- Move command-specific logic out of main.rs into Server::handle_* methods
(parsing remains in main and handlers accept already-parsed input).
- Handlers now return Result and return Err("ERROR:...") instead of sending
error messages directly to clients.
- main.rs now logs handler errors to console and sends the error string to
the client (removed `continue` statements after error sends).
- Move end_game_check from main.rs into lib.rs for reuse.
- Update handler implementations to follow the new error-returning pattern.
182 lines
5.6 KiB
Rust
182 lines
5.6 KiB
Rust
use std::{collections::HashMap, net::SocketAddr};
|
|
|
|
use async_trait::async_trait;
|
|
|
|
use crate::*;
|
|
|
|
#[derive(Clone)]
|
|
pub struct RoundRobin {
|
|
pub players: HashMap<u32, SocketAddr>,
|
|
pub top_half: Vec<u32>,
|
|
pub bottom_half: Vec<u32>,
|
|
pub is_completed: bool,
|
|
}
|
|
|
|
impl RoundRobin {
|
|
async fn create_matches(&self, clients: &Clients, matches: &Matches) {
|
|
let clients_guard = clients.read().await;
|
|
for (i, id) in self.top_half.iter().enumerate() {
|
|
let player1_addr = self.players.get(id).unwrap();
|
|
let player2_addr = self.players.get(self.bottom_half.get(i).unwrap());
|
|
|
|
if player2_addr.is_none() {
|
|
continue;
|
|
}
|
|
let player2_addr = player2_addr.unwrap();
|
|
|
|
let match_id: u32 = gen_match_id(matches).await;
|
|
let new_match = Arc::new(RwLock::new(Match::new(
|
|
match_id,
|
|
*player1_addr,
|
|
*player2_addr,
|
|
)));
|
|
|
|
let match_guard = new_match.read().await;
|
|
let mut player1 = clients_guard.get(player1_addr).unwrap().write().await;
|
|
|
|
player1.current_match = Some(match_id);
|
|
player1.ready = false;
|
|
|
|
if match_guard.player1 == *player1_addr {
|
|
player1.color = Color::Red;
|
|
let _ = send(&player1.connection, "GAME:START:1");
|
|
} else {
|
|
player1.color = Color::Yellow;
|
|
let _ = send(&player1.connection, "GAME:START:0");
|
|
}
|
|
|
|
drop(player1);
|
|
|
|
let mut player2 = clients_guard.get(player2_addr).unwrap().write().await;
|
|
|
|
player2.current_match = Some(match_id);
|
|
player2.ready = false;
|
|
|
|
if match_guard.player1 == *player2_addr {
|
|
player2.color = Color::Red;
|
|
let _ = send(&player2.connection, "GAME:START:1");
|
|
} else {
|
|
player2.color = Color::Yellow;
|
|
let _ = send(&player2.connection, "GAME:START:0");
|
|
}
|
|
|
|
drop(player2);
|
|
|
|
matches.write().await.insert(match_id, new_match.clone());
|
|
}
|
|
}
|
|
}
|
|
|
|
#[async_trait]
|
|
impl Tournament for RoundRobin {
|
|
fn new(ready_players: &[SocketAddr]) -> RoundRobin {
|
|
let mut result = RoundRobin {
|
|
players: HashMap::new(),
|
|
top_half: Vec::new(),
|
|
bottom_half: Vec::new(),
|
|
is_completed: false,
|
|
};
|
|
|
|
let size = ready_players.len();
|
|
|
|
for (id, player) in ready_players.iter().enumerate() {
|
|
result.players.insert(id as u32, *player);
|
|
}
|
|
|
|
for i in 0..size / 2 {
|
|
result.top_half.push(i as u32);
|
|
}
|
|
|
|
for i in size / 2..size {
|
|
result.bottom_half.push(i as u32);
|
|
}
|
|
|
|
result
|
|
}
|
|
|
|
async fn next(&mut self, clients: &Clients, matches: &Matches, observers: &Observers) {
|
|
if self.is_completed {
|
|
return;
|
|
}
|
|
|
|
if self.top_half.len() <= 1 || self.bottom_half.is_empty() {
|
|
self.is_completed = true;
|
|
return;
|
|
}
|
|
|
|
let last_from_top = self.top_half.pop().unwrap();
|
|
let first_from_bottom = self.bottom_half.remove(0);
|
|
|
|
self.top_half.insert(1, first_from_bottom);
|
|
self.bottom_half.push(last_from_top);
|
|
|
|
let expected_bottom_start = self.top_half.len() as u32;
|
|
if self.top_half[1] == 1 && self.bottom_half[0] == expected_bottom_start {
|
|
self.is_completed = true;
|
|
}
|
|
|
|
if self.is_completed() {
|
|
// Send scores
|
|
let clients_guard = clients.read().await;
|
|
let mut player_scores: Vec<(String, u32)> = Vec::new();
|
|
for (_, player_addr) in self.players.iter() {
|
|
let mut player = clients_guard.get(player_addr).unwrap().write().await;
|
|
let _ = send(&player.connection.clone(), "TOURNAMENT:END");
|
|
player_scores.push((player.username.clone(), player.score));
|
|
player.score = 0;
|
|
player.round_robin_id = 0;
|
|
}
|
|
|
|
player_scores.sort_by(|a, b| b.1.cmp(&a.1));
|
|
|
|
let mut message = "TOURNAMENT:END:".to_string();
|
|
for (player, score) in player_scores.iter() {
|
|
message.push_str(&format!("{},{}|", player, score))
|
|
}
|
|
message.pop();
|
|
|
|
broadcast_message_all_observers(observers, &message).await;
|
|
} else {
|
|
// Create next matches
|
|
self.create_matches(clients, matches).await;
|
|
}
|
|
}
|
|
|
|
async fn start(&mut self, clients: &Clients, matches: &Matches) {
|
|
self.create_matches(clients, matches).await;
|
|
}
|
|
|
|
async fn cancel(&mut self, clients: &Clients, matches: &Matches, observers: &Observers) {
|
|
for (_, addr) in self.players.iter() {
|
|
let clients_guard = clients.read().await;
|
|
|
|
let client = clients_guard.get(addr);
|
|
if client.is_none() {
|
|
continue;
|
|
}
|
|
let client = client.unwrap().read().await;
|
|
let client_connection = client.connection.clone();
|
|
let client_ready = client.ready;
|
|
|
|
let match_id = client.current_match;
|
|
if match_id.is_none() {
|
|
continue;
|
|
}
|
|
let match_id = match_id.unwrap();
|
|
|
|
drop(client);
|
|
drop(clients_guard);
|
|
|
|
terminate_match(match_id, matches, clients, observers, false).await;
|
|
|
|
if !client_ready {
|
|
let _ = send(&client_connection, "TOURNAMENT:END");
|
|
}
|
|
}
|
|
}
|
|
|
|
fn is_completed(&self) -> bool {
|
|
self.is_completed
|
|
}
|
|
}
|