout_thread { timeout_thread.abort(); } let mut viewer_messages = Vec::new(); let viewers = current_match.viewers.clone(); viewer_messages.push(format!("GAME:MOVE:{}:{}", client.username, column)); // Check game end conditions let (winner, filled) = current_match.end_game_check(); // Send match results if winner == client.color { let _ = send(&tx, "GAME:WINS"); if !current_match.demo_mode { let opponent = opponent.clone().unwrap(); let opponent = opponent.read().await; let _ = send(&opponent.connection, "GAME:LOSS"); } viewer_messages.push(format!("GAME:WIN:{}", client.username)); } else if filled { let _ = send(&tx, "GAME:DRAW"); if !current_match.demo_mode { let opponent = opponent.clone().unwrap(); let opponent = opponent.read().await; let _ = send(&opponent.connection, "GAME:DRAW"); } viewer_messages.push("GAME:DRAW".to_string()); } // remove match from matchmaker if winner != Color::None || filled { let current_match_id = current_match.id; let is_demo_mode = current_match.demo_mode; drop(client); drop(current_match); drop(clients_guard); let clients_guard = self.clients.read().await; let mut client = clients_guard.get(&client_username).unwrap().write().await; client.current_match = None; client.color = Color::None; drop(client); if !is_demo_mode { let opponent = opponent.clone().unwrap(); let mut opponent = opponent.write().await; opponent.current_match = None; opponent.color = Color::None; drop(opponent); } matches_guard.remove(¤t_match_id).unwrap(); if self.tournament.read().await.is_some() && matches_guard.is_empty() { drop(matches_guard); drop(clients_guard); let mut tournament_guard = self.tournament.write().await; let tourney = tournament_guard.as_mut().unwrap(); tourney.write().await.inform_winner(client_username.clone(), filled); tourney.write().await.next(&self).await; if tourney.read().await.is_completed() { *tournament_guard = None; } } else if self.tournament.read().await.is_none() { let _ = send(&tx, "TOURNAMENT:END"); if !is_demo_mode { let opponent = opponent.clone().unwrap(); let opponent = opponent.read().await; let _ = send(&opponent.connection, "TOURNAMENT:END"); } } return Ok(()); } let default_waiting_time = *self.waiting_timeout.read().await; let mut adjusted_waiting = default_waiting_time as i64 + (rand::rng().random_range(0..=50) - 25); let current_move_time = Instant::now(); if current_match.ledger.is_empty() { adjusted_waiting = 0; } else { let last_move_time = current_match.ledger.last().unwrap().2; let elapsed = current_move_time.duration_since(last_move_time).as_millis() as i64; adjusted_waiting -= elapsed; if adjusted_waiting < 0 { adjusted_waiting = 0; } } current_match.ledger.push((client.color.clone(), column, current_move_time)); let demo_mode = current_match.demo_mode; let demo_move = random_move(¤t_match.board); let no_winner = winner == Color::None && !filled; let observers = self.observers.clone(); let clients_for_viewers = self.clients.clone(); let opponent_move = opponent.clone(); let client_tx = tx.clone(); if current_match.demo_mode { current_match.ledger.push((!client.color, demo_move, Instant::now())); current_match.place_token(!client.color, demo_move); } current_match.wait_thread = Some(tokio::spawn(async move { tokio::time::sleep(tokio::time::Duration::from_millis(adjusted_waiting as u64)).await; if !demo_mode && no_winner { let opponent = opponent_move.unwrap(); let opponent = opponent.read().await; let _ = send( &opponent.connection.clone(), &format!("OPPONENT:{}", column), ); } for msg in viewer_messages { broadcast_message(&clients_for_viewers, &observers, &viewers, &msg).await; } if demo_mode && no_winner { tokio::time::sleep(tokio::time::Duration::from_millis(default_waiting_time)).await; let _ = send(&client_tx, &format!("OPPONENT:{}", demo_move)); broadcast_message( &clients_for_viewers, &observers, &viewers, &format!("GAME:MOVE:{}:{}", SERVER_PLAYER_USERNAME, demo_move), ) .await; } })); let max_timeout = *self.max_timeout.read().await; let matches = self.matches.clone(); let tournament = self.tournament.clone(); let clients = self.clients.clone(); let match_id = current_match.id; let ledger_size = current_match.ledger.len(); let client_username = client.username.clone(); let client_tx = tx.clone(); let client_username_timeout = client_username.clone(); let observers = self.observers.clone(); let viewers = current_match.viewers.clone(); let opponent_move = opponent.clone(); current_match.timeout_thread = Some(tokio::spawn(async move { if demo_mode { return; } tokio::time::sleep(tokio::time::Duration::from_millis(adjusted_waiting as u64)).await; tokio::time::sleep(tokio::time::Duration::from_millis(max_timeout as u64)).await; let matches_guard = matches.read().await; let the_match = matches_guard.get(&match_id); if let Some(the_match) = the_match { let the_match = the_match.read().await; if the_match.ledger.len() == ledger_size { // forfeit the match let _ = send(&client_tx, "GAME:WINS"); let opponent = opponent_move.clone().unwrap(); let opponent = opponent.read().await; let _ = send(&opponent.connection, "GAME:LOSS"); drop(opponent); broadcast_message( &clients, &observers, &viewers, &format!("GAME:WIN:{}", client_username), ) .await; let mut clients_guard = clients.write().await; let mut client = clients_guard.get_mut(&client_username_timeout).unwrap().write().await; client.current_match = None; client.color = Color::None; drop(client); let opponent = opponent_move.unwrap(); let mut opponent = opponent.write().await; opponent.current_match = None; opponent.color = Color::None; drop(opponent); let mut tournament_guard = tournament.write().await; let tourney = tournament_guard.as_mut().unwrap(); tourney.write().await.inform_winner(client_username_timeout.clone(), false); drop(tournament_guard); matches.write().await.remove(&match_id).unwrap(); } } })); Ok(()) } pub async fn handle_player_list( &self, tx: UnboundedSender, ) -> Result<(), anyhow::Error> { let clients_guard = self.clients.read().await; let mut to_send = "PLAYER:LIST:".to_string(); for client_guard in clients_guard.values() { let player = client_guard.read().await; to_send += player.username.as_str(); to_send += ","; to_send += if player.ready { "true" } else { "false" }; to_send += ","; to_send += if player.current_match.is_some() { "true" } else { "false" }; to_send += "|"; } if !to_send.ends_with(":") { to_send.remove(to_send.len() - 1); } let _ = send(&tx, to_send.as_str()); Ok(()) } pub async fn handle_game_list( &self, tx: UnboundedSender, ) -> Result<(), anyhow::Error> { let matches_guard = self.matches.read().await; let clients_guard = self.clients.read().await; let mut to_send = "GAME:LIST:".to_string(); for match_guard in matches_guard.values() { let a_match = match_guard.read().await; let player1 = if a_match.player1 == SERVER_PLAYER_USERNAME { SERVER_PLAYER_USERNAME.to_string() } else { clients_guard.get(&a_match.player1).unwrap().read().await.username.clone() }; let player2 = if a_match.player2 == SERVER_PLAYER_USERNAME { SERVER_PLAYER_USERNAME.to_string() } else { clients_guard.get(&a_match.player2).unwrap().read().await.username.clone() }; to_send += a_match.id.to_string().as_str(); to_send += ","; to_send += player1.as_str(); to_send += ","; to_send += player2.as_str(); to_send += "|"; } if !to_send.ends_with(":") { to_send.remove(to_send.len() - 1); } let _ = send(&tx, to_send.as_str()); Ok(()) } pub async fn handle_game_watch( &self, tx: UnboundedSender, match_id: u32, addr: SocketAddr, ) -> Result<(), anyhow::Error> { let result = self.watch(match_id, addr).await; if result.is_err() { return Err(anyhow::anyhow!("ERROR:INVALID:WATCH")); } let clients_guard = self.clients.read().await; let matches_guard = self.matches.read().await; let the_match = matches_guard.get(&match_id).unwrap().read().await; let player1 = if the_match.player1 != SERVER_PLAYER_USERNAME { clients_guard.get(&the_match.player1).unwrap().read().await.username.clone() } else { SERVER_PLAYER_USERNAME.to_string() }; let player2 = if the_match.player2 != SERVER_PLAYER_USERNAME { clients_guard.get(&the_match.player2).unwrap().read().await.username.clone() } else { SERVER_PLAYER_USERNAME.to_string() }; let ledger = the_match.ledger.clone(); drop(clients_guard); drop(the_match); drop(matches_guard); let mut message = format!("GAME:WATCH:ACK:{},{},{}|", match_id, player1, player2); for a_move in ledger { if a_move.0 == Color::Red { message += &format!("{},{}|", player1, a_move.1); } else { message += &format!("{},{}|", player2, a_move.1); } } message.pop(); let _ = send(&tx, &message); Ok(()) } pub async fn handle_admin_auth( &self, tx: UnboundedSender, addr: SocketAddr, password: String, ) -> Result<(), anyhow::Error> { if self.admin.read().await.is_some() { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } if password != *self.admin_password { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } let Some(admin_username) = self .usernames .read() .await .iter() .find_map(|(username, client_addr)| if *client_addr == addr { Some(username.clone()) } else { None }) else { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); }; let mut admin_guard = self.admin.write().await; *admin_guard = Some(admin_username); let _ = send(&tx, "ADMIN:AUTH:ACK"); Ok(()) } pub async fn handle_admin_kick( &self, addr: SocketAddr, kick_username: String, ) -> Result<(), anyhow::Error> { if !self.auth_check(addr).await { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } let clients_guard = self.clients.read().await; match clients_guard.get(&kick_username) { Some(kick_client) => { let kick_client = kick_client.read().await; kick_client.connection.send(Message::Close(None))?; } None => return Err(anyhow::anyhow!("ERROR:INVALID:KICK")), } Ok(()) } pub async fn handle_game_terminate( &self, addr: SocketAddr, match_id: u32, ) -> Result<(), anyhow::Error> { if !self.auth_check(addr).await { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } self.terminate_match(match_id).await; if self.tournament.read().await.is_some() && self.matches.read().await.is_empty() { let mut tournament_guard = self.tournament.write().await; let tourney = tournament_guard.as_mut().unwrap(); tourney.write().await.next(&self).await; if tourney.read().await.is_completed() { *tournament_guard = None; } } Ok(()) } pub async fn handle_game_award_winner( &self, addr: SocketAddr, match_id: u32, winner_username: String, ) -> Result<(), anyhow::Error> { if !self.auth_check(addr).await { return Err(anyhow!("ERROR:INVALID:AUTH")); } let matches_guard = self.matches.read().await; let found_match = matches_guard.get(&match_id).ok_or_else(|| anyhow!("ERROR:INVALID:AWARD"))?.clone(); drop(matches_guard); let the_match = found_match.read().await; // Validate that the declared winner is actually one of the players in this match let clients_guard = self.clients.read().await; let player1_client = clients_guard.get(&the_match.player1); let player2_client = clients_guard.get(&the_match.player2); // If we cannot resolve both players, or the winner username doesn't match either, reject if let (Some(p1_arc), Some(p2_arc)) = (player1_client, player2_client) { let p1 = p1_arc.read().await; let p2 = p2_arc.read().await; if winner_username != p1.username && winner_username != p2.username { return Err(anyhow!("ERROR:INVALID:AWARD")); } } else { return Err(anyhow!("ERROR:INVALID:AWARD")); } drop(clients_guard); self.matches.write().await.remove(&match_id); if let Some(wait_thread) = &the_match.wait_thread { wait_thread.abort(); } if let Some(timeout_thread) = &the_match.timeout_thread { timeout_thread.abort(); } self.broadcast_message(&the_match.viewers, &format!("GAME:WIN:{}", winner_username)).await; let clients_guard = self.clients.read().await; if the_match.demo_mode { let player_win = if winner_username != SERVER_PLAYER_USERNAME { "WINS" } else { "LOSS" }; let mut the_player = if the_match.player1 != SERVER_PLAYER_USERNAME { clients_guard.get(&the_match.player1).unwrap().write().await } else { clients_guard.get(&the_match.player2).unwrap().write().await }; let _ = send(&the_player.connection, &format!("GAME:{}", player_win)); let _ = send(&the_player.connection, "TOURNAMENT:END"); the_player.color = Color::None; the_player.current_match = None; return Ok(()); } let mut player1 = clients_guard.get(&the_match.player1).unwrap().write().await; let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await; player1.current_match = None; player1.color = Color::None; player2.current_match = None; player2.color = Color::None; let winner_tx = if player1.username == winner_username { player1.connection.clone() } else { player2.connection.clone() }; let loser_tx = if player1.username != winner_username { player1.connection.clone() } else { player2.connection.clone() }; drop(player1); drop(player2); drop(clients_guard); let _ = send(&winner_tx, "GAME:WINS"); let _ = send(&loser_tx, "GAME:LOSS"); if self.tournament.read().await.is_some() { let mut tournament_guard = self.tournament.write().await; let tourney = tournament_guard.as_mut().unwrap(); tourney.write().await.inform_winner(winner_username, false); if self.matches.read().await.is_empty() { tourney.write().await.next(&self).await; if tourney.read().await.is_completed() { *tournament_guard = None; } } } else { let _ = send(&winner_tx, "TOURNAMENT:END"); let _ = send(&loser_tx, "TOURNAMENT:END"); } Ok(()) } pub async fn handle_tournament_start( &self, addr: SocketAddr, tournament_type: String, ) -> Result<(), anyhow::Error> { if !self.auth_check(addr).await { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } if self.tournament.read().await.is_some() { return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT")); } let mut clients_guard = self.clients.write().await; let mut ready_players = Vec::new(); for (client_username, client_guard) in clients_guard.iter_mut() { if client_guard.read().await.ready { ready_players.push(client_username.clone()); } } if ready_players.len() < 3 { return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT")); } drop(clients_guard); let mut tourney = match tournament_type.as_str() { "RoundRobin" => RoundRobin::new(&ready_players), &_ => RoundRobin::new(&ready_players), }; tourney.start(&self).await; let mut tournament_guard = self.tournament.write().await; *tournament_guard = Some(Arc::new(RwLock::new(tourney))); // Clear any pending reservations when a tournament starts self.reservations.write().await.clear(); self.broadcast_message_all_observers(&format!("TOURNAMENT:START:{}", tournament_type)) .await; Ok(()) } pub async fn handle_tournament_cancel(&self, addr: SocketAddr) -> Result<(), anyhow::Error> { if !self.auth_check(addr).await { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } if self.tournament.read().await.is_none() { return Err(anyhow::anyhow!("ERROR:INVALID:TOURNAMENT")); } let mut tournament_guard = self.tournament.write().await; let tourney = tournament_guard.as_mut().unwrap(); tourney.write().await.cancel(&self).await; *tournament_guard = None; self.broadcast_message_all_observers("TOURNAMENT:CANCEL").await; Ok(()) } pub async fn handle_get_data( &self, tx: UnboundedSender, data_id: String, ) -> Result<(), anyhow::Error> { let mut msg = format!("GET:{}:", data_id); match data_id.as_str() { "TOURNAMENT_STATUS" => { let tournament = self.tournament.read().await.clone(); if tournament.is_some() { msg += tournament.as_ref().unwrap().read().await.get_type().as_str(); } else { msg += "false"; } } "MOVE_WAIT" => { let wait_time = *self.waiting_timeout.read().await as f64 / 1000f64; msg += wait_time.to_string().as_str(); } "DEMO_MODE" => { let demo_mode = *self.demo_mode.read().await; msg += demo_mode.to_string().as_str(); } "MAX_TIMEOUT" => { let max_time = *self.max_timeout.read().await as f64 / 1000f64; msg += max_time.to_string().as_str(); } &_ => return Err(anyhow::anyhow!("ERROR:INVALID:GET")), } let _ = send(&tx, &msg); Ok(()) } pub async fn handle_set_data( &self, tx: UnboundedSender, addr: SocketAddr, data_id: String, data_value: String, ) -> Result<(), anyhow::Error> { if !self.auth_check(addr).await { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } match data_id.as_str() { "DEMO_MODE" => { let demo_mode = data_value.parse::(); if demo_mode.is_err() { return Err(anyhow::anyhow!("ERROR:INVALID:SET")); } *self.demo_mode.write().await = demo_mode.unwrap(); } "MOVE_WAIT" => { let wait_time = data_value.parse::(); if wait_time.is_err() { return Err(anyhow::anyhow!("ERROR:INVALID:SET")); } *self.waiting_timeout.write().await = (wait_time.unwrap() * 1000.0) as u64; } "MAX_TIMEOUT" => { let max_time = data_value.parse::(); if max_time.is_err() { return Err(anyhow::anyhow!("ERROR:INVALID:SET")); } *self.max_timeout.write().await = (max_time.unwrap() * 1000.0) as u64; } &_ => return Err(anyhow::anyhow!("ERROR:INVALID:SET")), } let _ = send(&tx, &format!("SET:{}:ACK", data_id)); Ok(()) } pub async fn handle_reservation_add( &self, tx: UnboundedSender, addr: SocketAddr, player1_username: String, player2_username: String, ) -> Result<(), anyhow::Error> { if !self.auth_check(addr).await { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } self.reservations.write().await.push((player1_username.clone(), player2_username.clone())); let _ = send( &tx, &format!("RESERVATION:ADD:{},{}", player1_username, player2_username), ); let clients_guard = self.clients.read().await; if clients_guard.get(&player1_username).is_some() && clients_guard.get(&player2_username).is_some() { let mut player1 = clients_guard.get(&player1_username).unwrap().write().await; let mut player2 = clients_guard.get(&player2_username).unwrap().write().await; if player1.ready && player2.ready { let match_id: u32 = gen_match_id(&self.matches).await; let new_match = Arc::new(RwLock::new(Match::new( match_id, player1_username.clone(), player2_username.clone(), false, ))); self.matches.write().await.insert(match_id, new_match.clone()); player1.ready = false; player1.current_match = Some(match_id); player1.color = if new_match.read().await.player1 == player1_username { let _ = send(&tx, "GAME:START:1"); let _ = send(&player2.connection, "GAME:START:0"); Color::Red } else { let _ = send(&tx, "GAME:START:0"); let _ = send(&player2.connection, "GAME:START:1"); Color::Yellow }; player2.ready = false; player2.current_match = Some(match_id); player2.color = !player1.color; self.reservations .write() .await .retain(|(p1, p2)| !(p1 == &player1_username && p2 == &player2_username)); } } Ok(()) } pub async fn handle_reservation_delete( &self, tx: UnboundedSender, addr: SocketAddr, player1_username: String, player2_username: String, ) -> Result<(), anyhow::Error> { if !self.auth_check(addr).await { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } self.reservations .write() .await .retain(|(p1, p2)| !(p1 == &player1_username && p2 == &player2_username)); let _ = send( &tx, &format!( "RESERVATION:DELETE:{},{}", player1_username, player2_username ), ); Ok(()) } pub async fn handle_reservation_get( &self, tx: UnboundedSender, addr: SocketAddr, ) -> Result<(), anyhow::Error> { if !self.auth_check(addr).await { return Err(anyhow::anyhow!("ERROR:INVALID:AUTH")); } let reservations_guard = self.reservations.read().await; let mut msg = "RESERVATION:LIST:".to_string(); for (p1, p2) in reservations_guard.iter() { msg += &format!("{},{}|", p1, p2); } if msg.ends_with("|") { msg.pop(); } let _ = send(&tx, &msg); Ok(()) } pub async fn watch(&self, new_match_id: u32, addr: SocketAddr) -> Result<(), String> { let Some(username) = self .usernames .read() .await .iter() .find_map(|(username, client_addr)| if *client_addr == addr { Some(username.clone()) } else { None }) else { return Err("Client not found".to_string()); }; let matches_guard = self.matches.read().await; for match_guard in matches_guard.values() { let mut found = false; let mut a_match = match_guard.write().await; for i in 0..a_match.viewers.len() { if a_match.viewers[i] == username.as_str() { a_match.viewers.remove(i); found = true; break; } } if found { break; } } let result = matches_guard.get(&new_match_id); if result.is_none() { return Err("Match not found".to_string()); } result.unwrap().write().await.viewers.push(username); Ok(()) } pub async fn remove_observer_from_all_matches(&self, addr: SocketAddr) { let Some(username) = self .usernames .read() .await .iter() .find_map(|(username, client_addr)| if *client_addr == addr { Some(username.clone()) } else { None }) else { return; }; let matches_guard = self.matches.read().await; for match_guard in matches_guard.values() { let mut found = false; let mut a_match = match_guard.write().await; for i in 0..a_match.viewers.len() { if a_match.viewers[i] == username.as_str() { a_match.viewers.remove(i); found = true; break; } } if found { break; } } } pub async fn terminate_match(&self, match_id: u32) { let matches_guard = self.matches.read().await; let the_match = matches_guard.get(&match_id); if the_match.is_none() { error!( "Tried to call terminate_match on invalid matchID: {}", match_id ); } let the_match = the_match.unwrap().read().await; if let Some(wait_thread) = &the_match.wait_thread { wait_thread.abort(); } if let Some(timeout_thread) = &the_match.timeout_thread { timeout_thread.abort(); } self.broadcast_message(&the_match.viewers, "GAME:TERMINATED").await; let clients_guard = self.clients.read().await; if the_match.player1 != SERVER_PLAYER_USERNAME { let mut player1 = clients_guard.get(&the_match.player1).unwrap().write().await; let _ = send(&player1.connection, "GAME:TERMINATED"); player1.current_match = None; player1.color = Color::None; } if the_match.player2 != SERVER_PLAYER_USERNAME { let mut player2 = clients_guard.get(&the_match.player2).unwrap().write().await; let _ = send(&player2.connection, "GAME:TERMINATED"); player2.current_match = None; player2.color = Color::None; } drop(clients_guard); drop(the_match); drop(matches_guard); self.matches.write().await.remove(&match_id); } pub async fn broadcast_message(&self, usernames: &Vec, msg: &str) { broadcast_message(&self.clients, &self.observers, usernames, msg).await; } pub async fn broadcast_message_all_observers(&self, msg: &str) { let observers_guard = self.observers.read().await; for (_, tx) in observers_guard.iter() { let _ = send(tx, msg); } } pub async fn auth_check(&self, addr: SocketAddr) -> bool { let Some(username) = self .usernames .read() .await .iter() .find_map(|(username, client_addr)| if *client_addr == addr { Some(username.clone()) } else { None }) else { return false; }; if self.admin.read().await.is_none() || self.admin.read().await.as_ref().unwrap() != &username { return false; } true } pub async fn find_reservation_opponent(&self, username: String) -> Option { let reservations_guard = self.reservations.read().await; for (player1, player2) in reservations_guard.iter() { if player1 == &username || player2 == &username { let opponent_username = if player1 == &username { player2 } else { player1 }; let clients_guard = self.clients.read().await; if let Some(opponent) = clients_guard.get(opponent_username) { let opponent = opponent.read().await; if opponent.ready { return Some(opponent_username.clone()); } } } } None } }