Files
connect4-moderator-server/src/main.rs

881 lines
31 KiB
Rust

mod random_ai;
mod types;
use crate::random_ai::random_move;
use crate::types::{Color, Match, Tournament};
use futures_util::{SinkExt, StreamExt};
use rand::Rng;
use std::collections::HashMap;
use std::env;
use std::net::SocketAddr;
use std::num::ParseIntError;
use std::process::abort;
use std::sync::Arc;
use tokio::io::{AsyncReadExt, AsyncWriteExt};
use tokio::net::{TcpListener, TcpStream};
use tokio::sync::mpsc::error::SendError;
use tokio::sync::mpsc::UnboundedSender;
use tokio::sync::RwLock;
use tokio_tungstenite::tungstenite::Utf8Bytes;
use tokio_tungstenite::{accept_async, tungstenite::Message};
use tracing::{error, info, warn};
use types::Client;
type Clients = Arc<RwLock<HashMap<SocketAddr, Arc<RwLock<Client>>>>>;
type Usernames = Arc<RwLock<HashMap<String, SocketAddr>>>;
type Observers = Arc<RwLock<HashMap<SocketAddr, UnboundedSender<Message>>>>;
type Matches = Arc<RwLock<HashMap<u32, Arc<RwLock<Match>>>>>;
#[tokio::main]
async fn main() -> Result<(), anyhow::Error> {
// Initialize logging
tracing_subscriber::fmt::init();
let args: Vec<String> = env::args().collect();
let demo_mode = args.get(1).is_some() && args.get(1).unwrap() == "demo";
let admin_password = env::var("ADMIN_AUTH").unwrap_or_else(|_| String::from("admin"));
info!("Admin password: {}", admin_password);
let admin_password = Arc::new(admin_password);
let addr = "0.0.0.0:8080";
let listener = TcpListener::bind(&addr).await?;
info!("WebSocket server listening on: {}", addr);
let clients: Clients = Arc::new(RwLock::new(HashMap::new()));
let usernames: Usernames = Arc::new(RwLock::new(HashMap::new()));
let observers: Observers = Arc::new(RwLock::new(HashMap::new()));
let matches: Matches = Arc::new(RwLock::new(HashMap::new()));
let admin: Arc<RwLock<Option<SocketAddr>>> = Arc::new(RwLock::new(None));
let tournament: Arc<RwLock<Option<Tournament>>> = Arc::new(RwLock::new(None));
let waiting_timeout: Arc<RwLock<u64>> = Arc::new(RwLock::new(5));
while let Ok((stream, addr)) = listener.accept().await {
tokio::spawn(handle_connection(
stream,
addr,
clients.clone(),
usernames.clone(),
observers.clone(),
matches.clone(),
admin.clone(),
admin_password.clone(),
tournament.clone(),
waiting_timeout.clone(),
demo_mode,
));
}
Ok(())
}
async fn handle_connection(
stream: TcpStream,
addr: SocketAddr,
clients: Clients,
usernames: Usernames,
observers: Observers,
matches: Matches,
admin: Arc<RwLock<Option<SocketAddr>>>,
admin_password: Arc<String>,
tournament: Arc<RwLock<Option<Tournament>>>,
waiting_timeout: Arc<RwLock<u64>>,
demo_mode: bool,
) -> Result<(), anyhow::Error> {
info!("New WebSocket connection from: {}", addr);
let ws_stream = accept_async(stream).await?;
let (mut ws_sender, mut ws_receiver) = ws_stream.split();
let (tx, mut rx) = tokio::sync::mpsc::unbounded_channel();
// Store the client
observers.write().await.insert(addr, tx.clone());
// Spawn task to handle outgoing messages
let send_task = tokio::spawn(async move {
while let Some(msg) = rx.recv().await {
if ws_sender.send(msg.clone()).await.is_err() {
break;
}
}
});
// Handle incoming messages
while let Some(msg) = ws_receiver.next().await {
match msg {
Ok(Message::Text(text)) => {
info!("Received text from {}: {}", addr, text);
if text.starts_with("CONNECT:") {
let requested_username = text.split(":").collect::<Vec<&str>>()[1].to_string();
if requested_username.is_empty() {
let _ = send(&tx, &format!("ERROR:INVALID:ID:{}", requested_username));
continue;
}
let mut is_taken = false;
for client in clients.read().await.values() {
if requested_username == client.read().await.username {
let _ = send(&tx, &format!("ERROR:INVALID:ID:{}", requested_username));
is_taken = true;
break;
}
}
if is_taken {
continue;
}
// not taken
observers.write().await.remove(&addr);
usernames.write().await.insert(requested_username.clone(), addr);
clients.write().await.insert(
addr.to_string().parse()?,
Arc::new(RwLock::new(Client::new(
requested_username,
tx.clone(),
addr.to_string().parse()?,
))),
);
let _ = send(&tx, "CONNECT:ACK");
}
else if text == "READY" {
if clients.read().await.get(&addr).is_none() {
let _ = send(&tx, "ERROR:INVALID");
continue;
}
if clients.read().await.get(&addr).unwrap().read().await.ready {
let _ = send(&tx, "ERROR:INVALID");
continue;
}
clients.write().await.get_mut(&addr).unwrap().write().await.ready = true;
let _ = send(&tx, "READY:ACK");
if demo_mode {
let match_id: u32 = rand::rng().random_range(100000..=999999);
let new_match = Arc::new(RwLock::new(Match::new(
match_id,
addr.to_string().parse()?,
addr.to_string().parse()?,
)));
matches.write().await.insert(match_id, new_match.clone());
clients.write().await.get_mut(&addr).unwrap().write().await.ready = false;
clients.write().await.get_mut(&addr).unwrap().write().await.current_match =
Some(match_id);
clients.write().await.get_mut(&addr).unwrap().write().await.color =
Color::Red;
let _ = send(&tx, "GAME:START:1");
}
}
else if text.starts_with("PLAY:") {
let clients_guard = clients.read().await;
let client_option = clients_guard.get(&addr);
// Check if client is valid
if client_option.is_none() || client_option.unwrap().read().await.current_match.is_none()
{
let _ = send(&tx, "ERROR:INVALID:MOVE");
continue;
}
let client = client_option.unwrap().read().await;
let matches_guard = matches.read().await;
let current_match =
matches_guard.get(&client.current_match.unwrap()).unwrap().read().await;
let opponent = {
let result = if addr == current_match.player1 {
clients_guard.get(&current_match.player2).unwrap().read().await
} else {
clients_guard.get(&current_match.player1).unwrap().read().await
};
result
};
// Check if it's their move
if (current_match.ledger.is_empty() && current_match.player1 != addr) ||
(current_match.ledger.last().is_some() && current_match.ledger.last().unwrap().0 == client.color)
{
let _ = send(&tx, "ERROR:INVALID:MOVE");
continue;
}
let column_parse = text.split(":").collect::<Vec<&str>>()[1].parse::<usize>();
drop(current_match);
drop(matches_guard);
let mut matches_guard = matches.write().await;
let mut current_match = matches_guard
.get_mut(&client.current_match.unwrap())
.unwrap()
.write()
.await;
// Check if valid move
let mut invalid = false;
if let Ok(column) = column_parse {
if column >= 7 {
let _ = send(&tx, "ERROR:INVALID:MOVE");
invalid = true;
}
if current_match.board[column][5] != Color::None && !invalid {
let _ = send(&tx, "ERROR:INVALID:MOVE");
invalid = true;
}
} else {
let _ = send(&tx, "ERROR:INVALID:MOVE");
invalid = true;
}
// Terminate games if a player makes an invalid move
if invalid {
let opponent_addr = opponent.addr;
let current_match_id = current_match.id;
broadcast_message(&current_match.viewers, &observers, "GAME:TERMINATED").await;
drop(client);
drop(opponent);
drop(current_match);
drop(clients_guard);
let mut clients_guard = clients.write().await;
let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
client.current_match = None;
let _ = send(&tx, "GAME:TERMINATED");
drop(client);
let mut opponent =
clients_guard.get_mut(&opponent_addr).unwrap().write().await;
if !demo_mode {
opponent.current_match = None;
let _ = send(&opponent.connection, "GAME:TERMINATED");
}
matches_guard.remove(&current_match_id).unwrap();
continue;
} else {
// Place it
current_match.place_token(client.color.clone(), column_parse.clone()?);
current_match.move_to_dispatch = (client.color.clone(), column_parse.clone()?);
}
// broadcast the move to viewers
broadcast_message(
&current_match.viewers,
&observers,
&format!("GAME:MOVE:{}:{}", client.username, column_parse.clone()?),
)
.await;
// Check game end conditions
let (winner, filled) = {
let mut result = (Color::None, false);
let mut any_empty = true;
for x in 0..7 {
for y in 0..6 {
let color = current_match.board[x][y].clone();
let mut horizontal_end = true;
let mut vertical_end = true;
let mut diagonal_end = true;
if any_empty && color == Color::None {
any_empty = false;
}
for i in 0..4 {
if x + i >= 7
|| current_match.board[x + i][y] != color && horizontal_end
{
horizontal_end = false;
}
if y + i >= 6
|| current_match.board[x][y + i] != color && vertical_end
{
vertical_end = false;
}
if x + i >= 7
|| y + i >= 6
|| current_match.board[x + i][y + i] != color
&& diagonal_end
{
diagonal_end = false;
}
}
if horizontal_end || vertical_end || diagonal_end {
result = (color.clone(), false);
break;
}
}
if result.0 != Color::None {
break;
}
}
if any_empty && result.0 == Color::None {
result.1 = true;
}
result
};
if winner != Color::None {
if winner == client.color {
let _ = send(&tx, "GAME:WINS");
if !demo_mode {
let _ = send(&opponent.connection, "GAME:LOSS");
}
broadcast_message(
&current_match.viewers,
&observers,
&format!("GAME:WIN:{}", client.username),
)
.await;
} else {
let _ = send(&tx, "GAME:LOSS");
if !demo_mode {
let _ = send(&opponent.connection, "GAME:WINS");
}
broadcast_message(
&current_match.viewers,
&observers,
&format!("GAME:WIN:{}", opponent.username),
)
.await;
}
} else if filled {
let _ = send(&tx, "GAME:DRAW");
if !demo_mode {
let _ = send(&opponent.connection, "GAME:DRAW");
}
broadcast_message(&current_match.viewers, &observers, "GAME:DRAW").await;
}
// remove match from matchmaker
if winner != Color::None || filled {
let opponent_addr = opponent.addr;
let current_match_id = current_match.id;
drop(client);
drop(opponent);
drop(current_match);
drop(clients_guard);
let mut clients_guard = clients.write().await;
let mut client = clients_guard.get_mut(&addr).unwrap().write().await;
if client.color == winner {
client.score += 1;
}
client.current_match = None;
client.color = Color::None;
drop(client);
let mut opponent =
clients_guard.get_mut(&opponent_addr).unwrap().write().await;
if !demo_mode {
opponent.current_match = None;
if opponent.color == winner {
opponent.score += 1;
}
opponent.color = Color::None;
}
matches_guard.remove(&current_match_id).unwrap();
drop(opponent);
if !demo_mode && matches_guard.is_empty() {
let mut tournament_guard = tournament.write().await;
let tourney = tournament_guard.as_mut().unwrap();
tourney.next();
if tourney.is_completed {
// Send scores
let mut player_scores: Vec<(String, u32)> = Vec::new();
for (_, player_addr) in tourney.players.iter() {
let mut player = clients_guard.get_mut(player_addr).unwrap().write().await;
player_scores.push((player.username.clone(), player.score));
player.score = 0;
player.round_robin_id = 0;
}
player_scores.sort_by(|a, b| b.1.cmp(&a.1));
let mut message = "TOURNAMENT:END:".to_string();
for (player, score) in player_scores.iter() {
message.push_str(&format!("{},{}|", player, score))
}
message.pop();
broadcast_message_all_observers(&observers, &message).await;
} else {
// Create next matches
// TODO: Make this a function
for (i, id) in tourney.top_half.iter().enumerate() {
let player1_addr = tourney.players.get(id).unwrap();
let player2_addr = tourney.players.get(tourney.bottom_half.get(i).unwrap());
if player2_addr.is_none() { continue; }
let player2_addr = player2_addr.unwrap();
// TODO: gen without collisions
let match_id: u32 = rand::rng().random_range(100000..=999999);
let new_match = Arc::new(RwLock::new(Match::new(
match_id,
*player1_addr,
*player2_addr,
)));
let match_guard = new_match.read().await;
let mut player1 = clients_guard.get_mut(player1_addr).unwrap().write().await;
player1.current_match = Some(match_id);
player1.ready = false;
if match_guard.player1 == *player1_addr {
player1.color = Color::Red;
let _ = send(&player1.connection, "GAME:START:1");
} else {
player1.color = Color::Blue;
let _ = send(&player1.connection, "GAME:START:0");
}
drop(player1);
let mut player2 = clients_guard.get_mut(player2_addr).unwrap().write().await;
player2.current_match = Some(match_id);
player2.ready = false;
if match_guard.player1 == *player2_addr {
player2.color = Color::Red;
let _ = send(&player2.connection, "GAME:START:1");
} else {
player2.color = Color::Blue;
let _ = send(&player2.connection, "GAME:START:0");
}
drop(player2);
matches_guard.insert(match_id, new_match.clone());
}
}
}
continue;
}
if !demo_mode {
let connection = opponent.connection.clone();
let column = column_parse.clone()?;
let waiting = *waiting_timeout.read().await as i64 * 1000 + (rand::rng().random_range(0..=500) - 250);
let matches_move = matches.clone();
let match_id_move = current_match.id;
current_match.wait_thread = Some(tokio::spawn(async move {
tokio::time::sleep(tokio::time::Duration::from_millis(waiting as u64)).await;
let mut matches_guard = matches_move.write().await;
let mut current_match = matches_guard.get_mut(&match_id_move).unwrap().write().await;
let move_to_dispatch = current_match.move_to_dispatch.clone();
current_match.ledger.push(move_to_dispatch);
current_match.move_to_dispatch = (Color::None, 0);
drop(current_match);
drop(matches_guard);
let _ = send(
&connection,
&format!("OPPONENT:{}", column),
);
}));
} else {
let random_move = random_move(&current_match.board);
current_match.place_token(Color::Blue, random_move);
let _ = send(&tx, &format!("OPPONENT:{}", random_move));
broadcast_message(
&current_match.viewers,
&observers,
&format!("GAME:MOVE:{}:{}", "demo", random_move),
).await;
}
}
else if text == "PLAYER:LIST" {
let clients_guard = clients.read().await;
let mut to_send = "PLAYER:LIST:".to_string();
for client_guard in clients_guard.values() {
let player = client_guard.read().await;
to_send += player.username.as_str(); to_send += ",";
to_send += if player.ready { "true" } else { "false" }; to_send += ",";
to_send += if player.current_match.is_some() { "true" } else { "false" };
to_send += "|";
}
to_send.remove(to_send.len() - 1);
let _ = send(&tx, to_send.as_str());
}
else if text == "GAME:LIST" {
let matches_guard = matches.read().await;
let clients_guard = clients.read().await;
let mut to_send = "GAME:LIST:".to_string();
for match_guard in matches_guard.values() {
let a_match = match_guard.read().await;
let player1 = clients_guard.get(&a_match.player1).unwrap().read().await;
let player2 = clients_guard.get(&a_match.player2).unwrap().read().await;
to_send += a_match.id.to_string().as_str();
to_send += ","; to_send += player1.username.as_str(); to_send += ",";
to_send += (if player1.username == player2.username { "demo" } else { player2.username.as_str() });
to_send += "|";
}
to_send.remove(to_send.len() - 1);
let _ = send(&tx, to_send.as_str());
}
else if text.starts_with("GAME:WATCH:") {
let match_id_parse = text.split(":").collect::<Vec<&str>>()[2].parse::<u32>();
match match_id_parse {
Ok(match_id) => {
let result = watch(&matches, match_id, addr).await;
if result.is_err() { let _ = send(&tx, "ERROR:INVALID:WATCH"); continue; }
let clients_guard = clients.read().await;
let matches_guard = matches.read().await;
let the_match = matches_guard.get(&match_id).unwrap().read().await;
let player1 = clients_guard.get(&the_match.player1).unwrap().read().await.username.clone();
let player2 = clients_guard.get(&the_match.player2).unwrap().read().await.username.clone();
let ledger = the_match.ledger.clone();
drop(clients_guard);
drop(the_match);
drop(matches_guard);
let _ = send(&tx, &format!("GAME:WATCH:ACK:{},{},{}", match_id, player1, player2));
for a_move in ledger {
if a_move.0 == Color::Red {
let _ = send(&tx, &format!("GAME:MOVE:{}:{}", player1, a_move.1));
} else {
let _ = send(&tx, &format!("GAME:MOVE:{}:{}", player2, a_move.1));
}
}
}
Err(_) => { let _ = send(&tx, "ERROR:INVALID:WATCH"); continue; }
}
}
else if text.starts_with("ADMIN:AUTH:") {
if admin.read().await.is_some() {
let _ = send(&tx, "ERROR:INVALID:AUTH");
continue;
}
let password_parse = text.split(":").collect::<Vec<&str>>()[2];
if password_parse != *admin_password {
let _ = send(&tx, "ERROR:INVALID:AUTH");
continue;
}
let mut admin_guard = admin.write().await;
*admin_guard = Some(addr.to_string().parse()?);
let _ = send(&tx, "ADMIN:AUTH:ACK");
}
else if text.starts_with("ADMIN:KICK:") {
if admin.read().await.is_none() || admin.read().await.unwrap() != addr {
let _ = send(&tx, "ERROR:INVALID:AUTH");
continue;
}
let kick_username = text.split(":").collect::<Vec<&str>>()[2];
let usernames_guard = usernames.read().await;
let clients_guard = clients.read().await;
let kick_addr_result = usernames_guard.get(kick_username);
match kick_addr_result {
Some(kick_addr) => {
let kick_client = clients_guard.get(kick_addr).unwrap().read().await;
kick_client.connection.send(Message::Close(None))?;
},
None => {
let _ = send(&tx, "ERROR:INVALID:KICK");
continue
}
}
}
else if text == "GAME:TERMINATE" {
if admin.read().await.is_none() || admin.read().await.unwrap() != addr {
let _ = send(&tx, "ERROR:INVALID:AUTH");
continue;
}
let match_id_request = get_current_watching_match(&matches, addr).await;
match match_id_request {
Some(match_id) => {
let match_guard = matches.read().await;
let the_match = match_guard.get(&match_id).unwrap().read().await;
if let Some(wait_thread) = &the_match.wait_thread {
wait_thread.abort();
}
let player1_addr = the_match.player1;
let player2_addr = the_match.player2;
broadcast_message(&the_match.viewers, &observers, "GAME:TERMINATED").await;
drop(the_match);
drop(match_guard);
let clients_guard = clients.write().await;
let mut player1 = clients_guard.get(&player1_addr).unwrap().write().await;
player1.current_match = None;
player1.color = Color::None;
let _ = send(&player1.connection, "GAME:TERMINATED");
drop(player1);
let mut player2 = clients_guard.get(&player2_addr).unwrap().write().await;
player2.current_match = None;
player2.color = Color::None;
let _ = send(&player2.connection, "GAME:TERMINATED");
drop(player2);
drop(clients_guard);
matches.write().await.remove(&match_id);
},
None => {
let _ = send(&tx, "ERROR:INVALID:TERMINATE");
}
}
}
else if text == "TOURNAMENT:START" {
if admin.read().await.is_none() || admin.read().await.unwrap() != addr {
let _ = send(&tx, "ERROR:INVALID:AUTH");
continue;
}
if tournament.read().await.is_some() || demo_mode {
let _ = send(&tx, "ERROR:INVALID:TOURNAMENT");
continue;
}
let mut clients_guard = clients.write().await;
let mut ready_players = Vec::new();
for (client_addr, client_guard) in clients_guard.iter_mut() {
if client_guard.read().await.ready {
ready_players.push(*client_addr);
}
}
if ready_players.len() < 3 {
let _ = send(&tx, "ERROR:INVALID:TOURNAMENT");
continue;
}
let tourney = Tournament::new(&ready_players);
let mut tournament_guard = tournament.write().await;
*tournament_guard = Some(tourney.clone());
for (i, id) in tourney.top_half.iter().enumerate() {
let player1_addr = tourney.players.get(id).unwrap();
let player2_addr = tourney.players.get(tourney.bottom_half.get(i).unwrap()).unwrap();
let match_id: u32 = rand::rng().random_range(100000..=999999);
let new_match = Arc::new(RwLock::new(Match::new(
match_id,
*player1_addr,
*player2_addr,
)));
let match_guard = new_match.read().await;
let mut player1 = clients_guard.get_mut(player1_addr).unwrap().write().await;
player1.current_match = Some(match_id);
player1.ready = false;
if match_guard.player1 == *player1_addr {
player1.color = Color::Red;
let _ = send(&player1.connection, "GAME:START:1");
} else {
player1.color = Color::Blue;
let _ = send(&player1.connection, "GAME:START:0");
}
drop(player1);
let mut player2 = clients_guard.get_mut(player2_addr).unwrap().write().await;
player2.current_match = Some(match_id);
player2.ready = false;
if match_guard.player1 == *player2_addr {
player2.color = Color::Red;
let _ = send(&player2.connection, "GAME:START:1");
} else {
player2.color = Color::Blue;
let _ = send(&player2.connection, "GAME:START:0");
}
drop(player2);
matches.write().await.insert(match_id, new_match.clone());
}
let _ = send(&tx, "TOURNAMENT:START:ACK");
}
else if text.starts_with("TOURNAMENT:WAIT:") {
if admin.read().await.is_none() || admin.read().await.unwrap() != addr {
let _ = send(&tx, "ERROR:INVALID:AUTH");
continue;
}
let new_timeout = text.split(":").collect::<Vec<&str>>()[2].parse::<f64>()?;
*waiting_timeout.write().await = (new_timeout * 1000.0) as u64;
}
else {
let _ = send(&tx, "ERROR:UNKNOWN");
}
}
Ok(Message::Close(_)) => {
info!("Client {} disconnected", addr);
break;
}
Ok(Message::Ping(b)) => { let _ = tx.send(Message::Pong(b)); }
Ok(Message::Binary(_)) => { let _ = send(&tx, "ERROR:UNKNOWN"); }
Ok(_) => { info!("Received pong/frame? Something fishy is happening") },
Err(e) => {
error!("WebSocket error for {}: {}", addr, e);
break;
},
}
}
// Clean up
send_task.abort();
// Remove and terminate any matches
// TODO: Support reconnecting behaviors
if clients.read().await.get(&addr).is_some() { // We may not be a client disconnecting
if let Some(match_id) = clients.read().await.get(&addr).unwrap().read().await.current_match {
let matches_guard = matches.read().await;
let clients_guard = clients.read().await;
let the_match = matches_guard.get(&match_id).unwrap().read().await;
if let Some(wait_thread) = &the_match.wait_thread {
wait_thread.abort();
}
let player1 = clients_guard.get(&the_match.player1).unwrap().read().await;
let player2 = clients_guard.get(&the_match.player2).unwrap().read().await;
let _ = send(&player1.connection, "GAME:TERMINATED");
let _ = send(&player2.connection, "GAME:TERMINATED");
broadcast_message(&the_match.viewers, &observers, "GAME:TERMINATED").await;
drop(player1);
drop(player2);
drop(the_match);
drop(matches_guard);
drop(clients_guard);
matches.write().await.remove(&match_id);
}
let client = clients.write().await.remove(&addr).unwrap();
let username = client.read().await.username.clone();
usernames.write().await.remove(&username);
}
observers.write().await.remove(&addr);
let mut admin_guard = admin.write().await;
if let Some(admin_addr) = *admin_guard {
if admin_addr == addr {
*admin_guard = None;
}
}
drop(admin_guard);
info!("Client {} removed", addr);
Ok(())
}
async fn broadcast_message(addrs: &Vec<SocketAddr>, observers: &Observers, msg: &str) {
for addr in addrs {
let observers_guard = observers.read().await;
let tx = observers_guard.get(addr);
if tx.is_none() { continue; }
let _ = send(tx.unwrap(), msg);
}
}
async fn broadcast_message_all_observers(observers: &Observers, msg: &str) {
let observers_guard = observers.read().await;
for (_, tx) in observers_guard.iter() {
let _ = send(tx, msg);
}
}
async fn watch(matches: &Matches, new_match_id: u32, addr: SocketAddr) -> Result<(), String> {
let matches_guard = matches.read().await;
for match_guard in matches_guard.values() {
let mut found = false;
let mut a_match = match_guard.write().await;
for i in 0..a_match.viewers.len() {
if a_match.viewers[i] == addr {
a_match.viewers.remove(i);
found = true;
break;
}
}
if found {
break;
}
}
let result = matches_guard.get(&new_match_id);
if result.is_none() {
return Err("Match not found".to_string());
}
result.unwrap().write().await.viewers.push(addr);
Ok(())
}
async fn get_current_watching_match(matches: &Matches, addr: SocketAddr) -> Option<u32> {
let matches_guard = matches.read().await;
let mut result = None;
for a_match in matches_guard.values() {
let a_match = a_match.read().await;
for viewer_addr in &a_match.viewers {
if *viewer_addr == addr {
result = Some(a_match.id);
break;
}
}
if result.is_some() { break; }
}
result
}
fn send(tx: &UnboundedSender<Message>, text: &str) -> Result<(), SendError<Message>> {
tx.send(Message::text(text))
}