72 lines
2.4 KiB
Python
72 lines
2.4 KiB
Python
import asyncio
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import websockets
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DEFAULT_SERVER_URL = "wss://connect4.abunchofknowitalls.com"
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def calculate_move(opponent_move):
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if opponent_move is not None:
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print(f"Opponent played column {opponent_move}")
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# TODO: Use the board variable to see and set the current state of the board
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# TODO: Implement your move calculation logic here instead
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return 0
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def clear_board():
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# TODO: Create an empty board
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return
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async def gameloop(socket):
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board = [[None] * 6 for _ in range(7)]
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while True: # While game is active, continually anticipate messages
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message = (await socket.recv()).split(":") # Receive message from server
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match message[0]:
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case "CONNECT":
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await socket.send("READY")
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case "GAME":
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if message[1] == "START":
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if message[2] == "1":
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col = calculate_move(
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None
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) # calculate_move is some arbitrary function you have created to figure out the next move
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await socket.send(f"PLAY:{col}") # Send your move to the sever
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if (
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(message[1] == "WINS")
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| (message[1] == "LOSS")
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| (message[1] == "DRAW")
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| (message[1] == "TERMINATED")
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): # Game has ended
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print(message[0] + ":" + message[1])
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clear_board()
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await socket.send("READY")
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case "OPPONENT": # Opponent has gone; calculate next move
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col = calculate_move(
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message[1]
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) # Give your function your opponent's move
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await socket.send(f"PLAY:{col}") # Send your move to the sever
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case "ERROR":
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print(f"{message[0]}: {':'.join(message[1:])}")
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await socket.close()
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async def join_server(username, server_url):
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async with websockets.connect(
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server_url, ping_interval=30, ping_timeout=30
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) as socket: # Establish websocket connection
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await socket.send(f"CONNECT:{username}")
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await gameloop(socket)
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if __name__ == "__main__": # Program entrypoint
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server_url = (
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input(f"Enter server address [{DEFAULT_SERVER_URL}]: ").strip()
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or DEFAULT_SERVER_URL
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)
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username = input("Enter username: ")
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asyncio.run(join_server(username, server_url))
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